Fix to market module reloading, Changed the walk lock period when colliding with a block path object.
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@ -129,7 +129,6 @@ function initProtocol()
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-- reloading module
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-- reloading module
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if g_game.isOnline() then
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if g_game.isOnline() then
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MarketProtocol.registerProtocol()
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MarketProtocol.registerProtocol()
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MarketProtocol.updateProtocol(g_game.getProtocolGame())
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end
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end
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end
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end
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@ -138,10 +137,7 @@ function terminateProtocol()
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onGameEnd = MarketProtocol.unregisterProtocol })
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onGameEnd = MarketProtocol.unregisterProtocol })
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-- reloading module
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-- reloading module
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if not g_game.isOnline() then
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MarketProtocol.updateProtocol(nil)
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MarketProtocol.unregisterProtocol()
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MarketProtocol.unregisterProtocol()
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end
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MarketProtocol = nil
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MarketProtocol = nil
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end
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end
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@ -494,7 +494,7 @@ void Game::walk(Otc::Direction direction)
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if(toTile && toTile->isWalkable())
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if(toTile && toTile->isWalkable())
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m_localPlayer->preWalk(direction);
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m_localPlayer->preWalk(direction);
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else
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else
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m_localPlayer->lockWalk();
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m_localPlayer->lockWalk(100);
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forceWalk(direction);
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forceWalk(direction);
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