ctrl+g kinda working, but login/logout events still need a remake
This commit is contained in:
parent
b859f66952
commit
8b2cb410c2
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@ -1,13 +1,35 @@
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function Game.createMainInterface()
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-- private functions
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local function onGameKeyPress(self, keyCode, keyChar, keyboardModifiers)
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if keyboardModifiers == KeyboardCtrlModifier then
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if keyCode == KeyG then
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CharacterList.show()
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return true
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end
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end
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return false
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end
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local function createMainInterface()
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gameUi = loadUI('/game/ui/gameinterface.otui', UI.root)
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gameUi.onKeyPress = onGameKeyPress
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end
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local function destroyMainInterface()
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if gameUi then
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gameUi:destroy()
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gameUi = nil
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end
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end
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function Game.onLogin()
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MainMenu.hide()
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CharacterList.destroyLoadBox()
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createMainInterface()
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end
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function Game.onLogout()
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gameUi:destroy()
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gameUi = nil
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mainMenu:show()
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MainMenu.show()
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CharacterList.show()
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destroyMainInterface()
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end
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@ -10,6 +10,4 @@ UIWidget
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anchors.left: gameMap.right
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anchors.top: parent.top
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text: Logout
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onClick: |
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Game.logout()
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Game.onLogout()
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onClick: Game.logout()
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@ -0,0 +1,93 @@
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CharacterList = { }
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-- private variables
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local charactersWindow
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local loadBox
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local characterList
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-- private functions
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local function onCharactersWindowKeyPress(self, keyCode, keyChar, keyboardModifiers)
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if keyboardModifiers == KeyboardNoModifier then
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if keyCode == KeyUp or keyCode == KeyTab then
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characterList:focusPreviousChild(ActiveFocusReason)
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elseif keyCode == KeyDown then
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characterList:focusNextChild(ActiveFocusReason)
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end
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end
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return false
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end
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-- public functions
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function CharacterList.create(characters, premDays)
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if charactersWindow then
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charactersWindow:destroy()
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end
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charactersWindow = UI.loadAndDisplayLocked('/mainmenu/ui/charlist.otui')
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characterList = charactersWindow:getChildById('characterList')
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local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
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charactersWindow.onKeyPress = onCharactersWindowKeyPress
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for i,characterInfo in ipairs(characters) do
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local characterName = characterInfo[1]
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local worldName = characterInfo[2]
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local worldHost = characterInfo[3]
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local worldIp = characterInfo[4]
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local label = UILabel.create()
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characterList:addChild(label)
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label:setText(characterName .. ' (' .. worldName .. ')')
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label:setStyle('CharacterListLabel')
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label.characterName = characterName
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label.worldHost = worldHost
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label.worldPort = worldIp
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if i == 0 or Configs.get('lastUsedCharacter') == characterName then
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characterList:focusChild(label, ActiveFocusReason)
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end
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end
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if premDays > 0 then
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accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')
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end
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end
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function CharacterList.hide()
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charactersWindow:unlock()
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charactersWindow:hide()
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end
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function CharacterList.show()
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charactersWindow:show()
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charactersWindow:lock()
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end
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function CharacterList.doLogin()
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local selected = charactersWindow:getChildById('characterList'):getFocusedChild()
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if selected then
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--if Game.isOnline() then
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-- Game.logout()
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--end
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Game.loginWorld(EnterGame.account, EnterGame.password, selected.worldHost, selected.worldPort, selected.characterName)
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CharacterList.hide()
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loadBox = displayCancelBox('Please wait', 'Connecting to game server...')
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function loadBox.onCancel()
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Game.logout()
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CharacterList.show()
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end
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-- save last used character
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Configs.set('lastUsedCharacter', selected.characterName)
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else
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displayErrorBox('Error', 'You must select a character to login!')
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end
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end
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function CharacterList.destroyLoadBox()
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if loadBox then
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loadBox:destroy()
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loadBox = nil
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end
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end
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@ -1,103 +1,56 @@
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local account
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EnterGame = { }
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-- private variables
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local password
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local loadBox
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local enterGameWindow
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function EnterGame_characterWindow_okClicked()
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local charactersWindow = UI.root:getChildById('charactersWindow')
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local selected = charactersWindow:getChildById('charactersList'):getFocusedChild()
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if selected then
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Game.loginWorld(account, password, selected.worldHost, selected.worldPort, selected.characterName)
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Configs.set('lastUsedCharacter', selected.characterName)
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charactersWindow:destroy()
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mainMenu:hide()
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Game.createMainInterface()
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else
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displayErrorBox('Error', 'You must select a character to login!')
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end
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-- private functions
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local function onError(protocol, error)
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loadBox:destroy()
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local errorBox = displayErrorBox('Login Error', error)
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errorBox.onOk = EnterGame.create()
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end
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local function showMotd(motdNumber, motdMessage)
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local function onMotd(protocol, motd)
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loadBox:destroy()
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local motdNumber = string.sub(motd, 0, string.find(motd, "\n"))
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local motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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if motdNumber ~= Configs.get("motd") then
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displayInfoBox("Message of the day", motdMessage)
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Configs.set("motd", motdNumber)
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end
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end
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local function createCharactersWindow(characters, premDays)
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local charactersWindow = UI.loadAndDisplayLocked('/mainmenu/ui/charlist.otui')
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local charactersList = charactersWindow:getChildById('charactersList')
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local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
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function charactersWindow:onKeyPress(keyCode, keyChar, keyboardModifiers)
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if keyboardModifiers == KeyboardNoModifier then
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if keyCode == KeyUp or keyCode == KeyTab then
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charactersList:focusPreviousChild(ActiveFocusReason)
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elseif keyCode == KeyDown then
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charactersList:focusNextChild(ActiveFocusReason)
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end
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end
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return false
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local function onCharacterList(protocol, characters, premDays)
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CharacterList.create(characters, premDays)
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end
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for i,characterInfo in ipairs(characters) do
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local characterName = characterInfo[1]
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local worldName = characterInfo[2]
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local worldHost = characterInfo[3]
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local worldIp = characterInfo[4]
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local label = UILabel.create()
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charactersList:addChild(label)
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label:setText(characterName .. ' (' .. worldName .. ')')
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label:setStyle('CharactersListLabel')
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label.characterName = characterName
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label.worldHost = worldHost
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label.worldPort = worldIp
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if i == 0 or Configs.get('lastUsedCharacter') == characterName then
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charactersList:focusChild(label, ActiveFocusReason)
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end
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end
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if premDays > 0 then
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accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')
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end
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-- public functions
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function EnterGame.create()
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enterGameWindow = UI.loadAndDisplayLocked('/mainmenu/ui/entergamewindow.otui')
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end
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function EnterGame_connectToLoginServer()
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local protocolLogin = ProtocolLogin.create()
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local recreateEnterGame = function()
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UI.loadAndDisplayLocked('/mainmenu/ui/entergamewindow.otui')
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end
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local loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
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loadBox.onCancel = function(msgbox)
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-- cancel protocol and reacreate enter game window
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protocolLogin:cancelLogin()
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recreateEnterGame()
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end
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protocolLogin.onError = function(protocol, error)
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loadBox:destroy()
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local errorBox = displayErrorBox('Login Error', error)
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errorBox.onOk = recreateEnterGame
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end
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protocolLogin.onMotd = function(protocol, motd)
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loadBox:destroy()
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local motdNumber = string.sub(motd, 0, string.find(motd, "\n"))
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local motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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showMotd(motdNumber, motdMessage)
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end
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protocolLogin.onCharacterList = function(protocol, characters, premDays)
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loadBox:destroy()
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createCharactersWindow(characters, premDays)
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end
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local enterGameWindow = UI.root:getChildById('enterGameWindow')
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account = enterGameWindow:getChildById('accountNameLineEdit'):getText()
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password = enterGameWindow:getChildById('accountPasswordLineEdit'):getText()
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protocolLogin:login(account, password)
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function EnterGame.destroy()
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enterGameWindow:destroy()
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enterGameWindow = nil
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end
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function EnterGame.doLogin()
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EnterGame.account = enterGameWindow:getChildById('accountNameLineEdit'):getText()
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EnterGame.password = enterGameWindow:getChildById('accountPasswordLineEdit'):getText()
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EnterGame.destroy()
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local protocolLogin = ProtocolLogin.create()
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protocolLogin.onError = onError
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protocolLogin.onMotd = onMotd
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protocolLogin.onCharacterList = onCharacterList
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loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
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loadBox.onCancel = function(msgbox)
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protocolLogin:cancelLogin()
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EnterGame.create()
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end
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protocolLogin:login(EnterGame.account, EnterGame.password)
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end
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@ -0,0 +1,22 @@
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MainMenu = { }
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-- private variables
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local mainMenu
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-- public functions
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function MainMenu.create()
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mainMenu = UI.loadAndDisplay("/mainmenu/ui/mainmenu.otui")
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end
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function MainMenu.destroy()
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mainMenu:destroy()
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mainMenu = nil
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end
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function MainMenu.hide()
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mainMenu:hide()
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end
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function MainMenu.show()
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mainMenu:show()
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end
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@ -9,17 +9,17 @@ Module
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- core
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onLoad: |
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require('entergame')
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require 'mainmenu'
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require 'entergame'
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require 'characterlist'
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if not initialized then
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mainMenu = UI.loadAndDisplay("/mainmenu/ui/mainmenu.otui")
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MainMenu.create()
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initialized = true
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end
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return true
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onUnload: |
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mainMenu:destroy()
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mainMenu = nil
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MainMenu.destroy()
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initialized = false
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@ -1,4 +1,4 @@
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CharactersListLabel < Label
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CharacterListLabel < Label
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image: /core_ui/images/empty_rect.png
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font: tibia-10px-monochrome
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background-color: #00000000
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@ -16,11 +16,11 @@ MainWindow
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id: charactersWindow
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title: Charlist
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size: 250 250
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onEnter: EnterGame_characterWindow_okClicked()
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onEnter: CharacterList.doLogin()
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onEscape: function(self) self:destroy() end
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TextList
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id: charactersList
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id: characterList
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anchors.fill: parent
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anchors.bottom: next.top
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margin.top: 30
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@ -29,10 +29,12 @@ MainWindow
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margin.right: 16
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Label
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id: accountStatusLabel
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text: |-
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Account Status:
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Free Account
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id: accountStatusLabel
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font: helvetica-11px-bold
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color: #33cc66
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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@ -55,7 +57,7 @@ MainWindow
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: EnterGame_characterWindow_okClicked()
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onClick: CharacterList.doLogin()
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Button
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id: buttonCancel
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@ -65,4 +67,8 @@ MainWindow
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: function(self) self:getParent():destroy() end
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onClick: |
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function(self)
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self:getParent():unlock()
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self:getParent():hide()
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end
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@ -2,7 +2,7 @@ MainWindow
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id: enterGameWindow
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title: Enter Game
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size: 236 160
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onEnter: EnterGame_connectToLoginServer()
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onEnter: EnterGame.doLogin()
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onEscape: function(self) self:destroy() end
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LargerLabel
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@ -43,7 +43,7 @@ MainWindow
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: EnterGame_connectToLoginServer()
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onClick: EnterGame.doLogin()
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Button
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text: Cancel
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@ -24,7 +24,7 @@ Panel
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MenuButton
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text: Enter Game
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margin.top: 18
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onClick: UI.loadAndDisplayLocked("/mainmenu/ui/entergamewindow.otui")
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onClick: EnterGame.create()
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MenuButton
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text: Options
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@ -59,8 +59,18 @@ void LuaInterface::registerFunctions()
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g_lua.bindClassMemberFunction<UIWidget>("setMarginLeft", &UIWidget::setMarginLeft);
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g_lua.bindClassMemberFunction<UIWidget>("getMarginRight", &UIWidget::getMarginRight);
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g_lua.bindClassMemberFunction<UIWidget>("setMarginRight", &UIWidget::setMarginRight);
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g_lua.bindClassMemberFunction<UIWidget>("isVisible", &UIWidget::isVisible);
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g_lua.bindClassMemberFunction<UIWidget>("isHidden", &UIWidget::isHidden);
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g_lua.bindClassMemberFunction<UIWidget>("isHovered", &UIWidget::isHovered);
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g_lua.bindClassMemberFunction<UIWidget>("isFocused", &UIWidget::isFocused);
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g_lua.bindClassMemberFunction<UIWidget>("isPressed", &UIWidget::isPressed);
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g_lua.bindClassMemberFunction<UIWidget>("isEnabled", &UIWidget::isEnabled);
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g_lua.bindClassMemberFunction<UIWidget>("isDisabled", &UIWidget::isDisabled);
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g_lua.bindClassMemberFunction<UIWidget>("isActive", &UIWidget::isActive);
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g_lua.bindClassMemberFunction<UIWidget>("hide", &UIWidget::hide);
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g_lua.bindClassMemberFunction<UIWidget>("show", &UIWidget::show);
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g_lua.bindClassMemberFunction<UIWidget>("lock", &UIWidget::lock);
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g_lua.bindClassMemberFunction<UIWidget>("unlock", &UIWidget::unlock);
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g_lua.bindClassMemberFunction<UIWidget>("getChildById", &UIWidget::getChildById);
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g_lua.bindClassMemberFunction<UIWidget>("getChildByIndex", &UIWidget::getChildByIndex);
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g_lua.bindClassMemberFunction<UIWidget>("getChildCount", &UIWidget::getChildCount);
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@ -72,6 +82,7 @@ void LuaInterface::registerFunctions()
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g_lua.bindClassMemberFunction<UIWidget>("focusNextChild", &UIWidget::focusNextChild);
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g_lua.bindClassMemberFunction<UIWidget>("focusPreviousChild", &UIWidget::focusPreviousChild);
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g_lua.bindClassMemberFunction<UIWidget>("lockChild", &UIWidget::lockChild);
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g_lua.bindClassMemberFunction<UIWidget>("unlockChild", &UIWidget::unlockChild);
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g_lua.bindClassMemberFunction<UIWidget>("updateLayout", &UIWidget::updateLayout);
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g_lua.bindClassMemberFunction<UIWidget>("updateParentLayout", &UIWidget::updateParentLayout);
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g_lua.bindClassMemberFunction<UIWidget>("destroy", &UIWidget::destroy);
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@ -775,6 +775,16 @@ void LuaInterface::getGlobal(const std::string& key)
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lua_getglobal(L, key.c_str());
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}
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void LuaInterface::getGlobalField(const std::string& globalKey, const std::string& fieldKey)
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{
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getGlobal(globalKey);
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if(!isNil()) {
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assert(isTable() || isUserdata());
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getField(fieldKey);
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remove(-2);
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}
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}
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void LuaInterface::setGlobal(const std::string& key)
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{
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assert(hasIndex(-1));
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@ -164,6 +164,12 @@ public:
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/// prevents new variables in this new environment to be set on the global environment
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void newEnvironment();
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template<typename... T>
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int callGlobalField(const std::string& global, const std::string& field, const T&... args);
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template<typename R, typename... T>
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R callGlobalField(const std::string& global, const std::string& field, const T&... args);
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private:
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/// Load scripts requested by lua 'require'
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static int luaScriptLoader(lua_State* L);
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|
@ -221,6 +227,7 @@ public:
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void setEnv(int index = -2);
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void getGlobal(const std::string& key);
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void getGlobalField(const std::string& globalKey, const std::string& fieldKey);
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void setGlobal(const std::string& key);
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void rawGet(int index = -1);
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@ -347,4 +354,27 @@ T LuaInterface::castValue(int index) {
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return o;
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}
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template<typename... T>
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int LuaInterface::callGlobalField(const std::string& global, const std::string& field, const T&... args) {
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g_lua.getGlobalField(global, field);
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if(!g_lua.isNil()) {
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g_lua.polymorphicPush(args...);
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return g_lua.protectedCall(sizeof...(args));
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} else
|
||||
g_lua.pop(1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<typename R, typename... T>
|
||||
R LuaInterface::callGlobalField(const std::string& global, const std::string& field, const T&... args) {
|
||||
R result;
|
||||
int rets = callGlobalField(global, field, args...);
|
||||
if(rets > 0) {
|
||||
assert(rets == 1);
|
||||
result = g_lua.polymorphicPop<R>();
|
||||
} else
|
||||
result = R();
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -188,13 +188,7 @@ UIWidgetPtr UIManager::loadWidgetFromOTML(const OTMLNodePtr& widgetNode, const U
|
|||
std::string widgetType = styleNode->valueAt("__widgetType");
|
||||
|
||||
// call widget creation from lua
|
||||
//g_lua.getGlobalField(widgetType, "create");
|
||||
g_lua.getGlobal(widgetType);
|
||||
g_lua.getField("create");
|
||||
g_lua.remove(-2);
|
||||
g_lua.protectedCall(0, 1);
|
||||
|
||||
UIWidgetPtr widget = g_lua.polymorphicPop<UIWidgetPtr>();
|
||||
UIWidgetPtr widget = g_lua.callGlobalField<UIWidgetPtr>(widgetType, "create");
|
||||
if(parent)
|
||||
parent->addChild(widget);
|
||||
|
||||
|
|
|
@ -167,6 +167,18 @@ void UIWidget::setRect(const Rect& rect)
|
|||
m_updateEventScheduled = true;
|
||||
}
|
||||
|
||||
void UIWidget::lock()
|
||||
{
|
||||
if(UIWidgetPtr parent = getParent())
|
||||
parent->lockChild(asUIWidget());
|
||||
}
|
||||
|
||||
void UIWidget::unlock()
|
||||
{
|
||||
if(UIWidgetPtr parent = getParent())
|
||||
parent->unlockChild(asUIWidget());
|
||||
}
|
||||
|
||||
bool UIWidget::isVisible()
|
||||
{
|
||||
if(!m_visible)
|
||||
|
@ -365,8 +377,11 @@ void UIWidget::removeChild(const UIWidgetPtr& child)
|
|||
auto it = std::find(m_children.begin(), m_children.end(), child);
|
||||
if(it != m_children.end()) {
|
||||
// defocus if needed
|
||||
if(m_focusedChild == child)
|
||||
bool focusAnother = false;
|
||||
if(m_focusedChild == child) {
|
||||
focusChild(nullptr, Fw::ActiveFocusReason);
|
||||
focusAnother = true;
|
||||
}
|
||||
|
||||
// unlock child if it was locked
|
||||
unlockChild(child);
|
||||
|
@ -381,6 +396,9 @@ void UIWidget::removeChild(const UIWidgetPtr& child)
|
|||
|
||||
// update child states
|
||||
child->updateStates();
|
||||
|
||||
if(focusAnother)
|
||||
focusPreviousChild(Fw::ActiveFocusReason);
|
||||
} else
|
||||
logError("attempt to remove an unknown child from a UIWidget");
|
||||
}
|
||||
|
|
|
@ -73,6 +73,8 @@ public:
|
|||
void show() { setVisible(true); }
|
||||
void disable() { setEnabled(false); }
|
||||
void enable() { setEnabled(true); }
|
||||
void lock();
|
||||
void unlock();
|
||||
|
||||
bool isActive() const { return hasState(Fw::ActiveState); }
|
||||
bool isEnabled() const { return !hasState(Fw::DisabledState); }
|
||||
|
@ -81,6 +83,7 @@ public:
|
|||
bool isHovered() const { return hasState(Fw::HoverState); }
|
||||
bool isPressed() const { return hasState(Fw::PressedState); }
|
||||
bool isVisible();
|
||||
bool isHidden() { return !isVisible(); }
|
||||
bool isExplicitlyEnabled() const { return m_enabled; }
|
||||
bool isExplicitlyVisible() const { return m_visible; }
|
||||
bool isFocusable() const { return m_focusable; }
|
||||
|
@ -143,9 +146,6 @@ public:
|
|||
UIWidgetPtr asUIWidget() { return std::static_pointer_cast<UIWidget>(shared_from_this()); }
|
||||
|
||||
private:
|
||||
void internalDestroy();
|
||||
void internalDestroyCheck();
|
||||
|
||||
bool m_updateEventScheduled;
|
||||
|
||||
protected:
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "thing.h"
|
||||
#include <framework/graphics/fontmanager.h>
|
||||
|
||||
//TODO: create Outfit class and move to a separate file
|
||||
struct Outfit {
|
||||
uint16 type;
|
||||
uint8 head;
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
#include "datmanager.h"
|
||||
#include "spritemanager.h"
|
||||
#include "thing.h"
|
||||
#include <framework/core/resourcemanager.h>
|
||||
|
||||
DatManager g_dat;
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#define DATMANAGER_H
|
||||
|
||||
#include <framework/global.h>
|
||||
#include "thing.h"
|
||||
#include "thingattributes.h"
|
||||
|
||||
class DatManager
|
||||
{
|
||||
|
|
|
@ -46,17 +46,19 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
|
|||
void Game::logout()
|
||||
{
|
||||
m_protocolGame->sendLogout();
|
||||
onLogout();
|
||||
processLogout();
|
||||
}
|
||||
|
||||
void Game::onLogin()
|
||||
void Game::processLogin(const LocalPlayerPtr& localPlayer)
|
||||
{
|
||||
m_localPlayer = LocalPlayerPtr(new LocalPlayer);
|
||||
m_localPlayer = localPlayer;
|
||||
m_online = true;
|
||||
g_lua.callGlobalField("Game", "onLogin", m_localPlayer);
|
||||
}
|
||||
|
||||
void Game::onLogout()
|
||||
void Game::processLogout()
|
||||
{
|
||||
g_lua.callGlobalField("Game", "onLogout", m_localPlayer);
|
||||
if(m_protocolGame) {
|
||||
m_protocolGame->disconnect();
|
||||
m_protocolGame.reset();
|
||||
|
@ -72,7 +74,7 @@ void Game::walk(Otc::Direction direction)
|
|||
|
||||
// TODO: check if we can walk.
|
||||
|
||||
m_localPlayer->setDirection(direction);
|
||||
//m_localPlayer->setDirection(direction);
|
||||
|
||||
switch(direction) {
|
||||
case Otc::North:
|
||||
|
|
|
@ -36,10 +36,11 @@ public:
|
|||
const std::string& password,
|
||||
const std::string& worldHost, int worldPort,
|
||||
const std::string& characterName);
|
||||
void cancelLogin();
|
||||
void logout();
|
||||
|
||||
void onLogin();
|
||||
void onLogout();
|
||||
void processLogin(const LocalPlayerPtr& localPlayer);
|
||||
void processLogout();
|
||||
|
||||
void walk(Otc::Direction direction);
|
||||
void turn(Otc::Direction direction);
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "map.h"
|
||||
#include "game.h"
|
||||
#include "localplayer.h"
|
||||
#include "tile.h"
|
||||
#include <framework/graphics/graphics.h>
|
||||
#include <framework/graphics/framebuffer.h>
|
||||
|
||||
|
@ -187,7 +188,7 @@ void Map::cleanTile(const Position& pos)
|
|||
|
||||
CreaturePtr Map::getCreatureById(uint32 id)
|
||||
{
|
||||
if(g_game.getLocalPlayer()->getId() == id)
|
||||
if(g_game.getLocalPlayer() && g_game.getLocalPlayer()->getId() == id)
|
||||
return g_game.getLocalPlayer();
|
||||
return m_creatures[id];
|
||||
}
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
#ifndef MAP_H
|
||||
#define MAP_H
|
||||
|
||||
#include "tile.h"
|
||||
#include "creature.h"
|
||||
#include <framework/graphics/declarations.h>
|
||||
|
||||
|
|
|
@ -99,12 +99,6 @@ void Tile::addThing(ThingPtr thing, int stackpos)
|
|||
|
||||
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||
|
||||
if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thingAttributes.group == Otc::ThingGroundGroup) {
|
||||
logDebug((int)thing->getId());
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(thing->asItem()) {
|
||||
if(thingAttributes.group == Otc::ThingGroundGroup)
|
||||
m_ground = thing;
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
|
||||
#include <otclient/net/protocolgame.h>
|
||||
#include <otclient/core/game.h>
|
||||
#include <otclient/core/player.h>
|
||||
#include <otclient/core/item.h>
|
||||
|
||||
ProtocolGame::ProtocolGame()
|
||||
{
|
||||
|
@ -69,6 +71,6 @@ void ProtocolGame::onRecv(InputMessage& inputMessage)
|
|||
void ProtocolGame::onError(const boost::system::error_code& error)
|
||||
{
|
||||
// already disconnected, just fire onLogout
|
||||
g_game.onLogout();
|
||||
g_game.processLogout();
|
||||
}
|
||||
|
||||
|
|
|
@ -24,10 +24,9 @@
|
|||
#define PROTOCOLGAME_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include <otclient/core/declarations.h>
|
||||
#include <framework/net/protocol.h>
|
||||
|
||||
#include <otclient/core/player.h>
|
||||
#include <otclient/core/item.h>
|
||||
#include <otclient/core/creature.h>
|
||||
|
||||
class ProtocolGame : public Protocol
|
||||
{
|
||||
|
|
|
@ -26,7 +26,9 @@
|
|||
#include <otclient/core/datmanager.h>
|
||||
#include <otclient/core/game.h>
|
||||
#include <otclient/core/map.h>
|
||||
#include <otclient/core/item.h>
|
||||
#include <otclient/core/effect.h>
|
||||
#include <framework/core/eventdispatcher.h>
|
||||
|
||||
void ProtocolGame::parseMessage(InputMessage& msg)
|
||||
{
|
||||
|
@ -258,9 +260,7 @@ void ProtocolGame::parsePlayerLogin(InputMessage& msg)
|
|||
int playerDrawSpeed = msg.getU16();
|
||||
int playerCanReportBugs = msg.getU8();
|
||||
|
||||
g_game.onLogin();
|
||||
|
||||
m_localPlayer = g_game.getLocalPlayer();
|
||||
m_localPlayer = LocalPlayerPtr(new LocalPlayer);
|
||||
m_localPlayer->setId(playerId);
|
||||
m_localPlayer->setDrawSpeed(playerDrawSpeed);
|
||||
m_localPlayer->setCanReportBugs(playerCanReportBugs);
|
||||
|
@ -975,9 +975,8 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|||
|
||||
g_map.removeCreatureById(removeId);
|
||||
|
||||
LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
|
||||
if(localPlayer->getId() == id)
|
||||
creature = localPlayer->asCreature();
|
||||
if(m_localPlayer->getId() == id)
|
||||
creature = m_localPlayer->asCreature();
|
||||
|
||||
creature->setId(id);
|
||||
creature->setName(name);
|
||||
|
@ -1013,6 +1012,11 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|||
|
||||
thing = creature;
|
||||
|
||||
// login event is generated the first time that local player gets known
|
||||
if(!g_game.isOnline() && creature == m_localPlayer) {
|
||||
// this event must be scheduled because the entire map description is not known yet
|
||||
g_dispatcher.addEvent(std::bind(&Game::processLogin, &g_game, m_localPlayer));
|
||||
}
|
||||
}
|
||||
else if(thingId == 0x0063) { // creature turn
|
||||
parseCreatureTurn(msg);
|
||||
|
|
|
@ -24,6 +24,12 @@
|
|||
|
||||
#include <framework/luascript/luainterface.h>
|
||||
#include <otclient/core/game.h>
|
||||
#include <otclient/core/tile.h>
|
||||
#include <otclient/core/item.h>
|
||||
#include <otclient/core/creature.h>
|
||||
#include <otclient/core/player.h>
|
||||
#include <otclient/core/localplayer.h>
|
||||
#include <otclient/core/map.h>
|
||||
#include <otclient/core/datmanager.h>
|
||||
#include <otclient/core/spritemanager.h>
|
||||
#include <otclient/net/protocollogin.h>
|
||||
|
@ -44,6 +50,14 @@ void OTClient::registerLuaFunctions()
|
|||
|
||||
g_lua.registerClass<ProtocolGame, Protocol>();
|
||||
|
||||
g_lua.registerClass<Thing>();
|
||||
g_lua.registerClass<Creature>();
|
||||
g_lua.registerClass<Player, Creature>();
|
||||
g_lua.registerClass<LocalPlayer, Player>();
|
||||
g_lua.registerClass<Item>();
|
||||
g_lua.registerClass<Tile>();
|
||||
g_lua.registerClass<Map>();
|
||||
|
||||
g_lua.registerClass<Game>();
|
||||
g_lua.bindClassStaticFunction<Game>("loginWorld", std::bind(&Game::loginWorld, &g_game, _1, _2, _3, _4, _5));
|
||||
g_lua.bindClassStaticFunction<Game>("logout", std::bind(&Game::logout, &g_game));
|
||||
|
|
Loading…
Reference in New Issue