basic protocol 910 support
This commit is contained in:
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abbd15b1c2
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@ -17,6 +17,8 @@ Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthbar/icons/cu
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Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
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Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
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Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
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Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
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Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' }
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Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' }
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Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthbar/icons/bleeding.png', id = 'condition_bleeding' }
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Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthbar/icons/hungry.png', id = 'condition_hungry' }
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-- private variables
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-- private variables
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local healthBarWindow
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local healthBarWindow
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@ -30,7 +30,8 @@
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PROTOCOL != 860 && \
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PROTOCOL != 860 && \
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PROTOCOL != 861 && \
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PROTOCOL != 861 && \
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PROTOCOL != 862 && \
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PROTOCOL != 862 && \
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PROTOCOL != 870
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PROTOCOL != 870 && \
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PROTOCOL != 910
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#error "the supplied protocol version is not supported"
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#error "the supplied protocol version is not supported"
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#endif
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#endif
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@ -53,9 +54,10 @@ namespace Proto {
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constexpr int PicSignature = 0x4E119CBF;
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constexpr int PicSignature = 0x4E119CBF;
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enum OsTypes {
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enum OsTypes {
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OsWindows = 1,
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OsLinux = 1,
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OsLinux = 2,
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OsWindows = 2,
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OsMac = 3
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OsFlash = 3,
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OsMac = 4
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};
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};
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#ifdef OSTYPE
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#ifdef OSTYPE
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@ -82,169 +84,196 @@ namespace Proto {
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};
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};
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enum GameServerOpts {
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enum GameServerOpts {
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GameServerInitGame = 10,
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GameServerInitGame = 10,
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GameServerGMActions = 11,
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GameServerGMActions = 11,
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GameServerLoginError = 20,
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GameServerLoginError = 20,
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GameServerLoginAdvice = 21,
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GameServerLoginAdvice = 21,
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GameServerLoginWait = 22,
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GameServerLoginWait = 22,
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GameServerPing = 30,
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GameServerPing = 30,
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GameServerChallange = 31,
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GameServerChallange = 31,
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GameServerDeath = 40,
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GameServerDeath = 40,
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GameServerFullMap = 100,
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GameServerFullMap = 100,
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GameServerMapTopRow = 101,
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GameServerMapTopRow = 101,
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GameServerMapRightRow = 102,
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GameServerMapRightRow = 102,
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GameServerMapBottomRow = 103,
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GameServerMapBottomRow = 103,
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GameServerMapLeftRow = 104,
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GameServerMapLeftRow = 104,
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GameServerUpdateTile = 105,
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GameServerUpdateTile = 105,
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GameServerCreateOnMap = 106,
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GameServerCreateOnMap = 106,
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GameServerChangeOnMap = 107,
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GameServerChangeOnMap = 107,
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GameServerDeleteOnMap = 108,
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GameServerDeleteOnMap = 108,
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GameServerMoveCreature = 109,
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GameServerMoveCreature = 109,
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GameServerOpenContainer = 110,
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GameServerOpenContainer = 110,
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GameServerCloseContainer = 111,
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GameServerCloseContainer = 111,
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GameServerCreateContainer = 112,
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GameServerCreateContainer = 112,
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GameServerChangeInContainer = 113,
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GameServerChangeInContainer = 113,
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GameServerDeleteInContainer = 114,
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GameServerDeleteInContainer = 114,
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GameServerSetInventory = 120,
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GameServerSetInventory = 120,
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GameServerDeleteInventory = 121,
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GameServerDeleteInventory = 121,
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GameServerOpenNpcTrade = 122,
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GameServerOpenNpcTrade = 122,
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GameServerPlayerGoods = 123,
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GameServerPlayerGoods = 123,
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GameServerCloseNpcTrade = 124,
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GameServerCloseNpcTrade = 124,
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GameServerOwnTrade = 125,
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GameServerOwnTrade = 125,
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GameServerCounterTrade = 126,
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GameServerCounterTrade = 126,
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GameServerCloseTrade = 127,
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GameServerCloseTrade = 127,
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GameServerAmbient = 130,
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GameServerAmbient = 130,
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GameServerGraphicalEffect = 131,
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GameServerGraphicalEffect = 131,
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GameServerTextEffect = 132,
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GameServerTextEffect = 132,
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GameServerMissleEffect = 133,
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GameServerMissleEffect = 133,
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GameServerMarkCreature = 134,
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GameServerMarkCreature = 134,
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GameServerTrappers = 135,
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GameServerTrappers = 135,
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GameServerCreatureHealth = 140,
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GameServerCreatureHealth = 140,
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GameServerCreatureLight = 141,
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GameServerCreatureLight = 141,
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GameServerCreatureOutfit = 142,
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GameServerCreatureOutfit = 142,
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GameServerCreatureSpeed = 143,
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GameServerCreatureSpeed = 143,
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GameServerCreatureSkull = 144,
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GameServerCreatureSkull = 144,
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GameServerCreatureParty = 145,
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GameServerCreatureParty = 145,
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GameServerCreatureUnpass = 146,
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GameServerCreatureUnpass = 146,
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GameServerEditText = 150,
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GameServerEditText = 150,
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GameServerEditList = 151,
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GameServerEditList = 151,
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GameServerPlayerData = 160,
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GameServerPlayerData = 160,
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GameServerPlayerSkills = 161,
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GameServerPlayerSkills = 161,
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GameServerPlayerState = 162,
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GameServerPlayerState = 162,
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GameServerClearTarget = 163,
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GameServerClearTarget = 163,
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GameServerSpellDelay = 164,
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GameServerSpellDelay = 164, // 870
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GameServerSpellGroupDelay = 165,
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GameServerSpellGroupDelay = 165, // 870
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GameServerTalk = 170,
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GameServerTalk = 170,
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GameServerChannels = 171,
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GameServerChannels = 171,
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GameServerOpenChannel = 172,
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GameServerOpenChannel = 172,
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GameServerOpenPrivateChannel = 173,
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GameServerOpenPrivateChannel = 173,
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GameServerRuleViolationChannel = 174,
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GameServerRuleViolationChannel = 174,
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GameServerRuleViolationRemove = 175,
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GameServerRuleViolationRemove = 175,
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GameServerRuleViolationCancel = 176,
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GameServerRuleViolationCancel = 176,
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GameServerRuleViolationLock = 177,
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GameServerRuleViolationLock = 177,
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GameServerOpenOwnChannel = 178,
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GameServerOpenOwnChannel = 178,
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GameServerCloseChannel = 179,
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GameServerCloseChannel = 179,
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GameServerTextMessage = 180,
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GameServerTextMessage = 180,
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GameServerCancelWalk = 181,
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GameServerCancelWalk = 181,
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GameServerWait = 182,
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GameServerWait = 182,
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GameServerFloorChangeUp = 190,
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GameServerFloorChangeUp = 190,
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GameServerFloorChangeDown = 191,
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GameServerFloorChangeDown = 191,
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GameServerChooseOutfit = 200,
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GameServerChooseOutfit = 200,
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GameServerVipAdd = 210,
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GameServerVipAdd = 210,
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GameServerVipLogin = 211,
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GameServerVipLogin = 211,
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GameServerVipLogout = 212,
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GameServerVipLogout = 212,
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GameServerTutorialHint = 220,
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GameServerTutorialHint = 220,
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GameServerAutomapFlag = 221,
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GameServerAutomapFlag = 221,
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GameServerQuestLog = 240,
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GameServerQuestLog = 240,
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GameServerQuestLine = 241,
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GameServerQuestLine = 241,
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GameServerChannelEvent = 243,
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GameServerChannelEvent = 243,
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GameServerObjectInfo = 244,
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GameServerObjectInfo = 244, // 910
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GameServerPlayerInventory = 245,
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GameServerPlayerInventory = 245, // 910
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GameServerExtendedOpcode = 254 // otclient only
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GameServerExtendedOpcode = 254 // otclient only
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};
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};
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enum ClientOpts {
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enum ClientOpts {
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ClientEnterAccount = 1,
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ClientEnterAccount = 1,
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ClientEnterGame = 10,
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ClientEnterGame = 10,
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ClientLeaveGame = 20,
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ClientLeaveGame = 20,
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ClientPingResponse = 30,
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ClientPingResponse = 30,
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ClientAutoWalk = 100,
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ClientAutoWalk = 100,
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ClientWalkNorth = 101,
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ClientWalkNorth = 101,
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ClientWalkEast = 102,
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ClientWalkEast = 102,
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ClientWalkSouth = 103,
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ClientWalkSouth = 103,
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ClientWalkWest = 104,
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ClientWalkWest = 104,
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ClientStop = 105,
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ClientStop = 105,
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ClientWalkNorthEast = 106,
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ClientWalkNorthEast = 106,
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ClientWalkSouthEast = 107,
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ClientWalkSouthEast = 107,
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ClientWalkSouthWest = 108,
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ClientWalkSouthWest = 108,
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ClientWalkNorthWest = 109,
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ClientWalkNorthWest = 109,
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ClientTurnNorth = 111,
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ClientTurnNorth = 111,
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ClientTurnEast = 112,
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ClientTurnEast = 112,
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ClientTurnSouth = 113,
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ClientTurnSouth = 113,
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ClientTurnWest = 114,
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ClientTurnWest = 114,
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//ClientEquipObject = 119,
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ClientEquipObject = 119, // 910
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ClientMove = 120,
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ClientMove = 120,
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ClientInspectNpcTrade = 121,
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ClientInspectNpcTrade = 121,
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ClientBuyItem = 122,
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ClientBuyItem = 122,
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ClientSellItem = 123,
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ClientSellItem = 123,
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ClientCloseNpcTrade = 124,
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ClientCloseNpcTrade = 124,
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ClientRequestTrade = 125,
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ClientRequestTrade = 125,
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ClientInspectTrade = 126,
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ClientInspectTrade = 126,
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ClientAcceptTrade = 127,
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ClientAcceptTrade = 127,
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ClientRejectTrade = 128,
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ClientRejectTrade = 128,
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ClientUseItem = 130,
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ClientUseItem = 130,
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ClientUseItemWith = 131,
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ClientUseItemWith = 131,
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ClientUseOnCreature = 132,
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ClientUseOnCreature = 132,
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ClientRotateItem = 133,
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ClientRotateItem = 133,
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ClientCloseContainer = 135,
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ClientCloseContainer = 135,
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ClientUpContainer = 136,
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ClientUpContainer = 136,
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ClientEditText = 137,
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ClientEditText = 137,
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ClientEditList = 138,
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ClientEditList = 138,
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ClientLook = 140,
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ClientLook = 140,
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ClientTalk = 150,
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ClientTalk = 150,
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ClientRequestChannels = 151,
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ClientRequestChannels = 151,
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ClientJoinChannel = 152,
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ClientJoinChannel = 152,
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ClientLeaveChannel = 153,
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ClientLeaveChannel = 153,
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ClientOpenPrivateChannel = 154,
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ClientOpenPrivateChannel = 154,
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ClientCloseNpcChannel = 158,
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ClientCloseNpcChannel = 158,
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ClientChangeFightModes = 160,
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ClientChangeFightModes = 160,
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ClientAttack = 161,
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ClientAttack = 161,
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ClientFollow = 162,
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ClientFollow = 162,
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ClientInviteToParty = 163,
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ClientInviteToParty = 163,
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ClientJoinParty = 164,
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ClientJoinParty = 164,
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ClientRevokeInvitation = 165,
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ClientRevokeInvitation = 165,
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ClientPassLeadership = 166,
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ClientPassLeadership = 166,
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ClientLeaveParty = 167,
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ClientLeaveParty = 167,
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ClientShareExperience = 168,
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ClientShareExperience = 168,
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ClientDisbandParty = 169,
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ClientDisbandParty = 169,
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ClientOpenOwnChannel = 170,
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ClientOpenOwnChannel = 170,
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ClientInviteToOwnChannel = 171,
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ClientInviteToOwnChannel = 171,
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ClientExcludeFromOwnChannel = 172,
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ClientExcludeFromOwnChannel = 172,
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ClientCancelAttackAndFollow = 190,
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ClientCancelAttackAndFollow = 190,
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ClientRefreshContainer = 202,
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ClientRefreshContainer = 202,
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ClientRequestOutfit = 210,
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ClientRequestOutfit = 210,
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ClientChangeOutfit = 211,
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ClientChangeOutfit = 211,
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ClientMount = 212, // 870
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ClientMount = 212, // 870
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ClientAddVip = 220,
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ClientAddVip = 220,
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ClientRemoveVip = 221,
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ClientRemoveVip = 221,
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ClientBugReport = 230,
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ClientBugReport = 230,
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ClientRuleViolation= 231,
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ClientRuleViolation = 231,
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ClientDebugReport = 232,
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ClientDebugReport = 232,
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ClientRequestQuestLog = 240,
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ClientRequestQuestLog = 240,
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ClientRequestQuestLine = 241,
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ClientRequestQuestLine = 241,
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//ClientRuleViolationReport = 242,
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ClientRuleViolationReport = 242, // 910
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//ClientGetObjectInfo = 243
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ClientGetObjectInfo = 243, // 910
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ClientExtendedOpcode = 254 // otclient only
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ClientExtendedOpcode = 254 // otclient only
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};
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};
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enum ServerSpeakType {
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enum ServerSpeakType {
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#if PROTOCOL>=861
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#if PROTOCOL>=910
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ServerSpeakSay = 1,
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ServerSpeakWhisper,
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ServerSpeakYell,
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ServerSpeakPrivateFrom, // new
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ServerSpeakPrivateTo, // new
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ServerSpeakChannelManagement, // new
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ServerSpeakChannelYellow,
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ServerSpeakChannelOrange,
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ServerSpeakSpell, // new
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ServerSpeakPrivatePlayerToNpc,
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ServerSpeakPrivateNpcToPlayer,
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ServerSpeakBroadcast,
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ServerSpeakChannelRed,
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ServerSpeakPrivateRedFrom, // new
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ServerSpeakPrivateRedTo, // new
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// 16 - 33 ??
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ServerSpeakMonsterSay = 34,
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ServerSpeakMonsterYell,
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// unsupported
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ServerSpeakRVRChannel = 255,
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ServerSpeakRVRAnswer,
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ServerSpeakRVRContinue,
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ServerSpeakChannelRed2,
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ServerSpeakChannelWhite
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#elif PROTOCOL>=861
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ServerSpeakSay = 1,
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ServerSpeakSay = 1,
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ServerSpeakWhisper,
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ServerSpeakWhisper,
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ServerSpeakYell,
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ServerSpeakYell,
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ServerSpeakPrivatePlayerToNpc,
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ServerSpeakPrivatePlayerToNpc,
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ServerSpeakPrivateNpcToPlayer,
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ServerSpeakPrivateNpcToPlayer,
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ServerSpeakPrivate,
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ServerSpeakPrivateTo,
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ServerSpeakPrivateFrom = ServerSpeakPrivateTo,
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ServerSpeakChannelYellow,
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ServerSpeakChannelYellow,
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ServerSpeakChannelWhite,
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ServerSpeakChannelWhite,
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ServerSpeakBroadcast,
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ServerSpeakBroadcast,
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@ -265,7 +294,8 @@ namespace Proto {
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ServerSpeakYell,
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ServerSpeakYell,
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ServerSpeakPrivatePlayerToNpc,
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ServerSpeakPrivatePlayerToNpc,
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ServerSpeakPrivateNpcToPlayer,
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ServerSpeakPrivateNpcToPlayer,
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ServerSpeakPrivate,
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ServerSpeakPrivateTo,
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ServerSpeakPrivateFrom = ServerSpeakPrivateTo,
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ServerSpeakChannelYellow,
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ServerSpeakChannelYellow,
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ServerSpeakChannelWhite,
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ServerSpeakChannelWhite,
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ServerSpeakRVRChannel,
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ServerSpeakRVRChannel,
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ServerSpeakRVRContinue,
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ServerSpeakRVRContinue,
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ServerSpeakBroadcast,
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ServerSpeakBroadcast,
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ServerSpeakChannelRed,
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ServerSpeakChannelRed,
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ServerSpeakPrivateRed,
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ServerSpeakPrivateRedTo,
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ServerSpeakPrivateRedFrom = ServerSpeakPrivateRedTo,
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ServerSpeakChannelOrange,
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ServerSpeakChannelOrange,
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// 16 ??
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// 16 ??
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ServerSpeakChannelRed2 = 17,
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ServerSpeakChannelRed2 = 17,
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@ -284,14 +315,16 @@ namespace Proto {
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ServerSpeakSay = 1,
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ServerSpeakSay = 1,
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ServerSpeakWhisper,
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ServerSpeakWhisper,
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ServerSpeakYell,
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ServerSpeakYell,
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ServerSpeakPrivate,
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ServerSpeakPrivateTo,
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ServerSpeakPrivateFrom = ServerSpeakPrivateTo,
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ServerSpeakChannelYellow,
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ServerSpeakChannelYellow,
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ServerSpeakRVRChannel,
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ServerSpeakRVRChannel,
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ServerSpeakRVRAnswer,
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ServerSpeakRVRAnswer,
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ServerSpeakRVRContinue,
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ServerSpeakRVRContinue,
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ServerSpeakBroadcast,
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ServerSpeakBroadcast,
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ServerSpeakChannelRed,
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ServerSpeakChannelRed,
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ServerSpeakPrivateRed,
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ServerSpeakPrivateRedTo,
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ServerSpeakPrivateRedFrom = ServerSpeakPrivateRedTo,
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ServerSpeakChannelOrange,
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ServerSpeakChannelOrange,
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// 13 ??
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// 13 ??
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ServerSpeakChannelRed2 = 14,
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ServerSpeakChannelRed2 = 14,
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@ -307,7 +340,39 @@ namespace Proto {
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};
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};
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enum MessageTypes {
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enum MessageTypes {
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#if PROTOCOL>=861
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#if PROTOCOL>=910
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// 1-3 ??
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MessageConsoleBlue = 4, // old
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// 5-11 ??
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MessageConsoleRed = 12, // old
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// 13-15 ??
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MessageStatusDefault = 16, // old
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MessageWarning, // old
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MessageEventAdvance, // old
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MessageStatusSmall, // old
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MessageInfoDescription, // old
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MessageDamageDealt, // new
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MessageDamageReceived, // new
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MessageHealed, // new
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MessageExperience, // new
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MessageDamageOthers, // new
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MessageHealedOthers, // new
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MessageExperienceOthers, // new
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MessageEventDefault, // old
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MessageLoot, // new
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MessageTradeNpc, // unused
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MessageChannelGuild, // new
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MessagePartyManagment, // unused
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MessageParty, // unused
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MessageEventOrange, // old
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MessageConsoleOrange, // old
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MessageReport, // unused
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|
MessageHotkeyUse, // unused
|
||||||
|
MessageTutorialHint, // unused
|
||||||
|
|
||||||
|
// unsupported
|
||||||
|
MessageConsoleOrange2 = 255
|
||||||
|
#elif PROTOCOL>=861
|
||||||
MessageConsoleOrange = 13,
|
MessageConsoleOrange = 13,
|
||||||
MessageConsoleOrange2,
|
MessageConsoleOrange2,
|
||||||
MessageWarning,
|
MessageWarning,
|
||||||
|
@ -345,6 +410,12 @@ namespace Proto {
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum CreatureType {
|
||||||
|
CreatureTypePlayer = 0,
|
||||||
|
CreatureTypeMonster,
|
||||||
|
CreatureTypeNpc
|
||||||
|
};
|
||||||
|
|
||||||
enum CreaturesIdRange {
|
enum CreaturesIdRange {
|
||||||
PlayerStartId = 0x10000000,
|
PlayerStartId = 0x10000000,
|
||||||
PlayerEndId = 0x40000000,
|
PlayerEndId = 0x40000000,
|
||||||
|
@ -367,10 +438,10 @@ namespace Proto {
|
||||||
case Proto::ServerSpeakChannelRed: return Otc::SpeakChannelRed;
|
case Proto::ServerSpeakChannelRed: return Otc::SpeakChannelRed;
|
||||||
case Proto::ServerSpeakChannelRed2: return Otc::SpeakChannelRed;
|
case Proto::ServerSpeakChannelRed2: return Otc::SpeakChannelRed;
|
||||||
case Proto::ServerSpeakChannelOrange: return Otc::SpeakChannelOrange;
|
case Proto::ServerSpeakChannelOrange: return Otc::SpeakChannelOrange;
|
||||||
case Proto::ServerSpeakPrivate: return Otc::SpeakPrivate;
|
case Proto::ServerSpeakPrivateTo: return Otc::SpeakPrivate;
|
||||||
case Proto::ServerSpeakPrivatePlayerToNpc: return Otc::SpeakPrivate;
|
case Proto::ServerSpeakPrivatePlayerToNpc: return Otc::SpeakPrivate;
|
||||||
case Proto::ServerSpeakBroadcast: return Otc::SpeakBroadcast;
|
case Proto::ServerSpeakBroadcast: return Otc::SpeakBroadcast;
|
||||||
case Proto::ServerSpeakPrivateRed: return Otc::SpeakPrivateRed;
|
case Proto::ServerSpeakPrivateRedTo: return Otc::SpeakPrivateRed;
|
||||||
default:
|
default:
|
||||||
logError("unknown protocol speak type ", type);
|
logError("unknown protocol speak type ", type);
|
||||||
return Otc::SpeakSay;
|
return Otc::SpeakSay;
|
||||||
|
@ -383,8 +454,8 @@ namespace Proto {
|
||||||
case Otc::SpeakWhisper: return Proto::ServerSpeakWhisper;
|
case Otc::SpeakWhisper: return Proto::ServerSpeakWhisper;
|
||||||
case Otc::SpeakYell: return Proto::ServerSpeakYell;
|
case Otc::SpeakYell: return Proto::ServerSpeakYell;
|
||||||
case Otc::SpeakBroadcast: return Proto::ServerSpeakBroadcast;
|
case Otc::SpeakBroadcast: return Proto::ServerSpeakBroadcast;
|
||||||
case Otc::SpeakPrivate: return Proto::ServerSpeakPrivate;
|
case Otc::SpeakPrivate: return Proto::ServerSpeakPrivateFrom;
|
||||||
case Otc::SpeakPrivateRed: return Proto::ServerSpeakPrivateRed;
|
case Otc::SpeakPrivateRed: return Proto::ServerSpeakPrivateRedFrom;
|
||||||
case Otc::SpeakPrivatePlayerToNpc: return Proto::ServerSpeakPrivatePlayerToNpc;
|
case Otc::SpeakPrivatePlayerToNpc: return Proto::ServerSpeakPrivatePlayerToNpc;
|
||||||
case Otc::SpeakPrivateNpcToPlayer: return Proto::ServerSpeakPrivateNpcToPlayer;
|
case Otc::SpeakPrivateNpcToPlayer: return Proto::ServerSpeakPrivateNpcToPlayer;
|
||||||
case Otc::SpeakChannelYellow: return Proto::ServerSpeakChannelYellow;
|
case Otc::SpeakChannelYellow: return Proto::ServerSpeakChannelYellow;
|
||||||
|
|
|
@ -181,6 +181,9 @@ private:
|
||||||
void parseAutomapFlag(InputMessage& msg);
|
void parseAutomapFlag(InputMessage& msg);
|
||||||
void parseQuestLog(InputMessage& msg);
|
void parseQuestLog(InputMessage& msg);
|
||||||
void parseQuestLine(InputMessage& msg);
|
void parseQuestLine(InputMessage& msg);
|
||||||
|
void parseChannelEvent(InputMessage& msg);
|
||||||
|
void parseObjectInfo(InputMessage& msg);
|
||||||
|
void parsePlayerInventory(InputMessage& msg);
|
||||||
void parseExtendedOpcode(InputMessage& msg);
|
void parseExtendedOpcode(InputMessage& msg);
|
||||||
|
|
||||||
void setMapDescription(InputMessage& msg, int x, int y, int z, int width, int height);
|
void setMapDescription(InputMessage& msg, int x, int y, int z, int width, int height);
|
||||||
|
|
|
@ -41,6 +41,7 @@ void ProtocolGame::parseMessage(InputMessage& msg)
|
||||||
try {
|
try {
|
||||||
while(!msg.eof()) {
|
while(!msg.eof()) {
|
||||||
opcode = msg.getU8();
|
opcode = msg.getU8();
|
||||||
|
//dump << opcode;
|
||||||
|
|
||||||
if(m_firstPacket) {
|
if(m_firstPacket) {
|
||||||
if(opcode != Proto::GameServerInitGame)
|
if(opcode != Proto::GameServerInitGame)
|
||||||
|
@ -67,7 +68,6 @@ void ProtocolGame::parseMessage(InputMessage& msg)
|
||||||
case Proto::GameServerPing:
|
case Proto::GameServerPing:
|
||||||
parsePing(msg);
|
parsePing(msg);
|
||||||
break;
|
break;
|
||||||
//case Proto::GameServerChallange:
|
|
||||||
case Proto::GameServerDeath:
|
case Proto::GameServerDeath:
|
||||||
parseDeath(msg);
|
parseDeath(msg);
|
||||||
break;
|
break;
|
||||||
|
@ -155,7 +155,6 @@ void ProtocolGame::parseMessage(InputMessage& msg)
|
||||||
case Proto::GameServerMarkCreature:
|
case Proto::GameServerMarkCreature:
|
||||||
parseCreatureMark(msg);
|
parseCreatureMark(msg);
|
||||||
break;
|
break;
|
||||||
//case Proto::GameServerTrappers
|
|
||||||
case Proto::GameServerCreatureHealth:
|
case Proto::GameServerCreatureHealth:
|
||||||
parseCreatureHealth(msg);
|
parseCreatureHealth(msg);
|
||||||
break;
|
break;
|
||||||
|
@ -195,14 +194,6 @@ void ProtocolGame::parseMessage(InputMessage& msg)
|
||||||
case Proto::GameServerClearTarget:
|
case Proto::GameServerClearTarget:
|
||||||
parsePlayerCancelAttack(msg);
|
parsePlayerCancelAttack(msg);
|
||||||
break;
|
break;
|
||||||
#if PROTOCOL>=870
|
|
||||||
case Proto::GameServerSpellDelay:
|
|
||||||
parseSpellDelay(msg);
|
|
||||||
break;
|
|
||||||
case Proto::GameServerSpellGroupDelay:
|
|
||||||
parseSpellGroupDelay(msg);
|
|
||||||
break;
|
|
||||||
#endif
|
|
||||||
case Proto::GameServerTalk:
|
case Proto::GameServerTalk:
|
||||||
parseCreatureSpeak(msg);
|
parseCreatureSpeak(msg);
|
||||||
break;
|
break;
|
||||||
|
@ -239,7 +230,6 @@ void ProtocolGame::parseMessage(InputMessage& msg)
|
||||||
case Proto::GameServerCancelWalk:
|
case Proto::GameServerCancelWalk:
|
||||||
parseCancelWalk(msg);
|
parseCancelWalk(msg);
|
||||||
break;
|
break;
|
||||||
//case Proto::GameServerWait:
|
|
||||||
case Proto::GameServerFloorChangeUp:
|
case Proto::GameServerFloorChangeUp:
|
||||||
parseFloorChangeUp(msg);
|
parseFloorChangeUp(msg);
|
||||||
break;
|
break;
|
||||||
|
@ -270,12 +260,33 @@ void ProtocolGame::parseMessage(InputMessage& msg)
|
||||||
case Proto::GameServerQuestLine:
|
case Proto::GameServerQuestLine:
|
||||||
parseQuestLine(msg);
|
parseQuestLine(msg);
|
||||||
break;
|
break;
|
||||||
//case Proto::GameServerChannelEvent:
|
#if PROTOCOL>=870
|
||||||
//case Proto::GameServerObjectInfo:
|
case Proto::GameServerSpellDelay: // 870 only
|
||||||
//case Proto::GameServerPlayerInventory:
|
parseSpellDelay(msg);
|
||||||
case Proto::GameServerExtendedOpcode: // additional opcode used by otclient
|
break;
|
||||||
|
case Proto::GameServerSpellGroupDelay: // 870 only
|
||||||
|
parseSpellGroupDelay(msg);
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
#if PROTOCOL>=910
|
||||||
|
case Proto::GameServerChannelEvent: // 910 only
|
||||||
|
parseChannelEvent(msg);
|
||||||
|
break;
|
||||||
|
case Proto::GameServerObjectInfo: // 910 only
|
||||||
|
parseObjectInfo(msg);
|
||||||
|
break;
|
||||||
|
case Proto::GameServerPlayerInventory: // 910 only
|
||||||
|
parsePlayerInventory(msg);
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
// additional opcode used by otclient only
|
||||||
|
case Proto::GameServerExtendedOpcode:
|
||||||
parseExtendedOpcode(msg);
|
parseExtendedOpcode(msg);
|
||||||
break;
|
break;
|
||||||
|
// not handled yet
|
||||||
|
//case Proto::GameServerChallange:
|
||||||
|
//case Proto::GameServerTrappers
|
||||||
|
//case Proto::GameServerWait:
|
||||||
default:
|
default:
|
||||||
Fw::throwException("unknown opcode");
|
Fw::throwException("unknown opcode");
|
||||||
break;
|
break;
|
||||||
|
@ -520,6 +531,12 @@ void ProtocolGame::parseRemoveInventoryItem(InputMessage& msg)
|
||||||
void ProtocolGame::parseOpenNpcTrade(InputMessage& msg)
|
void ProtocolGame::parseOpenNpcTrade(InputMessage& msg)
|
||||||
{
|
{
|
||||||
std::vector<std::tuple<ItemPtr, std::string, int, int, int>> items;
|
std::vector<std::tuple<ItemPtr, std::string, int, int, int>> items;
|
||||||
|
std::string npcName;
|
||||||
|
|
||||||
|
#if PROTOCOL>=910
|
||||||
|
npcName = msg.getString();
|
||||||
|
#endif
|
||||||
|
|
||||||
int listCount = msg.getU8();
|
int listCount = msg.getU8();
|
||||||
for(int i = 0; i < listCount; ++i) {
|
for(int i = 0; i < listCount; ++i) {
|
||||||
uint16 itemId = msg.getU16();
|
uint16 itemId = msg.getU16();
|
||||||
|
@ -600,12 +617,7 @@ void ProtocolGame::parseWorldLight(InputMessage& msg)
|
||||||
void ProtocolGame::parseMagicEffect(InputMessage& msg)
|
void ProtocolGame::parseMagicEffect(InputMessage& msg)
|
||||||
{
|
{
|
||||||
Position pos = parsePosition(msg);
|
Position pos = parsePosition(msg);
|
||||||
#if PROTOCOL>=854
|
|
||||||
// newer tibia decreased the max effects number, why???
|
|
||||||
int effectId = msg.getU8();
|
int effectId = msg.getU8();
|
||||||
#else
|
|
||||||
int effectId = msg.getU16();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
EffectPtr effect = EffectPtr(new Effect());
|
EffectPtr effect = EffectPtr(new Effect());
|
||||||
effect->setId(effectId);
|
effect->setId(effectId);
|
||||||
|
@ -777,6 +789,9 @@ void ProtocolGame::parsePlayerStats(InputMessage& msg)
|
||||||
#else
|
#else
|
||||||
double freeCapacity = msg.getU16() / 100.0;
|
double freeCapacity = msg.getU16() / 100.0;
|
||||||
#endif
|
#endif
|
||||||
|
#if PROTOCOL>=910
|
||||||
|
msg.getU32(); // total capacity
|
||||||
|
#endif
|
||||||
#if PROTOCOL>=870
|
#if PROTOCOL>=870
|
||||||
double experience = msg.getU64();
|
double experience = msg.getU64();
|
||||||
#else
|
#else
|
||||||
|
@ -787,6 +802,9 @@ void ProtocolGame::parsePlayerStats(InputMessage& msg)
|
||||||
double mana = msg.getU16();
|
double mana = msg.getU16();
|
||||||
double maxMana = msg.getU16();
|
double maxMana = msg.getU16();
|
||||||
double magicLevel = msg.getU8();
|
double magicLevel = msg.getU8();
|
||||||
|
#if PROTOCOL>=910
|
||||||
|
msg.getU8(); // base magic level
|
||||||
|
#endif
|
||||||
double magicLevelPercent = msg.getU8();
|
double magicLevelPercent = msg.getU8();
|
||||||
double soul = msg.getU8();
|
double soul = msg.getU8();
|
||||||
double stamina = msg.getU16();
|
double stamina = msg.getU16();
|
||||||
|
@ -799,17 +817,22 @@ void ProtocolGame::parsePlayerStats(InputMessage& msg)
|
||||||
m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
|
m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
|
||||||
m_localPlayer->setStamina(stamina);
|
m_localPlayer->setStamina(stamina);
|
||||||
m_localPlayer->setSoul(soul);
|
m_localPlayer->setSoul(soul);
|
||||||
|
|
||||||
|
#if PROTOCOL>=910
|
||||||
|
int speed = msg.getU16();
|
||||||
|
msg.getU16(); // regeneration time
|
||||||
|
|
||||||
|
m_localPlayer->setSpeed(speed);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parsePlayerSkills(InputMessage& msg)
|
void ProtocolGame::parsePlayerSkills(InputMessage& msg)
|
||||||
{
|
{
|
||||||
if(!m_localPlayer) {
|
|
||||||
logTraceError("there is no local player");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for(int skill = 0; skill < Otc::LastSkill; skill++) {
|
for(int skill = 0; skill < Otc::LastSkill; skill++) {
|
||||||
int level = msg.getU8();
|
int level = msg.getU8();
|
||||||
|
#if PROTOCOL>=910
|
||||||
|
msg.getU8(); // base
|
||||||
|
#endif
|
||||||
int levelPercent = msg.getU8();
|
int levelPercent = msg.getU8();
|
||||||
|
|
||||||
m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
|
m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
|
||||||
|
@ -818,13 +841,8 @@ void ProtocolGame::parsePlayerSkills(InputMessage& msg)
|
||||||
|
|
||||||
void ProtocolGame::parsePlayerState(InputMessage& msg)
|
void ProtocolGame::parsePlayerState(InputMessage& msg)
|
||||||
{
|
{
|
||||||
if(!m_localPlayer) {
|
|
||||||
logTraceError("there is no local player");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int states = msg.getU16();
|
int states = msg.getU16();
|
||||||
m_localPlayer->setStates((Otc::PlayerStates)states);
|
m_localPlayer->setStates(states);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parsePlayerCancelAttack(InputMessage& msg)
|
void ProtocolGame::parsePlayerCancelAttack(InputMessage& msg)
|
||||||
|
@ -852,7 +870,7 @@ void ProtocolGame::parseSpellGroupDelay(InputMessage& msg)
|
||||||
|
|
||||||
void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
|
void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
|
||||||
{
|
{
|
||||||
msg.getU32(); // unknown
|
msg.getU32(); // channel statement guid
|
||||||
|
|
||||||
std::string name = msg.getString();
|
std::string name = msg.getString();
|
||||||
int level = msg.getU16();
|
int level = msg.getU16();
|
||||||
|
@ -876,16 +894,18 @@ void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
|
||||||
case Proto::ServerSpeakChannelOrange:
|
case Proto::ServerSpeakChannelOrange:
|
||||||
channelId = msg.getU16();
|
channelId = msg.getU16();
|
||||||
break;
|
break;
|
||||||
case Proto::ServerSpeakPrivate:
|
case Proto::ServerSpeakPrivateFrom:
|
||||||
case Proto::ServerSpeakPrivatePlayerToNpc:
|
case Proto::ServerSpeakPrivatePlayerToNpc:
|
||||||
case Proto::ServerSpeakBroadcast:
|
case Proto::ServerSpeakBroadcast:
|
||||||
case Proto::ServerSpeakPrivateRed:
|
case Proto::ServerSpeakPrivateRedFrom:
|
||||||
break;
|
break;
|
||||||
case Proto::ServerSpeakRVRChannel:
|
case Proto::ServerSpeakRVRChannel:
|
||||||
msg.getU32();
|
msg.getU32();
|
||||||
break;
|
break;
|
||||||
|
//case Proto::ServerSpeakChannelManagement:
|
||||||
|
//case Proto::ServerSpeakSpell:
|
||||||
default:
|
default:
|
||||||
logTraceError("unknown speak type ", speakType);
|
Fw::throwException("unknown speak type ", speakType);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1106,6 +1126,23 @@ void ProtocolGame::parseQuestLine(InputMessage& msg)
|
||||||
g_game.processQuestLine(questId, questMissions);
|
g_game.processQuestLine(questId, questMissions);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ProtocolGame::parseChannelEvent(InputMessage& msg)
|
||||||
|
{
|
||||||
|
msg.getU16(); // channel id
|
||||||
|
msg.getString(); // player name
|
||||||
|
msg.getU8(); // event type
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProtocolGame::parseObjectInfo(InputMessage& msg)
|
||||||
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProtocolGame::parsePlayerInventory(InputMessage& msg)
|
||||||
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseExtendedOpcode(InputMessage& msg)
|
void ProtocolGame::parseExtendedOpcode(InputMessage& msg)
|
||||||
{
|
{
|
||||||
int opcode = msg.getU8();
|
int opcode = msg.getU8();
|
||||||
|
@ -1162,11 +1199,16 @@ void ProtocolGame::setFloorDescription(InputMessage& msg, int32 x, int32 y, int3
|
||||||
|
|
||||||
void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
|
void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
|
||||||
{
|
{
|
||||||
|
#if PROTOCOL>=910
|
||||||
|
msg.getU16(); // environment effect
|
||||||
|
#endif
|
||||||
|
|
||||||
int stackPos = 0;
|
int stackPos = 0;
|
||||||
while(true) {
|
while(true) {
|
||||||
int inspectItemId = msg.getU16(true);
|
int inspectItemId = msg.getU16(true);
|
||||||
if(inspectItemId >= 0xFF00)
|
if(inspectItemId >= 0xFF00) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
if(stackPos >= 10)
|
if(stackPos >= 10)
|
||||||
logTraceError("too many things, stackpos=", stackPos, " pos=", position);
|
logTraceError("too many things, stackpos=", stackPos, " pos=", position);
|
||||||
|
@ -1222,9 +1264,8 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
||||||
ThingPtr thing;
|
ThingPtr thing;
|
||||||
|
|
||||||
int thingId = msg.getU16();
|
int thingId = msg.getU16();
|
||||||
if(thingId == 0) {
|
if(thingId == 0)
|
||||||
Fw::throwException("[ProtocolGame::internalGetThing] thingId == 0");
|
Fw::throwException("thingId == 0");
|
||||||
}
|
|
||||||
|
|
||||||
if(thingId == 0x0061 || thingId == 0x0062) { // add new creature
|
if(thingId == 0x0061 || thingId == 0x0062) { // add new creature
|
||||||
CreaturePtr creature;
|
CreaturePtr creature;
|
||||||
|
@ -1240,6 +1281,18 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
||||||
} else if(thingId == 0x0061) { //creature is not known
|
} else if(thingId == 0x0061) { //creature is not known
|
||||||
uint removeId = msg.getU32();
|
uint removeId = msg.getU32();
|
||||||
uint id = msg.getU32();
|
uint id = msg.getU32();
|
||||||
|
|
||||||
|
int creatureType;
|
||||||
|
#if PROTOCOL>=910
|
||||||
|
creatureType = msg.getU8();
|
||||||
|
#else
|
||||||
|
if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
|
||||||
|
creatureType = Proto::CreatureTypePlayer;
|
||||||
|
else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
|
||||||
|
creatureType = Proto::CreatureTypeMonster;
|
||||||
|
else
|
||||||
|
creatureType = Proto::CreatureTypeNpc;
|
||||||
|
#endif
|
||||||
std::string name = msg.getString();
|
std::string name = msg.getString();
|
||||||
|
|
||||||
if(name.length() > 0) // every creature name must start with a capital letter
|
if(name.length() > 0) // every creature name must start with a capital letter
|
||||||
|
@ -1249,14 +1302,14 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
||||||
|
|
||||||
if(id == m_localPlayer->getId())
|
if(id == m_localPlayer->getId())
|
||||||
creature = m_localPlayer;
|
creature = m_localPlayer;
|
||||||
else if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
|
else if(creatureType == Proto::CreatureTypePlayer)
|
||||||
creature = PlayerPtr(new Player);
|
creature = PlayerPtr(new Player);
|
||||||
else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
|
else if(creatureType == Proto::CreatureTypeMonster)
|
||||||
creature = MonsterPtr(new Monster);
|
creature = MonsterPtr(new Monster);
|
||||||
else if(id >= Proto::NpcStartId && id < Proto::NpcEndId)
|
else if(creatureType == Proto::CreatureTypeNpc)
|
||||||
creature = NpcPtr(new Npc);
|
creature = NpcPtr(new Npc);
|
||||||
else
|
else
|
||||||
logTraceError("creature id is invalid");
|
logTraceError("creature type is invalid");
|
||||||
|
|
||||||
if(creature) {
|
if(creature) {
|
||||||
creature->setId(id);
|
creature->setId(id);
|
||||||
|
@ -1321,9 +1374,20 @@ ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, int id)
|
||||||
id = msg.getU16();
|
id = msg.getU16();
|
||||||
|
|
||||||
ItemPtr item = Item::create(id);
|
ItemPtr item = Item::create(id);
|
||||||
|
if(item->getId() == 0)
|
||||||
|
Fw::throwException("unable to create item with invalid id");
|
||||||
|
|
||||||
if(item->isStackable() || item->isFluidContainer() || item->isFluid())
|
if(item->isStackable() || item->isFluidContainer() || item->isFluid())
|
||||||
item->setCountOrSubType(msg.getU8());
|
item->setCountOrSubType(msg.getU8());
|
||||||
|
|
||||||
|
#if PROTOCOL>=910
|
||||||
|
if(item->getAnimationPhases() > 1) {
|
||||||
|
// 0xfe => random phase
|
||||||
|
// 0xff => async?
|
||||||
|
msg.getU8();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
return item;
|
return item;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -406,8 +406,8 @@ void ProtocolGame::sendTalk(Otc::SpeakType speakType, int channelId, const std::
|
||||||
msg.addU8(serverSpeakType);
|
msg.addU8(serverSpeakType);
|
||||||
|
|
||||||
switch(serverSpeakType) {
|
switch(serverSpeakType) {
|
||||||
case Proto::ServerSpeakPrivate:
|
case Proto::ServerSpeakPrivateFrom:
|
||||||
case Proto::ServerSpeakPrivateRed:
|
case Proto::ServerSpeakPrivateRedFrom:
|
||||||
msg.addString(receiver);
|
msg.addString(receiver);
|
||||||
break;
|
break;
|
||||||
case Proto::ServerSpeakChannelYellow:
|
case Proto::ServerSpeakChannelYellow:
|
||||||
|
@ -530,7 +530,9 @@ void ProtocolGame::sendShareExperience(bool active, int unknown)
|
||||||
OutputMessage msg;
|
OutputMessage msg;
|
||||||
msg.addU8(Proto::ClientShareExperience);
|
msg.addU8(Proto::ClientShareExperience);
|
||||||
msg.addU8(active ? 0x01 : 0x00);
|
msg.addU8(active ? 0x01 : 0x00);
|
||||||
|
#if PROTOCOL<910
|
||||||
msg.addU8(unknown);
|
msg.addU8(unknown);
|
||||||
|
#endif
|
||||||
send(msg);
|
send(msg);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue