Changes to npc trade module
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@ -24,6 +24,7 @@ local tradeButton
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local buyTab
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local buyTab
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local sellTab
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local sellTab
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local showCapacity = true
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local buyWithBackpack
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local buyWithBackpack
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local ignoreCapacity
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local ignoreCapacity
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local ignoreEquipped
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local ignoreEquipped
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@ -149,10 +150,16 @@ local function refreshTradeItems()
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local itemBox = g_ui.createWidget('NPCItemBox', itemsPanel)
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local itemBox = g_ui.createWidget('NPCItemBox', itemsPanel)
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itemBox.item = item
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itemBox.item = item
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local text = ''
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local name = item.name
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local name = item.name
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local weight = string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT
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text = text .. name
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if showCapacity then
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local weight = string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT
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text = text .. '\n' .. weight
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end
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local price = item.price .. ' ' .. CURRENCY
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local price = item.price .. ' ' .. CURRENCY
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itemBox:setText(name .. '\n' .. weight .. '\n' .. price)
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text = text .. '\n' .. price
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itemBox:setText(text)
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local itemWidget = itemBox:getChildById('item')
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local itemWidget = itemBox:getChildById('item')
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itemWidget:setItem(item.ptr)
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itemWidget:setItem(item.ptr)
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@ -428,3 +435,11 @@ end
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function NPCTrade.onShowAllItemsChange()
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function NPCTrade.onShowAllItemsChange()
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refreshPlayerGoods()
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refreshPlayerGoods()
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end
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end
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function NPCTrade.setCurrency(currency)
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CURRENCY = currency
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end
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function NPCTrade.showCapacity(state)
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showCapacity = state
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end
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@ -247,6 +247,7 @@ MainWindow
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margin-left: 5
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margin-left: 5
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margin-top: 5
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margin-top: 5
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visible: false
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visible: false
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checked: true
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@onCheckChange: NPCTrade.onShowAllItemsChange()
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@onCheckChange: NPCTrade.onShowAllItemsChange()
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Button
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Button
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