change comment

master
Eduardo Bart 13 years ago
parent e37efe7e65
commit bc19e5e783

@ -43,11 +43,12 @@ void Map::draw(const Rect& rect)
int walkOffsetX = localPlayer->getWalkOffsetX();
int walkOffsetY = localPlayer->getWalkOffsetY();
//TODO: cache first/last visible floor
// draw from bottom floors to top floors
int firstFloor = getFirstVisibleFloor();
const int lastFloor = MAX_Z-1;
for(int iz = lastFloor; iz >= firstFloor; --iz) {
// draw tiles in linus pauling's rule order
// draw tiles like linus pauling's rule order
const int numDiagonals = MAP_SIZE_X + MAP_SIZE_Y - 1;
for(int diagonal = 0; diagonal < numDiagonals; ++diagonal) {
// loop through / diagonal tiles

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