master
Eduardo Bart 12 years ago
parent 81068f820d
commit d7a45311ed

@ -29,7 +29,7 @@
LightView::LightView() LightView::LightView()
{ {
m_lightbuffer = g_framebuffers.getTemporaryFrameBuffer(); m_lightbuffer = g_framebuffers.createFrameBuffer();
generateLightBuble(); generateLightBuble();
reset(); reset();
} }
@ -64,7 +64,7 @@ void LightView::generateLightBuble()
void LightView::reset() void LightView::reset()
{ {
m_numLights = 0; m_lightMap.clear();
} }
void LightView::setGlobalLight(const Light& light) void LightView::setGlobalLight(const Light& light)
@ -74,26 +74,25 @@ void LightView::setGlobalLight(const Light& light)
void LightView::addLightSource(const Point& center, float scaleFactor, const Light& light) void LightView::addLightSource(const Point& center, float scaleFactor, const Light& light)
{ {
if(m_numLights > MAX_LIGHTS)
return;
int radius = light.intensity * 64 * scaleFactor; int radius = light.intensity * 64 * scaleFactor;
m_lightMap[m_numLights].center = center; LightSource source;
m_lightMap[m_numLights].color = Color::from8bit(light.color); source.center = center;
m_lightMap[m_numLights].radius = radius; source.color = Color::from8bit(light.color);
m_numLights++; source.radius = radius;
m_lightMap.push_back(source);
} }
void LightView::drawGlobalLight(const Light& light) void LightView::drawGlobalLight(const Light& light, const Size& size)
{ {
Color color = Color::from8bit(light.color); Color color = Color::from8bit(light.color);
float factor = 0;//std::max<int>(256 - light.intensity, 0) / 256.0f; float factor = light.intensity / 256.0f;
color.setRed(color.rF() * factor); color.setRed(color.rF() * factor);
color.setGreen(color.gF() * factor); color.setGreen(color.gF() * factor);
color.setBlue(color.bF() * factor); color.setBlue(color.bF() * factor);
color.setAlpha(1.0f); color.setAlpha(1.0f);
g_painter->clear(color); g_painter->setColor(color);
g_painter->drawFilledRect(Rect(0,0,size));
} }
void LightView::drawLightSource(const Point& center, const Color& color, int radius) void LightView::drawLightSource(const Point& center, const Color& color, int radius)
@ -110,10 +109,10 @@ void LightView::draw(Size size)
{ {
m_lightbuffer->resize(size); m_lightbuffer->resize(size);
m_lightbuffer->bind(); m_lightbuffer->bind();
drawGlobalLight(m_globalLight); drawGlobalLight(m_globalLight, size);
g_painter->setCompositionMode(Painter::CompositionMode_Add); g_painter->setCompositionMode(Painter::CompositionMode_Add);
for(int i=0;i<m_numLights;++i) for(const LightSource& source : m_lightMap)
drawLightSource(m_lightMap[i].center, m_lightMap[i].color, m_lightMap[i].radius); drawLightSource(source.center, source.color, source.radius);
m_lightbuffer->release(); m_lightbuffer->release();
g_painter->setCompositionMode(Painter::CompositionMode_Light); g_painter->setCompositionMode(Painter::CompositionMode_Light);

@ -35,10 +35,6 @@ struct LightSource {
class LightView : public LuaObject class LightView : public LuaObject
{ {
enum {
MAX_LIGHTS = 1024
};
public: public:
LightView(); LightView();
@ -48,16 +44,15 @@ public:
void draw(Size size); void draw(Size size);
private: private:
void drawGlobalLight(const Light& light); void drawGlobalLight(const Light& light, const Size& size);
void drawLightSource(const Point& center, const Color& color, int radius); void drawLightSource(const Point& center, const Color& color, int radius);
void generateLightBuble(); void generateLightBuble();
TexturePtr m_lightTexture; TexturePtr m_lightTexture;
FrameBufferPtr m_lightbuffer; FrameBufferPtr m_lightbuffer;
MapView* m_mapView; MapView* m_mapView;
int m_numLights;
Light m_globalLight; Light m_globalLight;
std::array<LightSource, MAX_LIGHTS> m_lightMap; std::vector<LightSource> m_lightMap;
}; };
#endif // LIGHTVIEW_H #endif // LIGHTVIEW_H

@ -90,14 +90,6 @@ void MapView::draw(const Rect& rect)
Size tileSize = Size(1,1) * m_tileSize; Size tileSize = Size(1,1) * m_tileSize;
if(m_drawLights) {
m_lightView->reset();
Light globalLight = g_map.getLight();
if(cameraPosition.z <= 7)
globalLight.intensity = std::min<uint8>(200, globalLight.intensity);
m_lightView->setGlobalLight(globalLight);
}
if(m_mustDrawVisibleTilesCache || (drawFlags & Otc::DrawAnimations)) { if(m_mustDrawVisibleTilesCache || (drawFlags & Otc::DrawAnimations)) {
m_framebuffer->bind(); m_framebuffer->bind();
@ -105,6 +97,19 @@ void MapView::draw(const Rect& rect)
Rect clearRect = Rect(0, 0, m_drawDimension * m_tileSize); Rect clearRect = Rect(0, 0, m_drawDimension * m_tileSize);
g_painter->setColor(Color::black); g_painter->setColor(Color::black);
g_painter->drawFilledRect(clearRect); g_painter->drawFilledRect(clearRect);
if(m_drawLights) {
m_lightView->reset();
if(cameraPosition.z <= 7)
m_lightView->setGlobalLight(g_map.getLight());
else {
Light undergroundLight;
undergroundLight.color = 0;
undergroundLight.intensity = 0;
m_lightView->setGlobalLight(undergroundLight);
}
}
} }
g_painter->setColor(Color::white); g_painter->setColor(Color::white);
@ -139,6 +144,9 @@ void MapView::draw(const Rect& rect)
} }
} }
if(m_drawLights && m_updateTilesPos == 0)
m_lightView->draw(m_framebuffer->getSize());
m_framebuffer->release(); m_framebuffer->release();
// generating mipmaps each frame can be slow in older cards // generating mipmaps each frame can be slow in older cards
@ -147,12 +155,6 @@ void MapView::draw(const Rect& rect)
m_mustDrawVisibleTilesCache = false; m_mustDrawVisibleTilesCache = false;
} }
if(m_drawLights) {
m_framebuffer->bind();
m_lightView->draw(m_framebuffer->getSize());
m_framebuffer->release();
}
Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize; Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
if(isFollowingCreature()) if(isFollowingCreature())
drawOffset += m_followingCreature->getWalkOffset() * scaleFactor; drawOffset += m_followingCreature->getWalkOffset() * scaleFactor;

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