fix death issues, improve text messages
This commit is contained in:
parent
29f99ee9b3
commit
cfcc3fd428
1
TODO
1
TODO
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@ -68,6 +68,7 @@ port to MacOs and iphone
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[bart] review style apply system
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rework widgets rendering order
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cache or preload otui files to avoid freezes from hd
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change Align/Anchors lua API from enum to text
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== Client
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make possible to reload modules
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@ -101,7 +101,6 @@ function Game.onConnectionError(message)
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end
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local function onApplicationClose()
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print('close app')
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if Game.isOnline() then
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Game.logout(true)
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else
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@ -29,3 +29,5 @@ UIGame
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UIWidget
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id: mouseGrabber
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focusable: false
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visible: false
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phantom: true
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@ -5,21 +5,19 @@ importStyle 'textmessage.otui'
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-- private variables
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local MessageTypes = {
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consoleRed = { color = '#F55E5E', consoleTab = 'Default' }, -- 18
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consoleOrange = { color = '#FE6500', consoleTab = 'Default' }, -- 19/20
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consoleBlue = { color = '#9F9DFD', consoleTab = 'Default' }, -- 27
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warning = { color = '#F55E5E', consoleTab = 'Server Log', windowLocation = 'center' }, -- 21
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infoDescription = { color = '#00EB00', consoleTab = 'Server Log', windowLocation = 'center', consoleOption = 'showInfoMessagesInConsole' }, -- 25
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eventAdvance = { color = '#FFFFFF', consoleTab = 'Server Log', windowLocation = 'center', consoleOption = 'showEventMessagesInConsole' }, -- 22
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eventDefault = { color = '#FFFFFF', consoleTab = 'Server Log', windowLocation = 'bottom', consoleOption = 'showEventMessagesInConsole' }, -- 23
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statusDefault = { color = '#FFFFFF', consoleTab = 'Server Log', windowLocation = 'bottom', consoleOption = 'showStatusMessagesInConsole' }, -- 24
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statusSmall = { color = '#FFFFFF', windowLocation = 'bottom' }, -- 26
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consoleRed = { color = '#F55E5E', consoleTab = 'Default' },
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consoleOrange = { color = '#FE6500', consoleTab = 'Default' },
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consoleBlue = { color = '#9F9DFD', consoleTab = 'Default' },
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warning = { color = '#F55E5E', consoleTab = 'Server Log', labelId = 'centerWarning', wrap = true },
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infoDescription = { color = '#00EB00', consoleTab = 'Server Log', labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole', wrap = true },
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eventAdvance = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole', wrap = true },
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eventDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
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statusDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
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statusSmall = { color = '#FFFFFF', windowLocation = 'bottomStatus' },
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}
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local bottomLabelWidget
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local centerLabelWidget
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local bottomLabelHideEvent
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local centerLabelHideEvent
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local centerTextMessagePanel
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local centerLabel
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-- private functions
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local function displayMessage(msgtype, msg, time)
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@ -31,28 +29,22 @@ local function displayMessage(msgtype, msg, time)
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end
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end
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if msgtype.windowLocation then
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local label
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local style
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if msgtype.windowLocation == 'bottom' then
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label = bottomLabelWidget
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style = 'BottomLabel'
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elseif msgtype.windowLocation == 'center' then
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label = centerLabelWidget
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style = 'CenterLabel'
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end
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if msgtype.labelId then
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local label = Game.gameMapPanel:recursiveGetChildById(msgtype.labelId)
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label:setVisible(true)
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label:setText(msg)
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label:setStyle(style)
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label:setColor(msgtype.color)
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label:resizeToText()
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if msgtype.windowLocation == 'center' then
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if msgtype.wrap then
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label:setWidth(label:getParent():getWidth())
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label:wrapText()
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label:setHeight(label:getTextSize().height)
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end
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if not time then
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time = math.max(#msg * 75, 3000)
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time = math.max(#msg * 100, 5000)
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else
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time = time * 1000
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end
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@ -61,10 +53,36 @@ local function displayMessage(msgtype, msg, time)
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end
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end
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local function createTextMessageLabel(id, parent)
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local label = createWidget('UILabel', parent)
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label:setFont('verdana-11px-rounded')
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label:setTextAlign(AlignCenter)
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label:setId(id)
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label:setMarginBottom(2)
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label:setVisible(false)
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return label
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end
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-- public functions
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function TextMessage.create()
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bottomLabelWidget = createWidget('UILabel', Game.gameMapPanel)
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centerLabelWidget = createWidget('UILabel', Game.gameMapPanel)
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centerTextMessagePanel = createWidget('Panel', Game.gameMapPanel)
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centerTextMessagePanel:setId('centerTextMessagePanel')
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local layout = UIVerticalLayout.create(centerTextMessagePanel)
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layout:setFitChildren(true)
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centerTextMessagePanel:setLayout(layout)
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centerTextMessagePanel:setWidth(360)
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centerTextMessagePanel:centerIn('parent')
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createTextMessageLabel('centerWarning', centerTextMessagePanel)
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createTextMessageLabel('centerAdvance', centerTextMessagePanel)
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createTextMessageLabel('centerInfo', centerTextMessagePanel)
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bottomStatusLabel = createTextMessageLabel('bottomStatus', Game.gameMapPanel)
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bottomStatusLabel:setHeight(16)
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bottomStatusLabel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
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bottomStatusLabel:addAnchor(AnchorLeft, 'parent', AnchorLeft)
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bottomStatusLabel:addAnchor(AnchorRight, 'parent', AnchorRight)
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end
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function TextMessage.displayStatus(msg, time)
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@ -84,11 +102,13 @@ end
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-- hooked events
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local function onGameDeath()
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TextMessage.displayEventAdvance('You are dead.', 60)
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local advanceLabel = Game.gameMapPanel:recursiveGetChildById('centerAdvance')
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if advanceLabel:isVisible() then return end
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TextMessage.displayEventAdvance('You are dead.')
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end
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local function onGameTextMessage(msgtype, msg)
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TextMessage.display(msgtype, msg)
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local function onGameTextMessage(msgtypedesc, msg)
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TextMessage.display(msgtypedesc, msg)
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end
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connect(Game, { onLogin = TextMessage.create,
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@ -261,7 +261,7 @@ public:
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return tmp;
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}
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void bound(const TRect<T> &r) {
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void bind(const TRect<T> &r) {
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if(isNull() || r.isNull())
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return;
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@ -487,7 +487,7 @@ void UIWidget::bindRectToParent()
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UIWidgetPtr parent = getParent();
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if(parent) {
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Rect parentRect = parent->getRect();
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boundRect.bound(parentRect);
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boundRect.bind(parentRect);
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}
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setRect(boundRect);
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@ -146,10 +146,10 @@ void Creature::drawInformation(int x, int y, bool useGray, const Rect& visibleRe
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// calculate main rects
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Rect backgroundRect = Rect(x-(13.5), y, 27, 4);
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backgroundRect.bound(visibleRect);
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backgroundRect.bind(visibleRect);
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Rect textRect = Rect(x - m_nameSize.width() / 2.0, y-12, m_nameSize);
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textRect.bound(visibleRect);
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textRect.bind(visibleRect);
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// distance them
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if(textRect.top() == visibleRect.top())
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@ -100,9 +100,78 @@ void Game::processLogout()
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void Game::processDeath()
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{
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m_dead = true;
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m_localPlayer->stopWalk();
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g_lua.callGlobalField("Game","onDeath");
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}
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void Game::processPlayerStats(double health, double maxHealth,
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double freeCapacity, double experience,
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double level, double levelPercent,
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double mana, double maxMana,
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double magicLevel, double magicLevelPercent,
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double soul, double stamina)
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{
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if(m_localPlayer->getHealth() != health ||
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m_localPlayer->getMaxHealth() != maxHealth) {
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m_localPlayer->setStatistic(Otc::Health, health);
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m_localPlayer->setStatistic(Otc::MaxHealth, maxHealth);
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g_lua.callGlobalField("Game", "onHealthChange", health, maxHealth);
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// cannot walk while dying
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if(health == 0) {
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if(m_localPlayer->isPreWalking())
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m_localPlayer->stopWalk();
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m_localPlayer->lockWalk();
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}
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}
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if(m_localPlayer->getStatistic(Otc::FreeCapacity) != freeCapacity) {
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m_localPlayer->setStatistic(Otc::FreeCapacity, freeCapacity);
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g_lua.callGlobalField("Game", "onFreeCapacityChange", freeCapacity);
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}
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if(m_localPlayer->getStatistic(Otc::Experience) != experience) {
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m_localPlayer->setStatistic(Otc::Experience, experience);
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g_lua.callGlobalField("Game", "onExperienceChange", experience);
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}
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if(m_localPlayer->getStatistic(Otc::Level) != level ||
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m_localPlayer->getStatistic(Otc::LevelPercent) != levelPercent) {
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m_localPlayer->setStatistic(Otc::Level, level);
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m_localPlayer->setStatistic(Otc::LevelPercent, levelPercent);
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g_lua.callGlobalField("Game", "onLevelChange", level, levelPercent);
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}
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if(m_localPlayer->getStatistic(Otc::Mana) != mana ||
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m_localPlayer->getStatistic(Otc::MaxMana) != maxMana) {
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m_localPlayer->setStatistic(Otc::Mana, mana);
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m_localPlayer->setStatistic(Otc::MaxMana, maxMana);
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g_lua.callGlobalField("Game", "onManaChange", mana, maxMana);
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}
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if(m_localPlayer->getStatistic(Otc::MagicLevel) != magicLevel ||
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m_localPlayer->getStatistic(Otc::MagicLevelPercent) != magicLevelPercent) {
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m_localPlayer->setStatistic(Otc::MagicLevel, magicLevel);
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m_localPlayer->setStatistic(Otc::MagicLevelPercent, magicLevelPercent);
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g_lua.callGlobalField("Game", "onMagicLevelChange", magicLevel, magicLevelPercent);
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}
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if(m_localPlayer->getStatistic(Otc::Soul) != soul) {
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m_localPlayer->setStatistic(Otc::Soul, soul);
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g_lua.callGlobalField("Game", "onSoulChange", soul);
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}
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if(m_localPlayer->getStatistic(Otc::Stamina) != stamina) {
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m_localPlayer->setStatistic(Otc::Stamina, stamina);
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g_lua.callGlobalField("Game", "onStaminaChange", stamina);
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}
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}
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void Game::processTextMessage(const std::string& type, const std::string& message)
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{
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g_lua.callGlobalField("Game","onTextMessage", type, message);
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}
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void Game::processCreatureSpeak(const std::string& name, int level, const std::string& type, const std::string& message, int channelId, const Position& creaturePos)
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{
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if(creaturePos.isValid() && (type == "say" || type == "whisper" || type == "yell" || type == "monsterSay" || type == "monsterYell")) {
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@ -114,11 +183,6 @@ void Game::processCreatureSpeak(const std::string& name, int level, const std::s
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g_lua.callGlobalField("Game", "onCreatureSpeak", name, level, type, message, channelId, creaturePos);
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}
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void Game::processTextMessage(const std::string& type, const std::string& message)
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{
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g_lua.callGlobalField("Game","onTextMessage", type, message);
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}
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void Game::processContainerAddItem(int containerId, const ItemPtr& item)
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{
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if(item)
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@ -137,10 +201,8 @@ void Game::processInventoryChange(int slot, const ItemPtr& item)
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void Game::processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos)
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{
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if(!oldPos.isInRange(newPos, 1, 1, 0))
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logError("unexpected creature move");
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// animate walk
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if(oldPos.isInRange(newPos, 1, 1, 0))
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creature->walk(oldPos, newPos);
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}
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@ -45,7 +45,12 @@ public:
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void processLogin(const LocalPlayerPtr& localPlayer, int serverBeat);
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void processLogout();
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void processDeath();
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void processPlayerStats(double health, double maxHealth,
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double freeCapacity, double experience,
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double level, double levelPercent,
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double mana, double maxMana,
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double magicLevel, double magicLevelPercent,
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double soul, double stamina);
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void processTextMessage(const std::string& type, const std::string& message);
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void processCreatureSpeak(const std::string& name, int level, const std::string& type, const std::string& message, int channelId, const Position& creaturePos);
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void processContainerAddItem(int containerId, const ItemPtr& item);
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@ -52,6 +52,7 @@ public:
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bool isKnown() { return m_known; }
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bool isAttacking() { return m_attackingCreature != nullptr; }
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bool isFollowing() { return m_followingCreature != nullptr; }
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bool isPreWalking() { return m_preWalking; }
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void unlockWalk() { m_walkLocked = false; }
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void lockWalk();
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@ -33,11 +33,11 @@ StaticText::StaticText()
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void StaticText::draw(const Point& p, const Rect& visibleRect)
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{
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if(m_font) {
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Rect rect = Rect(p - Point(m_textSize.width() / 2, m_textSize.height()) + Point(20, 5), m_textSize);
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if(visibleRect.contains(rect))
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m_font->renderText(m_text, rect, Fw::AlignCenter, m_color);
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}
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Rect boundRect = rect;
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boundRect.bind(visibleRect);
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if((boundRect.center() - rect.center()).length() < visibleRect.width() / 15)
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m_font->renderText(m_text, boundRect, Fw::AlignCenter, m_color);
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}
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bool StaticText::addMessage(const std::string& name, const std::string& type, const std::string& message)
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@ -59,7 +59,7 @@ bool StaticText::addMessage(const std::string& name, const std::string& type, co
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auto self = asStaticText();
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g_dispatcher.scheduleEvent([self]() {
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self->removeMessage();
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}, DURATION);
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}, std::max<int>(DURATION_PER_CHARACTER * message.length(), MIN_DURATION));
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return true;
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}
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@ -71,9 +71,7 @@ void StaticText::removeMessage()
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if(m_messages.empty()) {
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// schedule removal
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auto self = asStaticText();
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g_dispatcher.scheduleEvent([self]() {
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g_map.removeThing(self);
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}, 0);
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g_dispatcher.addEvent([self]() { g_map.removeThing(self); });
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}
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else
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compose();
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@ -81,43 +79,43 @@ void StaticText::removeMessage()
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void StaticText::compose()
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{
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m_text.clear();
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std::string text;
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text.clear();
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if(m_messageType == "say") {
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m_text += m_name;
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m_text += " says:\n";
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text += m_name;
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text += " says:\n";
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m_color = Color(239, 239, 0);
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}
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else if(m_messageType == "whisper") {
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m_text += m_name;
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m_text += " whispers:\n";
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text += m_name;
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text += " whispers:\n";
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m_color = Color(239, 239, 0);
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}
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else if(m_messageType == "yell") {
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m_text += m_name;
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m_text += " yells:\n";
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text += m_name;
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text += " yells:\n";
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m_color = Color(239, 239, 0);
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}
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else if(m_messageType == "monsterSay" || m_messageType == "monsterYell") {
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m_color = Color(254, 101, 0);
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}
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else if(m_messageType == "npcToPlayer") {
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m_text += m_name;
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m_text += " says:\n";
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text += m_name;
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text += " says:\n";
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m_color = Color(95, 247, 247);
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}
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else {
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logWarning("unknown speak type: ", m_messageType);
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}
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// Todo: add break lines
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for(uint i = 0; i < m_messages.size(); ++i) {
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m_text += m_messages[i];
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text += m_messages[i];
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if(i < m_messages.size() - 1)
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m_text += "\n";
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text += "\n";
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}
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if(m_font)
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m_text = m_font->wrapText(text, 200);
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m_textSize = m_font->calculateTextRectSize(m_text);
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}
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@ -30,7 +30,8 @@ class StaticText : public Thing
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{
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public:
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enum {
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DURATION = 3000
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DURATION_PER_CHARACTER = 75,
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MIN_DURATION = 3000
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};
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StaticText();
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@ -687,54 +687,7 @@ void ProtocolGame::parsePlayerStats(InputMessage& msg)
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double soul = msg.getU8();
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double stamina = msg.getU16();
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//TODO: move to game
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if(m_localPlayer->getStatistic(Otc::Health) != health ||
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m_localPlayer->getStatistic(Otc::MaxHealth) != maxHealth) {
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m_localPlayer->setStatistic(Otc::Health, health);
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m_localPlayer->setStatistic(Otc::MaxHealth, maxHealth);
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g_lua.callGlobalField("Game", "onHealthChange", health, maxHealth);
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}
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if(m_localPlayer->getStatistic(Otc::FreeCapacity) != freeCapacity) {
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m_localPlayer->setStatistic(Otc::FreeCapacity, freeCapacity);
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g_lua.callGlobalField("Game", "onFreeCapacityChange", freeCapacity);
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}
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if(m_localPlayer->getStatistic(Otc::Experience) != experience) {
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m_localPlayer->setStatistic(Otc::Experience, experience);
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g_lua.callGlobalField("Game", "onExperienceChange", experience);
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}
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if(m_localPlayer->getStatistic(Otc::Level) != level ||
|
||||
m_localPlayer->getStatistic(Otc::LevelPercent) != levelPercent) {
|
||||
m_localPlayer->setStatistic(Otc::Level, level);
|
||||
m_localPlayer->setStatistic(Otc::LevelPercent, levelPercent);
|
||||
g_lua.callGlobalField("Game", "onLevelChange", level, levelPercent);
|
||||
}
|
||||
|
||||
if(m_localPlayer->getStatistic(Otc::Mana) != mana ||
|
||||
m_localPlayer->getStatistic(Otc::MaxMana) != maxMana) {
|
||||
m_localPlayer->setStatistic(Otc::Mana, mana);
|
||||
m_localPlayer->setStatistic(Otc::MaxMana, maxMana);
|
||||
g_lua.callGlobalField("Game", "onManaChange", mana, maxMana);
|
||||
}
|
||||
|
||||
if(m_localPlayer->getStatistic(Otc::MagicLevel) != magicLevel ||
|
||||
m_localPlayer->getStatistic(Otc::MagicLevelPercent) != magicLevelPercent) {
|
||||
m_localPlayer->setStatistic(Otc::MagicLevel, magicLevel);
|
||||
m_localPlayer->setStatistic(Otc::MagicLevelPercent, magicLevelPercent);
|
||||
g_lua.callGlobalField("Game", "onMagicLevelChange", magicLevel, magicLevelPercent);
|
||||
}
|
||||
|
||||
if(m_localPlayer->getStatistic(Otc::Soul) != soul) {
|
||||
m_localPlayer->setStatistic(Otc::Soul, soul);
|
||||
g_lua.callGlobalField("Game", "onSoulChange", soul);
|
||||
}
|
||||
|
||||
if(m_localPlayer->getStatistic(Otc::Stamina) != stamina) {
|
||||
m_localPlayer->setStatistic(Otc::Stamina, stamina);
|
||||
g_lua.callGlobalField("Game", "onStaminaChange", stamina);
|
||||
}
|
||||
g_game.processPlayerStats(health, maxHealth, freeCapacity, experience, level, levelPercent, mana, maxMana, magicLevel, magicLevelPercent, soul, stamina);
|
||||
}
|
||||
|
||||
void ProtocolGame::parsePlayerSkills(InputMessage& msg)
|
||||
|
|
Loading…
Reference in New Issue