Optimize minimap save/load

master
Eduardo Bart 12 years ago
parent fcd6d3cfe9
commit 79532cd612

@ -1,5 +1,6 @@
== CRASHS
modules recursivity makes client crash, it should generate a warning
boost::asio makes the client crash in rarely conditions when trying to connect but internet is offline
== P1 BUGS (affects game play)
in some situations creatures may disappears while walking

@ -116,11 +116,11 @@ void Application::init(const std::string& compactName, const std::vector<std::st
void Application::deinit()
{
g_lua.callGlobalField("g_app", "onTerminate");
// hide the window because there is no render anymore
g_window.hide();
g_lua.callGlobalField("g_app", "onTerminate");
// run modules unload events
g_modules.unloadModules();
g_modules.clear();

@ -25,11 +25,13 @@
#include <physfs.h>
FileStream::FileStream(const std::string& name, PHYSFS_File *fileHandle)
FileStream::FileStream(const std::string& name, PHYSFS_File *fileHandle, bool writeable) :
m_name(name),
m_fileHandle(fileHandle),
m_pos(0),
m_writeable(writeable),
m_caching(false)
{
m_name = name;
m_pos = 0;
m_fileHandle = fileHandle;
}
FileStream::~FileStream()
@ -40,18 +42,22 @@ FileStream::~FileStream()
void FileStream::cache()
{
if(!m_fileHandle)
return;
m_caching = true;
// cache entire file into data buffer
m_pos = PHYSFS_tell(m_fileHandle);
PHYSFS_seek(m_fileHandle, 0);
int size = PHYSFS_fileLength(m_fileHandle);
m_data.resize(size);
if(PHYSFS_read(m_fileHandle, &m_data[0], size, 1) == -1)
throwError("unable to read file data", true);
if(!m_writeable) {
if(!m_fileHandle)
return;
close();
// cache entire file into data buffer
m_pos = PHYSFS_tell(m_fileHandle);
PHYSFS_seek(m_fileHandle, 0);
int size = PHYSFS_fileLength(m_fileHandle);
m_data.resize(size);
if(PHYSFS_read(m_fileHandle, m_data.data(), size, 1) == -1)
throwError("unable to read file data", true);
PHYSFS_close(m_fileHandle);
m_fileHandle = nullptr;
}
}
void FileStream::close()
@ -60,21 +66,34 @@ void FileStream::close()
if(!PHYSFS_close(m_fileHandle))
throwError("close failed", true);
m_fileHandle = nullptr;
} else {
m_data.clear();
m_pos = 0;
}
m_data.clear();
m_pos = 0;
}
void FileStream::flush()
{
if(m_fileHandle && PHYSFS_flush(m_fileHandle) == 0)
throwError("flush failed", true);
if(!m_writeable)
throwError("filestream is not writeable");
if(m_fileHandle) {
if(m_caching) {
if(!PHYSFS_seek(m_fileHandle, 0))
throwError("flush seek failed", true);
uint len = m_data.size();
if(PHYSFS_write(m_fileHandle, m_data.data(), 1, len) != len)
throwError("flush write failed", true);
}
if(PHYSFS_flush(m_fileHandle) == 0)
throwError("flush failed", true);
}
}
int FileStream::read(void *buffer, uint32 size, uint32 nmemb)
{
if(m_fileHandle) {
if(!m_caching) {
int res = PHYSFS_read(m_fileHandle, buffer, size, nmemb);
if(res == -1)
throwError("read failed", true);
@ -96,13 +115,19 @@ int FileStream::read(void *buffer, uint32 size, uint32 nmemb)
void FileStream::write(const void *buffer, uint32 count)
{
if(PHYSFS_write(m_fileHandle, buffer, 1, count) != count)
throwError("write failed", true);
if(!m_caching) {
if(PHYSFS_write(m_fileHandle, buffer, 1, count) != count)
throwError("write failed", true);
} else {
m_data.grow(m_pos + count);
memcpy(&m_data[m_pos], buffer, count);
m_pos += count;
}
}
void FileStream::seek(uint32 pos)
{
if(m_fileHandle) {
if(!m_caching) {
if(!PHYSFS_seek(m_fileHandle, pos))
throwError("seek failed", true);
} else {
@ -119,7 +144,7 @@ void FileStream::skip(uint len)
int FileStream::size()
{
if(m_fileHandle)
if(!m_caching)
return PHYSFS_fileLength(m_fileHandle);
else
return m_data.size();
@ -127,7 +152,7 @@ int FileStream::size()
int FileStream::tell()
{
if(m_fileHandle)
if(!m_caching)
return PHYSFS_tell(m_fileHandle);
else
return m_pos;
@ -136,7 +161,7 @@ int FileStream::tell()
uint8 FileStream::getU8()
{
uint8 v = 0;
if(m_fileHandle) {
if(!m_caching) {
if(PHYSFS_read(m_fileHandle, &v, 1, 1) != 1)
throwError("read failed", true);
} else {
@ -152,7 +177,7 @@ uint8 FileStream::getU8()
uint16 FileStream::getU16()
{
uint16 v = 0;
if(m_fileHandle) {
if(!m_caching) {
if(PHYSFS_readULE16(m_fileHandle, &v) == 0)
throwError("read failed", true);
} else {
@ -168,7 +193,7 @@ uint16 FileStream::getU16()
uint32 FileStream::getU32()
{
uint32 v = 0;
if(m_fileHandle) {
if(!m_caching) {
if(PHYSFS_readULE32(m_fileHandle, &v) == 0)
throwError("read failed", true);
} else {
@ -184,7 +209,7 @@ uint32 FileStream::getU32()
uint64 FileStream::getU64()
{
uint64 v = 0;
if(m_fileHandle) {
if(!m_caching) {
if(PHYSFS_readULE64(m_fileHandle, (PHYSFS_uint64*)&v) == 0)
throwError("read failed", true);
} else {
@ -223,26 +248,49 @@ std::string FileStream::getString()
void FileStream::addU8(uint8 v)
{
if(PHYSFS_write(m_fileHandle, &v, 1, 1) != 1)
throwError("write failed", true);
if(!m_caching) {
if(PHYSFS_write(m_fileHandle, &v, 1, 1) != 1)
throwError("write failed", true);
} else {
m_data.add(v);
m_pos++;
}
}
void FileStream::addU16(uint16 v)
{
if(PHYSFS_writeULE16(m_fileHandle, v) == 0)
throwError("write failed", true);
if(!m_caching) {
if(PHYSFS_writeULE16(m_fileHandle, v) == 0)
throwError("write failed", true);
} else {
m_data.grow(m_pos + 2);
stdext::writeLE16(&m_data[m_pos], v);
m_pos += 2;
}
}
void FileStream::addU32(uint32 v)
{
if(PHYSFS_writeULE32(m_fileHandle, v) == 0)
throwError("write failed", true);
if(!m_caching) {
if(PHYSFS_writeULE32(m_fileHandle, v) == 0)
throwError("write failed", true);
} else {
m_data.grow(m_pos + 4);
stdext::writeLE32(&m_data[m_pos], v);
m_pos += 4;
}
}
void FileStream::addU64(uint64 v)
{
if(PHYSFS_writeULE64(m_fileHandle, v) == 0)
throwError("write failed", true);
if(!m_caching) {
if(PHYSFS_writeULE64(m_fileHandle, v) == 0)
throwError("write failed", true);
} else {
m_data.grow(m_pos + 8);
stdext::writeLE64(&m_data[m_pos], v);
m_pos += 8;
}
}
void FileStream::addString(const std::string& v)

@ -25,6 +25,7 @@
#include "declarations.h"
#include <framework/luascript/luaobject.h>
#include <framework/util/databuffer.h>
struct PHYSFS_File;
@ -32,7 +33,7 @@ struct PHYSFS_File;
class FileStream : public LuaObject
{
public:
FileStream(const std::string& name, PHYSFS_File *fileHandle);
FileStream(const std::string& name, PHYSFS_File *fileHandle, bool writeable);
~FileStream();
void cache();
@ -64,9 +65,11 @@ private:
std::string m_name;
PHYSFS_File *m_fileHandle;
std::vector<uint8_t> m_data;
uint m_pos;
bool m_writeable;
bool m_caching;
DataBuffer<uint8_t> m_data;
};
#endif

@ -209,7 +209,7 @@ FileStreamPtr ResourceManager::openFile(const std::string& fileName)
g_logger.error(stdext::format("unable to open file '%s': %s", fullPath, PHYSFS_getLastError()));
return nullptr;
}
return FileStreamPtr(new FileStream(fullPath, file));
return FileStreamPtr(new FileStream(fullPath, file, false));
}
FileStreamPtr ResourceManager::appendFile(const std::string& fileName)
@ -219,7 +219,7 @@ FileStreamPtr ResourceManager::appendFile(const std::string& fileName)
g_logger.error(stdext::format("failed to append file '%s': %s", fileName, PHYSFS_getLastError()));
return nullptr;
}
return FileStreamPtr(new FileStream(fileName, file));
return FileStreamPtr(new FileStream(fileName, file, true));
}
FileStreamPtr ResourceManager::createFile(const std::string& fileName)
@ -229,7 +229,7 @@ FileStreamPtr ResourceManager::createFile(const std::string& fileName)
g_logger.error(stdext::format("failed to create file '%s': %s", fileName, PHYSFS_getLastError()));
return nullptr;
}
return FileStreamPtr(new FileStream(fileName, file));
return FileStreamPtr(new FileStream(fileName, file, true));
}
bool ResourceManager::deleteFile(const std::string& fileName)

@ -25,7 +25,8 @@
#include <framework/application.h>
LuaObject::LuaObject() : m_fieldsTableRef(-1)
LuaObject::LuaObject() :
m_fieldsTableRef(-1)
{
}

@ -27,42 +27,75 @@ template<class T>
class DataBuffer
{
public:
DataBuffer(int res = 64) {
m_capacity = res;
m_buffer = new T[m_capacity];
m_size = 0;
DataBuffer(uint res = 64) :
m_size(0),
m_capacity(res),
m_buffer(new T[m_capacity]) { }
~DataBuffer() {
if(m_buffer)
delete[] m_buffer;
}
~DataBuffer() { delete[] m_buffer; }
inline void reset() { m_size = 0; }
inline bool isEmpty() const { return m_size == 0; }
inline void clear() {
m_size = 0;
m_capacity = 0;
delete[] m_buffer;
m_buffer = nullptr;
}
inline int size() const { return m_size; }
inline bool empty() const { return m_size == 0; }
inline uint size() const { return m_size; }
inline T *data() const { return m_buffer; }
inline const T& at(int i) const { return m_buffer[i]; }
inline const T& at(uint i) const { return m_buffer[i]; }
inline const T& last() const { return m_buffer[m_size-1]; }
inline const T& first() const { return m_buffer[0]; }
inline const T& operator[](int i) const { return m_buffer[i]; }
inline T& operator[](int i) { return m_buffer[i]; }
inline const T& operator[](uint i) const { return m_buffer[i]; }
inline T& operator[](uint i) { return m_buffer[i]; }
inline void add(const T &t) {
if(m_size >= m_capacity) {
m_capacity *= 2;
T *buffer = new T[m_capacity];
for(int i=0;i<m_size;++i)
inline void reserve(uint n) {
if(n > m_capacity) {
T *buffer = new T[n];
for(uint i=0;i<m_size;++i)
buffer[i] = m_buffer[i];
delete[] m_buffer;
if(m_buffer)
delete[] m_buffer;
m_buffer = buffer;
m_capacity = n;
}
}
inline void resize(uint n, T def = T()) {
if(n == m_size)
return;
reserve(n);
for(uint i=m_size;i<n;++i)
m_buffer[i] = def;
m_size = n;
}
inline void grow(uint n) {
if(n <= m_size)
return;
if(n > m_capacity) {
uint newcapacity = m_capacity;
do { newcapacity *= 2; } while(newcapacity < n);
reserve(newcapacity);
}
m_buffer[m_size++] = t;
m_size = n;
}
inline void add(const T& v) {
grow(m_size + 1);
m_buffer[m_size-1] = v;
}
inline DataBuffer &operator<<(const T &t) { add(t); return *this; }
private:
int m_size;
int m_capacity;
uint m_size;
uint m_capacity;
T *m_buffer;
};

@ -32,12 +32,14 @@
#include <framework/graphics/graphics.h>
#include <framework/core/filestream.h>
Item::Item() : Thing()
Item::Item() :
m_id(0),
m_countOrSubType(1),
m_actionId(0),
m_uniqueId(0),
m_shaderProgram(g_shaders.getDefaultItemShader()),
m_otbType(g_things.getNullOtbType())
{
m_id = 0;
m_countOrSubType = 1;
m_shaderProgram = g_shaders.getDefaultItemShader();
m_otbType = g_things.getNullOtbType();
}
ItemPtr Item::create(int id)

@ -286,12 +286,16 @@ bool Map::loadOtcm(const std::string& fileName)
{
try {
FileStreamPtr fin = g_resources.openFile(fileName);
fin->cache();
uint32 signature = fin->getU32();
if(signature != OTCM_SIGNATURE)
stdext::throw_exception("invalid otcm file");
uint16 start = fin->getU16();
uint16 version = fin->getU16();
fin->getU32(); // flags
switch(version) {
case 1: {
fin->getString(); // description
@ -309,8 +313,11 @@ bool Map::loadOtcm(const std::string& fileName)
break;
}
fin->seek(start);
while(true) {
Position pos;
pos.x = fin->getU16();
pos.y = fin->getU16();
pos.z = fin->getU8();
@ -338,6 +345,7 @@ bool Map::loadOtcm(const std::string& fileName)
}
fin->close();
return true;
} catch(stdext::exception& e) {
g_logger.error(stdext::format("failed to load OTCM map: %s", e.what()));
@ -348,17 +356,34 @@ bool Map::loadOtcm(const std::string& fileName)
void Map::saveOtcm(const std::string& fileName)
{
try {
g_clock.update();
FileStreamPtr fin = g_resources.createFile(fileName);
fin->cache();
//TODO: compression flag with zlib
uint32 flags = 0;
// header
fin->addU32(OTCM_SIGNATURE);
fin->addU16(0); // data start, will be overwritten later
fin->addU16(OTCM_VERSION);
fin->addString("OTCM 1.0");
fin->addU32(flags);
// version 1 header
fin->addString("OTCM 1.0"); // map description
fin->addU32(g_things.getDatSignature());
fin->addU16(g_game.getProtocolVersion());
fin->addString(g_game.getWorldName());
// go back and rewrite where the map data starts
uint32 start = fin->tell();
fin->seek(4);
fin->addU16(start);
fin->seek(start);
for(auto& pair : m_tiles) {
TilePtr tile = pair.second;
const TilePtr& tile = pair.second;
if(!tile || tile->isEmpty())
continue;
@ -424,14 +449,18 @@ void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
if(!thing)
return;
Position oldPos = thing->getPosition();
TilePtr tile = getOrCreateTile(pos);
if(MissilePtr missile = thing->asMissile()) {
m_floorMissiles[pos.z].push_back(missile);
} else if(AnimatedTextPtr animatedText = thing->asAnimatedText()) {
m_animatedTexts.push_back(animatedText);
} else if(StaticTextPtr staticText = thing->asStaticText()) {
Position oldPos = thing->getPosition();
if(thing->isItem() || thing->isCreature() || thing->isEffect()) {
tile->addThing(thing, stackPos);
} else if(thing->isMissile()) {
m_floorMissiles[pos.z].push_back(thing->asMissile());
} else if(thing->isAnimatedText()) {
m_animatedTexts.push_back(thing->asAnimatedText());
} else if(thing->isStaticText()) {
StaticTextPtr staticText = thing->asStaticText();
bool mustAdd = true;
for(auto it = m_staticTexts.begin(), end = m_staticTexts.end(); it != end; ++it) {
StaticTextPtr cStaticText = *it;
@ -449,14 +478,13 @@ void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
if(mustAdd)
m_staticTexts.push_back(staticText);
} else {
tile->addThing(thing, stackPos);
}
thing->startAnimation();
thing->setPosition(pos);
if(CreaturePtr creature = thing->asCreature()) {
if(thing->isCreature()) {
CreaturePtr creature = thing->asCreature();
if(oldPos != pos) {
if(oldPos.isInRange(pos,1,1))
g_game.processCreatureMove(creature, oldPos, pos);

@ -76,7 +76,7 @@ enum OTBM_NodeTypes_t
};
enum {
OTCM_SIGNATURE = 0x12345678,
OTCM_SIGNATURE = 0x4D43544F,
OTCM_VERSION = 1,
};

@ -44,8 +44,8 @@ public:
PainterShaderProgramPtr createItemShader(const std::string& name, const std::string& file);
PainterShaderProgramPtr createMapShader(const std::string& name, const std::string& file) { return createFragmentShader(name, file); }
PainterShaderProgramPtr getDefaultItemShader() { return m_defaultItemShader; }
PainterShaderProgramPtr getDefaultMapShader() { return m_defaultMapShader; }
const PainterShaderProgramPtr& getDefaultItemShader() { return m_defaultItemShader; }
const PainterShaderProgramPtr& getDefaultMapShader() { return m_defaultMapShader; }
PainterShaderProgramPtr getShader(const std::string& name);

@ -28,9 +28,9 @@
#include "tile.h"
#include "game.h"
Thing::Thing()
Thing::Thing() :
m_datType(g_things.getNullDatType())
{
m_datType = g_things.getNullDatType();
}
int Thing::getStackPriority()

@ -247,16 +247,20 @@ void ThingTypeManager::addOtbType(const ThingTypeOtbPtr& otbType)
m_otbTypes[id] = otbType;
}
ThingTypeOtbPtr ThingTypeManager::findOtbForClientId(uint16 id)
const ThingTypeOtbPtr& ThingTypeManager::findOtbForClientId(uint16 id)
{
if(m_otbTypes.empty())
return m_nullOtbType;
for(const ThingTypeOtbPtr& otbType : m_otbTypes) {
if(otbType->getClientId() == id)
return otbType;
}
return m_nullOtbType;
}
ThingTypeDatPtr ThingTypeManager::getDatType(uint16 id, DatCategory category)
const ThingTypeDatPtr& ThingTypeManager::getDatType(uint16 id, DatCategory category)
{
if(category >= DatLastCategory || id >= m_datTypes[category].size()) {
g_logger.error(stdext::format("invalid thing type client id %d in category %d", id, category));
@ -265,7 +269,7 @@ ThingTypeDatPtr ThingTypeManager::getDatType(uint16 id, DatCategory category)
return m_datTypes[category][id];
}
ThingTypeOtbPtr ThingTypeManager::getOtbType(uint16 id)
const ThingTypeOtbPtr& ThingTypeManager::getOtbType(uint16 id)
{
if(id >= m_otbTypes.size()) {
g_logger.error(stdext::format("invalid thing type server id %d", id));

@ -40,13 +40,13 @@ public:
bool loadXml(const std::string& file);
void addOtbType(const ThingTypeOtbPtr& otbType);
ThingTypeOtbPtr findOtbForClientId(uint16 id);
const ThingTypeOtbPtr& findOtbForClientId(uint16 id);
ThingTypeDatPtr& getNullDatType() { return m_nullDatType; }
ThingTypeOtbPtr& getNullOtbType() { return m_nullOtbType; }
const ThingTypeDatPtr& getNullDatType() { return m_nullDatType; }
const ThingTypeOtbPtr& getNullOtbType() { return m_nullOtbType; }
ThingTypeDatPtr getDatType(uint16 id, DatCategory category);
ThingTypeOtbPtr getOtbType(uint16 id);
const ThingTypeDatPtr& getDatType(uint16 id, DatCategory category);
const ThingTypeOtbPtr& getOtbType(uint16 id);
uint32 getDatSignature() { return m_datSignature; }
uint32 getOtbVersion() { return m_otbVersion; }

@ -30,11 +30,12 @@
#include <otclient/net/protocolgame.h>
#include <framework/graphics/fontmanager.h>
Tile::Tile(const Position& position)
Tile::Tile(const Position& position) :
m_position(position),
m_drawElevation(0),
m_flags(0),
m_minimapColorByte(0)
{
m_drawElevation = 0;
m_position = position;
m_minimapColorByte = 0;
}
void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)

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