Polish interface, pt translations
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@ -98,7 +98,7 @@ function EnterGame.init()
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end
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function EnterGame.firstShow()
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enterGame:show()
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EnterGame.show()
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local account = g_crypt.decrypt(g_settings.get('account'))
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local password = g_crypt.decrypt(g_settings.get('password'))
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@ -186,6 +186,7 @@ locale = {
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["Offer History"] = "Histórico de ofertas",
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["Offers"] = "Ofertas",
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["Offer Type:"] = "Tipo de oferta:",
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["Offline Training"] = "Treino Offline",
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["Ok"] = "Ok",
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["Okay"] = "Okay",
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["on %s.\n"] = "em %s.\n",
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@ -217,6 +218,8 @@ locale = {
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["Randomize characters outfit"] = "Gerar roupa aleatória",
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["Reason:"] = "Motivo:",
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["Refresh"] = "Atualizar",
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["Refresh Offers"] = "Atualizar Ofertas",
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["Regeneration Time"] = "Tempo de Regeneração",
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["Reject"] = "Rejeitar",
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["Reload"] = "Recarregar",
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["Reload All"] = "Recarregar Todos",
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@ -226,6 +229,7 @@ locale = {
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["Remove %s"] = "Remover %s",
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["Report Bug"] = "Reportar defeito",
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["Reserved for more functionality later."] = "Reservado para futura maior funcionalidade.",
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["Reset Market"] = "Resetar Mercado",
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["Revoke %s's Invitation"] = "Não aceitar o convite do %s",
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["Rotate"] = "Girar",
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["Rule Violation"] = "Violação de regra",
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@ -260,6 +264,7 @@ locale = {
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["Skills"] = "Habilidades",
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["Soul"] = "Alma",
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["Soul Points"] = "Pontos de Alma",
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["Speed"] = "Velocidade",
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["Stamina"] = "Vigor",
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["Start"] = "Começar",
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["Statement:"] = "Afirmação:",
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@ -62,12 +62,13 @@ MiniWindow < UIMiniWindow
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anchors.right: parent.right
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step: 14
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margin-top: 22
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margin-right: 2
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margin-right: 3
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margin-bottom: 3
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pixels-scroll: true
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$!on:
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width: 0
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margin-right: 4
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ResizeBorder
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id: bottomResizeBorder
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@ -76,16 +77,17 @@ MiniWindow < UIMiniWindow
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anchors.right: parent.right
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height: 3
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minimum: 48
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margin-left: 3
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margin-right: 3
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background: #ffffff88
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MiniWindowContents < ScrollablePanel
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id: contentsPanel
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anchors.fill: parent
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anchors.right: miniwindowScrollBar.left
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margin-right: -1
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margin-top: 21
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padding: 4
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padding-top: 2
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margin-left: 3
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margin-bottom: 3
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margin-top: 22
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vertical-scrollbar: miniwindowScrollBar
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BorderlessGameWindow < UIWindow
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@ -70,7 +70,7 @@ TopPanel
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id: frameCounter
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anchors.top: parent.top
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anchors.left: prev.right
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margin-top: 8
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margin-top: 10
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margin-right: 5
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@onSetup: |
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cycleEvent(function()
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@ -196,7 +196,7 @@ function addCreature(creature)
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local creatureWidget = battleButton:getChildById('creature')
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local labelWidget = battleButton:getChildById('label')
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local lifeBarWidget = battleButton:getChildById('lifeBar')
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battleButton.onHoverChange = onbattleButtonHoverChange
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battleButton.onHoverChange = onBattleButtonHoverChange
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battleButton.onMouseRelease = onMouseRelease
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battleButton:setId('BattleButton_' .. creature:getName():gsub('%s','_'))
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@ -325,7 +325,7 @@ function setLifeBarPercent(battleButton, percent)
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lifeBarWidget:setBackgroundColor(color)
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end
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function onbattleButtonHoverChange(widget, hovered)
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function onBattleButtonHoverChange(widget, hovered)
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if widget.isBattleButton then
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widget.isHovered = hovered
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checkBattleButton(widget)
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@ -99,7 +99,7 @@ MiniWindow
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 5
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padding-right: 5
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layout:
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type: verticalBox
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fit-children: true
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@ -1,7 +1,6 @@
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BattleButton < UIButton
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height: 20
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margin-top: 5
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margin-right: 4
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margin-bottom: 5
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&isBattleButton: true
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UICreature
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@ -93,6 +93,13 @@ function toggle()
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end
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end
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function hideLabels()
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capLabel:hide()
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soulLabel:hide()
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local removeHeight = capLabel:getHeight() + capLabel:getMarginTop() + capLabel:getMarginBottom()
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healthInfoWindow:setHeight(healthInfoWindow:getHeight() - removeHeight)
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end
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function onMiniWindowClose()
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healthInfoButton:setOn(false)
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end
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@ -42,6 +42,7 @@ SoulLabel < GameLabel
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anchors.right: parent.right
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anchors.left: parent.horizontalCenter
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margin-top: 5
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margin-right: 3
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text: Soul:
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CapLabel < GameLabel
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@ -52,6 +53,7 @@ CapLabel < GameLabel
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anchors.left: parent.left
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anchors.right: parent.horizontalCenter
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margin-top: 5
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margin-left: 3
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text: Cap:
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ConditionWidget < UIWidget
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@ -38,7 +38,6 @@ MainWindow
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anchors.right: prev.left
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anchors.top: prev.top
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anchors.bottom: prev.bottom
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margin-top: 2
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padding: 1
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focusable: false
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@ -160,6 +159,13 @@ MainWindow
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margin-top: 2
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@onCheckChange: modules.game_hotkeys.changeUseType(HOTKEY_MANAGER_USEWITH, self:isChecked())
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HorizontalSeparator
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id: separator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin-bottom: 10
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Button
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!text: tr('Close')
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width: 64
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@ -39,7 +39,6 @@ MiniWindow
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size: 14 14
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MiniWindowContents
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padding: 2
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UIMap
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id: minimap
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anchors.fill: parent
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@ -16,20 +16,19 @@ QuestLineWindow < MainWindow
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TextList
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id: missionList
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anchors.fill: parent
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anchors.bottom: none
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width: 200
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: missionListScrollBar.left
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height: 200
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padding: 1
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focusable: false
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margin-right: 20
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vertical-scrollbar: missionListScrollBar
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VerticalScrollBar
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id: missionListScrollBar
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anchors.top: missionList.top
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anchors.bottom: missionList.bottom
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anchors.left: missionList.right
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anchors.top: parent.top
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anchors.right: parent.right
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height: 200
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step: 14
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pixels-scroll: true
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@ -38,8 +37,8 @@ QuestLineWindow < MainWindow
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anchors.top: missionList.bottom
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anchors.left: parent.left
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anchors.right: missionListScrollBar.right
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anchors.bottom: parent.bottom
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margin-bottom: 30
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anchors.bottom: closeButton.top
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margin-bottom: 10
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margin-top: 10
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text-wrap: true
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@ -39,10 +39,12 @@ MiniWindow
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&save: true
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MiniWindowContents
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anchors.fill: parent
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padding-left: 5
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padding-right: 5
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layout: verticalBox
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SkillButton
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margin-top: 5
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id: experience
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height: 15
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SkillNameLabel
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@ -1,7 +1,11 @@
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VipListLabel < GameLabel
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margin-top: 2
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font: verdana-11px-monochrome
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phantom: false
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$first:
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margin-top: 5
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MiniWindow
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id: vipWindow
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!text: tr('VIP List')
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@ -12,5 +16,6 @@ MiniWindow
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MiniWindowContents
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layout: verticalBox
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anchors.fill: parent
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padding-left: 5
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padding-right: 5
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&onMousePress: modules.game_viplist.onVipListMousePress
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@ -515,7 +515,7 @@ bool Map::loadOtcm(const std::string& fileName)
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fin->close();
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g_logger.debug(stdext::format("Otcm load time: %.2f seconds", loadTimer.elapsed_seconds()));
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//g_logger.debug(stdext::format("Otcm load time: %.2f seconds", loadTimer.elapsed_seconds()));
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return true;
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} catch(stdext::exception& e) {
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g_logger.error(stdext::format("failed to load OTCM map: %s", e.what()));
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@ -192,4 +192,3 @@ void UIMap::updateMapSize()
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if(m_aspectRatio == 0.0f)
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updateVisibleDimension();
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}
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