Restore walk optimization

master
Eduardo Bart 11 years ago
parent 4bdd1e79fd
commit a71e07f063

@ -571,11 +571,10 @@ bool Game::walk(Otc::Direction direction)
// check we can walk and add new walk event if false
if(!m_localPlayer->canWalk(direction)) {
/*
if(m_lastWalkDir != direction) {
// must add a new walk event
float ticks = m_localPlayer->getStepTicksLeft();
if(ticks < 0) { ticks = 0; }
if(ticks <= 0) { ticks = 1; }
if(m_walkEvent) {
m_walkEvent->cancel();
@ -583,7 +582,6 @@ bool Game::walk(Otc::Direction direction)
}
m_walkEvent = g_dispatcher.scheduleEvent([=] { walk(direction); }, ticks);
}
*/
return false;
}

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