Fix alpha at color key.

master
Nail 10 years ago
parent 41b2f9b911
commit 8dec9cd835

@ -81,7 +81,6 @@ void SpriteManager::saveSpr(std::string fileName)
else
fin->addU16(m_spritesCount);
bool useAlpha = g_game.getFeature(Otc::GameSpritesAlphaChannel);
uint32 offset = fin->tell();
uint32 spriteAddress = offset + 4 * m_spritesCount;
for(int i = 1; i <= m_spritesCount; i++)
@ -99,7 +98,6 @@ void SpriteManager::saveSpr(std::string fileName)
fin->addU8(m_spritesFile->getU8());
fin->addU8(m_spritesFile->getU8());
fin->addU8(m_spritesFile->getU8());
if (useAlpha) fin->addU8(m_spritesFile->getU8());
uint16 dataSize = m_spritesFile->getU16();
fin->addU16(dataSize);

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