Don't apply message prefixes to messages with empty name

master
Kamil Chojnowski 5 years ago
parent 07b4b785fc
commit b8228ac6eb

@ -684,7 +684,7 @@ function addTabText(text, speaktype, tab, creatureName)
child:setSelection(string.len(child:getText()), textPos) child:setSelection(string.len(child:getText()), textPos)
end end
end end
return true return true
end end
@ -857,14 +857,14 @@ function sendMessage(message, tab)
message = chatCommandMessage message = chatCommandMessage
channel = 0 channel = 0
end end
-- player red talk on channel -- player red talk on channel
chatCommandMessage = message:match("^%#[c|C] (.*)") chatCommandMessage = message:match("^%#[c|C] (.*)")
if chatCommandMessage ~= nil then if chatCommandMessage ~= nil then
chatCommandSayMode = 'channelRed' chatCommandSayMode = 'channelRed'
message = chatCommandMessage message = chatCommandMessage
end end
-- player broadcast -- player broadcast
chatCommandMessage = message:match("^%#[b|B] (.*)") chatCommandMessage = message:match("^%#[b|B] (.*)")
if chatCommandMessage ~= nil then if chatCommandMessage ~= nil then
@ -978,7 +978,7 @@ function navigateMessageHistory(step)
end end
function applyMessagePrefixies(name, level, message) function applyMessagePrefixies(name, level, message)
if name then if name and #name > 0 then
if modules.client_options.getOption('showLevelsInConsole') and level > 0 then if modules.client_options.getOption('showLevelsInConsole') and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message message = name .. ' [' .. level .. ']: ' .. message
else else

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