master
Henrique Santiago 13 years ago
parent c6c71a3426
commit 9909ffed35

@ -54,8 +54,8 @@ public:
void addVolatileSquare(uint8 color);
void removeVolatileSquare() { m_showVolatileSquare = false; }
void activateStaticSquare(const Color& color) { m_showStaticSquare = true; m_staticSquareColor = color; }
void deactivateStaticSquare() { m_showStaticSquare = false; }
void showStaticSquare(const Color& color) { m_showStaticSquare = true; m_staticSquareColor = color; }
void hideStaticSquare() { m_showStaticSquare = false; }
std::string getName() { return m_name; }
uint8 getHealthPercent() { return m_healthPercent; }

@ -106,7 +106,7 @@ void Game::processInventoryChange(int slot, const ItemPtr& item)
void Game::walk(Otc::Direction direction)
{
if(!m_online || !m_localPlayer->canWalk(direction) || !g_ui.isOnInputEvent())
if(!m_online || !m_localPlayer->canWalk(direction) || (!g_ui.isOnInputEvent() && m_localPlayer->getNextWalkDirection() == Otc::InvalidDirection))
return;
cancelFollow();
@ -188,9 +188,9 @@ void Game::attack(const CreaturePtr& creature)
return;
if(m_attackingCreature)
m_attackingCreature->deactivateStaticSquare();
m_attackingCreature->hideStaticSquare();
creature->activateStaticSquare(Fw::red);
creature->showStaticSquare(Fw::red);
m_attackingCreature = creature;
m_protocolGame->sendAttack(creature->getId());
@ -200,7 +200,7 @@ void Game::cancelAttack()
{
if(m_attackingCreature) {
m_protocolGame->sendAttack(0);
m_attackingCreature->deactivateStaticSquare();
m_attackingCreature->hideStaticSquare();
m_attackingCreature = nullptr;
}
}
@ -208,7 +208,7 @@ void Game::cancelAttack()
void Game::onAttackCancelled()
{
if(m_attackingCreature) {
m_attackingCreature->deactivateStaticSquare();
m_attackingCreature->hideStaticSquare();
m_attackingCreature = nullptr;
}
}
@ -219,9 +219,9 @@ void Game::follow(const CreaturePtr& creature)
return;
if(m_followingCreature)
m_followingCreature->deactivateStaticSquare();
m_followingCreature->hideStaticSquare();
creature->activateStaticSquare(Fw::green);
creature->showStaticSquare(Fw::green);
m_followingCreature = creature;
m_protocolGame->sendFollow(creature->getId());
@ -231,7 +231,7 @@ void Game::cancelFollow()
{
if(m_followingCreature) {
m_protocolGame->sendFollow(0);
m_followingCreature->deactivateStaticSquare();
m_followingCreature->hideStaticSquare();
m_followingCreature = nullptr;
}
}

@ -46,6 +46,7 @@ public:
void walk(const Position& position, bool inverse);
void cancelWalk(Otc::Direction direction, bool force = false);
bool canWalk(Otc::Direction direction);
Otc::Direction getNextWalkDirection() { return m_nextWalkDirection; }
LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast<LocalPlayer>(shared_from_this()); }

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