experimental map shaders
This commit is contained in:
parent
318109158a
commit
83f86eac64
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@ -8,7 +8,6 @@ Module
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- client_extended
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- game_tibiafiles
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- client_background
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//- game_shaders
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load-later:
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- game_textmessage
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@ -29,6 +28,7 @@ Module
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- game_questlog
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- game_ruleviolation
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- game_bugreport
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- game_shaders
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@onLoad: |
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importStyle 'styles/items.otui'
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Binary file not shown.
After Width: | Height: | Size: 68 KiB |
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@ -1,105 +0,0 @@
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uniform float opacity; // painter opacity
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uniform vec4 color; // painter color
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uniform float time; // time in seconds since shader linkage
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uniform sampler2D tex0; // map texture
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varying vec2 texCoord; // map texture coords
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//uniform vec4 awareArea;
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void main()
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{
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gl_FragColor = texture2D(tex0, texCoord);
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}
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/*
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vec4 grayScale(vec4 color, float factor)
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{
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float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
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return vec4(gray*factor + (1-factor)*color.r,
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gray*factor + (1-factor)*color.g,
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gray*factor + (1-factor)*color.b, 1);
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}
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// grayscale fog
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void main()
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{
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vec4 color = texture2D(texture, textureCoords);
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float dist = 0;
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// left
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if(textureCoords.x < awareArea.x && textureCoords.y < awareArea.y)
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dist = distance(textureCoords, awareArea.xy);
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else if(textureCoords.x < awareArea.x && textureCoords.y < awareArea.w)
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dist = distance(textureCoords, vec2(awareArea.x, textureCoords.y));
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else if(textureCoords.x < awareArea.x)
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dist = distance(textureCoords, awareArea.xw);
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// right
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else if(textureCoords.x > awareArea.z && textureCoords.y < awareArea.y)
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dist = distance(textureCoords, awareArea.zy);
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else if(textureCoords.x > awareArea.z && textureCoords.y < awareArea.w)
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dist = distance(textureCoords, vec2(awareArea.z, textureCoords.y));
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else if(textureCoords.x > awareArea.z)
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dist = distance(textureCoords, awareArea.zw);
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// top
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else if(textureCoords.y < awareArea.y)
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dist = distance(textureCoords, vec2(textureCoords.x, awareArea.y));
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// bottom
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else if(textureCoords.y > awareArea.w)
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dist = distance(textureCoords, vec2(textureCoords.x, awareArea.w));
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if(dist > 0) {
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float range = 0.01;
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float factor = min(dist/range, 1.0);
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color = grayScale(color, factor);
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//color.rgb *= 1 - (factor * 0.5);
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}
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gl_FragColor = color;
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}
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*/
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/*
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sepia
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void main()
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{
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vec4 color = texture2D(texture, textureCoords);
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if(textureCoords.x < awareArea.x || textureCoords.y < awareArea.y || textureCoords.x > awareArea.z || textureCoords.y > awareArea.w) {
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gl_FragColor.r = dot(color, vec4(.393, .769, .189, .0));
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gl_FragColor.g = dot(color, vec4(.349, .686, .168, .0));
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gl_FragColor.b = dot(color, vec4(.272, .534, .131, .0));
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gl_FragColor.a = 1;
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} else
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gl_FragColor = color;
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}
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*/
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/*
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void main()
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{
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vec4 color = texture2D(texture, textureCoords);
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vec2 awareRange = (awareArea.zw - awareArea.xy)/2.0;
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float dist = distance(textureCoords, awareArea.xy + awareRange);
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float start = min(awareRange.x, awareRange.y);
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float range = awareRange*0.1;
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float endFactor = 0.3;
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if(dist >= start) {
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color.rgb *= 1 - (min((dist - start)/range, 1.0) * (2.0 - endFactor));
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}
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gl_FragColor = color;
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}
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*/
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/*
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void main()
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{
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vec4 sum = vec4(0);
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vec2 texcoord = texCoord;
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int j;
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int i;
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for( i= -4 ;i < 4; i++)
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{
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for (j = -4; j < 4; j++)
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{
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sum += texture2D(tex0, texcoord + vec2(j, i)*0.0025) * 0.0125;
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}
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}
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gl_FragColor = texture2D(tex0, texCoord) + sum;
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}
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*/
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@ -0,0 +1,56 @@
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Shaders = {}
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local HOTKEY = 'Ctrl+X'
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local SHADERS = {
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['Default'] = 'shaders/default.frag',
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['Bloom'] = 'shaders/bloom.frag',
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['Sepia'] = 'shaders/sepia.frag',
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['Grayscale'] = 'shaders/grayscale.frag',
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['Pulse'] = 'shaders/pulse.frag',
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['Old Tv'] = 'shaders/oldtv.frag',
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['Fog'] = 'shaders/fog.frag',
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['Party'] = 'shaders/party.frag',
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['Radial Blur'] = 'shaders/radialblur.frag',
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['Zomg'] = 'shaders/zomg.frag',
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}
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local shadersPanel
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function Shaders.init()
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importStyle 'shaders.otui'
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Keyboard.bindKeyDown(HOTKEY, Shaders.toggle)
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shadersPanel = createWidget('ShadersPanel', GameInterface.getMapPanel())
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shadersPanel:hide()
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local mapComboBox = shadersPanel:getChildById('mapComboBox')
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mapComboBox.onOptionChange = function(combobox, option)
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local map = GameInterface.getMapPanel()
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map:setMapShader(g_shaders.getShader(option))
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print(option)
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end
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for name,file in pairs(SHADERS) do
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local shader = g_shaders.createFragmentShader(name, file)
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mapComboBox:addOption(name)
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if name == 'Fog' then
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shader:addMultiTexture('images/clouds.png')
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end
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end
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local map = GameInterface.getMapPanel()
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map:setMapShader(g_shaders.getShader('Default'))
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end
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function Shaders.terminate()
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Keyboard.unbindKeyDown(HOTKEY)
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shadersPanel:destroy()
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shadersPanel = nil
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end
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function Shaders.toggle()
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shadersPanel:setVisible(not shadersPanel:isVisible())
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end
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@ -0,0 +1,15 @@
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Module
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name: game_shaders
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description: Manage game shaders
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author: edubart
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website: www.otclient.info
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dependencies:
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- game
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@onLoad: |
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dofile 'shaders'
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Shaders.init()
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@onUnload: |
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Shaders.terminate()
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@ -0,0 +1,15 @@
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ShadersPanel < UIWidget
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focusable: false
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anchors.top: parent.top
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anchors.left: parent.left
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border-color: red
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border-width: 1
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width: 100
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layout:
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type: verticalBox
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fit-children: true
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ComboBox
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id: mapComboBox
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@ -0,0 +1,16 @@
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uniform float u_Time;
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uniform sampler2D u_Tex0;
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varying vec2 v_TexCoord;
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void main()
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{
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vec4 color = texture2D(u_Tex0, v_TexCoord);
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int j;
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int i;
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for(i = -2 ;i <= 2; i++)
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for(j = -2; j <= 2; j++)
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color += texture2D(u_Tex0, v_TexCoord + vec2(i, j)*0.0025) * 0.025;
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gl_FragColor = color;
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}
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@ -0,0 +1,8 @@
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uniform float u_Time;
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uniform sampler2D u_Tex0;
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varying vec2 v_TexCoord;
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void main()
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{
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gl_FragColor = texture2D(u_Tex0, v_TexCoord);
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}
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@ -0,0 +1,18 @@
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uniform float u_Time;
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uniform sampler2D u_Tex0;
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uniform sampler2D u_Tex1;
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varying vec2 v_TexCoord;
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vec2 direction = vec2(1.0,0.3);
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float speed = 0.05;
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float pressure = 0.6;
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float zoom = 0.5;
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void main(void)
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{
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vec2 offset = (v_TexCoord + (direction * u_Time * speed)) / zoom;
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vec3 bgcol = texture2D(u_Tex0, v_TexCoord).xyz;
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vec3 fogcol = texture2D(u_Tex1, offset).xyz;
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vec3 col = bgcol + fogcol*pressure;
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gl_FragColor = vec4(col,1.0);
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}
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@ -0,0 +1,14 @@
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uniform float u_Time;
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uniform sampler2D u_Tex0;
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varying vec2 v_TexCoord;
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vec4 grayscale(vec4 color)
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{
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float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
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return vec4(gray, gray, gray, 1);
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}
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void main()
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{
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gl_FragColor = grayscale(texture2D(u_Tex0, v_TexCoord));
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}
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@ -0,0 +1,24 @@
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uniform float u_Time;
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varying vec2 v_TexCoord;
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uniform sampler2D u_Tex0;
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void main(void)
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{
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vec2 q = v_TexCoord;
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vec2 uv = 0.5 + (q-0.5)*(0.9 + 0.1*sin(0.2*u_Time));
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vec3 oricol = texture2D(u_Tex0,vec2(q.x,q.y)).xyz;
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vec3 col = oricol;
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col = clamp(col*0.5+0.5*col*col*1.2,0.0,1.0);
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col *= 0.5 + 0.5*16.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y);
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col *= vec3(0.8,1.0,0.7);
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col *= 0.9+0.1*sin(10.0*u_Time+uv.y*1000.0);
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col *= 0.97+0.03*sin(110.0*u_Time);
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gl_FragColor = vec4(col,1.0);
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}
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@ -0,0 +1,13 @@
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uniform float u_Time;
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uniform sampler2D u_Tex0;
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varying vec2 v_TexCoord;
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void main()
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{
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vec4 col = texture2D(u_Tex0, v_TexCoord);
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float d = u_Time * 2;
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col.x += (1.0 + sin(d))*0.25;
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col.y += (1.0 + sin(d*2))*0.25;
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col.z += (1.0 + sin(d*4))*0.25;
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gl_FragColor = col;
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}
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@ -0,0 +1,19 @@
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uniform float u_Time;
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uniform vec2 u_Resolution;
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uniform sampler2D u_Tex0;
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varying vec2 v_TexCoord;
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void main(void)
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{
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vec2 halfres = u_Resolution.xy/2.0;
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vec2 cPos = v_TexCoord.xy * u_Resolution;
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cPos.x -= 0.5*halfres.x*sin(u_Time/2.0)+0.3*halfres.x*cos(u_Time)+halfres.x;
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cPos.y -= 0.4*halfres.y*sin(u_Time/5.0)+0.3*halfres.y*cos(u_Time)+halfres.y;
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float cLength = length(cPos);
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vec2 uv = v_TexCoord.xy+ ((cPos/cLength)*sin(cLength/30.0-u_Time*10.0)/25.0)*0.15;
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vec3 col = texture2D(u_Tex0,uv).xyz * 250.0/cLength;
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gl_FragColor = vec4(col,1.0);
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}
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@ -0,0 +1,46 @@
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uniform sampler2D u_Tex0;
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varying vec2 v_TexCoord;
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// some const, tweak for best look
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const float sampleDist = 1.0;
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const float sampleStrength = 2.2;
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void main(void)
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{
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// some sample positions
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float samples[10] =
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float[](-0.08,-0.05,-0.03,-0.02,-0.01,0.01,0.02,0.03,0.05,0.08);
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// 0.5,0.5 is the center of the screen
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// so substracting v_TexCoord from it will result in
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// a vector pointing to the middle of the screen
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vec2 dir = 0.5 - v_TexCoord;
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// calculate the distance to the center of the screen
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float dist = sqrt(dir.x*dir.x + dir.y*dir.y);
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// normalize the direction (reuse the distance)
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dir = dir/dist;
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// this is the original colour of this fragment
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// using only this would result in a nonblurred version
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vec4 color = texture2D(u_Tex0,v_TexCoord);
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vec4 sum = color;
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// take 10 additional blur samples in the direction towards
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// the center of the screen
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for(int i = 0; i < 10; i++)
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sum += texture2D(u_Tex0, v_TexCoord + dir * samples[i] * sampleDist);
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// we have taken eleven samples
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sum *= 1.0/11.0;
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// weighten the blur effect with the distance to the
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// center of the screen ( further out is blurred more)
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float t = dist * sampleStrength;
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t = clamp(t ,0.0,1.0); //0 <= t <= 1
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//Blend the original color with the averaged pixels
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gl_FragColor = mix(color, sum, t);
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}
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@ -0,0 +1,16 @@
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uniform float u_Time;
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uniform sampler2D u_Tex0;
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varying vec2 v_TexCoord;
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vec4 sepia(vec4 color)
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{
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return vec4(dot(color, vec4(.393, .769, .189, .0)),
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dot(color, vec4(.349, .686, .168, .0)),
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dot(color, vec4(.272, .534, .131, .0)),
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1);
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}
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void main()
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{
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gl_FragColor = sepia(texture2D(u_Tex0, v_TexCoord));
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}
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@ -0,0 +1,13 @@
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uniform sampler2D u_Tex0;
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uniform float u_Time;
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varying vec2 v_TexCoord;
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vec2 tibiaDir = vec2(1.0, 1.0);
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void main(void)
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{
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vec2 dir = 0.5 - v_TexCoord;
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float dist = sqrt(dir.x*dir.x + dir.y*dir.y);
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float scale = 0.8 + dist*0.5;
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vec4 color = texture2D(u_Tex0, -(dir*scale - 0.5));
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gl_FragColor = color;
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}
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@ -16,12 +16,17 @@ IF(NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE RelWithDebInfo)
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ENDIF()
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# setup compiler options
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SET(CXX_WARNS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_WARNS} -std=gnu++0x -pipe")
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IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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SET(ARCH_FLAGS "-m64 -march=x86-64 -mtune=generic")
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ELSE()
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SET(ARCH_FLAGS "-m32 -march=i686 -mtune=generic")
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ENDIF()
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SET(WARNS_FLAGS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable")
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SET(SECURE_FLAGS "-fstack-protector --param=ssp-buffer-size=4 -D_FORTIFY_SOURCE=2")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_WARNS} ${SECURE_FLAGS} ${ARCH_FLAGS} -std=gnu++0x -pipe")
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SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -ggdb")
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SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -ggdb -fno-omit-frame-pointer")
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SET(CMAKE_CXX_FLAGS_RELEASE "-O3")
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SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
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SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
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@ -222,8 +227,6 @@ SET(framework_SOURCES ${framework_SOURCES}
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2_shadersources.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershadermanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershadermanager.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.cpp
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@ -201,10 +201,8 @@ void Application::run()
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}
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if(redraw) {
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g_graphics.beginRender();
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if(cacheForeground) {
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Rect viewportRect(0, 0, g_graphics.getViewportSize());
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Rect viewportRect(0, 0, g_painter->getResolution());
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// draw the foreground into a texture
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if(updateForeground) {
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@ -236,8 +234,6 @@ void Application::run()
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g_ui.render(Fw::BothPanes);
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}
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g_graphics.endRender();
|
||||
|
||||
// update screen pixels
|
||||
g_window.swapBuffers();
|
||||
}
|
||||
|
|
|
@ -68,7 +68,7 @@ void Font::load(const OTMLNodePtr& fontNode)
|
|||
|
||||
void Font::drawText(const std::string& text, const Point& startPos)
|
||||
{
|
||||
Size boxSize = g_graphics.getViewportSize() - startPos.toSize();
|
||||
Size boxSize = g_painter->getResolution() - startPos.toSize();
|
||||
Rect screenCoords(startPos, boxSize);
|
||||
drawText(text, screenCoords, Fw::AlignTopLeft);
|
||||
}
|
||||
|
|
|
@ -86,22 +86,13 @@ void FrameBuffer::resize(const Size& size)
|
|||
void FrameBuffer::bind()
|
||||
{
|
||||
g_painter->saveAndResetState();
|
||||
|
||||
internalBind();
|
||||
|
||||
Matrix3 projectionMatrix = { 2.0f/m_texture->getWidth(), 0.0f, 0.0f,
|
||||
0.0f, -2.0f/m_texture->getHeight(), 0.0f,
|
||||
-1.0f, 1.0f, 1.0f };
|
||||
g_painter->setProjectionMatrix(projectionMatrix);
|
||||
|
||||
m_oldViewportSize = g_graphics.getViewportSize();
|
||||
g_graphics.setViewportSize(m_texture->getSize());
|
||||
g_painter->setResolution(m_texture->getSize());
|
||||
}
|
||||
|
||||
void FrameBuffer::release()
|
||||
{
|
||||
internalRelease();
|
||||
g_graphics.setViewportSize(m_oldViewportSize);
|
||||
g_painter->restoreSavedState();
|
||||
}
|
||||
|
||||
|
|
|
@ -195,51 +195,18 @@ bool Graphics::selectPainterEngine(PainterEngine painterEngine)
|
|||
|
||||
void Graphics::resize(const Size& size)
|
||||
{
|
||||
setViewportSize(size);
|
||||
|
||||
// The projection matrix converts from Painter's coordinate system to GL's coordinate system
|
||||
// * GL's viewport is 2x2, Painter's is width x height
|
||||
// * GL has +y -> -y going from bottom -> top, Painter is the other way round
|
||||
// * GL has [0,0] in the center, Painter has it in the top-left
|
||||
//
|
||||
// This results in the Projection matrix below.
|
||||
//
|
||||
// Projection Matrix
|
||||
// Painter Coord ------------------------------------------------ GL Coord
|
||||
// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
|
||||
// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
|
||||
// ------------- | -1.0 | 1.0 | 1.0 | ---------------
|
||||
// ------------------------------------------------
|
||||
Matrix3 projectionMatrix = { 2.0f/size.width(), 0.0f, 0.0f,
|
||||
0.0f, -2.0f/size.height(), 0.0f,
|
||||
-1.0f, 1.0f, 1.0f };
|
||||
|
||||
m_viewportSize = size;
|
||||
#ifdef PAINTER_OGL1
|
||||
if(g_painterOGL1)
|
||||
g_painterOGL1->setProjectionMatrix(projectionMatrix);
|
||||
g_painterOGL1->setResolution(size);
|
||||
#endif
|
||||
|
||||
#ifdef PAINTER_OGL2
|
||||
if(g_painterOGL2)
|
||||
g_painterOGL2->setProjectionMatrix(projectionMatrix);
|
||||
g_painterOGL2->setResolution(size);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Graphics::beginRender()
|
||||
{
|
||||
//g_painter->clear(Color::black);
|
||||
}
|
||||
|
||||
void Graphics::endRender()
|
||||
{
|
||||
}
|
||||
|
||||
void Graphics::setViewportSize(const Size& size)
|
||||
{
|
||||
glViewport(0, 0, size.width(), size.height());
|
||||
m_viewportSize = size;
|
||||
}
|
||||
|
||||
bool Graphics::canUseDrawArrays()
|
||||
{
|
||||
#ifdef OPENGL_ES
|
||||
|
|
|
@ -46,8 +46,6 @@ public:
|
|||
PainterEngine getPainterEngine() { return m_selectedPainterEngine; }
|
||||
|
||||
void resize(const Size& size);
|
||||
void beginRender();
|
||||
void endRender();
|
||||
|
||||
void setViewportSize(const Size& size);
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@ void Painter::refreshState()
|
|||
updateGlClipRect();
|
||||
updateGlTexture();
|
||||
updateGlAlphaWriting();
|
||||
updateGlViewport();
|
||||
}
|
||||
|
||||
void Painter::saveState()
|
||||
|
@ -68,6 +69,7 @@ void Painter::saveState()
|
|||
m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
|
||||
m_olderStates[m_oldStateIndex].texture = m_texture;
|
||||
m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
|
||||
m_olderStates[m_oldStateIndex].resolution = m_resolution;
|
||||
m_oldStateIndex++;
|
||||
}
|
||||
|
||||
|
@ -88,6 +90,7 @@ void Painter::restoreSavedState()
|
|||
setClipRect(m_olderStates[m_oldStateIndex].clipRect);
|
||||
setShaderProgram(m_olderStates[m_oldStateIndex].shaderProgram);
|
||||
setTexture(m_olderStates[m_oldStateIndex].texture);
|
||||
setResolution(m_olderStates[m_oldStateIndex].resolution);
|
||||
}
|
||||
|
||||
void Painter::clear(const Color& color)
|
||||
|
@ -150,6 +153,36 @@ void Painter::setAlphaWriting(bool enable)
|
|||
updateGlAlphaWriting();
|
||||
}
|
||||
|
||||
void Painter::setResolution(const Size& resolution)
|
||||
{
|
||||
if(m_resolution == resolution)
|
||||
return;
|
||||
|
||||
|
||||
// The projection matrix converts from Painter's coordinate system to GL's coordinate system
|
||||
// * GL's viewport is 2x2, Painter's is width x height
|
||||
// * GL has +y -> -y going from bottom -> top, Painter is the other way round
|
||||
// * GL has [0,0] in the center, Painter has it in the top-left
|
||||
//
|
||||
// This results in the Projection matrix below.
|
||||
//
|
||||
// Projection Matrix
|
||||
// Painter Coord ------------------------------------------------ GL Coord
|
||||
// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
|
||||
// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
|
||||
// ------------- | -1.0 | 1.0 | 1.0 | ---------------
|
||||
|
||||
Matrix3 projectionMatrix = { 2.0f/resolution.width(), 0.0f, 0.0f,
|
||||
0.0f, -2.0f/resolution.height(), 0.0f,
|
||||
-1.0f, 1.0f, 1.0f };
|
||||
|
||||
m_resolution = resolution;
|
||||
|
||||
setProjectionMatrix(projectionMatrix);
|
||||
if(g_painter == this)
|
||||
updateGlViewport();
|
||||
}
|
||||
|
||||
void Painter::updateGlTexture()
|
||||
{
|
||||
if(m_glTextureId != 0)
|
||||
|
@ -184,7 +217,7 @@ void Painter::updateGlClipRect()
|
|||
{
|
||||
if(m_clipRect.isValid()) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(m_clipRect.left(), g_graphics.getViewportSize().height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
|
||||
glScissor(m_clipRect.left(), m_resolution.height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
|
||||
} else {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
@ -197,3 +230,8 @@ void Painter::updateGlAlphaWriting()
|
|||
else
|
||||
glColorMask(1,1,1,0);
|
||||
}
|
||||
|
||||
void Painter::updateGlViewport()
|
||||
{
|
||||
glViewport(0, 0, m_resolution.width(), m_resolution.height());
|
||||
}
|
||||
|
|
|
@ -53,6 +53,7 @@ public:
|
|||
Texture *texture;
|
||||
PainterShaderProgram *shaderProgram;
|
||||
bool alphaWriting;
|
||||
Size resolution;
|
||||
};
|
||||
|
||||
Painter();
|
||||
|
@ -91,6 +92,7 @@ public:
|
|||
|
||||
void setShaderProgram(const PainterShaderProgramPtr& shaderProgram) { setShaderProgram(shaderProgram.get()); }
|
||||
void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
|
||||
void setResolution(const Size& resolution);
|
||||
|
||||
Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
|
||||
Matrix3 getTextureMatrix() { return m_textureMatrix; }
|
||||
|
@ -100,6 +102,7 @@ public:
|
|||
Rect getClipRect() { return m_clipRect; }
|
||||
PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
|
||||
bool getAlphaWriting() { return m_alphaWriting; }
|
||||
Size getResolution() { return m_resolution; };
|
||||
|
||||
void resetColor() { setColor(Color::white); }
|
||||
void resetOpacity() { setOpacity(1.0f); }
|
||||
|
@ -109,11 +112,14 @@ public:
|
|||
void resetTexture() { setTexture(nullptr); }
|
||||
void resetAlphaWriting() { setAlphaWriting(false); }
|
||||
|
||||
virtual bool hasShaders() = 0;
|
||||
|
||||
protected:
|
||||
void updateGlTexture();
|
||||
void updateGlCompositionMode();
|
||||
void updateGlClipRect();
|
||||
void updateGlAlphaWriting();
|
||||
void updateGlViewport();
|
||||
|
||||
CoordsBuffer m_coordsBuffer;
|
||||
|
||||
|
@ -126,6 +132,7 @@ protected:
|
|||
Texture *m_texture;
|
||||
PainterShaderProgram *m_shaderProgram;
|
||||
bool m_alphaWriting;
|
||||
Size m_resolution;
|
||||
|
||||
PainterState m_olderStates[10];
|
||||
int m_oldStateIndex;
|
||||
|
|
|
@ -62,6 +62,8 @@ public:
|
|||
void setColor(const Color& color);
|
||||
void setOpacity(float opacity);
|
||||
|
||||
bool hasShaders() { return false; }
|
||||
|
||||
private:
|
||||
void updateGlColor();
|
||||
void updateGlMatrixMode();
|
||||
|
|
|
@ -22,7 +22,9 @@
|
|||
|
||||
#include "painterogl2.h"
|
||||
#include "texture.h"
|
||||
#include "paintershadermanager.h"
|
||||
#include "graphics.h"
|
||||
#include "painterogl2_shadersources.h"
|
||||
#include <framework/platform/platformwindow.h>
|
||||
|
||||
PainterOGL2 *g_painterOGL2 = nullptr;
|
||||
|
||||
|
@ -31,12 +33,25 @@ PainterOGL2::PainterOGL2()
|
|||
m_drawProgram = nullptr;
|
||||
resetState();
|
||||
|
||||
g_shaders.init();
|
||||
m_drawTexturedProgram = PainterShaderProgramPtr(new PainterShaderProgram);
|
||||
assert(m_drawTexturedProgram);
|
||||
m_drawTexturedProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
|
||||
m_drawTexturedProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslTextureSrcFragmentShader);
|
||||
m_drawTexturedProgram->link();
|
||||
|
||||
m_drawSolidColorProgram = PainterShaderProgramPtr(new PainterShaderProgram);
|
||||
assert(m_drawSolidColorProgram);
|
||||
m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Vertex, glslMainVertexShader + glslPositionOnlyVertexShader);
|
||||
m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslSolidColorFragmentShader);
|
||||
m_drawSolidColorProgram->link();
|
||||
|
||||
PainterShaderProgram::release();
|
||||
}
|
||||
|
||||
PainterOGL2::~PainterOGL2()
|
||||
{
|
||||
g_shaders.terminate();
|
||||
m_drawTexturedProgram = nullptr;
|
||||
m_drawSolidColorProgram = nullptr;
|
||||
}
|
||||
|
||||
void PainterOGL2::bind()
|
||||
|
@ -71,10 +86,13 @@ void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
|
|||
// update shader with the current painter state
|
||||
m_drawProgram->bind();
|
||||
m_drawProgram->setProjectionMatrix(m_projectionMatrix);
|
||||
if(textured)
|
||||
if(textured) {
|
||||
m_drawProgram->setTextureMatrix(m_textureMatrix);
|
||||
m_drawProgram->bindMultiTextures();
|
||||
}
|
||||
m_drawProgram->setOpacity(m_opacity);
|
||||
m_drawProgram->setColor(m_color);
|
||||
m_drawProgram->setResolution(m_resolution);
|
||||
m_drawProgram->updateTime();
|
||||
|
||||
// update coords buffer hardware caches if enabled
|
||||
|
@ -107,7 +125,7 @@ void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr
|
|||
if(texture->isEmpty())
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
|
||||
setTexture(texture);
|
||||
drawCoords(coordsBuffer);
|
||||
}
|
||||
|
@ -117,7 +135,7 @@ void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture,
|
|||
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
|
||||
setTexture(texture);
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
|
@ -130,7 +148,7 @@ void PainterOGL2::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& t
|
|||
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
|
||||
setTexture(texture);
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
|
@ -143,7 +161,7 @@ void PainterOGL2::drawFilledRect(const Rect& dest)
|
|||
if(dest.isEmpty())
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawSolidColorProgram().get());
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addRect(dest);
|
||||
|
@ -155,7 +173,7 @@ void PainterOGL2::drawFilledTriangle(const Point& a, const Point& b, const Point
|
|||
if(a == b || a == c || b == c)
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawSolidColorProgram().get());
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addTriangle(a, b, c);
|
||||
|
@ -167,7 +185,7 @@ void PainterOGL2::drawBoundingRect(const Rect& dest, int innerLineWidth)
|
|||
if(dest.isEmpty() || innerLineWidth == 0)
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawSolidColorProgram().get());
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addBoudingRect(dest, innerLineWidth);
|
||||
|
|
|
@ -51,8 +51,12 @@ public:
|
|||
|
||||
void setDrawProgram(PainterShaderProgram *drawProgram) { m_drawProgram = drawProgram; }
|
||||
|
||||
bool hasShaders() { return true; }
|
||||
|
||||
private:
|
||||
PainterShaderProgram *m_drawProgram;
|
||||
PainterShaderProgramPtr m_drawTexturedProgram;
|
||||
PainterShaderProgramPtr m_drawSolidColorProgram;
|
||||
};
|
||||
|
||||
extern PainterOGL2 *g_painterOGL2;
|
||||
|
|
|
@ -27,42 +27,42 @@ static const std::string glslMainVertexShader = "\n\
|
|||
}\n";
|
||||
|
||||
static const std::string glslMainWithTexCoordsVertexShader = "\n\
|
||||
attribute highp vec2 a_texCoord;\n\
|
||||
uniform highp mat3 textureMatrix;\n\
|
||||
varying highp vec2 texCoord;\n\
|
||||
attribute highp vec2 a_TexCoord;\n\
|
||||
uniform highp mat3 u_TextureMatrix;\n\
|
||||
varying highp vec2 v_TexCoord;\n\
|
||||
highp vec4 calculatePosition();\n\
|
||||
void main()\n\
|
||||
{\n\
|
||||
gl_Position = calculatePosition();\n\
|
||||
texCoord = (textureMatrix * vec3(a_texCoord,1)).xy;\n\
|
||||
v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1)).xy;\n\
|
||||
}\n";
|
||||
|
||||
static std::string glslPositionOnlyVertexShader = "\n\
|
||||
attribute highp vec2 a_vertex;\n\
|
||||
uniform highp mat3 projectionMatrix;\n\
|
||||
attribute highp vec2 a_Vertex;\n\
|
||||
uniform highp mat3 u_ProjectionMatrix;\n\
|
||||
highp vec4 calculatePosition() {\n\
|
||||
return vec4(projectionMatrix * vec3(a_vertex.xy, 1), 1);\n\
|
||||
return vec4(u_ProjectionMatrix * vec3(a_Vertex.xy, 1), 1);\n\
|
||||
}\n";
|
||||
|
||||
static const std::string glslMainFragmentShader = "\n\
|
||||
uniform lowp float opacity;\n\
|
||||
uniform lowp float u_Opacity;\n\
|
||||
lowp vec4 calculatePixel();\n\
|
||||
void main()\n\
|
||||
{\n\
|
||||
gl_FragColor = calculatePixel();\n\
|
||||
gl_FragColor.a *= opacity;\n\
|
||||
gl_FragColor.a *= u_Opacity;\n\
|
||||
}\n";
|
||||
|
||||
static const std::string glslTextureSrcFragmentShader = "\n\
|
||||
varying mediump vec2 texCoord;\n\
|
||||
uniform lowp vec4 color;\n\
|
||||
uniform sampler2D tex0;\n\
|
||||
varying mediump vec2 v_TexCoord;\n\
|
||||
uniform lowp vec4 u_Color;\n\
|
||||
uniform sampler2D u_Tex0;\n\
|
||||
lowp vec4 calculatePixel() {\n\
|
||||
return texture2D(tex0, texCoord) * color;\n\
|
||||
return texture2D(u_Tex0, v_TexCoord) * u_Color;\n\
|
||||
}\n";
|
||||
|
||||
static const std::string glslSolidColorFragmentShader = "\n\
|
||||
uniform lowp vec4 color;\n\
|
||||
uniform lowp vec4 u_Color;\n\
|
||||
lowp vec4 calculatePixel() {\n\
|
||||
return color;\n\
|
||||
return u_Color;\n\
|
||||
}\n";
|
||||
|
|
|
@ -1,76 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "paintershadermanager.h"
|
||||
#include "painterogl2.h"
|
||||
#include "texture.h"
|
||||
#include "painterogl2_shadersources.h"
|
||||
#include "paintershaderprogram.h"
|
||||
#include "shaderprogram.h"
|
||||
#include "graphics.h"
|
||||
|
||||
PainterShaderManager g_shaders;
|
||||
|
||||
void PainterShaderManager::init()
|
||||
{
|
||||
m_drawTexturedProgram = createShader();
|
||||
assert(m_drawTexturedProgram);
|
||||
m_drawTexturedProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
|
||||
m_drawTexturedProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslTextureSrcFragmentShader);
|
||||
m_drawTexturedProgram->link();
|
||||
|
||||
m_drawSolidColorProgram = createShader();
|
||||
assert(m_drawSolidColorProgram);
|
||||
m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Vertex, glslMainVertexShader + glslPositionOnlyVertexShader);
|
||||
m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslSolidColorFragmentShader);
|
||||
m_drawSolidColorProgram->link();
|
||||
|
||||
PainterShaderProgram::release();
|
||||
}
|
||||
|
||||
void PainterShaderManager::terminate()
|
||||
{
|
||||
m_drawTexturedProgram = nullptr;
|
||||
m_drawSolidColorProgram = nullptr;
|
||||
}
|
||||
|
||||
PainterShaderProgramPtr PainterShaderManager::createShader()
|
||||
{
|
||||
if(!g_graphics.canUseShaders())
|
||||
return nullptr;
|
||||
return PainterShaderProgramPtr(new PainterShaderProgram);
|
||||
}
|
||||
|
||||
PainterShaderProgramPtr PainterShaderManager::createTexturedFragmentShader(const std::string& shaderFile)
|
||||
{
|
||||
PainterShaderProgramPtr shader = createShader();
|
||||
if(!shader)
|
||||
return nullptr;
|
||||
|
||||
shader->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
|
||||
shader->addShaderFromSourceFile(Shader::Fragment, shaderFile);
|
||||
|
||||
if(!shader->link())
|
||||
return nullptr;
|
||||
|
||||
return shader;
|
||||
}
|
|
@ -24,7 +24,9 @@
|
|||
#include "painter.h"
|
||||
#include "texture.h"
|
||||
#include "texturemanager.h"
|
||||
#include "graphics.h"
|
||||
#include <framework/core/clock.h>
|
||||
#include <framework/platform/platformwindow.h>
|
||||
|
||||
PainterShaderProgram::PainterShaderProgram()
|
||||
{
|
||||
|
@ -34,21 +36,17 @@ PainterShaderProgram::PainterShaderProgram()
|
|||
m_time = 0;
|
||||
}
|
||||
|
||||
bool PainterShaderProgram::link()
|
||||
void PainterShaderProgram::setupUniforms()
|
||||
{
|
||||
m_startTime = g_clock.seconds();
|
||||
bindAttributeLocation(VERTEX_ATTR, "a_vertex");
|
||||
bindAttributeLocation(TEXCOORD_ATTR, "a_texCoord");
|
||||
if(ShaderProgram::link()) {
|
||||
bindUniformLocation(PROJECTION_MATRIX_UNIFORM, "projectionMatrix");
|
||||
bindUniformLocation(TEXTURE_MATRIX_UNIFORM, "textureMatrix");
|
||||
bindUniformLocation(COLOR_UNIFORM, "color");
|
||||
bindUniformLocation(OPACITY_UNIFORM, "opacity");
|
||||
bindUniformLocation(TIME_UNIFORM, "time");
|
||||
bindUniformLocation(TEX0_UNIFORM, "tex0");
|
||||
bindUniformLocation(TEX1_UNIFORM, "tex1");
|
||||
bindUniformLocation(PROJECTION_MATRIX_UNIFORM, "u_ProjectionMatrix");
|
||||
bindUniformLocation(TEXTURE_MATRIX_UNIFORM, "u_TextureMatrix");
|
||||
bindUniformLocation(COLOR_UNIFORM, "u_Color");
|
||||
bindUniformLocation(OPACITY_UNIFORM, "u_Opacity");
|
||||
bindUniformLocation(TIME_UNIFORM, "u_Time");
|
||||
bindUniformLocation(TEX0_UNIFORM, "u_Tex0");
|
||||
bindUniformLocation(TEX1_UNIFORM, "u_Tex1");
|
||||
bindUniformLocation(RESOLUTION_UNIFORM, "u_Resolution");
|
||||
|
||||
bind();
|
||||
setUniformValue(PROJECTION_MATRIX_UNIFORM, m_projectionMatrix);
|
||||
setUniformValue(TEXTURE_MATRIX_UNIFORM, m_textureMatrix);
|
||||
setUniformValue(COLOR_UNIFORM, m_color);
|
||||
|
@ -56,6 +54,17 @@ bool PainterShaderProgram::link()
|
|||
setUniformValue(TIME_UNIFORM, m_time);
|
||||
setUniformValue(TEX0_UNIFORM, 0);
|
||||
setUniformValue(TEX1_UNIFORM, 1);
|
||||
setUniformValue(RESOLUTION_UNIFORM, (float)m_resolution.width(), (float)m_resolution.height());
|
||||
}
|
||||
|
||||
bool PainterShaderProgram::link()
|
||||
{
|
||||
m_startTime = g_clock.seconds();
|
||||
bindAttributeLocation(VERTEX_ATTR, "a_Vertex");
|
||||
bindAttributeLocation(TEXCOORD_ATTR, "a_TexCoord");
|
||||
if(ShaderProgram::link()) {
|
||||
bind();
|
||||
setupUniforms();
|
||||
release();
|
||||
return true;
|
||||
}
|
||||
|
@ -102,6 +111,16 @@ void PainterShaderProgram::setOpacity(float opacity)
|
|||
m_opacity = opacity;
|
||||
}
|
||||
|
||||
void PainterShaderProgram::setResolution(const Size& resolution)
|
||||
{
|
||||
if(m_resolution == resolution)
|
||||
return;
|
||||
|
||||
bind();
|
||||
setUniformValue(RESOLUTION_UNIFORM, (float)resolution.width(), (float)resolution.height());
|
||||
m_resolution = resolution;
|
||||
}
|
||||
|
||||
void PainterShaderProgram::updateTime()
|
||||
{
|
||||
float time = g_clock.seconds() - m_startTime;
|
||||
|
@ -112,3 +131,32 @@ void PainterShaderProgram::updateTime()
|
|||
setUniformValue(TIME_UNIFORM, time);
|
||||
m_time = time;
|
||||
}
|
||||
|
||||
void PainterShaderProgram::addMultiTexture(const std::string& file)
|
||||
{
|
||||
if(m_multiTextures.size() > 3)
|
||||
g_logger.error("cannot add more multi textures to shader, the max is 3");
|
||||
|
||||
TexturePtr texture = g_textures.getTexture(file);
|
||||
if(!texture)
|
||||
return;
|
||||
|
||||
texture->setSmooth(true);
|
||||
texture->setRepeat(true);
|
||||
|
||||
m_multiTextures.push_back(texture);
|
||||
}
|
||||
|
||||
void PainterShaderProgram::bindMultiTextures()
|
||||
{
|
||||
if(m_multiTextures.size() == 0)
|
||||
return;
|
||||
|
||||
int i=1;
|
||||
for(const TexturePtr& tex : m_multiTextures) {
|
||||
glActiveTexture(GL_TEXTURE0 + 1);
|
||||
glBindTexture(GL_TEXTURE_2D, tex->getId());
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
|
|
@ -40,12 +40,13 @@ protected:
|
|||
TIME_UNIFORM = 4,
|
||||
TEX0_UNIFORM = 5,
|
||||
TEX1_UNIFORM = 6,
|
||||
//TEX2_UNIFORM = 7,
|
||||
//TEX3_UNIFORM = 8,
|
||||
RESOLUTION_UNIFORM = 7,
|
||||
};
|
||||
|
||||
friend class PainterOGL2;
|
||||
|
||||
virtual void setupUniforms();
|
||||
|
||||
public:
|
||||
PainterShaderProgram();
|
||||
|
||||
|
@ -55,8 +56,12 @@ public:
|
|||
void setTextureMatrix(const Matrix3& textureMatrix);
|
||||
void setColor(const Color& color);
|
||||
void setOpacity(float opacity);
|
||||
void setResolution(const Size& resolution);
|
||||
void updateTime();
|
||||
|
||||
void addMultiTexture(const std::string& file);
|
||||
void bindMultiTextures();
|
||||
|
||||
private:
|
||||
float m_startTime;
|
||||
|
||||
|
@ -64,7 +69,9 @@ private:
|
|||
float m_opacity;
|
||||
Matrix3 m_projectionMatrix;
|
||||
Matrix3 m_textureMatrix;
|
||||
Size m_resolution;
|
||||
float m_time;
|
||||
std::vector<TexturePtr> m_multiTextures;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -72,8 +72,12 @@ bool Shader::compileSourceCode(const std::string& sourceCode)
|
|||
|
||||
bool Shader::compileSourceFile(const std::string& sourceFile)
|
||||
{
|
||||
try {
|
||||
std::string sourceCode = g_resources.loadFile(sourceFile);
|
||||
return compileSourceCode(sourceCode);
|
||||
} catch(stdext::exception& e) {
|
||||
g_logger.error(stdext::format("unable to load shader source form file: %s", sourceFile));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Shader::log()
|
||||
|
|
|
@ -24,12 +24,14 @@
|
|||
#define SHADERPROGRAM_H
|
||||
|
||||
#include "shader.h"
|
||||
#include <framework/luascript/luaobject.h>
|
||||
|
||||
class ShaderProgram
|
||||
class ShaderProgram : public LuaObject
|
||||
{
|
||||
enum {
|
||||
MAX_UNIFORM_LOCATIONS = 30
|
||||
};
|
||||
|
||||
public:
|
||||
ShaderProgram();
|
||||
~ShaderProgram();
|
||||
|
|
|
@ -124,6 +124,16 @@ void Texture::setSmooth(bool smooth)
|
|||
setupFilters();
|
||||
}
|
||||
|
||||
void Texture::setRepeat(bool repeat)
|
||||
{
|
||||
if(m_repeat == repeat)
|
||||
return;
|
||||
|
||||
m_repeat = repeat;
|
||||
bind();
|
||||
setupWrap();
|
||||
}
|
||||
|
||||
void Texture::setUpsideDown(bool upsideDown)
|
||||
{
|
||||
if(m_upsideDown == upsideDown)
|
||||
|
@ -163,9 +173,11 @@ bool Texture::setupSize(const Size& size, bool forcePowerOfTwo)
|
|||
|
||||
void Texture::setupWrap()
|
||||
{
|
||||
GLint texParam = GL_REPEAT;
|
||||
if(g_graphics.canUseClampToEdge())
|
||||
texParam = GL_CLAMP_TO_EDGE; // disable texture borders by default
|
||||
GLint texParam;
|
||||
if(!m_repeat && g_graphics.canUseClampToEdge())
|
||||
texParam = GL_CLAMP_TO_EDGE;
|
||||
else
|
||||
texParam = GL_REPEAT;
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, texParam);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, texParam);
|
||||
|
|
|
@ -38,6 +38,7 @@ public:
|
|||
bool buildHardwareMipmaps();
|
||||
|
||||
void setSmooth(bool smooth);
|
||||
void setRepeat(bool repeat);
|
||||
void setUpsideDown(bool upsideDown);
|
||||
|
||||
GLuint getId() { return m_id; }
|
||||
|
@ -47,6 +48,7 @@ public:
|
|||
const Size& getGlSize() { return m_glSize; }
|
||||
const Matrix3& getTransformMatrix() { return m_transformMatrix; }
|
||||
bool isEmpty() { return m_id == 0; }
|
||||
bool hasRepeat() { return m_repeat; }
|
||||
bool hasMipmaps() { return m_hasMipmaps; }
|
||||
|
||||
protected:
|
||||
|
@ -64,6 +66,7 @@ protected:
|
|||
Boolean<false> m_hasMipmaps;
|
||||
Boolean<false> m_smooth;
|
||||
Boolean<false> m_upsideDown;
|
||||
Boolean<false> m_repeat;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -473,6 +473,10 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<OutputMessage>("encryptRSA", &OutputMessage::encryptRSA);
|
||||
g_lua.bindClassMemberFunction<OutputMessage>("getMessageSize", &OutputMessage::getMessageSize);
|
||||
|
||||
g_lua.registerClass<ShaderProgram>();
|
||||
g_lua.registerClass<PainterShaderProgram>();
|
||||
g_lua.bindClassMemberFunction<PainterShaderProgram>("addMultiTexture", &PainterShaderProgram::addMultiTexture);
|
||||
|
||||
// Application
|
||||
g_lua.registerStaticClass("g_app");
|
||||
g_lua.bindClassStaticFunction("g_app", "exit", std::bind(&Application::exit, g_app));
|
||||
|
|
|
@ -44,8 +44,8 @@ SET(otclient_SOURCES ${otclient_SOURCES}
|
|||
${CMAKE_CURRENT_LIST_DIR}/core/effect.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/game.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/game.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/gameshadermanager.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/gameshadermanager.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/shadermanager.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/shadermanager.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/item.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/item.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/localplayer.cpp
|
||||
|
|
|
@ -43,6 +43,7 @@ class AnimatedText;
|
|||
class StaticText;
|
||||
class ThingType;
|
||||
class ThingsType;
|
||||
class ItemShader;
|
||||
|
||||
typedef std::shared_ptr<MapView> MapViewPtr;
|
||||
typedef std::shared_ptr<Tile> TilePtr;
|
||||
|
@ -58,6 +59,7 @@ typedef std::shared_ptr<Effect> EffectPtr;
|
|||
typedef std::shared_ptr<Missile> MissilePtr;
|
||||
typedef std::shared_ptr<AnimatedText> AnimatedTextPtr;
|
||||
typedef std::shared_ptr<StaticText> StaticTextPtr;
|
||||
typedef std::shared_ptr<ItemShader> ItemShaderPtr;
|
||||
|
||||
typedef std::vector<ThingPtr> ThingList;
|
||||
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "gameshadermanager.h"
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef GAMESHADERMANAGER_H
|
||||
#define GAMESHADERMANAGER_H
|
||||
|
||||
class GameShaderManager
|
||||
{
|
||||
};
|
||||
|
||||
#endif
|
|
@ -25,16 +25,16 @@
|
|||
#include "spritemanager.h"
|
||||
#include "thing.h"
|
||||
#include "tile.h"
|
||||
#include "shadermanager.h"
|
||||
#include <framework/core/clock.h>
|
||||
#include <framework/core/eventdispatcher.h>
|
||||
#include <framework/graphics/graphics.h>
|
||||
#include <framework/graphics/paintershaderprogram.h>
|
||||
#include <framework/graphics/painterogl2_shadersources.h>
|
||||
|
||||
Item::Item() : Thing()
|
||||
{
|
||||
m_id = 0;
|
||||
m_countOrSubType = 1;
|
||||
m_shaderProgram = g_shaders.getDefaultItemShader();
|
||||
}
|
||||
|
||||
ItemPtr Item::create(int id)
|
||||
|
@ -48,10 +48,6 @@ ItemPtr Item::create(int id)
|
|||
return item;
|
||||
}
|
||||
|
||||
/*
|
||||
PainterShaderProgramPtr itemProgram;
|
||||
int ITEM_ID_UNIFORM = 10;
|
||||
*/
|
||||
void Item::draw(const Point& dest, float scaleFactor, bool animate)
|
||||
{
|
||||
if(m_id == 0)
|
||||
|
@ -166,25 +162,18 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate)
|
|||
zPattern = m_position.z % getNumPatternsZ();
|
||||
}
|
||||
|
||||
// setup item drawing shader
|
||||
/*
|
||||
if(!itemProgram) {
|
||||
itemProgram = PainterShaderProgramPtr(new PainterShaderProgram);
|
||||
itemProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
|
||||
itemProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/item.frag");
|
||||
itemProgram->link();
|
||||
itemProgram->bindUniformLocation(ITEM_ID_UNIFORM, "itemId");
|
||||
}
|
||||
g_painter->setShaderProgram(itemProgram);
|
||||
//itemProgram->bind();
|
||||
//itemProgram->setUniformValue(ITEM_ID_UNIFORM, (int)m_id);
|
||||
*/
|
||||
bool useShader = g_painter->hasShaders() && m_shaderProgram;
|
||||
if(useShader) {
|
||||
m_shaderProgram->bind();
|
||||
m_shaderProgram->setUniformValue(ShaderManager::ITEM_ID_UNIFORM, (int)m_id);
|
||||
|
||||
g_painter->setShaderProgram(m_shaderProgram);
|
||||
}
|
||||
|
||||
// now we can draw the item
|
||||
m_type->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase);
|
||||
|
||||
// release draw shader
|
||||
//g_painter->resetShaderProgram();
|
||||
if(useShader)
|
||||
g_painter->resetShaderProgram();
|
||||
}
|
||||
|
||||
void Item::setId(uint32 id)
|
||||
|
|
|
@ -51,6 +51,7 @@ public:
|
|||
private:
|
||||
uint16 m_id;
|
||||
uint8 m_countOrSubType;
|
||||
PainterShaderProgramPtr m_shaderProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,13 +24,13 @@
|
|||
|
||||
#include <framework/graphics/graphics.h>
|
||||
#include <framework/graphics/framebuffer.h>
|
||||
#include <framework/graphics/paintershadermanager.h>
|
||||
#include "creature.h"
|
||||
#include "map.h"
|
||||
#include "tile.h"
|
||||
#include "statictext.h"
|
||||
#include "animatedtext.h"
|
||||
#include "missile.h"
|
||||
#include "shadermanager.h"
|
||||
#include <framework/core/eventdispatcher.h>
|
||||
|
||||
MapView::MapView()
|
||||
|
@ -44,7 +44,7 @@ MapView::MapView()
|
|||
m_framebuffer = FrameBufferPtr(new FrameBuffer());
|
||||
setVisibleDimension(Size(15, 11));
|
||||
|
||||
m_shaderProgram = g_shaders.createTexturedFragmentShader("/game_shaders/map.frag");
|
||||
m_shader = g_shaders.getDefaultMapShader();
|
||||
}
|
||||
|
||||
void MapView::draw(const Rect& rect)
|
||||
|
@ -109,12 +109,11 @@ void MapView::draw(const Rect& rect)
|
|||
m_framebuffer->release();
|
||||
|
||||
// generating mipmaps each frame can be slow in older cards
|
||||
//m_framebuffer->getTexture()->generateHardwareMipmaps();
|
||||
//m_framebuffer->getTexture()->buildHardwareMipmaps();
|
||||
|
||||
m_mustDrawVisibleTilesCache = false;
|
||||
}
|
||||
|
||||
//g_painter->setShaderProgram(m_shaderProgram);
|
||||
|
||||
Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
|
||||
if(m_followingCreature)
|
||||
|
@ -129,6 +128,7 @@ void MapView::draw(const Rect& rect)
|
|||
|
||||
g_painter->setColor(Color::white);
|
||||
glDisable(GL_BLEND);
|
||||
g_painter->setShaderProgram(m_shader);
|
||||
#if 0
|
||||
// debug source area
|
||||
g_painter->saveAndResetState();
|
||||
|
@ -141,9 +141,9 @@ void MapView::draw(const Rect& rect)
|
|||
#else
|
||||
m_framebuffer->draw(rect, srcRect);
|
||||
#endif
|
||||
g_painter->resetShaderProgram();
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
//g_painter->resetShaderProgram();
|
||||
|
||||
// this could happen if the player position is not known yet
|
||||
if(!cameraPosition.isValid())
|
||||
|
|
|
@ -103,6 +103,9 @@ public:
|
|||
void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
|
||||
bool isAnimating() { return m_animated; }
|
||||
|
||||
void setShader(const PainterShaderProgramPtr& shader) { m_shader = shader; }
|
||||
PainterShaderProgramPtr getShader() { return m_shader; }
|
||||
|
||||
// get tile
|
||||
TilePtr getTile(const Point& mousePos, const Rect& mapRect);
|
||||
|
||||
|
@ -139,7 +142,7 @@ private:
|
|||
EventPtr m_updateTilesCacheEvent;
|
||||
CreaturePtr m_followingCreature;
|
||||
FrameBufferPtr m_framebuffer;
|
||||
PainterShaderProgramPtr m_shaderProgram;
|
||||
PainterShaderProgramPtr m_shader;
|
||||
ViewMode m_viewMode;
|
||||
Otc::DrawFlags m_drawFlags;
|
||||
};
|
||||
|
|
|
@ -0,0 +1,124 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "shadermanager.h"
|
||||
#include <framework/graphics/paintershaderprogram.h>
|
||||
#include <framework/graphics/graphics.h>
|
||||
#include <framework/graphics/painterogl2_shadersources.h>
|
||||
|
||||
ShaderManager g_shaders;
|
||||
|
||||
void ShaderManager::init()
|
||||
{
|
||||
if(!g_graphics.canUseShaders())
|
||||
return;
|
||||
|
||||
m_defaultItemShader = createFragmentShaderFromCode("Item", glslMainFragmentShader + glslTextureSrcFragmentShader);
|
||||
setupItemShader(m_defaultItemShader);
|
||||
|
||||
m_defaultMapShader = createFragmentShaderFromCode("Map", glslMainFragmentShader + glslTextureSrcFragmentShader);
|
||||
|
||||
PainterShaderProgram::release();
|
||||
}
|
||||
|
||||
void ShaderManager::terminate()
|
||||
{
|
||||
m_defaultItemShader = nullptr;
|
||||
m_defaultMapShader = nullptr;
|
||||
}
|
||||
|
||||
PainterShaderProgramPtr ShaderManager::createShader(const std::string& name)
|
||||
{
|
||||
if(!g_graphics.canUseShaders()) {
|
||||
g_logger.error(stdext::format("unable to create shader, shaders are not supported"));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PainterShaderProgramPtr shader(new PainterShaderProgram);
|
||||
m_shaders[name] = shader;
|
||||
return shader;
|
||||
}
|
||||
|
||||
PainterShaderProgramPtr ShaderManager::createFragmentShader(const std::string& name, const std::string& file)
|
||||
{
|
||||
PainterShaderProgramPtr shader = createShader(name);
|
||||
if(!shader)
|
||||
return nullptr;
|
||||
|
||||
shader->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
|
||||
if(!shader->addShaderFromSourceFile(Shader::Fragment, file)) {
|
||||
g_logger.error(stdext::format("unable to load fragment shader '%s' from source file '%s'", name, file));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if(!shader->link()) {
|
||||
g_logger.error(stdext::format("unable to link shader '%s' from file '%s'", name, file));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
m_shaders[name] = shader;
|
||||
return shader;
|
||||
}
|
||||
|
||||
PainterShaderProgramPtr ShaderManager::createFragmentShaderFromCode(const std::string& name, const std::string& code)
|
||||
{
|
||||
PainterShaderProgramPtr shader = createShader(name);
|
||||
if(!shader)
|
||||
return nullptr;
|
||||
|
||||
shader->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
|
||||
if(!shader->addShaderFromSourceCode(Shader::Fragment, code)) {
|
||||
g_logger.error(stdext::format("unable to load fragment shader '%s'", name));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if(!shader->link()) {
|
||||
g_logger.error(stdext::format("unable to link shader '%s'", name));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
m_shaders[name] = shader;
|
||||
return shader;
|
||||
}
|
||||
|
||||
PainterShaderProgramPtr ShaderManager::createItemShader(const std::string& name, const std::string& file)
|
||||
{
|
||||
PainterShaderProgramPtr shader = createFragmentShader(name, file);
|
||||
if(shader)
|
||||
setupItemShader(shader);
|
||||
return shader;
|
||||
}
|
||||
|
||||
void ShaderManager::setupItemShader(const PainterShaderProgramPtr& shader)
|
||||
{
|
||||
if(!shader)
|
||||
return;
|
||||
shader->bindUniformLocation(ITEM_ID_UNIFORM, "u_ItemId");
|
||||
}
|
||||
|
||||
PainterShaderProgramPtr ShaderManager::getShader(const std::string& name)
|
||||
{
|
||||
auto it = m_shaders.find(name);
|
||||
if(it != m_shaders.end())
|
||||
return it->second;
|
||||
return nullptr;
|
||||
}
|
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef GAMESHADERS_H
|
||||
#define GAMESHADERS_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include <framework/graphics/paintershaderprogram.h>
|
||||
|
||||
class ShaderManager
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
ITEM_ID_UNIFORM = 10
|
||||
};
|
||||
|
||||
void init();
|
||||
void terminate();
|
||||
|
||||
PainterShaderProgramPtr createShader(const std::string& name);
|
||||
PainterShaderProgramPtr createFragmentShader(const std::string& name, const std::string& file);
|
||||
PainterShaderProgramPtr createFragmentShaderFromCode(const std::string& name, const std::string& code);
|
||||
|
||||
PainterShaderProgramPtr createItemShader(const std::string& name, const std::string& file);
|
||||
PainterShaderProgramPtr createMapShader(const std::string& name, const std::string& file) { return createFragmentShader(name, file); }
|
||||
|
||||
PainterShaderProgramPtr getDefaultItemShader() { return m_defaultItemShader; }
|
||||
PainterShaderProgramPtr getDefaultMapShader() { return m_defaultMapShader; }
|
||||
|
||||
PainterShaderProgramPtr getShader(const std::string& name);
|
||||
|
||||
private:
|
||||
void setupItemShader(const PainterShaderProgramPtr& shader);
|
||||
|
||||
PainterShaderProgramPtr m_defaultItemShader;
|
||||
PainterShaderProgramPtr m_defaultMapShader;
|
||||
std::unordered_map<std::string, PainterShaderProgramPtr> m_shaders;
|
||||
};
|
||||
|
||||
|
||||
extern ShaderManager g_shaders;
|
||||
|
||||
#endif
|
|
@ -37,6 +37,7 @@
|
|||
#include <otclient/core/map.h>
|
||||
#include <otclient/core/thingstype.h>
|
||||
#include <otclient/core/spritemanager.h>
|
||||
#include <otclient/core/shadermanager.h>
|
||||
#include <otclient/net/protocolgame.h>
|
||||
#include <otclient/ui/uiitem.h>
|
||||
#include <otclient/ui/uicreature.h>
|
||||
|
@ -171,6 +172,16 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassStaticFunction("g_game", "getClientVersion", std::bind(&Game::getClientVersion, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getFeature", std::bind(&Game::getFeature, &g_game, std::placeholders::_1));
|
||||
|
||||
g_lua.registerStaticClass("g_shaders");
|
||||
g_lua.bindClassStaticFunction("g_shaders", "createShader", std::bind(&ShaderManager::createShader, &g_shaders, std::placeholders::_1));
|
||||
g_lua.bindClassStaticFunction("g_shaders", "createFragmentShader", std::bind(&ShaderManager::createFragmentShader, &g_shaders, std::placeholders::_1, std::placeholders::_2));
|
||||
g_lua.bindClassStaticFunction("g_shaders", "createFragmentShaderFromCode", std::bind(&ShaderManager::createFragmentShaderFromCode, &g_shaders, std::placeholders::_1, std::placeholders::_2));
|
||||
g_lua.bindClassStaticFunction("g_shaders", "createItemShader", std::bind(&ShaderManager::createItemShader, &g_shaders, std::placeholders::_1, std::placeholders::_2));
|
||||
g_lua.bindClassStaticFunction("g_shaders", "createMapShader", std::bind(&ShaderManager::createMapShader, &g_shaders, std::placeholders::_1, std::placeholders::_2));
|
||||
g_lua.bindClassStaticFunction("g_shaders", "getDefaultItemShader", std::bind(&ShaderManager::getDefaultItemShader, &g_shaders));
|
||||
g_lua.bindClassStaticFunction("g_shaders", "getDefaultMapShader", std::bind(&ShaderManager::getDefaultMapShader, &g_shaders));
|
||||
g_lua.bindClassStaticFunction("g_shaders", "getShader", std::bind(&ShaderManager::getShader, &g_shaders, std::placeholders::_1));
|
||||
|
||||
g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);
|
||||
|
||||
g_lua.registerClass<ProtocolGame, Protocol>();
|
||||
|
@ -375,6 +386,7 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<UIMap>("setDrawMinimapColors", &UIMap::setDrawMinimapColors);
|
||||
g_lua.bindClassMemberFunction<UIMap>("setAnimated", &UIMap::setAnimated);
|
||||
g_lua.bindClassMemberFunction<UIMap>("setKeepAspectRatio", &UIMap::setKeepAspectRatio);
|
||||
g_lua.bindClassMemberFunction<UIMap>("setMapShader", &UIMap::setMapShader);
|
||||
g_lua.bindClassMemberFunction<UIMap>("isMultifloor", &UIMap::isMultifloor);
|
||||
g_lua.bindClassMemberFunction<UIMap>("isAutoViewModeEnabled", &UIMap::isAutoViewModeEnabled);
|
||||
g_lua.bindClassMemberFunction<UIMap>("isDrawingTexts", &UIMap::isDrawingTexts);
|
||||
|
@ -390,6 +402,7 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<UIMap>("getMaxZoomIn", &UIMap::getMaxZoomIn);
|
||||
g_lua.bindClassMemberFunction<UIMap>("getMaxZoomOut", &UIMap::getMaxZoomOut);
|
||||
g_lua.bindClassMemberFunction<UIMap>("getZoom", &UIMap::getZoom);
|
||||
g_lua.bindClassMemberFunction<UIMap>("getMapShader", &UIMap::getMapShader);
|
||||
|
||||
g_lua.registerClass<UIProgressRect, UIWidget>();
|
||||
g_lua.bindClassStaticFunction<UIProgressRect>("create", []{ return UIProgressRectPtr(new UIProgressRect); } );
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include <framework/graphics/graphics.h>
|
||||
#include "core/game.h"
|
||||
#include "core/map.h"
|
||||
#include "core/shadermanager.h"
|
||||
|
||||
OTClient::OTClient() : Application(Otc::AppCompactName)
|
||||
{
|
||||
|
@ -87,6 +88,8 @@ void OTClient::init(const std::vector<std::string>& args)
|
|||
g_logger.setLogFile(stdext::format("%s.txt", Otc::AppCompactName));
|
||||
Application::init(args);
|
||||
|
||||
g_shaders.init();
|
||||
|
||||
g_modules.discoverModules();
|
||||
|
||||
// core modules 0-99
|
||||
|
@ -110,3 +113,9 @@ void OTClient::init(const std::vector<std::string>& args)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OTClient::terminate()
|
||||
{
|
||||
g_shaders.terminate();
|
||||
Application::terminate();
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ class OTClient : public Application
|
|||
public:
|
||||
OTClient();
|
||||
void init(const std::vector<std::string>& args);
|
||||
void terminate();
|
||||
void registerLuaFunctions();
|
||||
};
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@ public:
|
|||
void setDrawMinimapColors(bool enable) { m_mapView->setDrawMinimapColors(enable); }
|
||||
void setAnimated(bool enable) { m_mapView->setAnimated(enable); }
|
||||
void setKeepAspectRatio(bool enable);
|
||||
void setMapShader(const PainterShaderProgramPtr& shader) { m_mapView->setShader(shader); }
|
||||
|
||||
bool isMultifloor() { return m_mapView->isMultifloor(); }
|
||||
bool isAutoViewModeEnabled() { return m_mapView->isAutoViewModeEnabled(); }
|
||||
|
@ -71,6 +72,7 @@ public:
|
|||
int getMaxZoomIn() { return m_maxZoomIn; }
|
||||
int getMaxZoomOut() { return m_maxZoomOut; }
|
||||
int getZoom() { return m_zoom; }
|
||||
PainterShaderProgramPtr getMapShader() { return m_mapView->getShader(); }
|
||||
|
||||
protected:
|
||||
virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
|
||||
|
|
Loading…
Reference in New Issue