Fix compilation under MSVC, bind some fucntions

master
conde2 10 years ago
parent 9bd02ca8ba
commit 79be0eca73

@ -461,10 +461,69 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<ItemType>("isWritable", &ItemType::isWritable);
g_lua.registerClass<ThingType>();
g_lua.bindClassStaticFunction<ThingType>("create", []{ return ThingTypePtr(new ThingType); });
g_lua.bindClassMemberFunction<ThingType>("getId", &ThingType::getId);
g_lua.bindClassMemberFunction<ThingType>("getMarketData", &ThingType::getMarketData);
g_lua.bindClassMemberFunction<ThingType>("getClothSlot", &ThingType::getClothSlot);
g_lua.bindClassMemberFunction<ThingType>("getCategory", &ThingType::getCategory);
g_lua.bindClassMemberFunction<ThingType>("getSize", &ThingType::getSize);
g_lua.bindClassMemberFunction<ThingType>("getWidth", &ThingType::getWidth);
g_lua.bindClassMemberFunction<ThingType>("getHeight", &ThingType::getHeight);
g_lua.bindClassMemberFunction<ThingType>("getDisplacement", &ThingType::getDisplacement);
g_lua.bindClassMemberFunction<ThingType>("getDisplacementX", &ThingType::getDisplacementX);
g_lua.bindClassMemberFunction<ThingType>("getDisplacementY", &ThingType::getDisplacementY);
g_lua.bindClassMemberFunction<ThingType>("getExactSize", &ThingType::getExactSize);
g_lua.bindClassMemberFunction<ThingType>("getLayers", &ThingType::getLayers);
g_lua.bindClassMemberFunction<ThingType>("getNumPatternX", &ThingType::getNumPatternX);
g_lua.bindClassMemberFunction<ThingType>("getNumPatternY", &ThingType::getNumPatternY);
g_lua.bindClassMemberFunction<ThingType>("getNumPatternZ", &ThingType::getNumPatternZ);
g_lua.bindClassMemberFunction<ThingType>("getAnimationPhases", &ThingType::getAnimationPhases);
g_lua.bindClassMemberFunction<ThingType>("getGroundSpeed", &ThingType::getGroundSpeed);
g_lua.bindClassMemberFunction<ThingType>("getMaxTextLength", &ThingType::getMaxTextLength);
g_lua.bindClassMemberFunction<ThingType>("getLightIntensity", &ThingType::getLightIntensity);
g_lua.bindClassMemberFunction<ThingType>("getLightColor", &ThingType::getLightColor);
g_lua.bindClassMemberFunction<ThingType>("getMinimapColor", &ThingType::getMinimapColor);
g_lua.bindClassMemberFunction<ThingType>("getLensHelp", &ThingType::getLensHelp);
g_lua.bindClassMemberFunction<ThingType>("getClothSlot", &ThingType::getClothSlot);
g_lua.bindClassMemberFunction<ThingType>("getElevation", &ThingType::getElevation);
g_lua.bindClassMemberFunction<ThingType>("isGround", &ThingType::isGround);
g_lua.bindClassMemberFunction<ThingType>("isGroundBorder", &ThingType::isGroundBorder);
g_lua.bindClassMemberFunction<ThingType>("isOnBottom", &ThingType::isOnBottom);
g_lua.bindClassMemberFunction<ThingType>("isOnTop", &ThingType::isOnTop);
g_lua.bindClassMemberFunction<ThingType>("isContainer", &ThingType::isContainer);
g_lua.bindClassMemberFunction<ThingType>("isStackable", &ThingType::isStackable);
g_lua.bindClassMemberFunction<ThingType>("isForceUse", &ThingType::isForceUse);
g_lua.bindClassMemberFunction<ThingType>("isMultiUse", &ThingType::isMultiUse);
g_lua.bindClassMemberFunction<ThingType>("isWritable", &ThingType::isWritable);
g_lua.bindClassMemberFunction<ThingType>("isChargeable", &ThingType::isChargeable);
g_lua.bindClassMemberFunction<ThingType>("isWritableOnce", &ThingType::isWritableOnce);
g_lua.bindClassMemberFunction<ThingType>("isFluidContainer", &ThingType::isFluidContainer);
g_lua.bindClassMemberFunction<ThingType>("isSplash", &ThingType::isSplash);
g_lua.bindClassMemberFunction<ThingType>("isNotWalkable", &ThingType::isNotWalkable);
g_lua.bindClassMemberFunction<ThingType>("isNotMoveable", &ThingType::isNotMoveable);
g_lua.bindClassMemberFunction<ThingType>("blockProjectile", &ThingType::blockProjectile);
g_lua.bindClassMemberFunction<ThingType>("isNotPathable", &ThingType::isNotPathable);
g_lua.bindClassMemberFunction<ThingType>("isPickupable", &ThingType::isPickupable);
g_lua.bindClassMemberFunction<ThingType>("isHangable", &ThingType::isHangable);
g_lua.bindClassMemberFunction<ThingType>("isHookSouth", &ThingType::isHookSouth);
g_lua.bindClassMemberFunction<ThingType>("isHookEast", &ThingType::isHookEast);
g_lua.bindClassMemberFunction<ThingType>("isRotateable", &ThingType::isRotateable);
g_lua.bindClassMemberFunction<ThingType>("hasLight", &ThingType::hasLight);
g_lua.bindClassMemberFunction<ThingType>("isDontHide", &ThingType::isDontHide);
g_lua.bindClassMemberFunction<ThingType>("isTranslucent", &ThingType::isTranslucent);
g_lua.bindClassMemberFunction<ThingType>("hasDisplacement", &ThingType::hasDisplacement);
g_lua.bindClassMemberFunction<ThingType>("hasElevation", &ThingType::hasElevation);
g_lua.bindClassMemberFunction<ThingType>("isLyingCorpse", &ThingType::isLyingCorpse);
g_lua.bindClassMemberFunction<ThingType>("isAnimateAlways", &ThingType::isAnimateAlways);
g_lua.bindClassMemberFunction<ThingType>("hasMiniMapColor", &ThingType::hasMiniMapColor);
g_lua.bindClassMemberFunction<ThingType>("hasLensHelp", &ThingType::hasLensHelp);
g_lua.bindClassMemberFunction<ThingType>("isFullGround", &ThingType::isFullGround);
g_lua.bindClassMemberFunction<ThingType>("isIgnoreLook", &ThingType::isIgnoreLook);
g_lua.bindClassMemberFunction<ThingType>("isCloth", &ThingType::isCloth);
g_lua.bindClassMemberFunction<ThingType>("isMarketable", &ThingType::isMarketable);
g_lua.bindClassMemberFunction<ThingType>("getMarketData", &ThingType::getMarketData);
g_lua.bindClassMemberFunction<ThingType>("getSprites", &ThingType::getSprites);
g_lua.bindClassMemberFunction<ThingType>("hasAttribute", &ThingType::hasAttr);
g_lua.bindClassMemberFunction<ThingType>("exportImage", &ThingType::exportImage);
g_lua.registerClass<Item, Thing>();

@ -100,8 +100,8 @@ void SpriteManager::saveSpr(std::string fileName)
fin->addU8(m_spritesFile->getU8());
uint16 dataSize = m_spritesFile->getU16();
char spriteData[dataSize];
fin->addU16(dataSize);
char spriteData[SPRITE_DATA_SIZE];
m_spritesFile->read(spriteData, dataSize);
fin->write(spriteData, dataSize);
@ -127,10 +127,6 @@ void SpriteManager::unload()
ImagePtr SpriteManager::getSpriteImage(int id)
{
try {
enum {
SPRITE_SIZE = 32,
SPRITE_DATA_SIZE = SPRITE_SIZE*SPRITE_SIZE*4
};
if(id == 0 || !m_spritesFile)
return nullptr;

@ -29,6 +29,11 @@
//@bindsingleton g_sprites
class SpriteManager
{
enum {
SPRITE_SIZE = 32,
SPRITE_DATA_SIZE = SPRITE_SIZE*SPRITE_SIZE * 4
};
public:
SpriteManager();

@ -144,6 +144,8 @@ public:
int getGroundSpeed() { return m_attribs.get<uint16>(ThingAttrGround); }
int getMaxTextLength() { return m_attribs.has(ThingAttrWritableOnce) ? m_attribs.get<uint16>(ThingAttrWritableOnce) : m_attribs.get<uint16>(ThingAttrWritable); }
Light getLight() { return m_attribs.get<Light>(ThingAttrLight); }
int getLightIntensity() { return getLight().intensity; }
int getLightColor() { return getLight().color; }
int getMinimapColor() { return m_attribs.get<uint16>(ThingAttrMinimapColor); }
int getLensHelp() { return m_attribs.get<uint16>(ThingAttrLensHelp); }
int getClothSlot() { return m_attribs.get<uint16>(ThingAttrCloth); }
@ -183,6 +185,7 @@ public:
bool isIgnoreLook() { return m_attribs.has(ThingAttrLook); }
bool isCloth() { return m_attribs.has(ThingAttrCloth); }
bool isMarketable() { return m_attribs.has(ThingAttrMarket); }
std::vector<int> getSprites() { return m_spritesIndex; }
// additional
float getOpacity() { return m_opacity; }

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