Some more on new skills/stats.

* Fixed updating issue.
* Fixed refreshing issue.
master
BeniS 12 years ago
parent fdffa365b9
commit 8cd8829048

@ -20,8 +20,8 @@ function init()
onBaseSkillChange = onBaseSkillChange
})
connect(g_game, {
onGameStart = update,
onGameEnd = update
onGameStart = refresh,
onGameEnd = refresh
})
skillsWindow = g_ui.loadUI('skills.otui', modules.game_interface.getRightPanel())
@ -51,8 +51,8 @@ function terminate()
onBaseSkillChange = onBaseSkillChange
})
disconnect(g_game, {
onGameStart = update,
onGameEnd = update
onGameStart = refresh,
onGameEnd = refresh
})
g_keyboard.unbindKeyDown('Ctrl+S')
@ -100,7 +100,7 @@ end
function setSkillPercent(id, percent, tooltip)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('percent')
widget:setPercent(percent)
widget:setPercent(math.floor(percent))
if tooltip then
widget:setTooltip(tooltip)
@ -145,6 +145,8 @@ function refresh()
onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
onBaseSkillChange(player, i, player:getSkillBaseLevel(i))
end
update()
end
function toggle()
@ -211,6 +213,9 @@ function onStaminaChange(localPlayer, stamina)
end
function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
if not g_game.getFeature(GameOfflineTrainingTime) then
return
end
local hours = math.floor(offlineTrainingTime / 60)
local minutes = offlineTrainingTime % 60
if minutes < 10 then
@ -223,6 +228,9 @@ function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
end
function onRegenerationChange(localPlayer, regenerationTime)
if not g_game.getFeature(GamePlayerRegenerationTime) then
return
end
local hours = math.floor(regenerationTime / 60)
local minutes = regenerationTime % 60
if minutes < 10 then

@ -521,7 +521,7 @@ void Creature::setSpeed(uint16 speed)
if(m_walking)
nextWalkUpdate();
callLuaField("onSpeedChange", speed, oldSpeed);
callLuaField("onSpeedChange", m_speed, oldSpeed);
}
void Creature::setSkull(uint8 skull)

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