Restore walk optimization
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				|  | @ -571,11 +571,10 @@ bool Game::walk(Otc::Direction direction) | |||
| 
 | ||||
|     // check we can walk and add new walk event if false
 | ||||
|     if(!m_localPlayer->canWalk(direction)) { | ||||
|         /*
 | ||||
|         if(m_lastWalkDir != direction) { | ||||
|             // must add a new walk event
 | ||||
|             float ticks = m_localPlayer->getStepTicksLeft(); | ||||
|             if(ticks < 0) { ticks = 0; } | ||||
|             if(ticks <= 0) { ticks = 1; } | ||||
| 
 | ||||
|             if(m_walkEvent) { | ||||
|                 m_walkEvent->cancel(); | ||||
|  | @ -583,7 +582,6 @@ bool Game::walk(Otc::Direction direction) | |||
|             } | ||||
|             m_walkEvent = g_dispatcher.scheduleEvent([=] { walk(direction); }, ticks); | ||||
|         } | ||||
|         */ | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart