Applying the otclient code style

master
GustavoBlaze 7 years ago committed by GitHub
parent bc20e16584
commit 743e73d755

@ -272,7 +272,7 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
uint8 groupCount = hasFrameGroups ? fin->getU8() : 1;
m_animationPhases = 0;
int realTotalSprites = 0;
int totalSpritesCount = 0;
for(int i = 0; i < groupCount; ++i) {
uint8 frameGroupType = FrameGroupDefault;
@ -307,14 +307,14 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * groupAnimationsPhases;
if((realTotalSprites+totalSprites) > 4096)
if((totalSpritesCount+totalSprites) > 4096)
stdext::throw_exception("a thing type has more than 4096 sprites");
m_spritesIndex.resize((realTotalSprites+totalSprites));
for(int i = realTotalSprites; i < (realTotalSprites+totalSprites); i++)
m_spritesIndex.resize((totalSpritesCount+totalSprites));
for(int i = totalSpritesCount; i < (totalSpritesCount+totalSprites); i++)
m_spritesIndex[i] = g_game.getFeature(Otc::GameSpritesU32) ? fin->getU32() : fin->getU16();
realTotalSprites += totalSprites;
totalSpritesCount += totalSprites;
}
m_textures.resize(m_animationPhases);

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