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[![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=master)](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=master)](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)\
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### What is otclient?
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### What is otclient?
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Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
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Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
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@ -6,16 +7,18 @@ for that it uses LUA scripting for all game interface functionality and configur
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similar to CSS for the client interface design. Otclient works with a modular system, this means
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similar to CSS for the client interface design. Otclient works with a modular system, this means
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that each functionality is a separated module, giving the possibility to users modify and customize
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that each functionality is a separated module, giving the possibility to users modify and customize
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anything easily. Users can also create new mods and extend game interface for their own purposes.
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anything easily. Users can also create new mods and extend game interface for their own purposes.
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Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.
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Otclient is written in C++11 and heavily scripted in lua.
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For a server to connect to, you can build your own with the [forgottenserver](https://github.com/otland/forgottenserver)
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or connect to one listed on [otservlist](https://otservlist.org/).
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### Where do I download?
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### Where do I download?
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The latest commits compiled for Windows can be found here.
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Compiled for Windows can be found here (but can be outdated):
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* [Windows Builds](http://otland.net/threads/otclient-builds-windows.217977/)
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* [Windows Builds](http://otland.net/threads/otclient-builds-windows.217977/)
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**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1098/Tibia.spr`)
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**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1098/Tibia.spr`)
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### Features
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### Features
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Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
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Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
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@ -28,21 +31,16 @@ client, instead otclient was designed to be a combination of a framework and tib
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### Compiling
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### Compiling
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A package with all required libraries for compiling OTClient on Windows can be found here:
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* [Otclient SDK v1.0 - For MSVC 2015](https://github.com/conde2/otclient-sdk) (libraries)
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* [For MingW32] - Not available in the moment.
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In short, if you need to compile OTClient, follow these tutorials:
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In short, if you need to compile OTClient, follow these tutorials:
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* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
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* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
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* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
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* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
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* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
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* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
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### Need help?
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### Need help?
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Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there,
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Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there,
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or talk with us at #otclient irc.freenode.net
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or talk with us at the gitter chat.
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### Bugs
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### Bugs
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@ -54,7 +52,7 @@ We encourage you to contribute to otclient! You can make pull requests of any im
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### Contact
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### Contact
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Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com
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Talk directly with us at the gitter chat [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge).
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### License
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### License
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