|
|
@ -22,9 +22,6 @@ fix use with
|
|
|
|
move windows
|
|
|
|
move windows
|
|
|
|
let windows open while playing
|
|
|
|
let windows open while playing
|
|
|
|
fix auto repeats in lineedit
|
|
|
|
fix auto repeats in lineedit
|
|
|
|
trade
|
|
|
|
|
|
|
|
battlelist
|
|
|
|
|
|
|
|
offer window
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
====================================================
|
|
|
|
====================================================
|
|
|
|
Low priority TODO
|
|
|
|
Low priority TODO
|
|
|
@ -43,6 +40,8 @@ use hardware buffer
|
|
|
|
use indices
|
|
|
|
use indices
|
|
|
|
fix opacity and cached framebuffers conflict
|
|
|
|
fix opacity and cached framebuffers conflict
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
map rendering could be optimized to infinite zoom out using quadtree voxels
|
|
|
|
|
|
|
|
|
|
|
|
== Lua
|
|
|
|
== Lua
|
|
|
|
make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
|
|
|
|
make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
|
|
|
|
review usage of x,y/width,height in lua instead of point/size
|
|
|
|
review usage of x,y/width,height in lua instead of point/size
|
|
|
@ -76,6 +75,7 @@ terminal/console scrolling
|
|
|
|
auto walk
|
|
|
|
auto walk
|
|
|
|
hotkeys window
|
|
|
|
hotkeys window
|
|
|
|
trade window
|
|
|
|
trade window
|
|
|
|
|
|
|
|
shop window
|
|
|
|
battle list
|
|
|
|
battle list
|
|
|
|
implement left panel with dragging windows
|
|
|
|
implement left panel with dragging windows
|
|
|
|
clean sprites cache periodically
|
|
|
|
clean sprites cache periodically
|
|
|
|