new render, look through windows/doors
This commit is contained in:
parent
ff2e248e40
commit
e37efe7e65
|
@ -24,6 +24,7 @@
|
|||
#include "game.h"
|
||||
#include "localplayer.h"
|
||||
#include "tile.h"
|
||||
#include "item.h"
|
||||
#include <framework/graphics/graphics.h>
|
||||
#include <framework/graphics/framebuffer.h>
|
||||
|
||||
|
@ -37,29 +38,27 @@ void Map::draw(const Rect& rect)
|
|||
g_graphics.bindColor(Fw::white);
|
||||
m_framebuffer->bind();
|
||||
|
||||
// draw offsets
|
||||
LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
|
||||
int walkOffsetX = localPlayer->getWalkOffsetX();
|
||||
int walkOffsetY = localPlayer->getWalkOffsetY();
|
||||
|
||||
int maxFloor = getMaxVisibleFloor();
|
||||
for(int z = MAX_Z-1; z >= maxFloor; --z) {
|
||||
if(z < maxFloor)
|
||||
continue;
|
||||
|
||||
int zdif = m_centralPosition.z - z;
|
||||
for(int y = 0; y < MAP_SIZE_Y; ++y) {
|
||||
for(int x = 0; x < MAP_SIZE_X; ++x) {
|
||||
Position tilePos(m_centralPosition.x + (x - PLAYER_OFFSET_X), m_centralPosition.y + (y - PLAYER_OFFSET_Y), m_centralPosition.z);
|
||||
tilePos.coveredUp(m_centralPosition.z - z);
|
||||
if(const TilePtr& tile = m_tiles[tilePos]) {
|
||||
// skip tiles that are behind another tile
|
||||
if(z > maxFloor && isCompletlyCovered(tilePos, maxFloor))
|
||||
continue;
|
||||
|
||||
int x = (7 + (tile->getPosition().x - m_centralPosition.x) - zdif) * NUM_TILE_PIXELS;
|
||||
int y = (5 + (tile->getPosition().y - m_centralPosition.y) - zdif) * NUM_TILE_PIXELS;
|
||||
tile->draw(x - walkOffsetX, y - walkOffsetY);
|
||||
}
|
||||
// draw from bottom floors to top floors
|
||||
int firstFloor = getFirstVisibleFloor();
|
||||
const int lastFloor = MAX_Z-1;
|
||||
for(int iz = lastFloor; iz >= firstFloor; --iz) {
|
||||
// draw tiles in linus pauling's rule order
|
||||
const int numDiagonals = MAP_SIZE_X + MAP_SIZE_Y - 1;
|
||||
for(int diagonal = 0; diagonal < numDiagonals; ++diagonal) {
|
||||
// loop through / diagonal tiles
|
||||
for(int ix = std::min(diagonal, MAP_SIZE_X - 1), iy = std::max(diagonal - MAP_SIZE_X, 0); ix >= 0 && iy < MAP_SIZE_Y; --ix, ++iy) {
|
||||
// position on current floor
|
||||
Position tilePos(m_centralPosition.x + (ix - PLAYER_OFFSET_X), m_centralPosition.y + (iy - PLAYER_OFFSET_Y), m_centralPosition.z);
|
||||
// adjust tilePos to the wanted floor
|
||||
tilePos.perspectiveUp(m_centralPosition.z - iz);
|
||||
// TODO: skip tiles that are behind another tile
|
||||
if(const TilePtr& tile = m_tiles[tilePos])
|
||||
tile->draw(tilePos.to2D(m_centralPosition) - Point(walkOffsetX, walkOffsetY));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,7 +92,7 @@ void Map::draw(const Rect& rect)
|
|||
y += creature->getWalkOffsetY() - walkOffsetY;
|
||||
}
|
||||
|
||||
creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, maxFloor));
|
||||
creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, firstFloor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -105,51 +104,62 @@ void Map::clean()
|
|||
m_tiles.clear();
|
||||
}
|
||||
|
||||
int Map::getMaxVisibleFloor()
|
||||
int Map::getFirstVisibleFloor()
|
||||
{
|
||||
Position tilePos = m_centralPosition;
|
||||
tilePos.up();
|
||||
TilePtr tile = m_tiles[tilePos];
|
||||
if(tile)
|
||||
return m_centralPosition.z;
|
||||
|
||||
tilePos = Position(m_centralPosition);
|
||||
while(tilePos.z >= 0) {
|
||||
tilePos.coveredUp();
|
||||
tile = m_tiles[tilePos];
|
||||
if(tile)
|
||||
return tilePos.z + 1;
|
||||
}
|
||||
/*
|
||||
int maxZ = MAP_SIZE_Z - 1;
|
||||
int currentZ = m_centralPosition.z;
|
||||
while(maxZ > currentZ) {
|
||||
TilePtr tile = m_tiles[tilePos];
|
||||
if(tilç
|
||||
maxZ--;
|
||||
};
|
||||
|
||||
for(int x = PLAYER_OFFSET_X-1; x <= PLAYER_OFFSET_X+1; ++x) {
|
||||
for(int y = PLAYER_OFFSET_Y-1; y <= PLAYER_OFFSET_Y+1; ++y) {
|
||||
if(x == PLAYER_OFFSET_X && y == PLAYER_OFFSET_Y)
|
||||
continue;
|
||||
for(int z = currentZ + 1; z <
|
||||
int firstFloor = 0;
|
||||
for(int ix = -1; ix <= 1 && firstFloor < m_centralPosition.z; ++ix) {
|
||||
for(int iy = -1; iy <= 1 && firstFloor < m_centralPosition.z; ++iy) {
|
||||
Position currentPos(m_centralPosition.x + ix, m_centralPosition.y + iy, m_centralPosition.z);
|
||||
if((ix == 0 && iy == 0) || isLookPossible(currentPos)) {
|
||||
Position upperPos = currentPos;
|
||||
Position perspectivePos = currentPos;
|
||||
perspectivePos.perspectiveUp();
|
||||
upperPos.up();
|
||||
while(upperPos.z >= firstFloor) {
|
||||
if(TilePtr tile = m_tiles[upperPos]) {
|
||||
if(ThingPtr firstThing = tile->getThing(0)) {
|
||||
const ThingType type = firstThing->getType();
|
||||
if((type.isGround || type.isOnBottom) && !type.isDontHide) {
|
||||
firstFloor = upperPos.z + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(TilePtr tile = m_tiles[perspectivePos]) {
|
||||
if(ThingPtr firstThing = tile->getThing(0)) {
|
||||
const ThingType type = firstThing->getType();
|
||||
if((type.isGround || type.isOnBottom) && !type.isDontHide) {
|
||||
firstFloor = perspectivePos.z + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
perspectivePos.perspectiveUp();
|
||||
upperPos.up();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
return firstFloor;
|
||||
}
|
||||
|
||||
return 0;
|
||||
bool Map::isLookPossible(const Position& pos)
|
||||
{
|
||||
TilePtr tile = m_tiles[pos];
|
||||
if(tile)
|
||||
return tile->isLookPossible();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Map::isCovered(const Position& pos, int maxFloor)
|
||||
{
|
||||
Position tilePos = pos;
|
||||
tilePos.coveredUp();
|
||||
tilePos.perspectiveUp();
|
||||
while(tilePos.z >= maxFloor) {
|
||||
TilePtr tile = m_tiles[tilePos];
|
||||
if(tile)
|
||||
if(tile && tile->isFullGround())
|
||||
return true;
|
||||
tilePos.coveredUp();
|
||||
tilePos.perspectiveUp();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -157,7 +167,7 @@ bool Map::isCovered(const Position& pos, int maxFloor)
|
|||
bool Map::isCompletlyCovered(const Position& pos, int maxFloor)
|
||||
{
|
||||
Position tilePos = pos;
|
||||
tilePos.coveredUp();
|
||||
tilePos.perspectiveUp();
|
||||
while(tilePos.z >= maxFloor) {
|
||||
bool covered = true;
|
||||
for(int x=0;x<2;++x) {
|
||||
|
@ -171,7 +181,7 @@ bool Map::isCompletlyCovered(const Position& pos, int maxFloor)
|
|||
}
|
||||
if(covered)
|
||||
return true;
|
||||
tilePos.coveredUp();
|
||||
tilePos.perspectiveUp();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -44,7 +44,8 @@ public:
|
|||
void draw(const Rect& rect);
|
||||
void clean();
|
||||
|
||||
int getMaxVisibleFloor();
|
||||
int getFirstVisibleFloor();
|
||||
bool isLookPossible(const Position& pos);
|
||||
bool isCovered(const Position& pos, int maxFloor);
|
||||
bool isCompletlyCovered(const Position& pos, int maxFloor);
|
||||
|
||||
|
|
|
@ -129,7 +129,7 @@ void ThingsType::parseThingType(std::stringstream& fin, ThingType& thingType)
|
|||
thingType.isNotMoveable = true;
|
||||
break;
|
||||
case Otc::DatBlockProjectile: // Blocks missiles (walls, magic wall etc)
|
||||
thingType.isNotProjectable = true;
|
||||
thingType.isUnsight = true;
|
||||
break;
|
||||
case Otc::DatBlockPathFind: // Blocks pathfind algorithms (monsters)
|
||||
thingType.isNotPathable = true;
|
||||
|
|
|
@ -50,7 +50,7 @@ struct ThingType
|
|||
isSplash = false;
|
||||
isNotWalkable = false;
|
||||
isNotMoveable = false;
|
||||
isNotProjectable = false;
|
||||
isUnsight = false;
|
||||
isNotPathable = false;
|
||||
isPickupable = false;
|
||||
isHangable = false;
|
||||
|
@ -101,7 +101,7 @@ struct ThingType
|
|||
bool isSplash;
|
||||
bool isNotWalkable;
|
||||
bool isNotMoveable;
|
||||
bool isNotProjectable;
|
||||
bool isUnsight;
|
||||
bool isNotPathable;
|
||||
bool isPickupable;
|
||||
bool isHangable;
|
||||
|
|
|
@ -35,7 +35,7 @@ Tile::Tile(const Position& position)
|
|||
m_position = position;
|
||||
}
|
||||
|
||||
void Tile::draw(int x, int y)
|
||||
void Tile::draw(const Point& p)
|
||||
{
|
||||
m_drawElevation = 0;
|
||||
|
||||
|
@ -44,7 +44,7 @@ void Tile::draw(int x, int y)
|
|||
const ThingType& type = thing->getType();
|
||||
if(!type.isGround && !type.isGroundClip && !type.isOnBottom)
|
||||
break;
|
||||
thing->draw(x - m_drawElevation, y - m_drawElevation);
|
||||
thing->draw(p.x - m_drawElevation, p.y - m_drawElevation);
|
||||
m_drawElevation += type.elevation;
|
||||
if(m_drawElevation > MAX_DRAW_ELEVATION)
|
||||
m_drawElevation = MAX_DRAW_ELEVATION;
|
||||
|
@ -56,7 +56,7 @@ void Tile::draw(int x, int y)
|
|||
const ThingType& type = thing->getType();
|
||||
if(thing->asCreature() || type.isOnTop || type.isOnBottom || type.isGroundClip || type.isGround)
|
||||
break;
|
||||
thing->draw(x - m_drawElevation, y - m_drawElevation);
|
||||
thing->draw(p.x - m_drawElevation, p.y - m_drawElevation);
|
||||
m_drawElevation += type.elevation;
|
||||
if(m_drawElevation > MAX_DRAW_ELEVATION)
|
||||
m_drawElevation = MAX_DRAW_ELEVATION;
|
||||
|
@ -68,25 +68,25 @@ void Tile::draw(int x, int y)
|
|||
for(int yi = -1; yi <= 1; ++yi) {
|
||||
for(CreaturePtr creature : g_map.getTile(m_position + Position(xi, yi, 0))->getCreatures()) {
|
||||
auto& type = creature->getType();
|
||||
Rect creatureRect(x + xi*32 + creature->getWalkOffsetX() - type.xDisplacement, y + yi*32 + creature->getWalkOffsetY() - type.yDisplacement, 32, 32);
|
||||
Rect thisTileRect(x, y, 32, 32);
|
||||
Rect creatureRect(p.x + xi*32 + creature->getWalkOffsetX() - type.xDisplacement, p.y + yi*32 + creature->getWalkOffsetY() - type.yDisplacement, 32, 32);
|
||||
Rect thisTileRect(p.x, p.y, 32, 32);
|
||||
|
||||
// only render creatures where bottom right is inside our rect
|
||||
if(thisTileRect.contains(creatureRect.bottomRight()))
|
||||
creature->draw(x + xi*32 - m_drawElevation, y + yi*32 - m_drawElevation);
|
||||
creature->draw(p.x + xi*32 - m_drawElevation, p.y + yi*32 - m_drawElevation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// effects
|
||||
for(const EffectPtr& effect : m_effects)
|
||||
effect->draw(x - m_drawElevation, y - m_drawElevation);
|
||||
effect->draw(p.x - m_drawElevation, p.y - m_drawElevation);
|
||||
|
||||
// top items
|
||||
for(const ThingPtr& thing : m_things) {
|
||||
const ThingType& type = thing->getType();
|
||||
if(type.isOnTop)
|
||||
thing->draw(x - m_drawElevation, y - m_drawElevation);
|
||||
thing->draw(p.x - m_drawElevation, p.y - m_drawElevation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -183,6 +183,17 @@ ItemPtr Tile::getGround()
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
bool Tile::isFullGround()
|
||||
{
|
||||
ThingPtr ground = getThing(0);
|
||||
if(!ground)
|
||||
return false;
|
||||
const ThingType& type = ground->getType();
|
||||
if(type.isGround && type.isFullGround)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Tile::isFullyOpaque()
|
||||
{
|
||||
ThingPtr firstObject = getThing(0);
|
||||
|
@ -193,3 +204,13 @@ bool Tile::isFullyOpaque()
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Tile::isLookPossible()
|
||||
{
|
||||
for(const ThingPtr& thing : m_things) {
|
||||
const ThingType& type = thing->getType();
|
||||
if(type.isUnsight)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ class Tile : public LuaObject
|
|||
public:
|
||||
Tile(const Position& position);
|
||||
|
||||
void draw(int x, int y);
|
||||
void draw(const Point& p);
|
||||
void clean();
|
||||
|
||||
void addEffect(const EffectPtr& effect);
|
||||
|
@ -48,7 +48,9 @@ public:
|
|||
int getDrawElevation() { return m_drawElevation; }
|
||||
std::vector<CreaturePtr> getCreatures();
|
||||
ItemPtr getGround();
|
||||
bool isFullGround();
|
||||
bool isFullyOpaque();
|
||||
bool isLookPossible();
|
||||
|
||||
TilePtr asTile() { return std::static_pointer_cast<Tile>(shared_from_this()); }
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include <otclient/const.h>
|
||||
#include <framework/util/types.h>
|
||||
#include <framework/util/point.h>
|
||||
|
||||
class Position
|
||||
{
|
||||
|
@ -70,10 +71,15 @@ public:
|
|||
return std::abs(x-pos.x) <= xdif && std::abs(y-pos.y) <= ydif && std::abs(pos.z-z) <= zdif;
|
||||
}
|
||||
|
||||
Point to2D(const Position& centerPos) const {
|
||||
return Point((7 + (x - centerPos.x) - (centerPos.z - z)) * 32,
|
||||
(5 + (y - centerPos.y) - (centerPos.z - z)) * 32);
|
||||
};
|
||||
|
||||
void up(int n = 1) { z-=n; }
|
||||
void down(int n = 1) { z+=n; }
|
||||
|
||||
void coveredUp(int n = 1) { x+=n; y+=n; z-=n; }
|
||||
void perspectiveUp(int n = 1) { x+=n; y+=n; z-=n; }
|
||||
void coveredDown(int n = 1) { x-=n; y-=n; z+=n; }
|
||||
|
||||
int x;
|
||||
|
|
Loading…
Reference in New Issue