Protocol 10.72 (Authenticator) Support, Unjustified Points diplay
- Unjustified Points (Better topbar icon would be nice) ![Unjustified Points](http://i.gyazo.com/81286f46d9b4d56b3fe864140173cf34.png) - Authenticator token support - adjusted 'can change pvp frame' to 1054 - ...
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@ -27,7 +27,7 @@ local function tryLogin(charInfo, tries)
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CharacterList.hide()
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g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
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g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken)
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loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
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connect(loadBox, { onCancel = function()
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@ -109,6 +109,16 @@ function onGameLoginError(message)
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end
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end
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function onGameLoginToken(unknown)
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CharacterList.destroyLoadBox()
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-- TODO: make it possible to enter a new token here / prompt token
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errorBox = displayErrorBox(tr("Two-Factor Authentification"), 'A new authentification token is required.\nPlease login again.')
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errorBox.onOk = function()
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errorBox = nil
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EnterGame.show()
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end
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end
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function onGameConnectionError(message, code)
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CharacterList.destroyLoadBox()
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local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
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@ -131,6 +141,7 @@ end
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-- public functions
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function CharacterList.init()
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connect(g_game, { onLoginError = onGameLoginError })
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connect(g_game, { onLoginToken = onGameLoginToken })
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connect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
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connect(g_game, { onConnectionError = onGameConnectionError })
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connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
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@ -144,6 +155,7 @@ end
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function CharacterList.terminate()
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disconnect(g_game, { onLoginError = onGameLoginError })
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disconnect(g_game, { onLoginToken = onGameLoginToken })
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disconnect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
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disconnect(g_game, { onConnectionError = onGameConnectionError })
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disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
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@ -16,7 +16,7 @@ CharacterWidget < UIWidget
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Label
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id: name
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color: #aaaaaa
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color: #bbbbbb
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anchors.top: parent.top
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anchors.left: parent.left
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font: verdana-11px-monochrome
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@ -29,8 +29,7 @@ CharacterWidget < UIWidget
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Label
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id: worldName
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color: #ffffff
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color: #aaaaaa
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color: #bbbbbb
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anchors.top: parent.top
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anchors.right: parent.right
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margin-right: 5
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@ -59,6 +58,7 @@ MainWindow
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TextList
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id: characters
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background-color: #565656
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: characterListScrollBar.left
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@ -111,7 +111,7 @@ function EnterGame.init()
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local port = g_settings.get('port')
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local autologin = g_settings.getBoolean('autologin')
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local clientVersion = g_settings.getInteger('client-version')
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if clientVersion == 0 then clientVersion = 1071 end
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if clientVersion == 0 then clientVersion = 1072 end
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if port == nil or port == 0 then port = 7171 end
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@ -122,7 +122,10 @@ function EnterGame.init()
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enterGame:getChildById('serverPortTextEdit'):setText(port)
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enterGame:getChildById('autoLoginBox'):setChecked(autologin)
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clientBox = enterGame:getChildById('clientComboBox')
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connect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
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for _, proto in pairs(g_game.getSupportedClients()) do
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clientBox:addOption(proto)
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end
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@ -152,6 +155,7 @@ end
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function EnterGame.terminate()
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g_keyboard.unbindKeyDown('Ctrl+G')
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disconnect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
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enterGame:destroy()
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enterGame = nil
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enterGameButton:destroy()
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@ -210,14 +214,55 @@ end
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function EnterGame.clearAccountFields()
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enterGame:getChildById('accountNameTextEdit'):clearText()
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enterGame:getChildById('accountPasswordTextEdit'):clearText()
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enterGame:getChildById('authenticatorTokenTextEdit'):clearText()
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enterGame:getChildById('accountNameTextEdit'):focus()
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g_settings.remove('account')
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g_settings.remove('password')
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end
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function EnterGame.toggleAuthenticatorToken(enabled)
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if enabled == enterGame.authenticatorEnabled then
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return
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end
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if enabled then
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enterGame:getChildById('authenticatorTokenLabel'):setVisible(true)
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enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(true)
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local serverLabel = enterGame:getChildById('serverLabel')
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serverLabel:setMarginTop(serverLabel:getMarginTop() + enterGame.authenticatorHeight)
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enterGame:breakAnchors()
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enterGame:setY(enterGame:getY() - enterGame.authenticatorHeight)
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enterGame:bindRectToParent()
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enterGame:setHeight(enterGame:getHeight() + enterGame.authenticatorHeight)
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else
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enterGame:getChildById('authenticatorTokenLabel'):setVisible(false)
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enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(false)
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local serverLabel = enterGame:getChildById('serverLabel')
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serverLabel:setMarginTop(serverLabel:getMarginTop() - enterGame.authenticatorHeight)
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enterGame:breakAnchors()
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enterGame:setY(enterGame:getY() + enterGame.authenticatorHeight)
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enterGame:bindRectToParent()
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enterGame:setHeight(enterGame:getHeight() - enterGame.authenticatorHeight)
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end
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enterGame.authenticatorEnabled = enabled
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end
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function EnterGame.onClientVersionChange(comboBox, text, data)
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local clientVersion = tonumber(text)
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EnterGame.toggleAuthenticatorToken(clientVersion >= 1072)
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end
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function EnterGame.doLogin()
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G.account = enterGame:getChildById('accountNameTextEdit'):getText()
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G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
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G.authenticatorToken = enterGame:getChildById('authenticatorTokenTextEdit'):getText()
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G.host = enterGame:getChildById('serverHostTextEdit'):getText()
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G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
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local clientVersion = tonumber(clientBox:getText())
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@ -251,7 +296,7 @@ function EnterGame.doLogin()
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g_game.chooseRsa(G.host)
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if modules.game_things.isLoaded() then
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protocolLogin:login(G.host, G.port, G.account, G.password)
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protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken)
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else
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loadBox:destroy()
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loadBox = nil
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@ -272,6 +317,7 @@ function EnterGame.setDefaultServer(host, port, protocol)
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local clientLabel = enterGame:getChildById('clientLabel')
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local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
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local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
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local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
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if hostTextEdit:getText() ~= host then
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hostTextEdit:setText(host)
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@ -279,6 +325,7 @@ function EnterGame.setDefaultServer(host, port, protocol)
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clientBox:setCurrentOption(protocol)
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accountTextEdit:setText('')
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passwordTextEdit:setText('')
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authenticatorTokenTextEdit:setText('')
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end
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end
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@ -291,6 +338,13 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
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portTextEdit:setText(port)
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portTextEdit:setVisible(false)
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portTextEdit:setHeight(0)
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local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
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authenticatorTokenTextEdit:setText('')
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authenticatorTokenTextEdit:setVisible(false)
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authenticatorTokenTextEdit:setHeight(0)
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local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
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authenticatorTokenLabel:setVisible(false)
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authenticatorTokenLabel:setHeight(0)
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clientBox:setCurrentOption(protocol)
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clientBox:setVisible(false)
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@ -312,7 +366,7 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
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serverListButton:setWidth(0)
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local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
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rememberPasswordBox:setMarginTop(-5)
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rememberPasswordBox:setMarginTop(-14)
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if not windowWidth then windowWidth = 236 end
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enterGame:setWidth(windowWidth)
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@ -21,6 +21,8 @@ ServerListButton < UIButton
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EnterGameWindow
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id: enterGame
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&authenticatorEnabled: false
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&authenticatorHeight: 44
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@onEnter: EnterGame.doLogin()
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MenuLabel
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@ -50,12 +52,30 @@ EnterGameWindow
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anchors.top: prev.bottom
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margin-top: 2
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MenuLabel
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id: authenticatorTokenLabel
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!text: tr('Authenticator Token')
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anchors.left: prev.left
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anchors.top: prev.bottom
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text-auto-resize: true
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margin-top: 8
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visible: false
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TextEdit
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id: authenticatorTokenTextEdit
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 2
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visible: false
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max-length: 8
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MenuLabel
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id: serverLabel
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!text: tr('Server')
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anchors.left: prev.left
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anchors.top: prev.bottom
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margin-top: 8
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margin-top: -36
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text-auto-resize: true
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ServerListButton
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@ -30,5 +30,6 @@ Module
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- game_spelllist
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- game_cooldown
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- game_modaldialog
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- game_unjustifiedpoints
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@onLoad: init()
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@onUnload: terminate()
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@ -0,0 +1,135 @@
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unjustifiedPointsWindow = nil
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unjustifiedPointsButton = nil
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contentsPanel = nil
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openPvpSituationsLabel = nil
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currentSkullWidget = nil
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skullTimeLabel = nil
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dayProgressBar = nil
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weekProgressBar = nil
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monthProgressBar = nil
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daySkullWidget = nil
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weekSkullWidget = nil
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monthSkullWidget = nil
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function init()
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connect(g_game, { onGameStart = online,
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onUnjustifiedPointsChange = onUnjustifiedPointsChange,
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onOpenPvpSituationsChange = onOpenPvpSituationsChange })
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connect(LocalPlayer, { onSkullChange = onSkullChange } )
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unjustifiedPointsButton = modules.client_topmenu.addRightGameToggleButton('unjustifiedPointsButton',
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tr('Unjustified Points'), '/images/topbuttons/unjustifiedpoints', toggle)
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unjustifiedPointsButton:setOn(true)
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unjustifiedPointsButton:hide()
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unjustifiedPointsWindow = g_ui.loadUI('unjustifiedpoints', modules.game_interface.getRightPanel())
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unjustifiedPointsWindow:disableResize()
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unjustifiedPointsWindow:setup()
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contentsPanel = unjustifiedPointsWindow:getChildById('contentsPanel')
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openPvpSituationsLabel = contentsPanel:getChildById('openPvpSituationsLabel')
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currentSkullWidget = contentsPanel:getChildById('currentSkullWidget')
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skullTimeLabel = contentsPanel:getChildById('skullTimeLabel')
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dayProgressBar = contentsPanel:getChildById('dayProgressBar')
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weekProgressBar = contentsPanel:getChildById('weekProgressBar')
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monthProgressBar = contentsPanel:getChildById('monthProgressBar')
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daySkullWidget = contentsPanel:getChildById('daySkullWidget')
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weekSkullWidget = contentsPanel:getChildById('weekSkullWidget')
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monthSkullWidget = contentsPanel:getChildById('monthSkullWidget')
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if g_game.isOnline() then
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online()
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end
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end
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function terminate()
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disconnect(g_game, { onGameStart = online,
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onUnjustifiedPointsChange = onUnjustifiedPointsChange,
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onOpenPvpSituationsChange = onOpenPvpSituationsChange })
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disconnect(LocalPlayer, { onSkullChange = onSkullChange } )
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unjustifiedPointsWindow:destroy()
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unjustifiedPointsButton:destroy()
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end
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function onMiniWindowClose()
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unjustifiedPointsButton:setOn(false)
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end
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function toggle()
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if unjustifiedPointsButton:isOn() then
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unjustifiedPointsWindow:close()
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unjustifiedPointsButton:setOn(false)
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else
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unjustifiedPointsWindow:open()
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unjustifiedPointsButton:setOn(true)
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end
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end
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function online()
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if g_game.getFeature(GameUnjustifiedPoints) then
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unjustifiedPointsButton:show()
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else
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unjustifiedPointsButton:hide()
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unjustifiedPointsWindow:close()
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end
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refresh()
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end
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function refresh()
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local localPlayer = g_game.getLocalPlayer()
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local unjustifiedPoints = g_game.getUnjustifiedPoints()
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onUnjustifiedPointsChange(unjustifiedPoints)
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onSkullChange(localPlayer, localPlayer:getSkull())
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onOpenPvpSituationsChange(g_game.getOpenPvpSituations())
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end
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function onSkullChange(localPlayer, skull)
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if not localPlayer:isLocalPlayer() then return end
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if skull == SkullRed or skull == SkullBlack then
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currentSkullWidget:setIcon(getSkullImagePath(skull))
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currentSkullWidget:setTooltip('Remaining skull time')
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else
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currentSkullWidget:setIcon('')
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currentSkullWidget:setTooltip('You have no skull')
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end
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daySkullWidget:setIcon(getSkullImagePath(getNextSkullId(skull)))
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weekSkullWidget:setIcon(getSkullImagePath(getNextSkullId(skull)))
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monthSkullWidget:setIcon(getSkullImagePath(getNextSkullId(skull)))
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end
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function onOpenPvpSituationsChange(amount)
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openPvpSituationsLabel:setText(amount)
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end
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function onUnjustifiedPointsChange(unjustifiedPoints)
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if unjustifiedPoints.skullTime == 0 then
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skullTimeLabel:setText('No skull')
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skullTimeLabel:setTooltip('You have no skull')
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else
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skullTimeLabel:setText(unjustifiedPoints.skullTime .. ' days')
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skullTimeLabel:setTooltip('Remaining skull time')
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end
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dayProgressBar:setValue(unjustifiedPoints.killsDay, 0, 100)
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dayProgressBar:setTooltip(string.format('Unjustified points gained during the last 24 hours.\n%i kills left.', unjustifiedPoints.killsDayRemaining))
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dayProgressBar:setText(unjustifiedPoints.killsDayRemaining .. ' kills left')
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weekProgressBar:setValue(unjustifiedPoints.killsWeek, 0, 100)
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weekProgressBar:setTooltip(string.format('Unjustified points gained during the last 7 days.\n%i kills left.', unjustifiedPoints.killsWeekRemaining))
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weekProgressBar:setText(unjustifiedPoints.killsWeekRemaining .. ' kills left')
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monthProgressBar:setValue(unjustifiedPoints.killsMonth, 0, 100)
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monthProgressBar:setTooltip(string.format('Unjustified points gained during the last 30 days.\n%i kills left.', unjustifiedPoints.killsMonthRemaining))
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monthProgressBar:setText(unjustifiedPoints.killsMonthRemaining .. ' kills left')
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end
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@ -0,0 +1,8 @@
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Module
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name: game_unjustifiedpoints
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description: View unjustified points
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author: Summ
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sandboxed: true
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scripts: [ unjustifiedpoints ]
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@onLoad: init()
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@onUnload: terminate()
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@ -0,0 +1,80 @@
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SkullProgressBar < ProgressBar
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height: 13
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margin: 4 18 0 10
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anchors.top: prev.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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SkullWidget < UIWidget
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size: 13 13
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margin-right: 2
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anchors.right: parent.right
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image-source: /images/game/skull_socket
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MiniWindow
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id: unjustifiedPointsWindow
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!text: tr('Unjustified Points')
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height: 114
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icon: /images/topbuttons/unjustifiedpoints
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@onClose: modules.game_unjustifiedpoints.onMiniWindowClose()
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&save: true
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MiniWindowContents
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Label
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anchors.top: parent.top
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anchors.left: parent.left
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!text: tr('Open PvP')
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!tooltip: tr('Open PvP Situations')
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phantom: false
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margin-top: 2
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margin-left: 10
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Label
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id: openPvpSituationsLabel
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anchors.top: prev.bottom
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anchors.left: parent.left
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font: verdana-11px-rounded
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margin-left: 12
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phantom: false
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Label
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anchors.top: parent.top
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anchors.right: parent.right
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!text: tr('Skull Time')
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margin-top: 2
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margin-right: 10
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SkullWidget
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id: currentSkullWidget
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anchors.top: prev.bottom
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margin-right: 10
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Label
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id: skullTimeLabel
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anchors.top: prev.top
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anchors.right: prev.left
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font: verdana-11px-rounded
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margin-right: 6
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phantom: false
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SkullProgressBar
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id: dayProgressBar
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margin-top: 10
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SkullWidget
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id: daySkullWidget
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anchors.top: prev.top
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SkullProgressBar
|
||||
id: weekProgressBar
|
||||
|
||||
SkullWidget
|
||||
id: weekSkullWidget
|
||||
anchors.top: prev.top
|
||||
|
||||
SkullProgressBar
|
||||
id: monthProgressBar
|
||||
|
||||
SkullWidget
|
||||
id: monthSkullWidget
|
||||
anchors.top: prev.top
|
|
@ -127,6 +127,8 @@ GameLoginPacketEncryption = 63
|
|||
GameClientVersion = 64
|
||||
GameContentRevision = 65
|
||||
GameExperienceBonus = 66
|
||||
GameAuthenticator = 67
|
||||
GameUnjustifiedPoints = 68
|
||||
|
||||
TextColors = {
|
||||
red = '#f55e5e', --'#c83200'
|
||||
|
|
|
@ -35,6 +35,13 @@ NpcIconTradeQuest = 4
|
|||
|
||||
-- @}
|
||||
|
||||
function getNextSkullId(skullId)
|
||||
if skullId == SkullRed or skullId == SkullBlack then
|
||||
return SkullBlack
|
||||
end
|
||||
return SkullRed
|
||||
end
|
||||
|
||||
function getSkullImagePath(skullId)
|
||||
local path
|
||||
if skullId == SkullYellow then
|
||||
|
|
|
@ -74,7 +74,7 @@ function g_game.getSupportedClients()
|
|||
1040, 1041, 1050, 1051, 1052,
|
||||
1053, 1054, 1055, 1056, 1057,
|
||||
1058, 1059, 1060, 1061, 1062,
|
||||
1063, 1064, 1070, 1071
|
||||
1063, 1064, 1070, 1071, 1072
|
||||
}
|
||||
end
|
||||
|
||||
|
|
|
@ -2,13 +2,15 @@
|
|||
ProtocolLogin = extends(Protocol, "ProtocolLogin")
|
||||
|
||||
LoginServerError = 10
|
||||
LoginServerTokenSuccess = 12
|
||||
LoginServerTokenError = 13
|
||||
LoginServerUpdate = 17
|
||||
LoginServerMotd = 20
|
||||
LoginServerUpdateNeeded = 30
|
||||
LoginServerCharacterList = 100
|
||||
LoginServerExtendedCharacterList = 101
|
||||
|
||||
function ProtocolLogin:login(host, port, accountName, accountPassword)
|
||||
function ProtocolLogin:login(host, port, accountName, accountPassword, authenticatorToken)
|
||||
if string.len(host) == 0 or port == nil or port == 0 then
|
||||
signalcall(self.onLoginError, self, tr("You must enter a valid server address and port."))
|
||||
return
|
||||
|
@ -16,6 +18,7 @@ function ProtocolLogin:login(host, port, accountName, accountPassword)
|
|||
|
||||
self.accountName = accountName
|
||||
self.accountPassword = accountPassword
|
||||
self.authenticatorToken = authenticatorToken
|
||||
self.connectCallback = self.sendLoginPacket
|
||||
|
||||
self:connect(host, port)
|
||||
|
@ -78,7 +81,10 @@ function ProtocolLogin:sendLoginPacket()
|
|||
|
||||
local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
|
||||
assert(paddingBytes >= 0)
|
||||
msg:addPaddingBytes(paddingBytes, 0)
|
||||
for i = 1, paddingBytes do
|
||||
msg:addU8(math.random(0, 0xff))
|
||||
end
|
||||
|
||||
if g_game.getFeature(GameLoginPacketEncryption) then
|
||||
msg:encryptRsa()
|
||||
end
|
||||
|
@ -86,10 +92,32 @@ function ProtocolLogin:sendLoginPacket()
|
|||
if g_game.getFeature(GameOGLInformation) then
|
||||
msg:addU8(1) --unknown
|
||||
msg:addU8(1) --unknown
|
||||
msg:addString(g_graphics.getRenderer())
|
||||
|
||||
if g_game.getClientVersion() >= 1072 then
|
||||
msg:addString(string.format('%s %s', g_graphics.getVendor(), g_graphics.getRenderer()))
|
||||
else
|
||||
msg:addString(g_graphics.getRenderer())
|
||||
end
|
||||
msg:addString(g_graphics.getVersion())
|
||||
end
|
||||
|
||||
-- add RSA encrypted auth token
|
||||
if g_game.getFeature(GameAuthenticator) then
|
||||
offset = msg:getMessageSize()
|
||||
|
||||
-- first RSA byte must be 0
|
||||
msg:addU8(0)
|
||||
msg:addString(self.authenticatorToken)
|
||||
|
||||
paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
|
||||
assert(paddingBytes >= 0)
|
||||
for i = 1, paddingBytes do
|
||||
msg:addU8(math.random(0, 0xff))
|
||||
end
|
||||
|
||||
msg:encryptRsa()
|
||||
end
|
||||
|
||||
if g_game.getFeature(GameProtocolChecksum) then
|
||||
self:enableChecksum()
|
||||
end
|
||||
|
@ -116,6 +144,9 @@ function ProtocolLogin:onRecv(msg)
|
|||
self:parseMotd(msg)
|
||||
elseif opcode == LoginServerUpdateNeeded then
|
||||
signalcall(self.onLoginError, self, tr("Client needs update."))
|
||||
elseif opcode == LoginServerTokenError then
|
||||
-- TODO: prompt for token here
|
||||
signalcall(self.onLoginError, self, tr("Invalid authentification token."))
|
||||
elseif opcode == LoginServerCharacterList then
|
||||
self:parseCharacterList(msg)
|
||||
elseif opcode == LoginServerExtendedCharacterList then
|
||||
|
|
|
@ -399,6 +399,8 @@ namespace Otc
|
|||
GameClientVersion = 64,
|
||||
GameContentRevision = 65,
|
||||
GameExperienceBonus = 66,
|
||||
GameAuthenticator = 67,
|
||||
GameUnjustifiedPoints = 68,
|
||||
|
||||
LastGameFeature = 101
|
||||
};
|
||||
|
|
|
@ -84,6 +84,7 @@ void Game::resetGameStates()
|
|||
m_localPlayer = nullptr;
|
||||
m_pingSent = 0;
|
||||
m_pingReceived = 0;
|
||||
m_unjustifiedPoints = UnjustifiedPoints();
|
||||
|
||||
for(auto& it : m_containers) {
|
||||
const ContainerPtr& container = it.second;
|
||||
|
@ -155,6 +156,11 @@ void Game::processLoginWait(const std::string& message, int time)
|
|||
g_lua.callGlobalField("g_game", "onLoginWait", message, time);
|
||||
}
|
||||
|
||||
void Game::processLoginToken(bool unknown)
|
||||
{
|
||||
g_lua.callGlobalField("g_game", "onLoginToken", unknown);
|
||||
}
|
||||
|
||||
void Game::processLogin()
|
||||
{
|
||||
g_lua.callGlobalField("g_game", "onLogin");
|
||||
|
@ -528,7 +534,7 @@ void Game::processWalkCancel(Otc::Direction direction)
|
|||
m_localPlayer->cancelWalk(direction);
|
||||
}
|
||||
|
||||
void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName)
|
||||
void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken)
|
||||
{
|
||||
if(m_protocolGame || isOnline())
|
||||
stdext::throw_exception("Unable to login into a world while already online or logging.");
|
||||
|
@ -543,7 +549,7 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
|
|||
m_localPlayer->setName(characterName);
|
||||
|
||||
m_protocolGame = ProtocolGamePtr(new ProtocolGame);
|
||||
m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
|
||||
m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName, authenticatorToken);
|
||||
m_characterName = characterName;
|
||||
m_worldName = worldName;
|
||||
}
|
||||
|
@ -1204,6 +1210,31 @@ void Game::setPVPMode(Otc::PVPModes pvpMode)
|
|||
g_lua.callGlobalField("g_game", "onPVPModeChange", pvpMode);
|
||||
}
|
||||
|
||||
void Game::setUnjustifiedPoints(UnjustifiedPoints unjustifiedPoints)
|
||||
{
|
||||
if(!canPerformGameAction())
|
||||
return;
|
||||
if(!getFeature(Otc::GameUnjustifiedPoints))
|
||||
return;
|
||||
if(m_unjustifiedPoints == unjustifiedPoints)
|
||||
return;
|
||||
|
||||
m_unjustifiedPoints = unjustifiedPoints;
|
||||
g_lua.callGlobalField("g_game", "onUnjustifiedPointsChange", unjustifiedPoints);
|
||||
}
|
||||
|
||||
void Game::setOpenPvpSituations(int openPvpSituations)
|
||||
{
|
||||
if(!canPerformGameAction())
|
||||
return;
|
||||
if(m_openPvpSituations == openPvpSituations)
|
||||
return;
|
||||
|
||||
m_openPvpSituations = openPvpSituations;
|
||||
g_lua.callGlobalField("g_game", "onOpenPvpSituationsChange", openPvpSituations);
|
||||
}
|
||||
|
||||
|
||||
void Game::inspectNpcTrade(const ItemPtr& item)
|
||||
{
|
||||
if(!canPerformGameAction() || !item)
|
||||
|
@ -1425,7 +1456,7 @@ void Game::setProtocolVersion(int version)
|
|||
if(isOnline())
|
||||
stdext::throw_exception("Unable to change protocol version while online");
|
||||
|
||||
if(version != 0 && (version < 740 || version > 1071))
|
||||
if(version != 0 && (version < 740 || version > 1072))
|
||||
stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
|
||||
|
||||
m_protocolVersion = version;
|
||||
|
@ -1443,7 +1474,7 @@ void Game::setClientVersion(int version)
|
|||
if(isOnline())
|
||||
stdext::throw_exception("Unable to change client version while online");
|
||||
|
||||
if(version != 0 && (version < 740 || version > 1071))
|
||||
if(version != 0 && (version < 740 || version > 1072))
|
||||
stdext::throw_exception(stdext::format("Client version %d not supported", version));
|
||||
|
||||
m_features.reset();
|
||||
|
@ -1563,6 +1594,10 @@ void Game::setClientVersion(int version)
|
|||
enableFeature(Otc::GameEnhancedAnimations);
|
||||
}
|
||||
|
||||
if(version >= 1053) {
|
||||
enableFeature(Otc::GameUnjustifiedPoints);
|
||||
}
|
||||
|
||||
if(version >= 1054) {
|
||||
enableFeature(Otc::GameExperienceBonus);
|
||||
}
|
||||
|
@ -1575,6 +1610,10 @@ void Game::setClientVersion(int version)
|
|||
enableFeature(Otc::GameContentRevision);
|
||||
}
|
||||
|
||||
if(version >= 1072) {
|
||||
enableFeature(Otc::GameAuthenticator);
|
||||
}
|
||||
|
||||
m_clientVersion = version;
|
||||
|
||||
g_lua.callGlobalField("g_game", "onClientVersionChange", version);
|
||||
|
|
|
@ -36,6 +36,25 @@
|
|||
|
||||
#include <bitset>
|
||||
|
||||
struct UnjustifiedPoints {
|
||||
bool operator==(const UnjustifiedPoints& other) {
|
||||
return killsDay == other.killsDay &&
|
||||
killsDayRemaining == other.killsDayRemaining &&
|
||||
killsWeek == other.killsWeek &&
|
||||
killsWeekRemaining == other.killsWeekRemaining &&
|
||||
killsMonth == other.killsMonth &&
|
||||
killsMonthRemaining == other.killsMonthRemaining &&
|
||||
skullTime == other.skullTime;
|
||||
}
|
||||
uint8 killsDay;
|
||||
uint8 killsDayRemaining;
|
||||
uint8 killsWeek;
|
||||
uint8 killsWeekRemaining;
|
||||
uint8 killsMonth;
|
||||
uint8 killsMonthRemaining;
|
||||
uint8 skullTime;
|
||||
};
|
||||
|
||||
typedef std::tuple<std::string, uint, std::string, int, bool> Vip;
|
||||
|
||||
//@bindsingleton g_game
|
||||
|
@ -60,6 +79,7 @@ protected:
|
|||
void processLoginError(const std::string& error);
|
||||
void processLoginAdvice(const std::string& message);
|
||||
void processLoginWait(const std::string& message, int time);
|
||||
void processLoginToken(bool unknown);
|
||||
void processLogin();
|
||||
void processPendingGame();
|
||||
void processEnterGame();
|
||||
|
@ -139,7 +159,7 @@ protected:
|
|||
|
||||
public:
|
||||
// login related
|
||||
void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName);
|
||||
void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken);
|
||||
void cancelLogin();
|
||||
void forceLogout();
|
||||
void safeLogout();
|
||||
|
@ -218,6 +238,12 @@ public:
|
|||
bool isSafeFight() { return m_safeFight; }
|
||||
Otc::PVPModes getPVPMode() { return m_pvpMode; }
|
||||
|
||||
// pvp related
|
||||
void setUnjustifiedPoints(UnjustifiedPoints unjustifiedPoints);
|
||||
UnjustifiedPoints getUnjustifiedPoints() { return m_unjustifiedPoints; };
|
||||
void setOpenPvpSituations(int openPvpSitations);
|
||||
int getOpenPvpSituations() { return m_openPvpSituations; }
|
||||
|
||||
// npc trade related
|
||||
void inspectNpcTrade(const ItemPtr& item);
|
||||
void buyItem(const ItemPtr& item, int amount, bool ignoreCapacity, bool buyWithBackpack);
|
||||
|
@ -304,6 +330,8 @@ public:
|
|||
int getServerBeat() { return m_serverBeat; }
|
||||
void setCanReportBugs(bool enable) { m_canReportBugs = enable; }
|
||||
bool canReportBugs() { return m_canReportBugs; }
|
||||
void setExpertPvpMode(bool enable) { m_expertPvpMode = enable; }
|
||||
bool getExpertPvpMode() { return m_expertPvpMode; }
|
||||
LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
|
||||
ProtocolGamePtr getProtocolGame() { return m_protocolGame; }
|
||||
std::string getCharacterName() { return m_characterName; }
|
||||
|
@ -333,6 +361,7 @@ private:
|
|||
bool m_online;
|
||||
bool m_denyBotCall;
|
||||
bool m_dead;
|
||||
bool m_expertPvpMode;
|
||||
int m_serverBeat;
|
||||
ticks_t m_ping;
|
||||
uint m_pingSent;
|
||||
|
@ -345,6 +374,8 @@ private:
|
|||
Otc::ChaseModes m_chaseMode;
|
||||
Otc::PVPModes m_pvpMode;
|
||||
Otc::Direction m_lastWalkDir;
|
||||
UnjustifiedPoints m_unjustifiedPoints;
|
||||
int m_openPvpSituations;
|
||||
bool m_safeFight;
|
||||
bool m_canReportBugs;
|
||||
std::vector<uint8> m_gmActions;
|
||||
|
|
|
@ -238,6 +238,10 @@ void Client::registerLuaFunctions()
|
|||
g_lua.bindSingletonFunction("g_game", "getChaseMode", &Game::getChaseMode, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "getFightMode", &Game::getFightMode, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "getPVPMode", &Game::getPVPMode, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "setUnjustifiedPoints", &Game::setUnjustifiedPoints, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "getUnjustifiedPoints", &Game::getUnjustifiedPoints, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "setOpenPvpSituations", &Game::setOpenPvpSituations, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "getOpenPvpSituations", &Game::getOpenPvpSituations, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "isSafeFight", &Game::isSafeFight, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game);
|
||||
|
|
|
@ -165,3 +165,45 @@ bool luavalue_cast(int index, Light& light)
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int push_luavalue(const UnjustifiedPoints& unjustifiedPoints)
|
||||
{
|
||||
g_lua.createTable(0, 7);
|
||||
g_lua.pushInteger(unjustifiedPoints.killsDay);
|
||||
g_lua.setField("killsDay");
|
||||
g_lua.pushInteger(unjustifiedPoints.killsDayRemaining);
|
||||
g_lua.setField("killsDayRemaining");
|
||||
g_lua.pushInteger(unjustifiedPoints.killsWeek);
|
||||
g_lua.setField("killsWeek");
|
||||
g_lua.pushInteger(unjustifiedPoints.killsWeekRemaining);
|
||||
g_lua.setField("killsWeekRemaining");
|
||||
g_lua.pushInteger(unjustifiedPoints.killsMonth);
|
||||
g_lua.setField("killsMonth");
|
||||
g_lua.pushInteger(unjustifiedPoints.killsMonthRemaining);
|
||||
g_lua.setField("killsMonthRemaining");
|
||||
g_lua.pushInteger(unjustifiedPoints.skullTime);
|
||||
g_lua.setField("skullTime");
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool luavalue_cast(int index, UnjustifiedPoints& unjustifiedPoints)
|
||||
{
|
||||
if(g_lua.isTable(index)) {
|
||||
g_lua.getField("killsDay", index);
|
||||
unjustifiedPoints.killsDay = g_lua.popInteger();
|
||||
g_lua.getField("killsDayRemaining", index);
|
||||
unjustifiedPoints.killsDayRemaining = g_lua.popInteger();
|
||||
g_lua.getField("killsWeek", index);
|
||||
unjustifiedPoints.killsWeek = g_lua.popInteger();
|
||||
g_lua.getField("killsWeekRemaining", index);
|
||||
unjustifiedPoints.killsWeekRemaining = g_lua.popInteger();
|
||||
g_lua.getField("killsMonth", index);
|
||||
unjustifiedPoints.killsMonth = g_lua.popInteger();
|
||||
g_lua.getField("killsMonthRemaining", index);
|
||||
unjustifiedPoints.killsMonthRemaining = g_lua.popInteger();
|
||||
g_lua.getField("skullTime", index);
|
||||
unjustifiedPoints.skullTime = g_lua.popInteger();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -44,4 +44,8 @@ bool luavalue_cast(int index, MarketData& data);
|
|||
int push_luavalue(const Light& light);
|
||||
bool luavalue_cast(int index, Light& light);
|
||||
|
||||
// unjustified points
|
||||
int push_luavalue(const UnjustifiedPoints& unjustifiedPoints);
|
||||
bool luavalue_cast(int index, UnjustifiedPoints& unjustifiedPoints);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -50,6 +50,7 @@ namespace Proto {
|
|||
GameServerLoginAdvice = 21,
|
||||
GameServerLoginWait = 22,
|
||||
GameServerLoginSuccess = 23,
|
||||
GameServerLoginToken = 24,
|
||||
GameServerPingBack = 29,
|
||||
GameServerPing = 30,
|
||||
GameServerChallenge = 31,
|
||||
|
|
|
@ -26,10 +26,11 @@
|
|||
#include "item.h"
|
||||
#include "localplayer.h"
|
||||
|
||||
void ProtocolGame::login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName)
|
||||
void ProtocolGame::login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken)
|
||||
{
|
||||
m_accountName = accountName;
|
||||
m_accountPassword = accountPassword;
|
||||
m_authenticatorToken = authenticatorToken;
|
||||
m_characterName = characterName;
|
||||
|
||||
connect(host, port);
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
class ProtocolGame : public Protocol
|
||||
{
|
||||
public:
|
||||
void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName);
|
||||
void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken);
|
||||
void send(const OutputMessagePtr& outputMessage);
|
||||
|
||||
void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
|
||||
|
@ -143,6 +143,7 @@ private:
|
|||
void parseLoginError(const InputMessagePtr& msg);
|
||||
void parseLoginAdvice(const InputMessagePtr& msg);
|
||||
void parseLoginWait(const InputMessagePtr& msg);
|
||||
void parseLoginToken(const InputMessagePtr& msg);
|
||||
void parsePing(const InputMessagePtr& msg);
|
||||
void parsePingBack(const InputMessagePtr& msg);
|
||||
void parseChallenge(const InputMessagePtr& msg);
|
||||
|
@ -246,6 +247,7 @@ private:
|
|||
stdext::boolean<true> m_firstRecv;
|
||||
std::string m_accountName;
|
||||
std::string m_accountPassword;
|
||||
std::string m_authenticatorToken;
|
||||
std::string m_characterName;
|
||||
LocalPlayerPtr m_localPlayer;
|
||||
};
|
||||
|
|
|
@ -79,6 +79,9 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
|
|||
case Proto::GameServerLoginWait:
|
||||
parseLoginWait(msg);
|
||||
break;
|
||||
case Proto::GameServerLoginToken:
|
||||
parseLoginToken(msg);
|
||||
break;
|
||||
case Proto::GameServerPing:
|
||||
case Proto::GameServerPingBack:
|
||||
if((opcode == Proto::GameServerPing && g_game.getFeature(Otc::GameClientPing)) ||
|
||||
|
@ -385,11 +388,13 @@ void ProtocolGame::parseLogin(const InputMessagePtr& msg)
|
|||
}
|
||||
bool canReportBugs = msg->getU8();
|
||||
|
||||
if(g_game.getClientVersion() >= 1053)
|
||||
if(g_game.getClientVersion() >= 1054)
|
||||
msg->getU8(); // can change pvp frame option
|
||||
|
||||
if(g_game.getClientVersion() >= 1058)
|
||||
msg->getU8(); // expert mode enabled
|
||||
if(g_game.getClientVersion() >= 1058) {
|
||||
int expertModeEnabled = msg->getU8();
|
||||
g_game.setExpertPvpMode(expertModeEnabled);
|
||||
}
|
||||
|
||||
m_localPlayer->setId(playerId);
|
||||
g_game.setServerBeat(serverBeat);
|
||||
|
@ -428,19 +433,23 @@ void ProtocolGame::parsePreset(const InputMessagePtr& msg)
|
|||
|
||||
void ProtocolGame::parseUnjustifiedStats(const InputMessagePtr& msg)
|
||||
{
|
||||
// Unjustified Kills display since 10.55
|
||||
msg->getU8();
|
||||
msg->getU8();
|
||||
msg->getU8();
|
||||
msg->getU8();
|
||||
msg->getU8();
|
||||
msg->getU8();
|
||||
msg->getU8();
|
||||
UnjustifiedPoints unjustifiedPoints;
|
||||
unjustifiedPoints.killsDay = msg->getU8();
|
||||
unjustifiedPoints.killsDayRemaining = msg->getU8();
|
||||
unjustifiedPoints.killsWeek = msg->getU8();
|
||||
unjustifiedPoints.killsWeekRemaining = msg->getU8();
|
||||
unjustifiedPoints.killsMonth = msg->getU8();
|
||||
unjustifiedPoints.killsMonthRemaining = msg->getU8();
|
||||
unjustifiedPoints.skullTime = msg->getU8();
|
||||
|
||||
g_game.setUnjustifiedPoints(unjustifiedPoints);
|
||||
}
|
||||
|
||||
void ProtocolGame::parsePvpSituations(const InputMessagePtr& msg)
|
||||
{
|
||||
msg->getU8(); // amount of open pvp situations
|
||||
uint8 openPvpSituations = msg->getU8();
|
||||
|
||||
g_game.setOpenPvpSituations(openPvpSituations);
|
||||
}
|
||||
|
||||
void ProtocolGame::parsePlayerHelpers(const InputMessagePtr& msg)
|
||||
|
@ -501,6 +510,12 @@ void ProtocolGame::parseLoginWait(const InputMessagePtr& msg)
|
|||
g_game.processLoginWait(message, time);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseLoginToken(const InputMessagePtr& msg)
|
||||
{
|
||||
bool unknown = (msg->getU8() == 0);
|
||||
g_game.processLoginToken(unknown);
|
||||
}
|
||||
|
||||
void ProtocolGame::parsePing(const InputMessagePtr& msg)
|
||||
{
|
||||
g_game.processPing();
|
||||
|
|
|
@ -87,6 +87,9 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
|
|||
msg->addString(m_characterName);
|
||||
msg->addString(m_accountPassword);
|
||||
|
||||
if(g_game.getFeature(Otc::GameAuthenticator))
|
||||
msg->addString(m_authenticatorToken);
|
||||
|
||||
if(g_game.getFeature(Otc::GameChallengeOnLogin)) {
|
||||
msg->addU32(challengeTimestamp);
|
||||
msg->addU8(challengeRandom);
|
||||
|
|
Loading…
Reference in New Issue