change comments

master
Eduardo Bart 13 years ago
parent bc19e5e783
commit 9ca98dd00e

@ -57,9 +57,13 @@ void Map::draw(const Rect& rect)
Position tilePos(m_centralPosition.x + (ix - PLAYER_OFFSET_X), m_centralPosition.y + (iy - PLAYER_OFFSET_Y), m_centralPosition.z);
// adjust tilePos to the wanted floor
tilePos.perspectiveUp(m_centralPosition.z - iz);
// TODO: skip tiles that are behind another tile
if(const TilePtr& tile = m_tiles[tilePos])
//TODO: cache visible tiles, m_tiles[] has a high cost (50% fps decrease)
if(const TilePtr& tile = m_tiles[tilePos]) {
// skip tiles that are behind another tile
//if(isCompletlyCovered(tilePos, firstFloor))
// continue;
tile->draw(tilePos.to2D(m_centralPosition) - Point(walkOffsetX, walkOffsetY));
}
}
}
}
@ -74,7 +78,7 @@ void Map::draw(const Rect& rect)
float verticalStretchFactor = rect.height() / (float)(MAP_VISIBLE_HEIGHT * NUM_TILE_PIXELS);
// draw player names and health bars
//TODO: this could be cached to improve framerate
//TODO: this must be cached with creature walks
for(int x = 0; x < MAP_VISIBLE_WIDTH; ++x) {
for(int y = 0; y < MAP_VISIBLE_HEIGHT; ++y) {
Position tilePos = Position(m_centralPosition.x + (x - PLAYER_OFFSET_X + 1), m_centralPosition.y + (y - PLAYER_OFFSET_Y + 1), m_centralPosition.z);
@ -152,11 +156,11 @@ bool Map::isLookPossible(const Position& pos)
return true;
}
bool Map::isCovered(const Position& pos, int maxFloor)
bool Map::isCovered(const Position& pos, int firstFloor)
{
Position tilePos = pos;
tilePos.perspectiveUp();
while(tilePos.z >= maxFloor) {
while(tilePos.z >= firstFloor) {
TilePtr tile = m_tiles[tilePos];
if(tile && tile->isFullGround())
return true;
@ -165,11 +169,11 @@ bool Map::isCovered(const Position& pos, int maxFloor)
return false;
}
bool Map::isCompletlyCovered(const Position& pos, int maxFloor)
bool Map::isCompletlyCovered(const Position& pos, int firstFloor)
{
Position tilePos = pos;
tilePos.perspectiveUp();
while(tilePos.z >= maxFloor) {
while(tilePos.z >= firstFloor) {
bool covered = true;
for(int x=0;x<2;++x) {
for(int y=0;y<2;++y) {

@ -46,8 +46,8 @@ public:
int getFirstVisibleFloor();
bool isLookPossible(const Position& pos);
bool isCovered(const Position& pos, int maxFloor);
bool isCompletlyCovered(const Position& pos, int maxFloor);
bool isCovered(const Position& pos, int firstFloor = 0);
bool isCompletlyCovered(const Position& pos, int firstFloor = 0);
void addThing(const ThingPtr& thing, const Position& pos, int stackPos = -1);
ThingPtr getThing(const Position& pos, int stackPos);

Loading…
Cancel
Save