Added new market buttons: Close, Refresh Offers, and Reset Market.
* New refresh offers function. * Fixed Market.reset function.
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2bd1e0f6c4
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@ -21,4 +21,4 @@ Window < UIWindow
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opacity: 0.8
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opacity: 0.8
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MainWindow < Window
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MainWindow < Window
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anchors.centerIn: parent
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anchors.centerIn: parent
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@ -5,4 +5,4 @@ function UIButton.create()
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local button = UIButton.internalCreate()
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local button = UIButton.internalCreate()
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button:setFocusable(false)
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button:setFocusable(false)
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return button
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return button
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end
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end
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@ -92,6 +92,8 @@ function UITable:addHeaderRow(data)
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col:setHeight(value)
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col:setHeight(value)
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elseif type == 'text' then
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elseif type == 'text' then
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col:setText(value)
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col:setText(value)
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elseif type == 'onClick' then
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col.onClick = value
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end
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end
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end
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end
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table.insert(columns, col)
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table.insert(columns, col)
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@ -16,12 +16,9 @@
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* Add offer table column ordering.
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* Add offer table column ordering.
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- Player Name, Amount, Total Price, Peice Price and Ends At
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- Player Name, Amount, Total Price, Peice Price and Ends At
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* Add simple close button.
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* Extend information features
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* Extend information features
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- Hover over offers for purchase information (balance after transaction, etc)
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- Hover over offers for purchase information (balance after transaction, etc)
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- Display out of trend market offers based on their previous statistics (like cipsoft does)
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* Display out of trend market offers based on their previous statistics (like cipsoft does)
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* Make compatible with cipsoft 9.61 (has the protocol changed? creating offer not working)
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* Make compatible with cipsoft 9.61 (has the protocol changed? creating offer not working)
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]]
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]]
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@ -727,6 +724,7 @@ function init()
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protocol.initProtocol()
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protocol.initProtocol()
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connect(g_game, { onGameEnd = Market.reset })
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connect(g_game, { onGameEnd = Market.reset })
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connect(g_game, { onGameEnd = Market.close })
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marketWindow = g_ui.createWidget('MarketWindow', rootWidget)
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marketWindow = g_ui.createWidget('MarketWindow', rootWidget)
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marketWindow:hide()
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marketWindow:hide()
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@ -739,6 +737,7 @@ end
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function terminate()
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function terminate()
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protocol.terminateProtocol()
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protocol.terminateProtocol()
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disconnect(g_game, { onGameEnd = Market.reset })
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disconnect(g_game, { onGameEnd = Market.reset })
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disconnect(g_game, { onGameEnd = Market.close })
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if marketWindow then
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if marketWindow then
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marketWindow:destroy()
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marketWindow:destroy()
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@ -748,11 +747,10 @@ function terminate()
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end
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end
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function Market.reset()
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function Market.reset()
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Market.close(true)
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balanceLabel:setColor('#bbbbbb')
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balanceLabel:setColor('#bbbbbb')
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categoryList:setCurrentOption(getMarketCategoryName(MarketCategory.First))
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categoryList:setCurrentOption(getMarketCategoryName(MarketCategory.First))
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clearFilters()
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clearFilters()
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clearItems()
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Market.updateCurrentItems()
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end
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end
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function Market.clearSelectedItem()
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function Market.clearSelectedItem()
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@ -811,6 +809,7 @@ function Market.enableCreateOffer(enable)
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end
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end
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function Market.close(notify)
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function Market.close(notify)
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if notify == nil then notify = true end
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marketWindow:hide()
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marketWindow:hide()
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marketWindow:unlock()
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marketWindow:unlock()
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Market.clearSelectedItem()
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Market.clearSelectedItem()
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@ -888,10 +887,13 @@ function Market.refreshItemsWidget(selectItem)
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layout:update()
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layout:update()
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end
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end
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--[[
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function Market.refreshOffers()
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TODO: Optimize loading market items
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if Market.isItemSelected() then
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* Preload items to their categories
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Market.onItemBoxChecked(selectedItem.ref)
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]]
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end
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end
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function Market.loadMarketItems(category)
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function Market.loadMarketItems(category)
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if table.empty(marketItems[category]) then
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if table.empty(marketItems[category]) then
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initMarketItems(category)
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initMarketItems(category)
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@ -1031,9 +1033,7 @@ end
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function Market.acceptMarketOffer(amount, timestamp, counter)
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function Market.acceptMarketOffer(amount, timestamp, counter)
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if timestamp > 0 and amount > 0 then
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if timestamp > 0 and amount > 0 then
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MarketProtocol.sendMarketAcceptOffer(timestamp, counter, amount)
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MarketProtocol.sendMarketAcceptOffer(timestamp, counter, amount)
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Market.refreshOffers()
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local spriteId = selectedItem.item.ptr:getId()
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Market.refreshItemsWidget(spriteId)
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end
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end
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end
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end
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@ -1,7 +1,7 @@
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MarketWindow < MainWindow
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MarketWindow < MainWindow
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id: marketWindow
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id: marketWindow
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!text: tr('Market')
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!text: tr('Market')
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size: 700 510
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size: 700 530
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@onEscape: Market.close(true)
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@onEscape: Market.close(true)
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@ -23,6 +23,7 @@ MarketWindow < MainWindow
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padding: 3
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padding: 3
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border-width: 1
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border-width: 1
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border-color: #000000
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border-color: #000000
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margin-bottom: 20
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Label
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Label
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id: balanceLabel
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id: balanceLabel
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@ -30,4 +31,31 @@ MarketWindow < MainWindow
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font: verdana-11px-rounded
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font: verdana-11px-rounded
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text-offset: 0 2
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text-offset: 0 2
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.right: parent.right
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anchors.right: parent.right
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Button
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id: closeButton
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!text: tr('Close')
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anchors.top: mainTabContent.bottom
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anchors.horizontalCenter: mainTabContent.horizontalCenter
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margin-top: 5
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width: 110
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@onClick: Market.close()
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Button
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id: refreshOffersButton
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!text: tr('Refresh Offers')
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anchors.top: mainTabContent.bottom
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anchors.right: mainTabContent.right
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margin-top: 5
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width: 110
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@onClick: Market.refreshOffers()
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Button
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id: resetButton
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!text: tr('Reset Market')
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anchors.top: mainTabContent.bottom
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anchors.left: mainTabContent.left
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margin-top: 5
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width: 110
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@onClick: Market.reset()
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