Merge pull request #303 from conde2/master

Properly Fix #301
This commit is contained in:
Eduardo Bart 2013-03-15 08:35:04 -07:00
commit a3a65d40ce
3 changed files with 17 additions and 8 deletions

View File

@ -608,21 +608,21 @@ int MapView::calcFirstVisibleFloor()
Position pos = cameraPosition.translated(ix, iy);
// process tiles that we can look through, e.g. windows, doors
if((ix == 0 && iy == 0) || (/*(std::abs(ix) != std::abs(iy)) && */g_map.isLookPossible(pos))) {
if((ix == 0 && iy == 0) || ((std::abs(ix) != std::abs(iy)) && g_map.isLookPossible(pos))) {
Position upperPos = pos;
Position coveredPos = pos;
while(coveredPos.coveredUp() && upperPos.up() && upperPos.z >= firstFloor) {
// check tiles physically above
TilePtr tile = g_map.getTile(upperPos);
if(tile && tile->limitsFloorsView()) {
if(tile && tile->limitsFloorsView(!g_map.isLookPossible(pos))) {
firstFloor = upperPos.z + 1;
break;
}
// check tiles geometrically above
tile = g_map.getTile(coveredPos);
if(tile && tile->limitsFloorsView()) {
if(tile && tile->limitsFloorsView(g_map.isLookPossible(pos))) {
firstFloor = coveredPos.z + 1;
break;
}

View File

@ -590,15 +590,24 @@ bool Tile::hasCreature()
return false;
}
bool Tile::limitsFloorsView()
bool Tile::limitsFloorsView(bool isFreeView)
{
// ground and walls limits the view
ThingPtr firstThing = getThing(0);
if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || firstThing->isOnBottom()))
return true;
if(isFreeView){
if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || firstThing->isOnBottom()))
return true;
}
else
{
if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || (firstThing->isOnBottom() && firstThing->blockProjectile())))
return true;
}
return false;
}
bool Tile::canErase()
{
return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty() && m_flags == 0 && m_minimapColor == 0;

View File

@ -48,7 +48,7 @@ enum tileflags_t
TILESTATE_TRASHHOLDER = 1 << 20,
TILESTATE_BED = 1 << 21,
TILESTATE_DEPOT = 1 << 22,
TILESTATE_TRANSLUECENT_LIGHT = 1 << 23
TILESTATE_TRANSLUECENT_LIGHT = 1 << 23
};
class Tile : public LuaObject
@ -105,7 +105,7 @@ public:
bool mustHookSouth();
bool mustHookEast();
bool hasCreature();
bool limitsFloorsView();
bool limitsFloorsView(bool isFreeView = false);
bool canErase();
bool hasElevation(int elevation = 1);
void overwriteMinimapColor(uint8 color) { m_minimapColor = color; }