rewrite xml stuff #2 - will be testing the monsters xml code soon
This commit is contained in:
parent
b7b88dd117
commit
c8d1d5ecf2
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@ -216,17 +216,25 @@ inline std::string utf8StringToLatin1(uchar *utf8) {
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// Convert string to lower case
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inline std::string tolower(const std::string& str)
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{
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std::string _str = str;
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boost::algorithm::to_lower(_str);
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return _str;
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std::string cpy = str;
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boost::algorithm::to_lower(cpy);
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return cpy;
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}
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// Convert string to upper case
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inline std::string toupper(const std::string& str)
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{
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std::string _str = str;
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boost::algorithm::to_upper(_str);
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return _str;
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std::string cpy = str;
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boost::algorithm::to_upper(cpy);
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return cpy;
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}
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// Trim string
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inline std::string trim(const std::string& str)
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{
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std::string cpy = str;
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boost::algorithm::trim(cpy);
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return cpy;
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}
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// utility for printing messages into stdout
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@ -433,15 +433,9 @@ const TiXmlNode* TiXmlNode::PreviousSibling( const char * _value ) const
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return 0;
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}
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void TiXmlElement::RemoveAttribute( const char * name )
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void TiXmlElement::RemoveAttribute(const std::string &name)
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{
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#ifdef TIXML_USE_STL
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TIXML_STRING str( name );
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TiXmlAttribute* node = attributeSet.Find( str );
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#else
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TiXmlAttribute* node = attributeSet.Find(name);
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#endif
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if ( node )
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{
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attributeSet.Remove( node );
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@ -521,24 +515,12 @@ const TiXmlDocument* TiXmlNode::GetDocument() const
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return 0;
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}
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TiXmlElement::TiXmlElement (const char * _value)
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: TiXmlNode( TiXmlNode::TINYXML_ELEMENT )
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{
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firstChild = lastChild = 0;
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value = _value;
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}
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#ifdef TIXML_USE_STL
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TiXmlElement::TiXmlElement( const std::string& _value )
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: TiXmlNode( TiXmlNode::TINYXML_ELEMENT )
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{
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firstChild = lastChild = 0;
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value = _value;
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}
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#endif
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TiXmlElement::TiXmlElement( const TiXmlElement& copy)
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: TiXmlNode( TiXmlNode::TINYXML_ELEMENT )
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@ -573,207 +555,42 @@ void TiXmlElement::ClearThis()
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}
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}
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const char* TiXmlElement::Attribute( const char* name ) const
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{
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const TiXmlAttribute* node = attributeSet.Find( name );
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if ( node )
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return node->Value();
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return 0;
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}
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#ifdef TIXML_USE_STL
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const std::string* TiXmlElement::Attribute( const std::string& name ) const
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std::string TiXmlElement::Attribute( const std::string& name ) const
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{
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const TiXmlAttribute* attrib = attributeSet.Find( name );
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if ( attrib )
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return &attrib->ValueStr();
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return 0;
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}
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#endif
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const char* TiXmlElement::Attribute( const char* name, int* i ) const
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{
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int p = readType<int>(name);
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if(i)
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*i = p;
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return Attribute(name);
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return attrib->ValueStr();
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return std::string();
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}
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#ifdef TIXML_USE_STL
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const std::string* TiXmlElement::Attribute( const std::string& name, int* i ) const
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std::string TiXmlElement::Attribute( const std::string& name, int* i ) const
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{
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const TiXmlAttribute* attrib = attributeSet.Find( name );
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const std::string* result = 0;
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std::string result;
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if ( attrib ) {
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result = &attrib->ValueStr();
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result = attrib->ValueStr();
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if ( i ) {
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attrib->QueryIntValue( i );
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}
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}
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return result;
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}
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#endif
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const char* TiXmlElement::Attribute(const char *name, double *d) const
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{
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double p = readType<double>(name);
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if(d)
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*d = p;
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return Attribute(name);
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}
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#ifdef TIXML_USE_STL
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const std::string* TiXmlElement::Attribute( const std::string& name, double* d ) const
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std::string TiXmlElement::Attribute( const std::string& name, double* d ) const
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{
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const TiXmlAttribute* attrib = attributeSet.Find( name );
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const std::string* result = 0;
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std::string result = 0;
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if ( attrib ) {
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result = &attrib->ValueStr();
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result = attrib->ValueStr();
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if ( d ) {
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attrib->QueryDoubleValue( d );
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}
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}
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return result;
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}
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#endif
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int TiXmlElement::QueryIntAttribute( const char* name, int* ival ) const
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{
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const TiXmlAttribute* attrib = attributeSet.Find( name );
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if ( !attrib )
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return TIXML_NO_ATTRIBUTE;
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return attrib->QueryIntValue( ival );
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}
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int TiXmlElement::QueryUnsignedAttribute( const char* name, unsigned* value ) const
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{
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const TiXmlAttribute* node = attributeSet.Find( name );
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if ( !node )
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return TIXML_NO_ATTRIBUTE;
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int ival = 0;
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int result = node->QueryIntValue( &ival );
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*value = (unsigned)ival;
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return result;
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}
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int TiXmlElement::QueryBoolAttribute( const char* name, bool* bval ) const
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{
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const TiXmlAttribute* node = attributeSet.Find( name );
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if ( !node )
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return TIXML_NO_ATTRIBUTE;
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int result = TIXML_WRONG_TYPE;
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if ( StringEqual( node->Value(), "true", true, TIXML_ENCODING_UNKNOWN )
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|| StringEqual( node->Value(), "yes", true, TIXML_ENCODING_UNKNOWN )
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|| StringEqual( node->Value(), "1", true, TIXML_ENCODING_UNKNOWN ) )
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{
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*bval = true;
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result = TIXML_SUCCESS;
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}
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else if ( StringEqual( node->Value(), "false", true, TIXML_ENCODING_UNKNOWN )
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|| StringEqual( node->Value(), "no", true, TIXML_ENCODING_UNKNOWN )
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|| StringEqual( node->Value(), "0", true, TIXML_ENCODING_UNKNOWN ) )
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{
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*bval = false;
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result = TIXML_SUCCESS;
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}
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return result;
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}
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#ifdef TIXML_USE_STL
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int TiXmlElement::QueryIntAttribute( const std::string& name, int* ival ) const
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{
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const TiXmlAttribute* attrib = attributeSet.Find( name );
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if ( !attrib )
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return TIXML_NO_ATTRIBUTE;
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return attrib->QueryIntValue( ival );
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}
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#endif
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int TiXmlElement::QueryDoubleAttribute( const char* name, double* dval ) const
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{
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const TiXmlAttribute* attrib = attributeSet.Find( name );
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if ( !attrib )
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return TIXML_NO_ATTRIBUTE;
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return attrib->QueryDoubleValue( dval );
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}
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#ifdef TIXML_USE_STL
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int TiXmlElement::QueryDoubleAttribute( const std::string& name, double* dval ) const
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{
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const TiXmlAttribute* attrib = attributeSet.Find( name );
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if ( !attrib )
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return TIXML_NO_ATTRIBUTE;
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return attrib->QueryDoubleValue( dval );
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}
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#endif
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void TiXmlElement::SetAttribute( const char * name, int val )
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{
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TiXmlAttribute* attrib = attributeSet.FindOrCreate( name );
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if ( attrib ) {
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attrib->SetIntValue( val );
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}
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}
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#ifdef TIXML_USE_STL
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void TiXmlElement::SetAttribute( const std::string& name, int val )
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{
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TiXmlAttribute* attrib = attributeSet.FindOrCreate( name );
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if ( attrib ) {
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attrib->SetIntValue( val );
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}
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}
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#endif
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void TiXmlElement::SetDoubleAttribute( const char * name, double val )
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{
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TiXmlAttribute* attrib = attributeSet.FindOrCreate( name );
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if ( attrib ) {
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attrib->SetDoubleValue( val );
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}
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}
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#ifdef TIXML_USE_STL
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void TiXmlElement::SetDoubleAttribute( const std::string& name, double val )
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{
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TiXmlAttribute* attrib = attributeSet.FindOrCreate( name );
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if ( attrib ) {
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attrib->SetDoubleValue( val );
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}
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}
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#endif
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void TiXmlElement::SetAttribute( const char * cname, const char * cvalue )
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{
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TiXmlAttribute* attrib = attributeSet.FindOrCreate( cname );
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if ( attrib ) {
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attrib->SetValue( cvalue );
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}
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}
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#ifdef TIXML_USE_STL
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void TiXmlElement::SetAttribute( const std::string& _name, const std::string& _value )
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{
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TiXmlAttribute* attrib = attributeSet.FindOrCreate( _name );
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@ -781,7 +598,6 @@ void TiXmlElement::SetAttribute( const std::string& _name, const std::string& _v
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attrib->SetValue( _value );
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}
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}
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#endif
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void TiXmlElement::Print( FILE* cfile, int depth ) const
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@ -40,7 +40,7 @@ distribution.
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#include <string.h>
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#include <assert.h>
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#include <framework/global.h>
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#include <framework/const.h>
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#include <otclient/position.h>
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#include <framework/stdext/cast.h>
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@ -945,43 +945,21 @@ private:
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class TiXmlElement : public TiXmlNode
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{
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public:
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/// Construct an element.
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TiXmlElement (const char * in_value);
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#ifdef TIXML_USE_STL
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/// std::string constructor.
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TiXmlElement( const std::string& _value );
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#endif
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TiXmlElement( const TiXmlElement& );
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TiXmlElement& operator=( const TiXmlElement& base );
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virtual ~TiXmlElement();
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/** Given an attribute name, Attribute() returns the value
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for the attribute of that name, or null if none exists.
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*/
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const char* Attribute( const char* name ) const;
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/** Given an attribute name, Attribute() returns the value
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for the attribute of that name, or null if none exists.
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If the attribute exists and can be converted to an integer,
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the integer value will be put in the return 'i', if 'i'
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is non-null.
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*/
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const char* Attribute( const char* name, int* i ) const;
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/** Given an attribute name, Attribute() returns the value
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for the attribute of that name, or null if none exists.
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If the attribute exists and can be converted to an double,
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the double value will be put in the return 'd', if 'd'
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is non-null.
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*/
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const char* Attribute( const char* name, double* d ) const;
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template<typename T = std::string>
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inline T readType(const std::string& str) const { return stdext::unsafe_cast<T>(Attribute(str)); }
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inline T readType(const std::string& str) const
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{
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T ret;
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int r = QueryValueAttribute(str, &ret);
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if(r == TIXML_NO_ATTRIBUTE || r == TIXML_WRONG_TYPE)
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return T();
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return ret;
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}
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Position readPos(const std::string& base = std::string()) const
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{
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@ -992,43 +970,6 @@ public:
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{
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return Point(readType<int>("x"), readType<int>("y"));
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}
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/** QueryIntAttribute examines the attribute - it is an alternative to the
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Attribute() method with richer error checking.
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If the attribute is an integer, it is stored in 'value' and
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the call returns TIXML_SUCCESS. If it is not
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an integer, it returns TIXML_WRONG_TYPE. If the attribute
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does not exist, then TIXML_NO_ATTRIBUTE is returned.
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*/
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int QueryIntAttribute( const char* name, int* _value ) const;
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/// QueryUnsignedAttribute examines the attribute - see QueryIntAttribute().
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int QueryUnsignedAttribute( const char* name, unsigned* _value ) const;
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/** QueryBoolAttribute examines the attribute - see QueryIntAttribute().
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Note that '1', 'true', or 'yes' are considered true, while '0', 'false'
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and 'no' are considered false.
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*/
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int QueryBoolAttribute( const char* name, bool* _value ) const;
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/// QueryDoubleAttribute examines the attribute - see QueryIntAttribute().
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int QueryDoubleAttribute( const char* name, double* _value ) const;
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/// QueryFloatAttribute examines the attribute - see QueryIntAttribute().
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int QueryFloatAttribute( const char* name, float* _value ) const {
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double d;
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int result = QueryDoubleAttribute( name, &d );
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if ( result == TIXML_SUCCESS ) {
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*_value = (float)d;
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}
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return result;
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}
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#ifdef TIXML_USE_STL
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/// QueryStringAttribute examines the attribute - see QueryIntAttribute().
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int QueryStringAttribute( const char* name, std::string* _value ) const {
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const char* cstr = Attribute( name );
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if ( cstr ) {
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*_value = std::string( cstr );
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return TIXML_SUCCESS;
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}
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return TIXML_NO_ATTRIBUTE;
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}
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/** Template form of the attribute query which will try to read the
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attribute into the specified type. Very easy, very powerful, but
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@ -1059,44 +1000,14 @@ public:
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*outValue = node->ValueStr();
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return TIXML_SUCCESS;
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}
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#endif
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/** Sets an attribute of name to a given value. The attribute
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will be created if it does not exist, or changed if it does.
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*/
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void SetAttribute( const char* name, const char * _value );
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std::string Attribute( const std::string& name ) const;
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std::string Attribute( const std::string& name, int* i ) const;
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std::string Attribute( const std::string& name, double* d ) const;
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#ifdef TIXML_USE_STL
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const std::string* Attribute( const std::string& name ) const;
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const std::string* Attribute( const std::string& name, int* i ) const;
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const std::string* Attribute( const std::string& name, double* d ) const;
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int QueryIntAttribute( const std::string& name, int* _value ) const;
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int QueryDoubleAttribute( const std::string& name, double* _value ) const;
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/// STL std::string form.
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void SetAttribute( const std::string& name, const std::string& _value );
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///< STL std::string form.
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void SetAttribute( const std::string& name, int _value );
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///< STL std::string form.
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void SetDoubleAttribute( const std::string& name, double value );
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#endif
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/** Sets an attribute of name to a given value. The attribute
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will be created if it does not exist, or changed if it does.
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*/
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void SetAttribute( const char * name, int value );
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/** Sets an attribute of name to a given value. The attribute
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will be created if it does not exist, or changed if it does.
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*/
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void SetDoubleAttribute( const char * name, double value );
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/** Deletes an attribute with the given name.
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*/
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void RemoveAttribute( const char * name );
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#ifdef TIXML_USE_STL
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void RemoveAttribute( const std::string& name ) { RemoveAttribute (name.c_str ()); } ///< STL std::string form.
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#endif
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void RemoveAttribute( const std::string& name );
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const TiXmlAttribute* FirstAttribute() const { return attributeSet.First(); } ///< Access the first attribute in this element.
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TiXmlAttribute* FirstAttribute() { return attributeSet.First(); }
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@ -48,6 +48,7 @@ class ThingTypeDat;
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class ThingTypeOtb;
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class House;
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class Town;
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class MonsterType;
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typedef std::shared_ptr<MapView> MapViewPtr;
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typedef std::shared_ptr<Tile> TilePtr;
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@ -67,6 +68,7 @@ typedef std::shared_ptr<ThingTypeDat> ThingTypeDatPtr;
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typedef std::shared_ptr<ThingTypeOtb> ThingTypeOtbPtr;
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typedef std::shared_ptr<House> HousePtr;
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typedef std::shared_ptr<Town> TownPtr;
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typedef std::shared_ptr<MonsterType> MonsterTypePtr;
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typedef std::vector<ThingPtr> ThingList;
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typedef std::vector<ThingTypeDatPtr> ThingTypeDatList;
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@ -296,6 +296,15 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Town>("getPos", &Town::getPos);
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g_lua.bindClassMemberFunction<Town>("getTemplePos", &Town::getPos); // alternative method
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g_lua.registerClass<MonsterType>();
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g_lua.bindClassStaticFunction<MonsterType>("create", []{ return MonsterTypePtr(new MonsterType); });
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g_lua.bindClassMemberFunction<MonsterType>("setPos", &MonsterType::setPos);
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g_lua.bindClassMemberFunction<MonsterType>("setName", &MonsterType::setName);
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g_lua.bindClassMemberFunction<MonsterType>("setOutfit", &MonsterType::setOutfit);
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g_lua.bindClassMemberFunction<MonsterType>("getPos", &MonsterType::getPos);
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g_lua.bindClassMemberFunction<MonsterType>("getName", &MonsterType::getName);
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g_lua.bindClassMemberFunction<MonsterType>("getOutfit", &MonsterType::getOutfit);
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g_lua.registerClass<Creature, Thing>();
|
||||
g_lua.bindClassStaticFunction<Creature>("create", []{ return CreaturePtr(new Creature); });
|
||||
g_lua.bindClassMemberFunction<Creature>("getId", &Creature::getId);
|
||||
|
|
|
@ -100,7 +100,7 @@ void Map::loadOtbm(const std::string& fileName)
|
|||
root->skip(3);
|
||||
uint32 headerMinorItems = root->getU32();
|
||||
if(headerMinorItems > g_things.getOtbMinorVersion()) {
|
||||
g_logger.warning(stdext::format("This map needs an updated OTB. read %d what it's supposed to be: %d",
|
||||
g_logger.warning(stdext::format("This map needs an updated OTB. read %d what it's supposed to be: %d or less",
|
||||
headerMinorItems, g_things.getOtbMinorVersion()));
|
||||
}
|
||||
|
||||
|
@ -137,7 +137,6 @@ void Map::loadOtbm(const std::string& fileName)
|
|||
if(type != OTBM_TILE && type != OTBM_HOUSETILE)
|
||||
stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
|
||||
|
||||
ItemPtr ground = nullptr;
|
||||
HousePtr house = nullptr;
|
||||
uint32 flags = TILESTATE_NONE;
|
||||
|
||||
|
@ -178,11 +177,12 @@ void Map::loadOtbm(const std::string& fileName)
|
|||
addThing(Item::createFromOtb(nodeTile->getU16()), pos);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
default: {
|
||||
stdext::throw_exception(stdext::format("invalid tile attribute %d at pos %d, %d, %d",
|
||||
(int)tileAttr, px, py, pz));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(const BinaryTreePtr &nodeItem : nodeTile->getChildren()) {
|
||||
if(nodeItem->getU8() != OTBM_ITEM)
|
||||
|
@ -209,7 +209,7 @@ void Map::loadOtbm(const std::string& fileName)
|
|||
if(item->isMoveable()) {
|
||||
g_logger.warning(stdext::format("Movable item found in house: %d at pos %d %d %d - escaping...", item->getId(),
|
||||
px, py, pz));
|
||||
item = nullptr;
|
||||
item.reset();
|
||||
} else if(item->isDoor())
|
||||
house->addDoor(item->getDoorId(), pos);
|
||||
}
|
||||
|
@ -232,12 +232,7 @@ void Map::loadOtbm(const std::string& fileName)
|
|||
if(!(town = m_towns.getTown(townId))) {
|
||||
town = TownPtr(new Town(townId, townName, townCoords));
|
||||
m_towns.addTown(town);
|
||||
} else {
|
||||
// override data
|
||||
town->setName(townName);
|
||||
town->setPos(townCoords);
|
||||
town->setId(townId);
|
||||
}
|
||||
} // a map editor cannot be that dumb and write duplicate towns
|
||||
}
|
||||
} else if(mapDataType == OTBM_WAYPOINTS && headerVersion > 1) {
|
||||
for(const BinaryTreePtr &nodeWaypoint : nodeMapData->getChildren()) {
|
||||
|
@ -399,13 +394,13 @@ void Map::loadSpawns(const std::string &fileName)
|
|||
stdext::throw_exception("invalid spawn-subnode");
|
||||
|
||||
std::string mName = mType->Attribute("name");
|
||||
MonsterPtr m = m_monsters.getMonster(mName);
|
||||
MonsterTypePtr m = m_monsters.getMonster(mName);
|
||||
if (!m)
|
||||
stdext::throw_exception(stdext::format("unkown monster %s", mName));
|
||||
|
||||
Point off = mType->readPoint();
|
||||
Position mPos(centerPos.x + off.x, centerPos.y + off.y, centerPos.z);
|
||||
addThing(m, mPos, -1);
|
||||
m->setPos(mPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1029,7 +1024,7 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
|
|||
return ret;
|
||||
}
|
||||
|
||||
MonsterPtr Map::getMonster(const std::string& name)
|
||||
MonsterTypePtr Map::getMonster(const std::string& name)
|
||||
{
|
||||
return m_monsters.getMonster(stdext::tolower(name));
|
||||
return m_monsters.getMonster(stdext::trim(stdext::tolower(name)));
|
||||
}
|
||||
|
|
|
@ -151,7 +151,7 @@ public:
|
|||
// town/house/monster related
|
||||
TownPtr getTown(uint32 tid) { return m_towns.getTown(tid); }
|
||||
HousePtr getHouse(uint32 hid) { return m_houses.getHouse(hid); }
|
||||
MonsterPtr getMonster(const std::string &name);
|
||||
MonsterTypePtr getMonster(const std::string &name);
|
||||
|
||||
void setLight(const Light& light) { m_light = light; }
|
||||
void setCentralPosition(const Position& centralPosition);
|
||||
|
|
|
@ -36,9 +36,7 @@ void Monsters::loadMonsters(const std::string& file)
|
|||
stdext::throw_exception("malformed monsters xml file");
|
||||
|
||||
for(TiXmlElement* monster = root->FirstChildElement(); root; root = root->NextSiblingElement()) {
|
||||
MonsterPtr newMonster(new Monster);
|
||||
newMonster->setName(monster->Attribute("name"));
|
||||
|
||||
MonsterTypePtr newMonster(new MonsterType(monster->Attribute("name")));
|
||||
loadSingleMonster(file.substr(0, file.find_last_of('/')) + '/' + monster->Attribute("file"), newMonster);
|
||||
}
|
||||
|
||||
|
@ -46,7 +44,7 @@ void Monsters::loadMonsters(const std::string& file)
|
|||
m_loaded = true;
|
||||
}
|
||||
|
||||
void Monsters::loadSingleMonster(const std::string& file, const MonsterPtr& m)
|
||||
void Monsters::loadSingleMonster(const std::string& file, const MonsterTypePtr& m)
|
||||
{
|
||||
if (!m || std::find(m_monsters.begin(), m_monsters.end(), m) != m_monsters.end())
|
||||
stdext::throw_exception("reloading monsters is not supported yet.");
|
||||
|
@ -85,16 +83,16 @@ void Monsters::loadSingleMonster(const std::string& file, const MonsterPtr& m)
|
|||
m_monsters.push_back(m);
|
||||
}
|
||||
|
||||
MonsterPtr Monsters::getMonster(const std::string& name)
|
||||
MonsterTypePtr Monsters::getMonster(const std::string& name)
|
||||
{
|
||||
auto it = std::find_if(m_monsters.begin(), m_monsters.end(),
|
||||
[=] (const MonsterPtr& m) -> bool { return m->getName() == name; });
|
||||
[=] (const MonsterTypePtr& m) -> bool { return m->getName() == name; });
|
||||
return it != m_monsters.end() ? *it : nullptr;
|
||||
}
|
||||
|
||||
MonsterPtr Monsters::getMonsterByPos(const Position& pos)
|
||||
MonsterTypePtr Monsters::getMonsterByPos(const Position& pos)
|
||||
{
|
||||
auto it = std::find_if(m_monsters.begin(), m_monsters.end(),
|
||||
[=] (const MonsterPtr& m) -> bool { return m->getPosition() == pos; });
|
||||
[=] (const MonsterTypePtr& m) -> bool { return m->getPos() == pos; });
|
||||
return it != m_monsters.end() ? *it : nullptr;
|
||||
}
|
||||
|
|
|
@ -24,6 +24,29 @@
|
|||
#define MONSTERS_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include <framework/luaengine/luaobject.h>
|
||||
#include "outfit.h"
|
||||
|
||||
class MonsterType : public LuaObject
|
||||
{
|
||||
public:
|
||||
MonsterType() { }
|
||||
MonsterType(const std::string& name)
|
||||
: m_name(name) { }
|
||||
|
||||
void setPos(const Position& pos) { m_pos = pos; }
|
||||
void setName(const std::string& name) { m_name = name; }
|
||||
void setOutfit(const Outfit& o) { m_outfit = o; }
|
||||
|
||||
std::string getName() { return m_name; }
|
||||
Position getPos() { return m_pos; }
|
||||
Outfit getOutfit() { return m_outfit; }
|
||||
|
||||
private:
|
||||
Position m_pos;
|
||||
std::string m_name;
|
||||
Outfit m_outfit;
|
||||
};
|
||||
|
||||
class Monsters
|
||||
{
|
||||
|
@ -31,14 +54,14 @@ public:
|
|||
void clear() { m_monsters.clear(); }
|
||||
|
||||
void loadMonsters(const std::string& file);
|
||||
void loadSingleMonster(const std::string& file, const MonsterPtr& m = nullptr);
|
||||
void loadSingleMonster(const std::string& file, const MonsterTypePtr& m = nullptr);
|
||||
|
||||
MonsterPtr getMonster(const std::string& name);
|
||||
MonsterPtr getMonsterByPos(const Position& pos);
|
||||
MonsterTypePtr getMonster(const std::string& name);
|
||||
MonsterTypePtr getMonsterByPos(const Position& pos);
|
||||
|
||||
bool isLoaded() const { return m_loaded; }
|
||||
private:
|
||||
std::vector<MonsterPtr> m_monsters;
|
||||
std::vector<MonsterTypePtr> m_monsters;
|
||||
bool m_loaded;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue