Save graphics options
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@ -1,3 +1,12 @@
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FrameRateScrollbar < HorizontalScrollBar
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step: 1
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@onValueChange: Options.setOption(self:getId(), self:getValue())
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@onSetup: |
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UIScrollBar.onSetup(self)
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local value = Options.getOption(self:getId())
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if value == 0 then value = self:getMaximum() end
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self:setValue(value)
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Panel
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Label
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!text: tr('Graphics Engine:')
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@ -34,60 +43,51 @@ Panel
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!text: tr('Fullscreen')
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Label
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id: backgroundFrameRateLimitLabel
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id: backgroundFrameRateLabel
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!text: tr('Game framerate limit: %s', 'max')
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 6
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@onSetup: |
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local value = Options.getOption('backgroundFrameRate')
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local text = value
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if value <= 0 or value >= 201 then
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text = 'max'
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end
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HorizontalScrollBar
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id: backgroundFrameRateScrollBar
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self:setText(tr('Game framerate limit: %s', text))
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FrameRateScrollbar
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id: backgroundFrameRate
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 3
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minimum: 10
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maximum: 201
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value: 201
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step: 1
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@onValueChange: |
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local value = self:getValue()
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local text = value
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if value == self:getMaximum() then
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text = 'max'
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value = 0
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end
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self:getParent():getChildById('backgroundFrameRateLimitLabel'):setText(tr('Game framerate limit: %s', text))
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g_app.setBackgroundPaneMaxFps(value)
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Label
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id: foregroundFrameRateLimitLabel
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!text: tr('Interface framerate limit: %s', '24')
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id: foregroundFrameRateLabel
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 6
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@onSetup: |
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local value = Options.getOption('foregroundFrameRate')
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local text = value
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if value <= 0 or value >= 61 then
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text = 'max'
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end
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HorizontalScrollBar
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id: foregroundFrameRateScrollBar
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self:setText(tr('Interface framerate limit: %s', text))
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FrameRateScrollbar
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id: foregroundFrameRate
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 3
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minimum: 1
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maximum: 61
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value: 61
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step: 1
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@onValueChange: |
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local value = self:getValue()
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local text = value
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if value == self:getMaximum() then
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text = 'max'
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value = 0
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end
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self:getParent():getChildById('foregroundFrameRateLimitLabel'):setText(tr('Interface framerate limit: %s', text))
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g_app.setForegroundPaneMaxFps(value)
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@ -1,21 +1,28 @@
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Options = {}
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local defaultOptions = {
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vsync = false,
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showfps = true,
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fullscreen = false,
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classicControl = false,
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showStatusMessagesInConsole = true,
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showEventMessagesInConsole = true,
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showInfoMessagesInConsole = true,
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showTimestampsInConsole = true,
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showLevelsInConsole = true,
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showPrivateMessagesInConsole = false,
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showPrivateMessagesOnScreen = true,
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enableMusic = true,
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showLeftPanel = false,
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foregroundFrameRate = 61,
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backgroundFrameRate = 201,
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painterEngine = 0
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}
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local optionsWindow
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local optionsButton
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local optionsTabBar
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local options = { vsync = false,
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showfps = true,
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fullscreen = false,
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classicControl = false,
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showStatusMessagesInConsole = true,
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showEventMessagesInConsole = true,
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showInfoMessagesInConsole = true,
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showTimestampsInConsole = true,
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showLevelsInConsole = true,
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showPrivateMessagesInConsole = false,
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showPrivateMessagesOnScreen = true,
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enableMusic = true,
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showLeftPanel = false }
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local options = {}
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local generalPanel
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local graphicsPanel
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@ -37,27 +44,26 @@ local function setupGraphicsEngines()
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enginesRadioGroup.onSelectionChange = function(self, selected)
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if selected == ogl1 then
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g_graphics.selectPainterEngine(1)
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Options.setOption('painterEngine', 1)
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elseif selected == ogl2 then
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g_graphics.selectPainterEngine(2)
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Options.setOption('painterEngine', 2)
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end
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end
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local foregroundFrameRateScrollBar = graphicsPanel:getChildById('foregroundFrameRateScrollBar')
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local foregroundFrameRateLimitLabel = graphicsPanel:getChildById('foregroundFrameRateLimitLabel')
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if not g_graphics.canCacheBackbuffer() then
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foregroundFrameRateScrollBar:setValue(61)
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foregroundFrameRateScrollBar:disable()
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foregroundFrameRateLimitLabel:disable()
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graphicsPanel:getChildById('foregroundFrameRateScrollBar'):disable()
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graphicsPanel:getChildById('foregroundFrameRateLimitLabel'):disable()
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end
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end
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function Options.init()
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-- load options
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for k,v in pairs(options) do
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for k,v in pairs(defaultOptions) do
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g_settings.setDefault(k, v)
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if type(v) == 'boolean' then
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g_settings.setDefault(k, v)
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Options.setOption(k, g_settings.getBoolean(k))
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elseif type(v) == 'number' then
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Options.setOption(k, g_settings.getNumber(k))
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end
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end
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@ -115,6 +121,7 @@ function Options.toggleOption(key)
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end
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function Options.setOption(key, value)
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if options[key] == value then return end
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if key == 'vsync' then
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g_window.setVerticalSync(value)
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elseif key == 'showfps' then
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@ -123,17 +130,33 @@ function Options.setOption(key, value)
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if frameCounter then frameCounter:setVisible(value) end
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end)
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elseif key == 'fullscreen' then
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addEvent(function()
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g_window.setFullscreen(value)
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end)
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g_window.setFullscreen(value)
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elseif key == 'enableMusic' then
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addEvent(function()
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g_sounds.enableMusic(value)
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end)
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g_sounds.enableMusic(value)
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elseif key == 'showLeftPanel' then
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addEvent(function()
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GameInterface.getLeftPanel():setOn(value)
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end)
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elseif key == 'backgroundFrameRate' then
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local text = value
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if value <= 0 or value >= 201 then
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text = 'max'
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value = 0
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end
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if graphicsPanel then graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text)) end
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g_app.setBackgroundPaneMaxFps(value)
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elseif key == 'foregroundFrameRate' then
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local text = value
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if value <= 0 or value >= 61 then
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text = 'max'
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value = 0
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end
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if graphicsPanel then graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text)) end
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g_app.setForegroundPaneMaxFps(value)
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elseif key == 'painterEngine' then
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g_graphics.selectPainterEngine(value)
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end
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g_settings.set(key, value)
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options[key] = value
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@ -142,3 +165,5 @@ end
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function Options.getOption(key)
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return options[key]
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end
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@ -101,7 +101,7 @@ end
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function UIScrollBar:onSetup()
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self.setupDone = true
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signalcall(self.onValueChange, self, self.value)
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--signalcall(self.onValueChange, self, self.value)
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g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end)
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g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end)
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g_mouse.bindPressMove(self:getChildById('sliderButton'), function(mousePos, mouseMoved) parseSliderPos(self, mousePos) end)
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@ -186,7 +186,7 @@ bool Graphics::selectPainterEngine(PainterEngine painterEngine)
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#endif
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// switch painters GL state
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if(painter && painter != g_painter) {
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if(painter) {
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if(g_painter)
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g_painter->unbind();
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painter->bind();
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