particle affectors
This commit is contained in:
parent
435161df62
commit
ad38dad227
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@ -1,20 +1,18 @@
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ParticleSystem
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// continuous fire, yellow
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GoToPointAffector
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destination: 150 150
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Emitter
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position: 100 100
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duration: 8
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delay: 0.1
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burstRate: 0.03
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burstCount: 5
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burstRate: 2
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burstCount: 1
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particle-min-duration: 0.6
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particle-max-duration: 0.8
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particle-duration: 1
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particle-position-radius: 0
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particle-velocity: 96
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particle-min-velocity-angle: 310
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particle-max-velocity-angle: 340
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particle-velocity: 32
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particle-velocity-angle: 0
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particle-acceleration: 0
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@ -22,71 +20,3 @@ ParticleSystem
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particle-color: #ffff0044
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particle-texture: circle2.png
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// fire ball, up side, orange
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Emitter
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position: 100 100
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duration: 0.5
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delay: 0.1
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burstRate: 0.01
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burstCount: 6
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particle-min-duration: 0.1
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particle-max-duration: 0.3
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particle-position-radius: 0
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particle-velocity: 128
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particle-min-velocity-angle: 360
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particle-max-velocity-angle: 380
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particle-acceleration: 512
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particle-acceleration-angle: 270
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particle-size: 24 24
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particle-color: #ffa50044
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particle-texture: circle2.png
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// fire ball, down side, orange
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Emitter
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position: 100 100
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duration: 0.5
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delay: 0.1
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burstRate: 0.01
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burstCount: 6
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particle-min-duration: 0.1
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particle-max-duration: 0.3
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particle-position-radius: 0
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particle-velocity: 128
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particle-min-velocity-angle: 270
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particle-max-velocity-angle: 290
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particle-acceleration: 512
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particle-acceleration-angle: 45
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particle-size: 24 24
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particle-color: #ffa50044
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particle-texture: circle2.png
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// smoke
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Emitter
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position: 100 100
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duration: 9
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burstRate: 0.03
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burstCount: 1
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particle-min-duration: 0.6
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particle-max-duration: 1
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particle-position-radius: 0
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particle-velocity: 64
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particle-min-velocity-angle: 290
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particle-max-velocity-angle: 360
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particle-acceleration: 0
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particle-size: 24 24
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particle-color: #cccccc22
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particle-texture: circle2.png
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@ -146,6 +146,7 @@ SET(framework_SOURCES ${framework_SOURCES}
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particle.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
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@ -37,6 +37,7 @@ class ShaderProgram;
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class PainterShaderProgram;
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class Particle;
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class ParticleEmitter;
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class ParticleAffector;
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class ParticleSystem;
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typedef std::weak_ptr<Texture> TextureWeakPtr;
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@ -53,6 +54,7 @@ typedef std::shared_ptr<ShaderProgram> ShaderProgramPtr;
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typedef std::shared_ptr<PainterShaderProgram> PainterShaderProgramPtr;
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typedef std::shared_ptr<Particle> ParticlePtr;
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typedef std::shared_ptr<ParticleEmitter> ParticleEmitterPtr;
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typedef std::shared_ptr<ParticleAffector> ParticleAffectorPtr;
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typedef std::shared_ptr<ParticleSystem> ParticleSystemPtr;
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typedef std::vector<ShaderPtr> ShaderList;
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@ -27,7 +27,7 @@
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Particle::Particle(const Point& pos, const Size& size, const PointF& velocity, const PointF& acceleration, float duration, const Color& color, TexturePtr texture)
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{
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m_rect = Rect(pos, size);
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m_pos = PointF(pos.x, pos.y);
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m_position = PointF(pos.x, pos.y);
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m_size = size;
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m_velocity = velocity;
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m_acceleration = acceleration;
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@ -66,10 +66,10 @@ void Particle::update()
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// update position
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PointF delta = m_velocity * elapsedTime;
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delta.y *= -1; // painter orientate Y axis in the inverse direction
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m_pos += delta;
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m_position += delta;
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// update acceleration
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m_velocity += m_acceleration * elapsedTime;
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m_rect.moveTo((int)m_pos.x, (int)m_pos.y);
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m_rect.moveTo((int)m_position.x, (int)m_position.y);
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}
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@ -35,10 +35,16 @@ public:
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bool hasFinished() { return m_finished; }
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PointF getPosition() { return m_position; }
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PointF getVelocity() { return m_velocity; }
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void setPos(const PointF& position) { m_position = position; }
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void setVelocity(const PointF& velocity) { m_velocity = velocity; }
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private:
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Color m_color;
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TexturePtr m_texture;
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PointF m_pos;
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PointF m_position;
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PointF m_velocity;
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PointF m_acceleration;
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Size m_size;
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@ -0,0 +1,66 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "particle.h"
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#include "particleaffector.h"
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#include <framework/core/clock.h>
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void Gravity270Affector::update(const ParticlePtr& particle, double elapsedTime)
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{
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// earth gravity is 9.8 m/s². -> in tibia, 32 pixels are equal to 1 meter -> 32 pixels/m -> 9.8 * 32 is gravity constant
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const float gravity = 9.8 * 32;
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PointF velocity = particle->getVelocity();
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velocity += PointF(0, -gravity * elapsedTime);
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particle->setVelocity(velocity);
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}
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void Gravity315Affector::update(const ParticlePtr& particle, double elapsedTime)
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{
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// earth gravity is 9.8 m/s². -> in tibia, 32 pixels are equal to 1 meter -> 32 pixels/m -> 9.8 * 32 is gravity constant
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const float gravity = 9.8 * 32;
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PointF velocity = particle->getVelocity();
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velocity += PointF(gravity * elapsedTime * cos(7 * Fw::pi / 4), gravity * elapsedTime * sin(7 * Fw::pi / 4));
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particle->setVelocity(velocity);
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}
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bool GoToPointAffector::load(const OTMLNodePtr& node)
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{
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for(const OTMLNodePtr& childNode : node->children()) {
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if(childNode->tag() == "destination")
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m_destination = childNode->value<Point>();
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else if(childNode->tag() == "rotate-speed-percent")
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m_rotateSpeedPercent = childNode->value<float>();
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}
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return true;
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}
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void GoToPointAffector::update(const ParticlePtr& particle, double elapsedTime)
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{
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// must change velocity angle, keeping modulus.
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}
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@ -0,0 +1,55 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PARTICLEAFFECTOR_H
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#define PARTICLEAFFECTOR_H
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#include "declarations.h"
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#include <framework/otml/otml.h>
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class ParticleAffector {
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public:
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virtual bool load(const OTMLNodePtr&) { return true; }
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virtual void update(const ParticlePtr&, double) {}
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};
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class Gravity270Affector : public ParticleAffector {
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public:
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void update(const ParticlePtr& particle, double elapsedTime);
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};
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class Gravity315Affector : public ParticleAffector {
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public:
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void update(const ParticlePtr& particle, double elapsedTime);
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};
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class GoToPointAffector : public ParticleAffector {
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public:
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bool load(const OTMLNodePtr& node);
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void update(const ParticlePtr& particle, double elapsedTime);
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private:
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Point m_destination;
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float m_rotateSpeedPercent;
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};
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#endif
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@ -35,7 +35,7 @@ bool ParticleManager::load(const std::string& filename)
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if(node->tag() == "ParticleSystem") {
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ParticleSystemPtr particleSystem = ParticleSystemPtr(new ParticleSystem);
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particleSystem->load(node);
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m_particleSystems.push_back(particleSystem);
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m_systems.push_back(particleSystem);
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}
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}
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return true;
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void ParticleManager::render()
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{
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for(auto it = m_particleSystems.begin(), end = m_particleSystems.end(); it != end; ++it)
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for(auto it = m_systems.begin(), end = m_systems.end(); it != end; ++it)
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(*it)->render();
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}
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void ParticleManager::update()
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{
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for(auto it = m_particleSystems.begin(), end = m_particleSystems.end(); it != end;) {
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for(auto it = m_systems.begin(), end = m_systems.end(); it != end;) {
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const ParticleSystemPtr& particleSystem = *it;
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if(particleSystem->hasFinished()) {
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it = m_particleSystems.erase(it);
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it = m_systems.erase(it);
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continue;
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}
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@ -25,6 +25,7 @@
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#include "declarations.h"
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#include "particlesystem.h"
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#include "particleaffector.h"
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class ParticleManager {
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public:
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void update();
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private:
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std::list<ParticleSystemPtr> m_particleSystems;
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std::list<ParticleSystemPtr> m_systems;
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};
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extern ParticleManager g_particleManager;
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@ -22,10 +22,12 @@
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#include "particle.h"
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#include "particlesystem.h"
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#include <framework/core/clock.h>
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ParticleSystem::ParticleSystem()
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{
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m_finished = false;
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m_lastUpdateTime = g_clock.time();
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}
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bool ParticleSystem::load(const OTMLNodePtr& node)
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@ -36,6 +38,21 @@ bool ParticleSystem::load(const OTMLNodePtr& node)
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emitter->load(childNode);
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m_emitters.push_back(emitter);
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}
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else if(childNode->tag().find("Affector") != std::string::npos) {
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ParticleAffectorPtr affector;
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if(childNode->tag() == "Gravity270Affector")
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affector = ParticleAffectorPtr(new Gravity270Affector);
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else if(childNode->tag() == "Gravity315Affector")
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affector = ParticleAffectorPtr(new Gravity315Affector);
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else if(childNode->tag() == "GoToPointAffector")
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affector = ParticleAffectorPtr(new GoToPointAffector);
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if(affector) {
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affector->load(childNode);
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m_affectors.push_back(affector);
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}
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}
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}
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return true;
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}
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void ParticleSystem::update()
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{
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float elapsedTime = g_clock.timeElapsed(m_lastUpdateTime);
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m_lastUpdateTime = g_clock.time();
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// check if finished
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if(m_particles.empty() && m_emitters.empty()) {
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m_finished = true;
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it = m_particles.erase(it);
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continue;
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}
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// pass particles through affectors
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for(const ParticleAffectorPtr& particleAffector : m_affectors)
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particleAffector->update(particle, elapsedTime);
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particle->update();
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++it;
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}
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@ -25,18 +25,7 @@
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#include "declarations.h"
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#include "particleemitter.h"
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class Affector {
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public:
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virtual void update() {}
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};
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class Gravity270Affector : public Affector {
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public:
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void update() {
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// earth gravity is 9.8 m/s². -> in tibia, 32 pixels are equal to 1 meter -> 32 pixels/m -> 9.8 * 32 is gravity constant
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}
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};
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#include "particleaffector.h"
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class ParticleSystem : public std::enable_shared_from_this<ParticleSystem> {
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public:
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private:
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bool m_finished;
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double m_lastUpdateTime;
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std::list<ParticlePtr> m_particles;
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std::list<ParticleEmitterPtr> m_emitters;
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std::list<Affector> m_affectors;
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std::list<ParticleAffectorPtr> m_affectors;
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};
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#endif
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