why so many readme updates?

This commit is contained in:
Eduardo Bart 2012-04-27 06:59:32 -03:00
parent 1b7fc45674
commit d3c484938d
2 changed files with 7 additions and 4 deletions

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@ -10,9 +10,12 @@ OTClient is written in C++2011, the upcoming C++ standard and heavily scripted i
== Features == Features
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
the creation of new stuff in otserv to extend tibia capabilities, these include, sound system, graphics effects the creation of new client side stuff in otserv that was not possible before. These include,
with shaders, particle engines, modules and addons system, animated textures, styleable user interface and a sound system, graphics effects with shaders, particle engines, modules/addons system, animated textures,
OpenGL 1.1/2.0 ES engine that make possible to run on mobile platforms like Android, iPhone and iPad. styleable user interface, transparency, multi language, an OpenGL 1.1/2.0 ES engine that make possible to
run on mobile platforms like Android, iPhone and iPad and much more. Otclient is also flexible enough to
create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs.
== Download == Download

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@ -69,7 +69,7 @@ namespace Proto {
enum GameServerOpts { enum GameServerOpts {
GameServerInitGame = 10, GameServerInitGame = 10,
GameServerGMActions = 11, // deprecated in last tibia GameServerGMActions = 11, // deprecated in last tibia?
GameServerLoginError = 20, GameServerLoginError = 20,
GameServerLoginAdvice = 21, GameServerLoginAdvice = 21,
GameServerLoginWait = 22, GameServerLoginWait = 22,