Minor fixes to some previous commits.
* Fixed a bug with storing the protocol version. * Fixed an issue with text windows cancelling. * Fixed a typo in the source.
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@ -91,8 +91,8 @@ function terminate()
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g_settings.set('window-pos', g_window.getUnmaximizedPos())
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g_settings.set('window-maximized', g_window.isMaximized())
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local clientVersion = g_game.getProtocolVersion()
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if clientVersion ~= 0 then
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g_settings.set('client-version', clientVersion)
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local protocolVersion = g_game.getProtocolVersion()
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if protocolVersion ~= 0 then
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g_settings.set('protocol-version', protocolVersion)
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end
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end
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@ -85,13 +85,13 @@ function onGameEditText(id, itemId, maxLength, text, writter, time)
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end
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okButton.onClick = doneFunc
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cancelButton.onClick = destroy
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cancelButton.onClick = destroyWindows
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if not writeable then
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textWindow.onEnter = doneFunc
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end
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textWindow.onEscape = destroy
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textWindow.onEscape = destroyWindows
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table.insert(windows, textWindow)
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end
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@ -121,8 +121,10 @@ function onGameEditList(id, doorId, text)
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end
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okButton.onClick = doneFunc
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cancelButton.onClick = destroyWindows
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textWindow.onEnter = doneFunc
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textWindow.onEscape = destroy
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textWindow.onEscape = destroyWindows
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table.insert(windows, textWindow)
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end
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@ -127,7 +127,7 @@ ImagePtr SpriteManager::getSpriteImage(int id)
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read += 4 + (3 * coloredPixels);
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}
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// fill reamaning pixels with alpha
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// fill remaining pixels with alpha
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while(writePos < SPRITE_DATA_SIZE) {
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pixels[writePos + 0] = 0x00;
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pixels[writePos + 1] = 0x00;
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@ -109,10 +109,10 @@ void Application::deinit()
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g_modules.unloadModules();
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g_modules.clear();
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// release reamaning lua object references
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// release remaining lua object references
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g_lua.collectGarbage();
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// poll reamaning events
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// poll remaining events
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poll();
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// disable dispatcher events
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@ -45,7 +45,7 @@ void EventDispatcher::poll()
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int loops = 0;
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for(int count = 0, max = m_scheduledEventList.size(); count < max && !m_scheduledEventList.empty(); ++count) {
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ScheduledEventPtr scheduledEvent = m_scheduledEventList.top();
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if(scheduledEvent->reamaningTicks() > 0)
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if(scheduledEvent->remainingTicks() > 0)
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break;
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m_scheduledEventList.pop();
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scheduledEvent->execute();
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@ -76,7 +76,7 @@ void GraphicalApplication::terminate()
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// destroy particles
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g_particles.terminate();
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// destroy any reamaning widget
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// destroy any remaining widget
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g_ui.terminate();
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Application::terminate();
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@ -35,7 +35,7 @@ public:
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bool nextCycle();
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int ticks() { return m_ticks; }
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int reamaningTicks() { return m_ticks - g_clock.millis(); }
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int remainingTicks() { return m_ticks - g_clock.millis(); }
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int delay() { return m_delay; }
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int cyclesExecuted() { return m_cyclesExecuted; }
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int maxCycles() { return m_maxCycles; }
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@ -213,7 +213,7 @@ void Application::registerLuaFunctions()
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g_lua.registerClass<ScheduledEvent, Event>();
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g_lua.bindClassMemberFunction<ScheduledEvent>("nextCycle", &ScheduledEvent::nextCycle);
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g_lua.bindClassMemberFunction<ScheduledEvent>("ticks", &ScheduledEvent::ticks);
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g_lua.bindClassMemberFunction<ScheduledEvent>("reamaningTicks", &ScheduledEvent::reamaningTicks);
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g_lua.bindClassMemberFunction<ScheduledEvent>("remainingTicks", &ScheduledEvent::remainingTicks);
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g_lua.bindClassMemberFunction<ScheduledEvent>("delay", &ScheduledEvent::delay);
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g_lua.bindClassMemberFunction<ScheduledEvent>("cyclesExecuted", &ScheduledEvent::cyclesExecuted);
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g_lua.bindClassMemberFunction<ScheduledEvent>("maxCycles", &ScheduledEvent::maxCycles);
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@ -110,11 +110,11 @@ void Protocol::internalRecvHeader(uint8* buffer, uint16 size)
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{
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// read message size
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m_inputMessage->fillBuffer(buffer, size);
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uint16 reamaningSize = m_inputMessage->readSize();
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uint16 remainingSize = m_inputMessage->readSize();
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// read reamaning message data
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// read remaining message data
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if(m_connection)
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m_connection->read(reamaningSize, std::bind(&Protocol::internalRecvData, asProtocol(), std::placeholders::_1, std::placeholders::_2));
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m_connection->read(remainingSize, std::bind(&Protocol::internalRecvData, asProtocol(), std::placeholders::_1, std::placeholders::_2));
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}
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void Protocol::internalRecvData(uint8* buffer, uint16 size)
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