error proning

master
Eduardo Bart 13 years ago
parent 3960240b8e
commit c1b2b3ed3a

@ -3,10 +3,10 @@ function messageBox(title, text)
local messageBoxLabel = messageBoxWindow:getChildByID("messageBoxLabel")
local messageBoxOkButton = messageBoxWindow:getChildByID("messageBoxOkButton")
local uiRoot = messageBoxWindow:getParent()
uiRoot:lock(messageBox)
messageBoxWindow:setTitle(text)
messageBoxLabel:setText(text)
messageBoxWindow:setSize(messageBoxLabel:getSize() + Size{20, 20})
messageBox:setOnDestroy(function() uiRoot:unlock() end)
uiRoot:lock(messageBoxWindow)
--messageBoxWindow:setTitle(text)
--messageBoxLabel:setText(text)
--messageBoxWindow:setSize(messageBoxLabel:getSize() + Size{20, 20})
messageBoxWindow:setOnDestroy(function() uiRoot:unlock() end)
messageBoxOkButton:setOnClick(function() messageBoxWindow:destroy() end)
end
end

@ -15,4 +15,4 @@ window#messageBoxWindow:
anchors.right: parent.right
anchors.bottom: parent.bottom
margin.bottom: 10
margin.right: 10
margin.right: 10

@ -47,7 +47,8 @@ Image::Image(const std::string& texture, Rect textureCoords) :
void Image::draw(const Rect& screenCoords)
{
g_graphics.drawTexturedRect(screenCoords, m_texture, m_textureCoords);
if(m_texture)
g_graphics.drawTexturedRect(screenCoords, m_texture, m_textureCoords);
}

@ -45,19 +45,24 @@ TexturePtr Textures::get(const std::string& textureFile)
// texture not found, load it
if(!texture) {
// currently only png textures are supported
if(!boost::ends_with(textureFile, ".png"))
flogFatal("FATAL ERROR: Unable to load texture %s, file format no supported.", textureFile.c_str());
if(!boost::ends_with(textureFile, ".png")) {
flogError("ERROR: Unable to load texture %s, file format no supported.", textureFile.c_str());
return texture;
}
// load texture file data
uint fileSize;
uchar *textureFileData = g_resources.loadFile(textureFile, &fileSize);
if(!textureFileData)
flogFatal("FATAL ERROR: Unable to load texture %s, file could not be read.", textureFile.c_str());
if(!textureFileData) {
flogError("ERROR: Unable to load texture %s, file could not be read.", textureFile.c_str());
return texture;
}
// load the texture
texture = TexturePtr(TextureLoader::loadPNG(textureFileData));
if(!texture)
flogFatal("FATAL ERROR: Unable to load texture %s", textureFile.c_str());
flogError("ERROR: Unable to load texture %s", textureFile.c_str());
delete[] textureFileData;
}

@ -29,6 +29,7 @@
void UIContainer::internalOnDestroy()
{
setFocusedElement(UIElementPtr());
// destroy children
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
(*it)->setParent(UIContainerPtr());

@ -56,6 +56,7 @@ void UIElement::internalOnDestroy()
{
setVisible(false);
setEnabled(false);
// check for leaks, the number of references must be always 2 here
assert(asUIElement().use_count() == 2);
}

@ -118,8 +118,10 @@ void UILoader::populateContainer(const UIContainerPtr& parent, const YAML::Node&
// check if it's and element id
if(id.find("#") != std::string::npos) {
UIElementPtr element = createElementFromId(id);
if(!element)
throw YAML::Exception(it.first().GetMark(), "invalid element type");
if(!element) {
logError(YAML::Exception(it.first().GetMark(), "invalid element type").what());
continue;
}
parent->addChild(element);
// also populate this element if it's a parent
@ -218,7 +220,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
g_lua.pushFunction(funcRef);
g_lua.lua_UIElement_setOnLoad();
} else
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
logError(YAML::Exception(cnode.GetMark(), "failed to parse inline lua script").what());
}
if(node.FindValue("onDestroy")) {
@ -229,7 +231,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
g_lua.pushFunction(funcRef);
g_lua.lua_UIElement_setOnDestroy();
} else
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
logError(YAML::Exception(cnode.GetMark(), "failed to parse inline lua script").what());
}
// load specific element type
@ -260,8 +262,10 @@ void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type,
std::vector<std::string> split;
boost::split(split, anchorDescription, boost::is_any_of(std::string(".")));
if(split.size() != 2)
throw YAML::Exception(node.GetMark(), "invalid anchors description");
if(split.size() != 2) {
logError(YAML::Exception(node.GetMark(), "invalid anchor").what());
return;
}
std::string relativeElementId = split[0];
std::string relativeAnchorTypeId = split[1];
@ -279,8 +283,10 @@ void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type,
relativeAnchorType = ANCHOR_HORIZONTAL_CENTER;
else if(relativeAnchorTypeId == "verticalCenter")
relativeAnchorType = ANCHOR_VERTICAL_CENTER;
else
throw YAML::Exception(node.GetMark(), "invalid anchors description");
else {
logError(YAML::Exception(node.GetMark(), "invalid anchor type").what());
return;
}
UILayoutPtr relativeElement;
if(relativeElementId == "parent" && element->getParent()) {
@ -295,9 +301,9 @@ void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type,
if(relativeElement) {
if(!element->addAnchor(type, AnchorLine(relativeElement, relativeAnchorType)))
throw YAML::Exception(node.GetMark(), "error while processing anchors");
logError(YAML::Exception(node.GetMark(), "anchoring failed").what());
} else {
throw YAML::Exception(node.GetMark(), "anchoring failed, does the relative element really exists?");
logError(YAML::Exception(node.GetMark(), "anchoring failed, does the relative element really exists?").what());
}
}
@ -313,7 +319,7 @@ void UILoader::loadButton(const UIButtonPtr& button, const YAML::Node& node)
g_lua.pushFunction(funcRef);
g_lua.lua_UIButton_setOnClick();
} else {
throw YAML::Exception(node["onClick"].GetMark(), "failed to parse lua script");
logError(YAML::Exception(node["onClick"].GetMark(), "failed to parse inline lua script").what());
}
}
}

@ -84,7 +84,7 @@ int main(int argc, const char *argv[])
// init platform stuff
Platform::init("OTClient");
// init random numbers
// seed random
srand(time(NULL));
// init resources
@ -124,7 +124,6 @@ int main(int argc, const char *argv[])
logFatal("FATAL ERROR: no ui loaded at all, no reason to continue running");
Platform::showWindow();
//Platform::hideMouseCursor();
// main loop, run everything
g_engine.run();
@ -143,7 +142,6 @@ int main(int argc, const char *argv[])
// save configurations before exiting
saveConfigs();
//Platform::showMouseCursor();
Platform::terminate();
// unload resources

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