Changed/Fixed Text Windows, Text Message, Hotkeys Manager, Game Interface and Quest Log
* Renamed game_textbooks to game_textwindow. * Fixed text window from opening multiple times, and is destroyed correctly. * Added new game_playerdeath module (moved death message and window here). * Hotkey window will hide on game end. * Logout/Exit/Stackable Items/Questlog/Hotkeys windows will now close on game end.
This commit is contained in:
parent
e3298d561c
commit
694a69e1bf
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@ -25,11 +25,12 @@ Module
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- game_battle
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- game_battle
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- game_minimap
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- game_minimap
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- game_npctrade
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- game_npctrade
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- game_textbooks
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- game_textwindow
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- game_playertrade
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- game_playertrade
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- game_ruleviolation
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- game_ruleviolation
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- game_bugreport
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- game_bugreport
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- game_shaders
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- game_shaders
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- game_playerdeath
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@onLoad: |
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@onLoad: |
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dofile 'const'
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dofile 'const'
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@ -61,6 +61,7 @@ function HotkeysManager.init()
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itemWidget:setVisible(false)
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itemWidget:setVisible(false)
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itemWidget:setFocusable(false)
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itemWidget:setFocusable(false)
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connect(g_game, { onGameEnd = HotkeysManager.hide })
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connect(currentHotkeysList, { onChildFocusChange = function (self, focusedChild) HotkeysManager.checkSelectedHotkey(focusedChild) end } )
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connect(currentHotkeysList, { onChildFocusChange = function (self, focusedChild) HotkeysManager.checkSelectedHotkey(focusedChild) end } )
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hotkeysManagerLoaded = true
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hotkeysManagerLoaded = true
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@ -104,6 +105,7 @@ end
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function HotkeysManager.terminate()
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function HotkeysManager.terminate()
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hotkeysManagerLoaded = false
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hotkeysManagerLoaded = false
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disconnect(g_game, { onGameEnd = HotkeysManager.hide })
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g_keyboard.unbindKeyDown('Ctrl+K')
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g_keyboard.unbindKeyDown('Ctrl+K')
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HotkeysManager.save()
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HotkeysManager.save()
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@ -27,8 +27,8 @@ function GameInterface.init()
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g_ui.importStyle('styles/logoutwindow.otui')
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g_ui.importStyle('styles/logoutwindow.otui')
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g_ui.importStyle('styles/exitwindow.otui')
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g_ui.importStyle('styles/exitwindow.otui')
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connect(g_game, { onGameStart = GameInterface.show }, true)
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connect(g_game, { onGameStart = GameInterface.show,
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connect(g_game, { onGameEnd = GameInterface.hide }, true)
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onGameEnd = GameInterface.hide }, true)
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gameRootPanel = g_ui.displayUI('gameinterface.otui')
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gameRootPanel = g_ui.displayUI('gameinterface.otui')
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gameRootPanel:hide()
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gameRootPanel:hide()
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@ -88,8 +88,8 @@ function GameInterface.init()
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end
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end
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function GameInterface.terminate()
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function GameInterface.terminate()
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disconnect(g_game, { onGameStart = GameInterface.show })
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disconnect(g_game, { onGameStart = GameInterface.show,
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disconnect(g_game, { onGameEnd = GameInterface.hide })
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onGameEnd = GameInterface.hide })
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disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton:destroy()
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logoutButton:destroy()
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@ -117,6 +117,18 @@ function GameInterface.show()
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end
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end
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function GameInterface.hide()
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function GameInterface.hide()
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if(logoutWindow) then
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logoutWindow:destroy()
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logoutWindow = nil
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end
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if(exitWindow) then
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exitWindow:destroy()
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exitWindow = nil
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end
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if(countWindow) then
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countWindow:destroy()
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countWindow = nil
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end
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gameRootPanel:hide()
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gameRootPanel:hide()
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logoutButton:hide()
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logoutButton:hide()
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Background.show()
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Background.show()
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@ -26,4 +26,3 @@ LogoutWindow < MainWindow
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anchors.left: prev.right
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin-left: 5
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margin-left: 5
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@onClick: self:getParent():destroy()
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@ -0,0 +1,70 @@
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PlayerDeath = {}
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-- private variables
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local deathWindow
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-- private functions
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-- public functions
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function PlayerDeath.init()
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g_ui.importStyle('deathwindow.otui')
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connect(g_game, { onDeath = PlayerDeath.display,
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onGameEnd = PlayerDeath.reset })
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end
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function PlayerDeath.terminate()
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disconnect(g_game, { onDeath = PlayerDeath.display,
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onGameEnd = PlayerDeath.reset })
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PlayerDeath.reset()
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PlayerDeath = nil
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end
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function PlayerDeath.reset()
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GameInterface.getMapPanel():recursiveGetChildById('centerAdvance'):hide()
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if(deathWindow) then
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deathWindow:destroy()
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deathWindow = nil
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end
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end
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function PlayerDeath.display()
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PlayerDeath.displayDeadMessage()
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PlayerDeath.openWindow()
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end
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function PlayerDeath.displayDeadMessage()
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local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
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if advanceLabel:isVisible() then
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return
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end
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TextMessage.displayEventAdvance(tr('You are dead.'))
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end
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function PlayerDeath.openWindow()
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if(deathWindow) then
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return
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end
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deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
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local okButton = deathWindow:getChildById('buttonOk')
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local cancelButton = deathWindow:getChildById('buttonCancel')
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local okFunc = function()
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CharacterList.doLogin()
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okButton:getParent():destroy()
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deathWindow = nil
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end
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local cancelFunc = function()
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GameInterface.logout()
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cancelButton:getParent():destroy()
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deathWindow = nil
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end
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deathWindow.onEnter = okFunc
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deathWindow.onEscape = cancelFunc
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okButton.onClick = okFunc
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cancelButton.onClick = cancelFunc
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end
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@ -0,0 +1,17 @@
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Module
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name: game_playerdeath
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description: Manage player deaths
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author: edubart, BeniS
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website: www.otclient.info
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dependencies:
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- game_interface
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- game_textmessage
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- client_entergame
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@onLoad: |
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dofile 'playerdeath'
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PlayerDeath.init()
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@onUnload: |
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PlayerDeath.terminate()
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@ -60,8 +60,9 @@ function QuestLog.init()
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questLogButton = TopMenu.addLeftGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
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questLogButton = TopMenu.addLeftGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
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connect(g_game, { onQuestLog = onGameQuestLog })
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connect(g_game, { onQuestLog = onGameQuestLog,
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connect(g_game, { onQuestLine= onGameQuestLine })
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onQuestLine = onGameQuestLine,
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onGameEnd = QuestLog.destroyWindows})
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end
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end
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function QuestLog.destroyWindows()
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function QuestLog.destroyWindows()
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@ -77,8 +78,9 @@ function QuestLog.destroyWindows()
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end
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end
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function QuestLog.terminate()
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function QuestLog.terminate()
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disconnect(g_game, { onQuestLog = onGameQuestLog })
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disconnect(g_game, { onQuestLog = onGameQuestLog,
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disconnect(g_game, { onQuestLine= onGameQuestLine })
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onQuestLine = onGameQuestLine,
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onGameEnd = QuestLog.destroyWindows})
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QuestLog.destroyWindows()
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QuestLog.destroyWindows()
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@ -20,7 +20,6 @@ local MessageTypes = {
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local centerTextMessagePanel
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local centerTextMessagePanel
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local bottomStatusLabel
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local bottomStatusLabel
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local privateLabel
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local privateLabel
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local deathWindow
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-- private functions
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-- private functions
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local function displayMessage(msgtype, msg, time)
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local function displayMessage(msgtype, msg, time)
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@ -57,11 +56,8 @@ local function createTextMessageLabel(id, parent, class)
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end
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end
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-- public functions
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-- public functions
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function TextMessage.init()
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function TextMessage.init()
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g_ui.importStyle('deathwindow.otui')
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connect(g_game, { onTextMessage = TextMessage.display,
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connect(g_game, { onDeath = TextMessage.displayDeadMessage,
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onTextMessage = TextMessage.display,
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onGameStart = TextMessage.clearMessages })
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onGameStart = TextMessage.clearMessages })
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centerTextMessagePanel = g_ui.createWidget('Panel', GameInterface.getMapPanel())
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centerTextMessagePanel = g_ui.createWidget('Panel', GameInterface.getMapPanel())
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@ -96,7 +92,6 @@ function TextMessage.terminate()
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centerTextMessagePanel = nil
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centerTextMessagePanel = nil
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bottomStatusLabel = nil
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bottomStatusLabel = nil
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privateLabel = nil
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privateLabel = nil
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deathWindow = nil
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TextMessage = nil
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TextMessage = nil
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end
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end
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@ -126,33 +121,3 @@ function TextMessage.display(msgtypedesc, msg)
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displayMessage(msgtype, msg)
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displayMessage(msgtype, msg)
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end
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end
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end
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end
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function TextMessage.displayDeadMessage()
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local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
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if advanceLabel:isVisible() then return end
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TextMessage.displayEventAdvance(tr('You are dead.'))
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if(deathWindow) then
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return
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end
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deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
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local okButton = deathWindow:getChildById('buttonOk')
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local cancelButton = deathWindow:getChildById('buttonCancel')
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local okFunc = function()
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CharacterList.doLogin()
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okButton:getParent():destroy()
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deathWindow = nil
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end
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local cancelFunc = function()
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GameInterface.logout()
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cancelButton:getParent():destroy()
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deathWindow = nil
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end
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deathWindow.onEnter = okFunc
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deathWindow.onEscape = cancelFunc
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okButton.onClick = okFunc
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cancelButton.onClick = cancelFunc
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end
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@ -1,7 +1,14 @@
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TextBooks = {}
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TextWindow = {}
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-- private variables
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local textWindow
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-- private functions
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local function onGameEditText(id, itemId, maxLength, text, writter, time)
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local function onGameEditText(id, itemId, maxLength, text, writter, time)
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local textWindow = g_ui.createWidget('TextWindow', rootWidget)
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if(textWindow) then
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return
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end
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textWindow = g_ui.createWidget('TextWindow', rootWidget)
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local writeable = (maxLength ~= #text) and maxLength > 0
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local writeable = (maxLength ~= #text) and maxLength > 0
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local textItem = textWindow:getChildById('textItem')
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local textItem = textWindow:getChildById('textItem')
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@ -41,16 +48,23 @@ local function onGameEditText(id, itemId, maxLength, text, writter, time)
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textWindow:setText(tr('Edit Text'))
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textWindow:setText(tr('Edit Text'))
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end
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end
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okButton.onClick = function()
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doneFunc = function()
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if writeable then
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if writeable then
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g_game.editText(id, textEdit:getText())
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g_game.editText(id, textEdit:getText())
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end
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end
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textWindow:destroy()
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TextWindow.destroy()
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end
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end
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okButton.onClick = doneFunc
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textWindow.onEnter = doneFunc
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textWindow.onEscape = TextWindow.destroy
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end
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end
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local function onGameEditList(id, doorId, text)
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local function onGameEditList(id, doorId, text)
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local textWindow = g_ui.createWidget('TextWindow', rootWidget)
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if(textWindow) then
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return
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end
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textWindow = g_ui.createWidget('TextWindow', rootWidget)
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local textEdit = textWindow:getChildById('text')
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local textEdit = textWindow:getChildById('text')
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local description = textWindow:getChildById('description')
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local description = textWindow:getChildById('description')
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@ -63,20 +77,36 @@ local function onGameEditList(id, doorId, text)
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description:setText(tr('Enter one name per line.'))
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description:setText(tr('Enter one name per line.'))
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textWindow:setText(tr('Edit List'))
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textWindow:setText(tr('Edit List'))
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okButton.onClick = function()
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doneFunc = function()
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g_game.editList(id, doorId, textEdit:getText())
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g_game.editList(id, doorId, textEdit:getText())
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textWindow:destroy()
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TextWindow.destroy()
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end
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end
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okButton.onClick = doneFunc
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textWindow.onEnter = doneFunc
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textWindow.onEscape = TextWindow.destroy
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end
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end
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function TextBooks.init()
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-- public functions
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function TextWindow.init()
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g_ui.importStyle('textwindow.otui')
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g_ui.importStyle('textwindow.otui')
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connect(g_game, { onEditText = onGameEditText })
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connect(g_game, { onEditText = onGameEditText,
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connect(g_game, { onEditList = onGameEditList })
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onEditList = onGameEditList,
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onGameEnd = TextWindow.destroy })
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end
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end
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function TextBooks.terminate()
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function TextWindow.terminate()
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disconnect(g_game, { onEditText = onGameEditText })
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disconnect(g_game, { onEditText = onGameEditText,
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disconnect(g_game, { onEditList = onGameEditList })
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onEditList = onGameEditList,
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onGameEnd = TextWindow.destroy })
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TextWindow.destroy()
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end
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end
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function TextWindow.destroy()
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if(textWindow) then
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textWindow:destroy()
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textWindow = nil
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end
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end
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@ -1,15 +1,15 @@
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Module
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Module
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name: game_textbooks
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name: game_textwindow
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description: Allow to edit text books and lists
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description: Allow to edit text books and lists
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author: edubart
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author: edubart, BeniS
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website: www.otclient.info
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website: www.otclient.info
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dependencies:
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dependencies:
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- game_interface
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- game_interface
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@onLoad: |
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@onLoad: |
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dofile 'textbooks'
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dofile 'textwindow'
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TextBooks.init()
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TextWindow.init()
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@onUnload: |
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@onUnload: |
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TextBooks.terminate()
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TextWindow.terminate()
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