add chat panel, send text messages, guard forbidden functions with an ifdef
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@ -7,6 +7,7 @@ SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake;${CMAKE_MODULE_PATH}")
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OPTION(USE_PCH "Use precompiled header" ON)
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OPTION(NO_CONSOLE "Disable console window on Windows" OFF)
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OPTION(HANDLE_EXCEPTIONS "Generate crash reports" OFF)
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OPTION(FORBIDDEN_FUNCTIONS "Enable forbidden lua functions" ON)
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# find needed packages
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SET(Boost_USE_STATIC_LIBS ON)
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@ -141,6 +142,10 @@ IF(HANDLE_EXCEPTIONS)
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ADD_DEFINITIONS(-DHANDLE_EXCEPTIONS)
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ENDIF(HANDLE_EXCEPTIONS)
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IF(FORBIDDEN_FUNCTIONS)
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ADD_DEFINITIONS(-DFORBIDDEN_FUNCTIONS)
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ENDIF(FORBIDDEN_FUNCTIONS)
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IF(WIN32)
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SET(SOURCES ${SOURCES} src/framework/platform/win32platform.cpp)
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SET(ADDITIONAL_LIBRARIES ws2_32)
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@ -0,0 +1,19 @@
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Chat = {}
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-- private variables
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local chatPanel
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-- public functions
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function Chat.create()
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chatPanel = loadUI("/chat/chat.otui", Game.gameBottomPanel)
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end
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function Chat.destroy()
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chatPanel:destroy()
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chatPanel = nil
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end
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-- hooked events
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connect(Game, { onLogin = Chat.create,
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onLogout = Chat.destroy })
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@ -0,0 +1,14 @@
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Module
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name: chat
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description: Manage chat window
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author: OTClient team
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website: https://github.com/edubart/otclient
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autoLoad: true
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dependencies:
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- game
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onLoad: |
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require 'chat'
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return true
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@ -0,0 +1,30 @@
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ChatLabel < UILabel
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font: verdana-11px-monochrome
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height: 16
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Panel
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id: chatPanel
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anchors.fill: parent
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Panel
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id: chatBuffer
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin.right: 6
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margin.left: 6
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margin.bottom: 2
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margin.top: 6
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layout: verticalBox
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focusable: false
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LineEdit
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id: chatLineEdit
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.right: 6
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margin.left: 6
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margin.bottom: 6
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always focused: true
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@ -8,7 +8,7 @@ RectPanel
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opacity: 216
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anchors.fill: parent
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UIWidget
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Panel
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id: consoleBuffer
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layout: verticalBox
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focusable: false
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@ -18,9 +18,8 @@ function connect(object, signalsAndSlots)
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object[signal] = slot
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elseif type(object[signal]) == 'function' then
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object[signal] = { object[signal], slot }
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elseif type(signal) == 'table' then
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table.insert(object[signal], slot)
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else
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elseif type(object[signal]) == 'table' then
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table.insert(object[signal], #object[signal]+1, slot)
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end
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end
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end
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@ -15,20 +15,23 @@ local function onGameKeyPress(self, keyCode, keyChar, keyboardModifiers)
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end
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-- public functions
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function Game.create()
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function Game.createInterface()
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Background.hide()
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CharacterList.destroyLoadBox()
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Game.gameUi = loadUI('/game/ui/gameinterface.otui', UI.root)
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Game.gameMapPanel = Game.gameUi:getChildById('mapPanel')
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Game.gameRightPanel = Game.gameUi:getChildById('rightPanel')
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Game.gameBottomPanel = Game.gameUi:getChildById('bottomPanel')
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Game.gameUi.onKeyPress = onGameKeyPress
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TextMessage.create()
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end
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function Game.destroy()
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function Game.destroyInterface()
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if Game.gameUi then
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Game.gameUi:destroy()
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Game.gameUi = nil
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end
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Background.show()
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CharacterList.show()
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end
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function Game.show()
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@ -42,12 +45,6 @@ function Game.hide()
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end
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-- hooked events
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function Game.onLogin()
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Background.hide()
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CharacterList.destroyLoadBox()
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Game.show()
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end
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function Game.onLoginError(message)
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CharacterList.destroyLoadBox()
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local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
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@ -60,8 +57,5 @@ function Game.onConnectionError(message)
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errorBox.onOk = CharacterList.show
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end
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function Game.onLogout()
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Game.hide()
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Background.show()
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CharacterList.show()
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end
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connect(Game, { onLogin = Game.createInterface,
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onLogout = Game.destroyInterface })
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@ -13,7 +13,4 @@ Module
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onLoad: |
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require 'game'
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require 'textmessage'
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Game.create()
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Game.hide()
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return true
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@ -43,4 +43,7 @@ end
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function Game.setSkill(id, level, percent)
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local skillPanel = skillWindow:getChildById('skillPanel')
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local levelLabel = skillPanel:getChildById('skillLevel' .. id)
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end
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end
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connect(Game, { onLogin = Skills.create,
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onLogout = Skills.destroy })
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@ -9,10 +9,6 @@ Module
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onLoad: |
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require 'skills'
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Skills.create()
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return true
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onUnload:
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Skills.destroy()
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@ -44,3 +44,6 @@ function Game.onVipStateChange(id, online)
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label.vipOnline = online
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end
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connect(Game, { onLogin = VipList.create,
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onLogout = VipList.destroy })
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@ -9,10 +9,6 @@ Module
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onLoad: |
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require 'viplist'
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VipList.create()
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return true
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onUnload:
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VipList.destroy()
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@ -33,6 +33,7 @@ UILineEdit::UILineEdit()
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m_startRenderPos = 0;
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m_textHorizontalMargin = 0;
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m_textHidden = false;
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m_alwaysFocused = false;
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blinkCursor();
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}
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@ -50,7 +51,7 @@ void UILineEdit::render()
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g_graphics.drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i]);
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// render cursor
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if(isExplicitlyEnabled() && isActive() && m_cursorPos >= 0) {
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if(isExplicitlyEnabled() && (isActive() || m_alwaysFocused) && m_cursorPos >= 0) {
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assert(m_cursorPos <= textLength);
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// draw every 333ms
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const int delay = 333;
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@ -384,6 +385,8 @@ void UILineEdit::onStyleApply(const OTMLNodePtr& styleNode)
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setTextHidden(node->value<bool>());
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} else if(node->tag() == "text margin") {
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m_textHorizontalMargin = node->value<int>();
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} else if(node->tag() == "always focused") {
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m_alwaysFocused = true;
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}
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}
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}
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@ -395,7 +398,7 @@ void UILineEdit::onGeometryUpdate(const Rect& oldRect, const Rect& newRect)
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void UILineEdit::onFocusChange(bool focused, Fw::FocusReason reason)
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{
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if(focused) {
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if(focused && !m_alwaysFocused) {
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if(reason == Fw::TabFocusReason)
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setCursorPos(m_text.length());
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else
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@ -420,8 +423,10 @@ bool UILineEdit::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
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else if(keyCode == Fw::KeyV && keyboardModifiers == Fw::KeyboardCtrlModifier)
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appendText(g_platform.getClipboardText());
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else if(keyCode == Fw::KeyTab) {
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if(UIWidgetPtr parent = getParent())
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parent->focusNextChild(Fw::TabFocusReason);
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if(!m_alwaysFocused) {
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if(UIWidgetPtr parent = getParent())
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parent->focusNextChild(Fw::TabFocusReason);
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}
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} else if(keyChar != 0)
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appendCharacter(keyChar);
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else
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@ -71,6 +71,7 @@ private:
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int m_cursorTicks;
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int m_textHorizontalMargin;
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bool m_textHidden;
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bool m_alwaysFocused;
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std::vector<Rect> m_glyphsCoords;
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std::vector<Rect> m_glyphsTexCoords;
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@ -63,9 +63,13 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction<Game>("logout", std::bind(&Game::logout, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("cancelLogin", std::bind(&Game::cancelLogin, &g_game));
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g_lua.bindClassStaticFunction<Game>("isOnline", std::bind(&Game::isOnline, &g_game));
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g_lua.bindClassStaticFunction<Game>("talkChannel", std::bind(&Game::talkChannel, &g_game, _1, _2, _3));
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g_lua.bindClassStaticFunction<Game>("talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3));
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g_lua.bindClassStaticFunction<Game>("isOnline", std::bind(&Game::isOnline, &g_game));
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g_lua.registerClass<UIMap, UIWidget>();
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g_lua.bindClassStaticFunction<UIMap>("create", &UIWidget::create<UIMap>);
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#ifdef FORBIDDEN_FUNCTIONS
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g_lua.bindClassStaticFunction<Game>("talkChannel", std::bind(&Game::talkChannel, &g_game, _1, _2, _3));
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g_lua.bindClassStaticFunction<Game>("talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3));
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#endif
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}
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@ -25,6 +25,7 @@
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#include <otclient/core/game.h>
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#include <framework/otml/otml.h>
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#include <framework/graphics/graphics.h>
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#include <framework/ui/uilineedit.h>
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void UIMap::setup()
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{
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bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
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{
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UILineEditPtr chatLineEdit = std::dynamic_pointer_cast<UILineEdit>(getParent()->recursiveGetChildById("chatLineEdit"));
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if(keyboardModifiers == Fw::KeyboardNoModifier) {
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if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
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g_game.walk(Otc::North);
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} else if(keyCode == Fw::KeyNumpad7) {
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g_game.walk(Otc::NorthWest);
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return true;
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} else if(keyCode == Fw::KeyReturn || keyCode == Fw::KeyEnter) {
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g_game.talkChannel(1, 0, chatLineEdit->getText());
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chatLineEdit->clearText();
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return true;
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} else if(keyCode == Fw::KeyDelete) {
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chatLineEdit->removeCharacter(true);
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return true;
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} else if(keyCode == Fw::KeyBackspace) {
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chatLineEdit->removeCharacter(false);
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return true;
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} else if(keyCode == Fw::KeyRight) {
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chatLineEdit->moveCursor(true);
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return true;
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} else if(keyCode == Fw::KeyLeft) {
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chatLineEdit->moveCursor(false);
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return true;
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} else if(keyCode == Fw::KeyHome) {
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chatLineEdit->setCursorPos(0);
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return true;
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} else if(keyCode == Fw::KeyEnd) {
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chatLineEdit->setCursorPos(chatLineEdit->getText().length());
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return true;
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}
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} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
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if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
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g_game.turn(Otc::West);
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return true;
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}
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} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
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if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
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chatLineEdit->moveCursor(true);
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return true;
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} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
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chatLineEdit->moveCursor(false);
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return true;
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}
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}
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if(keyChar != 0) {
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chatLineEdit->appendText(std::string(1, keyChar));
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return true;
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}
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return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers);
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}
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