remove debug message, minor battle fix
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			@ -280,9 +280,6 @@ function Battle.removeCreature(creature)
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      lastBattleButtonSwitched = nil
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    end
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    if battleButtonsByCreaturesList[creatureId].isTarget then
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      g_game.cancelAttack()
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    end
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    battleButtonsByCreaturesList[creatureId].creature:hideStaticSquare()
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    battleButtonsByCreaturesList[creatureId]:destroy()
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    battleButtonsByCreaturesList[creatureId] = nil
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			@ -71,6 +71,10 @@ function HealthBar.toggle()
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  healthBarButton:setOn(visible)
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end
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function HealthBar.offline()
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  healthBarWindow:recursiveGetChildById('conditions_content'):destroyChildren()
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end
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-- hooked events
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function HealthBar.onHealthChange(localPlayer, health, maxHealth)
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  healthLabel:setText(health .. ' / ' .. maxHealth)
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			@ -115,9 +119,3 @@ function HealthBar.toggleIcon(bitChanged)
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  end
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end
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function HealthBar.offline()
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  local conditionsContent = healthBarWindow:recursiveGetChildById('conditions_content')
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  local count = conditionsContent:getChildCount()  
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  for i = count, 1, -1 do conditionsContent:getChildByIndex(i):destroy() end
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end
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			@ -237,7 +237,6 @@ void LocalPlayer::setLevel(double level, double levelPercent)
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        m_level = level;
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        m_levelPercent = levelPercent;
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        dump << "yeah";
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        callLuaField("onLevelChange", level, levelPercent, oldLevel, oldLevelPercent);
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    }
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}
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