Do not test for TILESTATE_NONE

This flag is ALWAYS set, cause it's always 0 i put there by mistake.
It causes an issue by simplying drawing everything dark, cause of
the opacity...
master
Ahmed Samy 10 years ago
parent 17c4d59b15
commit ab21558c47

@ -45,7 +45,6 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
/* Flags to be checked for. */
static const tileflags_t flags[] = {
TILESTATE_NONE,
TILESTATE_HOUSE,
TILESTATE_PROTECTIONZONE,
TILESTATE_OPTIONALZONE,

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