remove debug message, minor battle fix

This commit is contained in:
Eduardo Bart 2012-03-30 07:06:33 -03:00
parent fa3d60a00a
commit 95e0a41b55
4 changed files with 7 additions and 13 deletions

View File

@ -280,9 +280,6 @@ function Battle.removeCreature(creature)
lastBattleButtonSwitched = nil
end
if battleButtonsByCreaturesList[creatureId].isTarget then
g_game.cancelAttack()
end
battleButtonsByCreaturesList[creatureId].creature:hideStaticSquare()
battleButtonsByCreaturesList[creatureId]:destroy()
battleButtonsByCreaturesList[creatureId] = nil

View File

@ -71,6 +71,10 @@ function HealthBar.toggle()
healthBarButton:setOn(visible)
end
function HealthBar.offline()
healthBarWindow:recursiveGetChildById('conditions_content'):destroyChildren()
end
-- hooked events
function HealthBar.onHealthChange(localPlayer, health, maxHealth)
healthLabel:setText(health .. ' / ' .. maxHealth)
@ -115,9 +119,3 @@ function HealthBar.toggleIcon(bitChanged)
end
end
function HealthBar.offline()
local conditionsContent = healthBarWindow:recursiveGetChildById('conditions_content')
local count = conditionsContent:getChildCount()
for i = count, 1, -1 do conditionsContent:getChildByIndex(i):destroy() end
end

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@ -237,7 +237,6 @@ void LocalPlayer::setLevel(double level, double levelPercent)
m_level = level;
m_levelPercent = levelPercent;
dump << "yeah";
callLuaField("onLevelChange", level, levelPercent, oldLevel, oldLevelPercent);
}
}