focus last logged character in charlist

This commit is contained in:
Eduardo Bart 2011-08-26 18:20:53 -03:00
parent ccc4c1ba5e
commit 67e3cfcb07
4 changed files with 10 additions and 2 deletions

View File

@ -13,4 +13,6 @@ LogWarning = 2
LogError = 3 LogError = 3
LogFatal = 4 LogFatal = 4
ActiveFocusReason = 2
EmptyFunction = function() end EmptyFunction = function() end

View File

@ -6,6 +6,7 @@ function EnterGame_characterWindow_okClicked()
local selected = charactersWindow:getChildById('charactersList'):getFocusedChild() local selected = charactersWindow:getChildById('charactersList'):getFocusedChild()
if selected then if selected then
Game.loginWorld(account, password, selected.worldHost, selected.worldPort, selected.characterName) Game.loginWorld(account, password, selected.worldHost, selected.worldPort, selected.characterName)
Configs.set('lastUsedCharacter', selected.characterName)
charactersWindow:destroy() charactersWindow:destroy()
mainMenu:hide() mainMenu:hide()
else else
@ -24,6 +25,7 @@ local function createCharactersWindow(characters, premDays)
local charactersWindow = UI.loadAndDisplayLocked('/mainmenu/ui/charlist.otui') local charactersWindow = UI.loadAndDisplayLocked('/mainmenu/ui/charlist.otui')
local charactersList = charactersWindow:getChildById('charactersList') local charactersList = charactersWindow:getChildById('charactersList')
local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel') local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
for i,characterInfo in ipairs(characters) do for i,characterInfo in ipairs(characters) do
local characterName = characterInfo[1] local characterName = characterInfo[1]
local worldName = characterInfo[2] local worldName = characterInfo[2]
@ -37,6 +39,10 @@ local function createCharactersWindow(characters, premDays)
label.characterName = characterName label.characterName = characterName
label.worldHost = worldHost label.worldHost = worldHost
label.worldPort = worldIp label.worldPort = worldIp
if i == 0 or Configs.get('lastUsedCharacter') == characterName then
charactersList:focusChild(label, ActiveFocusReason)
end
end end
if premDays > 0 then if premDays > 0 then
accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)') accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')

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@ -22,7 +22,6 @@ AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFra
m_framesTextureId[i] = id; m_framesTextureId[i] = id;
m_framesDelay[i] = framesDelay[i]; m_framesDelay[i] = framesDelay[i];
} }
m_currentFrame = -1; m_currentFrame = -1;
g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, this), 0); g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, this), 0);
} }
@ -51,5 +50,5 @@ void AnimatedTexture::processAnimation()
m_textureId = m_framesTextureId[m_currentFrame]; m_textureId = m_framesTextureId[m_currentFrame];
AnimatedTexturePtr me = std::static_pointer_cast<AnimatedTexture>(shared_from_this()); AnimatedTexturePtr me = std::static_pointer_cast<AnimatedTexture>(shared_from_this());
if(me.use_count() > 1) if(me.use_count() > 1)
g_dispatcher.addEvent(std::bind(&AnimatedTexture::processAnimation, me), m_framesDelay[m_currentFrame]); g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, me), m_framesDelay[m_currentFrame]);
} }

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@ -46,6 +46,7 @@ void LuaInterface::registerFunctions()
g_lua.bindClassMemberFunction<UIWidget>("insertChild", &UIWidget::insertChild); g_lua.bindClassMemberFunction<UIWidget>("insertChild", &UIWidget::insertChild);
g_lua.bindClassMemberFunction<UIWidget>("removeChild", &UIWidget::removeChild); g_lua.bindClassMemberFunction<UIWidget>("removeChild", &UIWidget::removeChild);
g_lua.bindClassMemberFunction<UIWidget>("addChild", &UIWidget::addChild); g_lua.bindClassMemberFunction<UIWidget>("addChild", &UIWidget::addChild);
g_lua.bindClassMemberFunction<UIWidget>("focusChild", &UIWidget::focusChild);
g_lua.bindClassMemberFunction<UIWidget>("lockChild", &UIWidget::lockChild); g_lua.bindClassMemberFunction<UIWidget>("lockChild", &UIWidget::lockChild);
g_lua.bindClassMemberFunction<UIWidget>("updateLayout", &UIWidget::updateLayout); g_lua.bindClassMemberFunction<UIWidget>("updateLayout", &UIWidget::updateLayout);
g_lua.bindClassMemberFunction<UIWidget>("updateParentLayout", &UIWidget::updateParentLayout); g_lua.bindClassMemberFunction<UIWidget>("updateParentLayout", &UIWidget::updateParentLayout);