Fixes! Closes #235 and more:
* Hotkeys now save by server & player rather than just player * Added double clicking to module dialog options * Fixed a bug in the modal dialog for > pv970 (protocol changed) * Fixed a login bug for pv970. WARNING: Will remove all your current hotkeys.
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@ -53,6 +53,8 @@ function show()
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if g_game.getFeature(GameSpellList) then
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if g_game.getFeature(GameSpellList) then
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cooldownWindow:show()
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cooldownWindow:show()
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cooldownButton:show()
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cooldownButton:show()
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else
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hide()
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end
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end
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end
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end
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@ -91,10 +91,14 @@ function load()
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local hotkeySettings = g_settings.getNode('HotkeysManager')
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local hotkeySettings = g_settings.getNode('HotkeysManager')
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local hasCombos = false
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local hasCombos = false
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if not table.empty(hotkeySettings) then
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if not table.empty(hotkeySettings) then
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local playerHotkeySettings = hotkeySettings[g_game.getLocalPlayer():getName()]
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local serverHotkeys = hotkeySettings[G.host]
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if not table.empty(playerHotkeySettings) then
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local hotkeys
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for k, setting in pairs(playerHotkeySettings) do
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if not table.empty(serverHotkeys) then
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hotkeys = serverHotkeys[g_game.getLocalPlayer():getName()]
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end
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if not table.empty(hotkeys) then
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for k, setting in pairs(hotkeys) do
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addKeyCombo(nil, setting.keyCombo, setting)
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addKeyCombo(nil, setting.keyCombo, setting)
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hasCombos = true
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hasCombos = true
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end
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end
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@ -109,11 +113,15 @@ end
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function save()
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function save()
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local char = g_game.getLocalPlayer():getName()
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local char = g_game.getLocalPlayer():getName()
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local server = G.host
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local hotkeySettings = g_settings.getNode('HotkeysManager') or {}
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local hotkeySettings = g_settings.getNode('HotkeysManager') or {}
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hotkeySettings[char] = {}
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hotkeySettings[server] = {}
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hotkeySettings[server][char] = {}
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for i=1, currentHotkeysList:getChildCount() do
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for i=1, currentHotkeysList:getChildCount() do
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local child = currentHotkeysList:getChildByIndex(i)
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local child = currentHotkeysList:getChildByIndex(i)
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table.insert(hotkeySettings[char], {
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table.insert(hotkeySettings[server][char], {
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keyCombo = child.keyCombo,
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keyCombo = child.keyCombo,
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autoSend = child.autoSend,
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autoSend = child.autoSend,
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itemId = child.itemId,
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itemId = child.itemId,
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@ -59,6 +59,8 @@ function onModalDialog(id, title, message, enterId, enterText, escapeId, escapeT
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g_game.answerModalDialog(id, escapeId, choiceList:getFocusedChild().choiceId)
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g_game.answerModalDialog(id, escapeId, choiceList:getFocusedChild().choiceId)
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destroy()
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destroy()
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end
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end
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choiceList.onDoubleClick = enterFunc
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enterButton.onClick = enterFunc
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enterButton.onClick = enterFunc
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modalDialog.onEnter = enterFunc
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modalDialog.onEnter = enterFunc
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@ -1500,20 +1500,26 @@ void ProtocolGame::parseShowModalDialog(const InputMessagePtr& msg)
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choiceList.push_back(std::make_tuple(id, value));
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choiceList.push_back(std::make_tuple(id, value));
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}
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}
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int enterButton = msg->getU8();
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int enterButton, escapeButton;
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int escapeButton = msg->getU8();
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if(g_game.getProtocolVersion() > 970) {
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escapeButton = msg->getU8();
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enterButton = msg->getU8();
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}
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else {
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enterButton = msg->getU8();
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escapeButton = msg->getU8();
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}
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msg->getU8(); // popup value (no clue what it is for)
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msg->getU8(); // popup value (no clue what it is for)
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std::map<int, std::string>::iterator itEnter = buttonList.find(enterButton);
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std::map<int, std::string>::iterator itEnter = buttonList.find(enterButton);
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if(itEnter == buttonList.end())
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if(itEnter == buttonList.end()) {
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{
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g_logger.info(stdext::format("Enter button does not exist for dialog id: %d", id));
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g_logger.info(stdext::format("Enter button does not exist for dialog id: %d", id));
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return;
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return;
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}
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}
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std::map<int, std::string >::iterator itEscape = buttonList.find(escapeButton);
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std::map<int, std::string >::iterator itEscape = buttonList.find(escapeButton);
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if(itEscape == buttonList.end())
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if(itEscape == buttonList.end()) {
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{
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g_logger.info(stdext::format("Escape button does not exist for dialog id: %d", id));
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g_logger.info(stdext::format("Escape button does not exist for dialog id: %d", id));
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return;
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return;
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}
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}
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@ -64,7 +64,7 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
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msg->addU16(g_game.getProtocolVersion());
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msg->addU16(g_game.getProtocolVersion());
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if(g_game.getProtocolVersion() >= 970) {
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if(g_game.getProtocolVersion() >= 971) {
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msg->addU32(g_game.getClientVersion());
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msg->addU32(g_game.getClientVersion());
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msg->addU8(0); // clientType
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msg->addU8(0); // clientType
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}
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}
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