health bar improvement, drawOffset bug fix
This commit is contained in:
parent
377a249f52
commit
80211b9985
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@ -12,6 +12,11 @@ Module
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importFont('helvetica-12px')
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importFont('helvetica-12px')
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importFont('helvetica-14px-bold')
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importFont('helvetica-14px-bold')
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importFont('terminus-14px-bold')
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importFont('terminus-14px-bold')
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importFont('tibia-8px-antialised')
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importFont('tibia-10px-antialised')
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importFont('tibia-10px-monochrome')
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importFont('tibia-12px-rounded')
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setDefaultFont('helvetica-12px')
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setDefaultFont('helvetica-12px')
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return true
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return true
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@ -44,38 +44,44 @@ void Creature::draw(int x, int y)
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}
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}
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}
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}
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void Creature::drawName(int x, int y)
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void Creature::drawInformation(int x, int y, bool useGray)
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{
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{
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// health bar
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Color fillColor = Color(96, 96, 96);
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Color healthColor = Color::black;
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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if(!useGray) {
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healthColor.setRed(0.0f);
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// health bar
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healthColor.setGreen(0.75f);
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fillColor = Color::black;
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} else if(m_healthPercent > 30 && m_healthPercent <= 60) {
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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healthColor.setRed(0.75f);
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fillColor.setRed(0.0f);
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healthColor.setGreen(0.75f);
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fillColor.setGreen(0.75f);
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} else if(m_healthPercent > 10 && m_healthPercent <= 30) {
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} else if(m_healthPercent > 30 && m_healthPercent <= 60) {
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healthColor.setRed(0.75f);
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fillColor.setRed(0.75f);
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healthColor.setGreen(0.00f);
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fillColor.setGreen(0.75f);
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} else if(m_healthPercent > 0 && m_healthPercent <= 10) {
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} else if(m_healthPercent > 10 && m_healthPercent <= 30) {
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healthColor.setRed(0.25f);
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fillColor.setRed(0.75f);
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healthColor.setGreen(0.00f);
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fillColor.setGreen(0.00f);
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} else if(m_healthPercent > 0 && m_healthPercent <= 10) {
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fillColor.setRed(0.25f);
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fillColor.setGreen(0.00f);
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}
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}
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}
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Rect healthRect = Rect(x-(14.5), y-2, 27, 4);
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Rect backgroundRect = Rect(x-(14.5), y-2, 27, 4);
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Rect healthRect = backgroundRect.expanded(-1);
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healthRect.setWidth((m_healthPercent/100.0)*25);
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g_graphics.bindColor(Color::black);
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g_graphics.bindColor(Color::black);
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g_graphics.drawBoundingRect(healthRect);
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g_graphics.drawFilledRect(backgroundRect);
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g_graphics.bindColor(healthColor);
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g_graphics.bindColor(fillColor);
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g_graphics.drawFilledRect(healthRect.expanded(-1));
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g_graphics.drawFilledRect(healthRect);
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// restore white color
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// restore white color
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g_graphics.bindColor(Color::white);
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g_graphics.bindColor(Color::white);
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// name
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// name
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FontPtr font = g_fonts.getDefaultFont();
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FontPtr font = g_fonts.getFont("tibia-12px-rounded");
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font->renderText(m_name, Rect(x-50, y-16, 100, 16), AlignTopCenter);
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font->renderText(m_name, Rect(x-50, y-16, 100, 16), AlignTopCenter, fillColor);
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}
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}
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const ThingAttributes& Creature::getAttributes()
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const ThingAttributes& Creature::getAttributes()
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@ -19,7 +19,7 @@ public:
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virtual ~Creature() { }
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virtual ~Creature() { }
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virtual void draw(int x, int y);
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virtual void draw(int x, int y);
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void drawName(int x, int y);
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void drawInformation(int x, int y, bool useGray);
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void setName(const std::string& name) { m_name = name; }
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void setName(const std::string& name) { m_name = name; }
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void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
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void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
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@ -18,10 +18,11 @@ void Map::draw(const Rect& rect)
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// player is above 7
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// player is above 7
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int drawFloorStop = 0;
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if(playerPos.z <= 7) {
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if(playerPos.z <= 7) {
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// player pos it 8-6. check if we can draw upper floors.
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// player pos it 8-6. check if we can draw upper floors.
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int drawFloorStop = 0;
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// if there is a window on north, east, south or west
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// if there is a window on north, east, south or west
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//Position direction[4] = {Position(0, -1, 0), Position(1, 0, 0), Position(0, 1, 0), Position(-1, 0, 0)};
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//Position direction[4] = {Position(0, -1, 0), Position(1, 0, 0), Position(0, 1, 0), Position(-1, 0, 0)};
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@ -56,7 +57,7 @@ void Map::draw(const Rect& rect)
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for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
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for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
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if(const TilePtr& tile = m_tiles[itemPos])
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if(const TilePtr& tile = m_tiles[itemPos])
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tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32, 0);
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tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32);
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}
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}
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}
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}
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}
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}
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@ -79,8 +80,21 @@ void Map::draw(const Rect& rect)
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for(int ix = -7; ix <= 7; ++ix) {
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for(int ix = -7; ix <= 7; ++ix) {
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for(int iy = -5; iy <= 5; ++iy) {
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for(int iy = -5; iy <= 5; ++iy) {
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, playerPos.z);
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, playerPos.z);
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if(const TilePtr& tile = m_tiles[itemPos])
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if(const TilePtr& tile = m_tiles[itemPos]) {
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tile->draw(((ix + 7)*32+5)*horizontalStretchFactor, ((iy + 5)*32 - 8)*verticalStretchFactor, 1);
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std::deque<ThingPtr> creatures = tile->getCreatures();
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for(auto it = creatures.rbegin(), end = creatures.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const CreaturePtr& creature = thing->asCreature();
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int x = (ix + 7)*32 + 5 - tile->getDrawNextOffset();
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int y = (iy + 5)*32 - 8 - tile->getDrawNextOffset();
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// TODO: create isCovered function.
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bool useGray = (drawFloorStop != playerPos.z-1);
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creature->drawInformation(x*horizontalStretchFactor, y*verticalStretchFactor, useGray);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -11,80 +11,64 @@ Tile::Tile()
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m_drawNextOffset = 0;
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m_drawNextOffset = 0;
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}
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}
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void Tile::draw(int x, int y, int step)
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void Tile::draw(int x, int y)
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{
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{
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// STEP 0 = draw map
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// STEP 1 = draw creature names
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// STEP 2 = draw speak
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FontPtr font = g_fonts.getDefaultFont();
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FontPtr font = g_fonts.getDefaultFont();
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if(step == 0) {
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m_drawNextOffset = 0;
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m_drawNextOffset = 0;
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if(m_ground)
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if(m_ground)
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m_ground->draw(x, y);
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m_ground->draw(x, y);
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 1) {
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if(thingAttributes.alwaysOnTopOrder == 1) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("T1", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 2) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("T2", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("B0", Rect(x + 5, y+5, 100, 100));
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//font->renderText("T1", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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}
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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const ThingAttributes& thingAttributes = thing->getAttributes();
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}
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if(thingAttributes.alwaysOnTopOrder == 2) {
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 3) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("T3", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(auto it = m_effects.rbegin(), end = m_effects.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("T2", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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}
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}
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else if(step == 1) {
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
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for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingPtr& thing = *it;
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const CreaturePtr& creature = thing->asCreature();
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const ThingAttributes& thingAttributes = thing->getAttributes();
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creature->drawName(x - m_drawNextOffset, y - m_drawNextOffset);
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("B0", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 3) {
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thing->draw(x, y);
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//font->renderText("T3", Rect(x + 5, y+5, 100, 100));
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}
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}
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}
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for(auto it = m_effects.rbegin(), end = m_effects.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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}
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}
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}
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@ -4,17 +4,12 @@
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#include "declarations.h"
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#include "declarations.h"
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#include <framework/luascript/luaobject.h>
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#include <framework/luascript/luaobject.h>
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enum RenderStep
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{
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};
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class Tile : public LuaObject
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class Tile : public LuaObject
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{
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{
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public:
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public:
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Tile();
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Tile();
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void draw(int x, int y, int step);
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void draw(int x, int y);
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void addThing(ThingPtr thing, uint8 stackpos);
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void addThing(ThingPtr thing, uint8 stackpos);
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ThingPtr getThing(uint8 stackpos);
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ThingPtr getThing(uint8 stackpos);
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@ -27,6 +22,9 @@ public:
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int getStackSize();
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int getStackSize();
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std::deque<ThingPtr> getCreatures() { return m_creatures; }
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int getDrawNextOffset() { return m_drawNextOffset; }
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private:
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private:
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ThingPtr m_ground;
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ThingPtr m_ground;
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std::deque<ThingPtr> m_itemsBottom;
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std::deque<ThingPtr> m_itemsBottom;
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