Debug unknown message modes

Fix broadcast message mode
master
Eduardo Bart 12 years ago
parent d2b85bdba8
commit 964c73a6ad

@ -20,7 +20,7 @@ SpeakTypes = {
[MessageModes.Say] = SpeakTypesSettings.say,
[MessageModes.Whisper] = SpeakTypesSettings.whisper,
[MessageModes.Yell] = SpeakTypesSettings.yell,
[MessageModes.GamemasterPrivateFrom] = SpeakTypesSettings.broadcast,
[MessageModes.GamemasterBroadcast] = SpeakTypesSettings.broadcast,
[MessageModes.PrivateFrom] = SpeakTypesSettings.private,
[MessageModes.GamemasterPrivateFrom] = SpeakTypesSettings.privateRed,
[MessageModes.NpcTo] = SpeakTypesSettings.privatePlayerToNpc,
@ -448,10 +448,16 @@ function applyMessagePrefixies(name, level, message)
return message
end
function onTalk(name, level, speaktype, message, channelId, creaturePos)
if ignoreNpcMessages and speaktype == SpeakNpcFrom then return end
local defaultMessage = speaktype < 3 and true or false
speaktype = SpeakTypes[speaktype]
function onTalk(name, level, mode, message, channelId, creaturePos)
if ignoreNpcMessages and mode == MessageModes.NpcFrom then return end
local defaultMessage = mode < 3 and true or false
speaktype = SpeakTypes[mode]
if not speaktype then
perror('unhandled onTalk message mode ' .. mode)
return
end
if speaktype.hideInConsole then return end
local composedMessage = applyMessagePrefixies(name, level, message)

@ -53,7 +53,7 @@ function displayMessage(mode, text)
local msgtype = MessageTypes[mode]
if not msgtype then
perror('unhandled message mode ' .. mode)
perror('unhandled onTextMessage message mode ' .. mode)
return
end

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