why so many readme updates?
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@ -10,9 +10,12 @@ OTClient is written in C++2011, the upcoming C++ standard and heavily scripted i
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== Features
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== Features
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Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
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Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
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the creation of new stuff in otserv to extend tibia capabilities, these include, sound system, graphics effects
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the creation of new client side stuff in otserv that was not possible before. These include,
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with shaders, particle engines, modules and addons system, animated textures, styleable user interface and a
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sound system, graphics effects with shaders, particle engines, modules/addons system, animated textures,
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OpenGL 1.1/2.0 ES engine that make possible to run on mobile platforms like Android, iPhone and iPad.
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styleable user interface, transparency, multi language, an OpenGL 1.1/2.0 ES engine that make possible to
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run on mobile platforms like Android, iPhone and iPad and much more. Otclient is also flexible enough to
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create tibia tools like map editors just using scripts, because it wasn't designed to be just a
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client, instead otclient was designed to be a combination of a framework and tibia APIs.
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== Download
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== Download
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@ -69,7 +69,7 @@ namespace Proto {
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enum GameServerOpts {
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enum GameServerOpts {
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GameServerInitGame = 10,
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GameServerInitGame = 10,
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GameServerGMActions = 11, // deprecated in last tibia
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GameServerGMActions = 11, // deprecated in last tibia?
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GameServerLoginError = 20,
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GameServerLoginError = 20,
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GameServerLoginAdvice = 21,
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GameServerLoginAdvice = 21,
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GameServerLoginWait = 22,
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GameServerLoginWait = 22,
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