Optimize UITextEdit rendering
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559e545e36
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@ -135,6 +135,12 @@ void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
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#endif
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}
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void PainterOGL1::drawFillCoords(CoordsBuffer& coordsBuffer)
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{
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setTexture(nullptr);
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drawCoords(coordsBuffer);
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}
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void PainterOGL1::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
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{
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if(texture->isEmpty())
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@ -50,6 +50,7 @@ public:
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void refreshState();
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void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
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void drawFillCoords(CoordsBuffer& coordsBuffer);
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void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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@ -120,6 +120,13 @@ void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
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PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
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}
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void PainterOGL2::drawFillCoords(CoordsBuffer& coordsBuffer)
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{
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setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
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setTexture(nullptr);
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drawCoords(coordsBuffer);
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}
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void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
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{
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if(texture && texture->isEmpty())
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@ -41,6 +41,7 @@ public:
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void unbind();
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void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
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void drawFillCoords(CoordsBuffer& coordsBuffer);
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void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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@ -62,6 +62,7 @@ public:
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virtual void clear(const Color& color) = 0;
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virtual void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles) = 0;
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virtual void drawFillCoords(CoordsBuffer& coordsBuffer) = 0;
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virtual void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture) = 0;
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virtual void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture) { drawTexturedRect(dest, texture, Rect(Point(0,0), texture->getSize())); }
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@ -49,6 +49,9 @@ UITextEdit::UITextEdit()
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m_updatesEnabled = true;
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m_selectionColor = Color::white;
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m_selectionBackgroundColor = Color::black;
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m_glyphsTextCoordsBuffer.enableHardwareCaching();
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m_glyphsSelectCoordsBuffer.enableHardwareCaching();
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m_glyphsMustRecache = true;
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blinkCursor();
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}
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@ -62,38 +65,36 @@ void UITextEdit::drawSelf(Fw::DrawPane drawPane)
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drawImage(m_rect);
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drawIcon(m_rect);
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//TODO: text rendering could be much optimized by using vertex buffer or caching the render into a texture
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int textLength = m_text.length();
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const TexturePtr& texture = m_font->getTexture();
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if(!texture)
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return;
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if(hasSelection()) {
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if(m_color != Color::alpha) {
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g_painter->setColor(m_color);
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for(int i=0;i<m_selectionStart;++i)
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g_painter->drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i]);
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}
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bool glyphsMustRecache = m_glyphsMustRecache;
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if(glyphsMustRecache)
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m_glyphsMustRecache = false;
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for(int i=m_selectionStart;i<m_selectionEnd;++i) {
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g_painter->setColor(m_selectionBackgroundColor);
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g_painter->drawFilledRect(m_glyphsCoords[i]);
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g_painter->setColor(m_selectionColor);
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g_painter->drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i]);
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if(m_color != Color::alpha) {
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if(glyphsMustRecache) {
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m_glyphsTextCoordsBuffer.clear();
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for(int i=0;i<textLength;++i)
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m_glyphsTextCoordsBuffer.addRect(m_glyphsCoords[i], m_glyphsTexCoords[i]);
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}
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if(m_color != Color::alpha) {
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g_painter->setColor(m_color);
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for(int i=m_selectionEnd;i<textLength;++i)
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g_painter->drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i]);
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}
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} else if(m_color != Color::alpha) {
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g_painter->setColor(m_color);
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for(int i=0;i<textLength;++i)
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g_painter->drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i]);
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g_painter->drawTextureCoords(m_glyphsTextCoordsBuffer, texture);
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}
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if(hasSelection()) {
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if(glyphsMustRecache) {
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m_glyphsSelectCoordsBuffer.clear();
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for(int i=m_selectionStart;i<m_selectionEnd;++i)
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m_glyphsSelectCoordsBuffer.addRect(m_glyphsCoords[i], m_glyphsTexCoords[i]);
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}
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g_painter->setColor(m_selectionBackgroundColor);
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g_painter->drawFillCoords(m_glyphsSelectCoordsBuffer);
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g_painter->setColor(m_selectionColor);
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g_painter->drawTextureCoords(m_glyphsSelectCoordsBuffer, texture);
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}
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// render cursor
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if(isExplicitlyEnabled() && m_cursorVisible && m_cursorInRange && isActive() && m_cursorPos >= 0) {
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@ -136,6 +137,9 @@ void UITextEdit::update(bool focusCursor)
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if(m_rect.isEmpty())
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return;
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// recache coords buffers
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recacheGlyphs();
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// map glyphs positions
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Size textBoxSize;
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const std::vector<Point>& glyphsPositions = m_font->calculateGlyphsPositions(text, m_textAlign, &textBoxSize);
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@ -360,6 +364,7 @@ void UITextEdit::setSelection(int start, int end)
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m_selectionStart = stdext::clamp<int>(start, 0, (int)m_text.length());
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m_selectionEnd = stdext::clamp<int>(end, 0, (int)m_text.length());
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recacheGlyphs();
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}
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void UITextEdit::setTextHidden(bool hidden)
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@ -108,6 +108,7 @@ protected:
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private:
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void disableUpdates() { m_updatesEnabled = false; }
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void enableUpdates() { m_updatesEnabled = true; }
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void recacheGlyphs() { m_glyphsMustRecache = true; }
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Rect m_drawArea;
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int m_cursorPos;
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@ -137,6 +138,10 @@ private:
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std::vector<Rect> m_glyphsCoords;
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std::vector<Rect> m_glyphsTexCoords;
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CoordsBuffer m_glyphsTextCoordsBuffer;
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CoordsBuffer m_glyphsSelectCoordsBuffer;
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bool m_glyphsMustRecache;
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};
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#endif
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