text align rendering
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parent
7739c7bb29
commit
8a33e0cf19
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@ -102,12 +102,11 @@ void Engine::run()
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// render fps
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if(m_calculateFps) {
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g_defaultFont->renderText(fpsPos, format("FPS: %d", fps));
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g_defaultFont->renderText(format("FPS: %d", fps), fpsPos);
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}
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// swap buffers
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Platform::swapBuffers();
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//}
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}
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}
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@ -101,15 +101,24 @@ bool Font::load(const std::string& file)
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return true;
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}
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void Font::renderText(const Point& pos, const std::string& text)
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void Font::renderText(const std::string& text,
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const Point& startPos)
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{
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Size boxSize = g_graphics.getScreenSize() - pos.toSize();
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Rect screenCoords(pos, boxSize);
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Font::renderText(screenCoords, text);
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Size boxSize = g_graphics.getScreenSize() - startPos.toSize();
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Rect screenCoords(startPos, boxSize);
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Font::renderText(text, screenCoords);
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}
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void Font::renderText(const Rect& screenCoords, const std::string& text, const Point& startRenderPosition, bool debug)
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void Font::renderText(const std::string& text,
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const Rect& screenCoords,
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int align,
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const Point& startInternalPos,
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bool debug)
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{
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// prevent glitches from invalid rects
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if(!screenCoords.isValid())
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return;
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// begin texture rendering
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g_graphics.setColor(m_color);
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g_graphics._beginTextureRender(m_texture.get());
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@ -118,7 +127,8 @@ void Font::renderText(const Rect& screenCoords, const std::string& text, const P
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int textLenght = text.length();
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// map glyphs positions
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Point *glyphsPositions = mapGlyphsPositions(text);
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Size textBoxSize;
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Point *glyphsPositions = calculateGlyphsPositions(text, align, &textBoxSize);
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for(int i = 0; i < textLenght; ++i) {
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int glyph = (int)text[i];
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@ -127,26 +137,45 @@ void Font::renderText(const Rect& screenCoords, const std::string& text, const P
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if(glyph < 32)
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continue;
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// calculate virtual glyph rect
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// calculate initial glyph rect and texture coords
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Rect glyphScreenCoords(glyphsPositions[i], m_glyphsSize[glyph]);
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Rect glyphTextureCoords = m_glyphsTextureCoords[glyph];
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// only render glyphs that is visible after startRenderPosition
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if(glyphScreenCoords.bottom() < startRenderPosition.y || glyphScreenCoords.right() < startRenderPosition.x)
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// first translate to align position
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if(align & ALIGN_BOTTOM) {
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glyphScreenCoords.translate(0, screenCoords.height() - textBoxSize.height());
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} else if(align & ALIGN_VERTICAL_CENTER) {
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glyphScreenCoords.translate(0, (screenCoords.height() - textBoxSize.height()) / 2);
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} else { // ALIGN_TOP
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// nothing to do
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}
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if(align & ALIGN_RIGHT) {
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glyphScreenCoords.translate(screenCoords.width() - textBoxSize.width(), 0);
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} else if(align & ALIGN_HORIZONTAL_CENTER) {
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glyphScreenCoords.translate((screenCoords.width() - textBoxSize.width()) / 2, 0);
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} else { // ALIGN_TOP
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// nothing to do
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}
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// only render glyphs that are after startRenderPosition
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if(glyphScreenCoords.bottom() < startInternalPos.y || glyphScreenCoords.right() < startInternalPos.x)
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continue;
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// bound glyph topLeft to startRenderPosition
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if(glyphScreenCoords.top() < startRenderPosition.y) {
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glyphTextureCoords.setTop(glyphTextureCoords.top() + (startRenderPosition.y - glyphScreenCoords.top()));
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glyphScreenCoords.setTop(startRenderPosition.y);
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if(glyphScreenCoords.top() < startInternalPos.y) {
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glyphTextureCoords.setTop(glyphTextureCoords.top() + (startInternalPos.y - glyphScreenCoords.top()));
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glyphScreenCoords.setTop(startInternalPos.y);
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}
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if(glyphScreenCoords.left() < startRenderPosition.x) {
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glyphTextureCoords.setLeft(glyphTextureCoords.left() + (startRenderPosition.x - glyphScreenCoords.left()));
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glyphScreenCoords.setLeft(startRenderPosition.x);
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if(glyphScreenCoords.left() < startInternalPos.x) {
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glyphTextureCoords.setLeft(glyphTextureCoords.left() + (startInternalPos.x - glyphScreenCoords.left()));
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glyphScreenCoords.setLeft(startInternalPos.x);
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}
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// translate glyph
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glyphScreenCoords.translate(-startRenderPosition);
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// subtract startInternalPos
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glyphScreenCoords.translate(-startInternalPos);
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// translate rect to screen coords
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glyphScreenCoords.translate(screenCoords.topLeft());
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// only render if glyph rect is visible on screenCoords
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@ -175,46 +204,78 @@ void Font::renderText(const Rect& screenCoords, const std::string& text, const P
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g_graphics.drawBoundingRect(screenCoords.expanded(1), Color(0xFF00FF00), 1);
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}
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Size Font::calculateTextSize(const std::string& text, Point *glyphsPositions)
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{
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if(!glyphsPositions) {
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glyphsPositions = mapGlyphsPositions(text);
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}
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Size size;
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int numGlyphs = text.length();
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for(int i = 0; i < numGlyphs; ++i) {
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Point bottomLeft = glyphsPositions[i] + m_glyphsSize[(int)text[i]].toPoint();
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size = size.expandedTo(bottomLeft.toSize());
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}
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return size;
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}
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Point* Font::mapGlyphsPositions(const std::string& text)
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Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *textBoxSize)
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{
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static Point glyphsPositions[8192];
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int numGlyphs = text.length();
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Point virtualPos;
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static int lineWidths[512];
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int maxLineWidth = 0;
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int lines = 0;
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int glyph;
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int i;
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// protect buffer overflow on glyphsPostions
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int numGlyphs = text.length();
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if(numGlyphs > 8192)
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logFatal("A text was too long to render!");
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for(int i = 0; i < numGlyphs; ++i) {
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int glyph = (int)text[i];
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// calculate lines width
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if((align & ALIGN_RIGHT || align & ALIGN_HORIZONTAL_CENTER) || textBoxSize) {
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lineWidths[0] = 0;
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for(i = 0; i< numGlyphs; ++i) {
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glyph = (int)text[i];
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if(glyph == (uchar)'\n') {
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lineWidths[++lines] = 0;
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} else if(glyph >= 32) {
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lineWidths[lines] += m_glyphsSize[glyph].width();
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maxLineWidth = std::max(maxLineWidth, lineWidths[lines]);
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}
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}
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}
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Point virtualPos;
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lines = 0;
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for(i = 0; i < numGlyphs; ++i) {
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glyph = (int)text[i];
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// store current glyph topLeft
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glyphsPositions[i] = virtualPos;
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// new line
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// new line or first glyph
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if(glyph == (uchar)'\n' || i == 0) {
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if(glyph == (uchar)'\n') {
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virtualPos.y += m_lineHeight;
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lines++;
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}
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// calculate start x pos
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if(align & ALIGN_RIGHT) {
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virtualPos.x = (maxLineWidth - lineWidths[lines]);
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} else if(align & ALIGN_HORIZONTAL_CENTER) {
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virtualPos.x = (maxLineWidth - lineWidths[lines]) / 2;
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} else { // ALIGN_LEFT
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virtualPos.x = 0;
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}
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}
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// render only if the glyph is valid
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else if(glyph >= 32) {
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if(glyph >= 32 && glyph != (uchar)'\n') {
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virtualPos.x += m_glyphsSize[glyph].width();
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}
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}
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if(textBoxSize) {
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textBoxSize->setWidth(maxLineWidth);
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textBoxSize->setHeight(virtualPos.y + m_lineHeight);
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}
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return (Point *)glyphsPositions;
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}
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Size Font::calculateTextBoxSize(const std::string& text)
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{
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Size size;
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calculateGlyphsPositions(text, ALIGN_TOP_LEFT, &size);
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return size;
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}
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@ -30,29 +30,6 @@
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#include "texture.h"
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#include "rect.h"
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class Font
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{
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public:
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Font();
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virtual ~Font() { }
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/// Load font from file
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bool load(const std::string &file);
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/// Simple text render starting at pos
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void renderText(const Point& pos, const std::string& text);
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/** Advanced text render
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* screenCoords is the rect that will be filled on the screen
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* startRenderPosition is the postion to start rendering relative to the text rect
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*/
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void renderText(const Rect& screenCoords, const std::string& text, const Point& startRenderPosition = Point(), bool debug = false);
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/// Simulate render and calculate text size
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Size calculateTextSize(const std::string& text, Point *glyphsPositions = NULL);
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Point *mapGlyphsPositions(const std::string& text);
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/*
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enum EAlign {
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ALIGN_TOP = 1 << 0,
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ALIGN_BOTTOM = 1 << 1,
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@ -66,6 +43,37 @@ public:
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ALIGN_BOTTOM_RIGHT = ALIGN_BOTTOM | ALIGN_RIGHT,
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ALIGN_BOTTOM_LEFT = ALIGN_BOTTOM | ALIGN_LEFT
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};
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class Font
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{
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public:
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Font();
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virtual ~Font() { }
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/// Load font from file
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bool load(const std::string &file);
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/// Simple text render starting at pos
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void renderText(const std::string& text,
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const Point& startPos);
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/** Advanced text render
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* screenCoords is the rect that will be filled on the screen
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* startRenderPosition is the postion to start rendering relative to the text rect
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*/
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void renderText(const std::string& text,
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const Rect& screenCoords,
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int align = ALIGN_TOP_LEFT,
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const Point& startInternalPos = Point(),
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bool debug = false);
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/// Calculate glyphs positions to use on render, also calculates textBoxSize if wanted
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Point *calculateGlyphsPositions(const std::string& text, int align = ALIGN_TOP_LEFT, Size *textBoxSize = NULL);
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/// Simulate render and calculate text size
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Size calculateTextBoxSize(const std::string& text);
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/*
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/// Render a text inside a rect
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void renderText(const Rect& screenCoords, EAlign align, const std::string& text);
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*/
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@ -101,7 +101,7 @@ int main(int argc, const char *argv[])
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640, 480,
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g_configs.getBoolean("window maximized"));
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Platform::setWindowTitle("OTClient");
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Platform::setVsync();
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//Platform::setVsync();
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// init engine
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g_engine.init();
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@ -94,9 +94,9 @@ void MenuState::render()
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"Praesent at enim sapien, at vestibulum ligula.\n"
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"Aliquam eleifend ante eu sapien vehicula consectetur.\n"
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"Nunc id ligula ligula, eget vestibulum magna.\n"
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"In mattis nisi non nisl semper ultricies.\n";
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Size textSize = g_defaultFont->calculateTextSize(text);
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g_defaultFont->renderText(Rect(100, 100, textSize.width() - 120, textSize.height() - 15), text, Point(x,y), true);
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"In mattis nisi non nisl semper ultricies.";
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Size textSize = g_defaultFont->calculateTextBoxSize(text);
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g_defaultFont->renderText(text, Rect(100, 100, textSize.width()-30, textSize.height()-30), ALIGN_CENTER, Point(x,y), true);
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}
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void MenuState::update(int ticks, int elapsedTicks)
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