Restore walk optimization

This commit is contained in:
Eduardo Bart 2013-03-14 00:04:24 -03:00
父節點 4bdd1e79fd
當前提交 a71e07f063
共有 1 個檔案被更改,包括 1 行新增3 行删除

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@ -571,11 +571,10 @@ bool Game::walk(Otc::Direction direction)
// check we can walk and add new walk event if false
if(!m_localPlayer->canWalk(direction)) {
/*
if(m_lastWalkDir != direction) {
// must add a new walk event
float ticks = m_localPlayer->getStepTicksLeft();
if(ticks < 0) { ticks = 0; }
if(ticks <= 0) { ticks = 1; }
if(m_walkEvent) {
m_walkEvent->cancel();
@ -583,7 +582,6 @@ bool Game::walk(Otc::Direction direction)
}
m_walkEvent = g_dispatcher.scheduleEvent([=] { walk(direction); }, ticks);
}
*/
return false;
}