onLoad and onDestroy events
This commit is contained in:
parent
02ada0b82e
commit
a98f1d67db
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@ -3,8 +3,8 @@ window#enterGameWindow:
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size: [236, 178]
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: mainMenu:lock(self)
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onDestroy: mainMenu:unlock()
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onLoad: self:getParent():lock(self)
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onDestroy: self:getParent():unlock()
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label#accountNameLabel:
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text: Account name
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@ -3,8 +3,8 @@ window#infoWindow:
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size: [244, 221]
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: mainMenu:lock(self)
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onDestroy: mainMenu:unlock()
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onLoad: self:getParent():lock(self)
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onDestroy: self:getParent():unlock()
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panel#infoPanel:
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skin: flatPanel
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@ -60,3 +60,4 @@ window#infoWindow:
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anchors.top: parent.top
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margin.top: 191
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margin.left: 188
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onClick: self:getParent():destroy()
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@ -3,8 +3,8 @@ window#optionsWindow:
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size: [286, 262]
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: mainMenu:lock(self)
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onDestroy: mainMenu:unlock()
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onLoad: self:getParent():lock(self)
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onDestroy: self:getParent():unlock()
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# general
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button#generalButton:
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@ -34,10 +34,10 @@ void Dispatcher::poll()
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Task *task = m_taskList.top();
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if(g_engine.getCurrentFrameTicks() < task->ticks)
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break;
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m_taskList.pop();
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task->callback();
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delete task;
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m_taskList.pop();
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}
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}
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@ -50,3 +50,41 @@ void Dispatcher::addTask(const SimpleCallback& callback)
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{
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m_taskList.push(new Task(callback));
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}
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/*
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* #include <prerequisites.h>
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#include <core/dispatcher.h>
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#include <core/engine.h>
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#include <stack>
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Dispatcher g_dispatcher;
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void Dispatcher::poll()
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{
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if(!m_taskList.empty()) {
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auto it = m_taskList.begin();
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m_taskList.erase(it);
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(*it)();
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}
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while(!m_scheduledTaskList.empty()) {
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ScheduledTask *task = m_scheduledTaskList.top();
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if(g_engine.getCurrentFrameTicks() < task->ticks)
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break;
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m_scheduledTaskList.pop();
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task->callback();
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delete task;
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}
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}
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void Dispatcher::scheduleTask(const SimpleCallback& callback, int delay)
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{
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m_scheduledTaskList.push(new ScheduledTask(g_engine.getCurrentFrameTicks() + delay, callback));
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}
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void Dispatcher::addTask(const SimpleCallback& callback)
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{
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m_taskList.push_back(callback);
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}
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*/
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@ -61,4 +61,39 @@ private:
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extern Dispatcher g_dispatcher;
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/*
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* class ScheduledTask {
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public:
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inline ScheduledTask(const SimpleCallback& _callback) : ticks(0), callback(_callback) { }
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inline ScheduledTask(int _ticks, const SimpleCallback& _callback) : ticks(_ticks), callback(_callback) { }
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inline bool operator<(const ScheduledTask& other) const { return ticks > other.ticks; }
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int ticks;
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SimpleCallback callback;
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};
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class lessScheduledTask : public std::binary_function<ScheduledTask*&, ScheduledTask*&, bool> {
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public:
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bool operator()(ScheduledTask*& t1,ScheduledTask*& t2) { return (*t1) < (*t2); }
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};
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class Dispatcher
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{
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public:
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Dispatcher() { }
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/// Execute scheduled events
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void poll();
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/// Add an event
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void addTask(const SimpleCallback& callback);
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/// Schedula an event
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void scheduleTask(const SimpleCallback& callback, int delay);
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private:
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std::vector<SimpleCallback> m_taskList;
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std::priority_queue<ScheduledTask*, std::vector<ScheduledTask*>, lessScheduledTask> m_scheduledTaskList;
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};
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extern Dispatcher g_dispatcher;*/
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#endif // DISPATCHER_H
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@ -52,11 +52,11 @@ void Engine::poll()
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// poll platform events
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Platform::poll();
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// poll network events
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Connection::poll();
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// poll diaptcher tasks
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g_dispatcher.poll();
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// poll network events
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Connection::poll();
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}
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void Engine::run()
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@ -43,6 +43,8 @@ void LuaScript::registerFunctions()
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registerClass("UIContainer", "UIElement");
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registerClass("UIWindow", "UIContainer");
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registerMemberFunction("UIElement", "setOnLoad", &LuaScript::lua_UIElement_setOnLoad);
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registerMemberFunction("UIElement", "setOnDestroy", &LuaScript::lua_UIElement_setOnDestroy);
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registerMemberFunction("UIElement", "getParent", &LuaScript::lua_UIElement_getParent);
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registerMemberFunction("UIElement", "destroy", &LuaScript::lua_UIElement_destroy);
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registerMemberFunction("UIContainer", "getChildByID", &LuaScript::lua_UIContainer_getChildByID);
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@ -95,6 +97,40 @@ int LuaScript::lua_setOnApplicationClose()
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return 1;
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}
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int LuaScript::lua_UIElement_setOnLoad()
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{
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moveTop(-2);
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UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
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if(element) {
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int funcRef = popFunction();
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element->setOnLoad([this, funcRef](UIElementPtr element) {
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pushFunction(funcRef);
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setLocal(element, "self");
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callFunction();
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});
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} else {
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pop();
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}
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return 1;
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}
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int LuaScript::lua_UIElement_setOnDestroy()
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{
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moveTop(-2);
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UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
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if(element) {
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int funcRef = popFunction();
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element->setOnDestroy([this, funcRef](UIElementPtr element) {
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pushFunction(funcRef);
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setLocal(element, "self");
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callFunction();
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});
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} else {
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pop();
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}
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return 1;
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}
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int LuaScript::lua_UIElement_destroy()
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{
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UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
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@ -121,7 +157,7 @@ int LuaScript::lua_UIButton_setOnClick()
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UIButtonPtr button = boost::dynamic_pointer_cast<UIButton>(popClassInstance());
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if(button) {
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int funcRef = popFunction();
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button->setOnClick([this, funcRef](UIButtonPtr button) {
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button->setOnClick([this, funcRef](UIElementPtr button) {
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pushFunction(funcRef);
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setLocal(button, "self");
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callFunction();
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@ -84,10 +84,13 @@ public:
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void registerFunctions();
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int lua_UIButton_setOnClick();
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int lua_UIElement_setOnLoad();
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int lua_UIElement_setOnDestroy();
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int lua_UIElement_getParent();
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int lua_UIElement_destroy();
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int lua_UIButton_setOnClick();
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// container functions
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int lua_UIContainer_getChildByID();
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int lua_UIContainer_lock();
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@ -33,9 +33,8 @@ void UIButton::onInputEvent(const InputEvent& event)
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} else if(event.type == EV_MOUSE_LUP && m_state == UI::ButtonDown) {
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m_state = UI::ButtonUp;
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if(getRect().contains(event.mousePos)) {
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if(m_onClickCallback) {
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g_dispatcher.addTask(boost::bind(m_onClickCallback, boost::static_pointer_cast<UIButton>(shared_from_this())));
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}
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if(m_onClickCallback)
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g_dispatcher.addTask(boost::bind(m_onClickCallback, asUIElement()));
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}
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}
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}
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@ -34,8 +34,6 @@ typedef boost::shared_ptr<UIButton> UIButtonPtr;
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class UIButton : public UIElement
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{
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typedef boost::function<void(UIButtonPtr)> OnClick;
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public:
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UIButton() :
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UIElement(UI::Button),
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@ -48,14 +46,14 @@ public:
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UI::EButtonState getState() { return m_state; }
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void setOnClick(const OnClick& callback) { m_onClickCallback = callback; }
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void setOnClick(const UIElementCallback& callback) { m_onClickCallback = callback; }
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virtual const char *getScriptableName() const { return "UIButton"; }
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private:
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std::string m_text;
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UI::EButtonState m_state;
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OnClick m_onClickCallback;
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UIElementCallback m_onClickCallback;
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};
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#endif // UIBUTTON_H
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@ -27,10 +27,27 @@
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#include <ui/uicontainer.h>
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#include <core/dispatcher.h>
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UIContainerPtr rootContainer(new UIContainer);
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void UIContainer::internalOnDestroy()
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{
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// destroy children
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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(*it)->setParent(UIContainerPtr());
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(*it)->destroy();
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}
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m_children.clear();
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// root container must not call internalDestroy
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if(asUIContainer() != getRootContainer())
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UIElement::internalOnDestroy();
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}
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UIContainerPtr& UIContainer::getRootContainer()
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{
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static UIContainerPtr rootContainer;
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if(!rootContainer) {
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rootContainer = UIContainerPtr(new UIContainer);
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rootContainer->setId("root");
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}
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return rootContainer;
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}
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@ -118,6 +135,13 @@ void UIContainer::pushChildToTop(const UIElementPtr& child)
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}
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}
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void UIContainer::onLoad()
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{
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for(auto it = m_children.begin(); it != m_children.end(); ++it)
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(*it)->onLoad();
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UIElement::onLoad();
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}
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void UIContainer::render()
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{
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UIElement::render();
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@ -35,6 +35,7 @@ public:
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UIElement(type) { }
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virtual ~UIContainer() { }
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virtual void onLoad();
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virtual void render();
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virtual void onInputEvent(const InputEvent& event);
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/// Get root container (the container that contains everything)
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static UIContainerPtr& getRootContainer();
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protected:
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virtual void internalOnDestroy();
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private:
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std::list<UIElementPtr> m_children;
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UIElementPtr m_focusedElement;
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@ -42,20 +42,20 @@ UIElement::UIElement(UI::EElementType type) :
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void UIElement::destroy()
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{
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setVisible(false);
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setEnabled(false);
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g_dispatcher.addTask(boost::bind(&UIContainer::removeChild, getParent(), asUIElement()));
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if(m_onDestroyCallback)
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g_dispatcher.addTask(boost::bind(m_onDestroyCallback, asUIElement()));
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if(getParent()) {
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// schedule removal from parent
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g_dispatcher.addTask(boost::bind(&UIContainer::removeChild, getParent(), asUIElement()));
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}
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// schedule internal destroy (used to check for leaks)
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g_dispatcher.addTask(boost::bind(&UIElement::internalDestroy, asUIElement()));
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// schedule internal destroy
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g_dispatcher.addTask(boost::bind(&UIElement::internalOnDestroy, asUIElement()));
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}
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void UIElement::internalDestroy()
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void UIElement::internalOnDestroy()
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{
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setVisible(false);
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setEnabled(false);
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// check for leaks, the number of references must be always 2 here
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assert(asUIElement().use_count() == 2);
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}
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@ -67,6 +67,12 @@ void UIElement::setSkin(const UIElementSkinPtr& skin)
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skin->apply(this);
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}
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void UIElement::onLoad()
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{
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if(m_onLoadCallback)
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g_dispatcher.addTask(boost::bind(m_onLoadCallback, asUIElement()));
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}
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void UIElement::render()
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{
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if(m_skin)
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@ -41,6 +41,8 @@ class UIElement;
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typedef boost::shared_ptr<UIElement> UIElementPtr;
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typedef boost::weak_ptr<UIElement> UIElementWeakPtr;
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typedef boost::function<void(UIElementPtr)> UIElementCallback;
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class UIElement : public UILayout
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{
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public:
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@ -54,6 +56,7 @@ public:
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virtual void render();
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// events
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virtual void onLoad();
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virtual void onInputEvent(const InputEvent& event) { }
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virtual void onFocusChange() { }
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@ -86,11 +89,13 @@ public:
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virtual UIContainerPtr asUIContainer() { return UIContainerPtr(); }
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virtual const char *getScriptableName() const { return "UIElement"; }
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void setOnDestroy(
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friend class UIContainer;
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void setOnDestroy(const UIElementCallback& onDestroyCallback) { m_onDestroyCallback = onDestroyCallback; }
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void setOnLoad(const UIElementCallback& onLoadCallback) { m_onLoadCallback = onLoadCallback; }
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protected:
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virtual void internalOnDestroy();
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private:
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void internalDestroy();
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UI::EElementType m_type;
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UIContainerWeakPtr m_parent;
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@ -99,6 +104,8 @@ private:
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bool m_visible;
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bool m_enabled;
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bool m_focused;
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UIElementCallback m_onLoadCallback;
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UIElementCallback m_onDestroyCallback;
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};
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#endif // UIELEMENT_H
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@ -99,6 +99,8 @@ UIElementPtr UILoader::loadFile(const std::string& file, const UIContainerPtr& p
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// now do the real load
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loadElements(element, doc.begin().second());
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// report onLoad events
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element->onLoad();
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return element;
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} catch (YAML::Exception& e) {
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flogError("ERROR: Failed to load ui file \"%s\":\n %s", file.c_str() % e.what());
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@ -224,6 +226,29 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
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if(node.FindValue("anchors.verticalCenter"))
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loadElementAnchor(element, ANCHOR_VERTICAL_CENTER, node["anchors.verticalCenter"]);
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// load events
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if(node.FindValue("onLoad")) {
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const YAML::Node& cnode = node["onLoad"];
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int funcRef = g_lua.loadBufferAsFunction(cnode.Read<std::string>());
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if(funcRef != LUA_REFNIL) {
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g_lua.pushClassInstance(element);
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g_lua.pushFunction(funcRef);
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g_lua.lua_UIElement_setOnLoad();
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} else
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throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
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}
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if(node.FindValue("onDestroy")) {
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const YAML::Node& cnode = node["onDestroy"];
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int funcRef = g_lua.loadBufferAsFunction(cnode.Read<std::string>());
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if(funcRef != LUA_REFNIL) {
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g_lua.pushClassInstance(element);
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g_lua.pushFunction(funcRef);
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g_lua.lua_UIElement_setOnDestroy();
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} else
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throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
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}
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}
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void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type, const YAML::Node& node)
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@ -129,6 +129,9 @@ int main(int argc, const char *argv[])
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// main loop, run everything
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g_engine.run();
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// destroy root ui
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UIContainer::getRootContainer()->destroy();
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// poll remaning events
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g_engine.poll();
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