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why so many readme updates?

Eduardo Bart 9 years ago
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d3c484938d
2 changed files with 7 additions and 4 deletions
  1. 6
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      README.rdoc
  2. 1
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      src/otclient/net/protocolcodes.h

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README.rdoc View File

@@ -10,9 +10,12 @@ OTClient is written in C++2011, the upcoming C++ standard and heavily scripted i
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 == Features
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 Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
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-the creation of new stuff in otserv to extend tibia capabilities, these include, sound system, graphics effects
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-with shaders, particle engines, modules and addons system, animated textures, styleable user interface and a
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-OpenGL 1.1/2.0 ES engine that make possible to run on mobile platforms like Android, iPhone and iPad.
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+the creation of new client side stuff in otserv that was not possible before. These include,
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+sound system, graphics effects with shaders, particle engines, modules/addons system, animated textures,
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+styleable user interface, transparency, multi language, an OpenGL 1.1/2.0 ES engine that make possible to
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+run on mobile platforms like Android, iPhone and iPad and much more. Otclient is also flexible enough to
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+create tibia tools like map editors just using scripts, because it wasn't designed to be just a
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+client, instead otclient was designed to be a combination of a framework and tibia APIs.
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 == Download
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src/otclient/net/protocolcodes.h View File

@@ -69,7 +69,7 @@ namespace Proto {
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     enum GameServerOpts {
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         GameServerInitGame = 10,
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-        GameServerGMActions = 11, // deprecated in last tibia
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+        GameServerGMActions = 11, // deprecated in last tibia?
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         GameServerLoginError = 20,
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         GameServerLoginAdvice = 21,
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         GameServerLoginWait = 22,

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