Minor fixes and improvements
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46aa0c005f
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Before Width: | Height: | Size: 210 B After Width: | Height: | Size: 243 B |
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@ -1,8 +1,9 @@
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MessageBoxLabel < Label
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MessageBoxLabel < Label
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id: messageBoxLabel
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id: messageBoxLabel
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text-auto-resize: true
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.top
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anchors.top: parent.top
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text-wrap: true
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text-auto-resize: true
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MessageBoxButtonHolder < UIWidget
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MessageBoxButtonHolder < UIWidget
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id: buttonHolder
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id: buttonHolder
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@ -111,12 +111,7 @@ end
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function onGameConnectionError(message, code)
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function onGameConnectionError(message, code)
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CharacterList.destroyLoadBox()
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CharacterList.destroyLoadBox()
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local text
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local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
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if g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting() then
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text = tr('Unable to establish a connection. (err: %d)%s', code)
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else
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text = tr('Your connection has been lost. (err: %d)', code)
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end
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errorBox = displayErrorBox(tr("Connection Error"), text)
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errorBox = displayErrorBox(tr("Connection Error"), text)
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errorBox.onOk = function()
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errorBox.onOk = function()
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errorBox = nil
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errorBox = nil
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@ -68,8 +68,10 @@ end
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function online()
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function online()
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showGameButtons()
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showGameButtons()
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if modules.client_options.getOption('showFps') and (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
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if g_settings.getBoolean('showPing') and (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
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pingLabel:show()
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pingLabel:show()
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else
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pingLabel:hide()
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end
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end
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end
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end
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@ -17,6 +17,7 @@ Module
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dofile 'settings'
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dofile 'settings'
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dofile 'keyboard'
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dofile 'keyboard'
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dofile 'mouse'
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dofile 'mouse'
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dofile 'net'
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dofiles 'ui'
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dofiles 'ui'
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@ -0,0 +1,16 @@
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function translateNetworkError(errcode, connecting, errdesc)
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local text
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if errcode == 111 then
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text = tr('Connection refused, the server might be offline or restarting.\nPlease try again later.')
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elseif errcode == 110 then
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text = tr('Connection timed out. Either your network is failing or the server is offline.')
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elseif errcode == 1 then
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text = tr('Connection failed, the server address does not exist.')
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elseif connecting then
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text = tr('Connection failed.')
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else
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text = tr('Your connection has been lost.\nEither your network or the server went down.')
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end
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text = text .. ' ' .. tr('(ERROR %d)', errcode)
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return text
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end
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@ -83,10 +83,17 @@ local function onTabDragMove(tab, mousePos, mouseMoved)
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end
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end
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end
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end
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local function tabBlink(tab)
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local function tabBlink(tab, step)
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if not tab.blinking then return end
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step = step or 0
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tab:setOn(not tab:isOn())
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tab:setOn(not tab:isOn())
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tab.blinkEvent = scheduleEvent(function() tabBlink(tab) end, 500)
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removeEvent(tab.blinkEvent)
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if step < 4 then
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tab.blinkEvent = scheduleEvent(function() tabBlink(tab, step+1) end, 500)
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else
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tab:setOn(true)
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tab.blinkEvent = nil
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end
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end
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end
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-- public functions
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-- public functions
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@ -240,7 +247,7 @@ function UIMoveableTabBar:selectPrevTab()
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end
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end
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function UIMoveableTabBar:blinkTab(tab)
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function UIMoveableTabBar:blinkTab(tab)
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if tab:isChecked() or tab.blinking then return end
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if tab:isChecked() then return end
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tab.blinking = true
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tab.blinking = true
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tabBlink(tab)
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tabBlink(tab)
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end
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end
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@ -237,7 +237,7 @@ function UIScrollBar:onMouseWheel(mousePos, mouseWheel)
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if not self.mouseScroll then
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if not self.mouseScroll then
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return false
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return false
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end
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end
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if mouseWheel == MouseWheelDown then
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if mouseWheel == MouseWheelUp then
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if self.orientation == 'vertical' then
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if self.orientation == 'vertical' then
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self:decrement()
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self:decrement()
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else
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else
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@ -19,14 +19,15 @@ function UITextEdit:onMouseWheel(mousePos, mouseWheel)
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else
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else
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self.verticalScrollBar:increment()
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self.verticalScrollBar:increment()
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end
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end
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return true
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elseif self.horizontalScrollBar then
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elseif self.horizontalScrollBar then
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if mouseWheel == MouseWheelUp then
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if mouseWheel == MouseWheelUp then
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self.horizontalScrollBar:increment()
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self.horizontalScrollBar:increment()
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else
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else
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self.horizontalScrollBar:decrement()
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self.horizontalScrollBar:decrement()
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end
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end
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end
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return true
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return true
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end
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end
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end
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function UITextEdit:onTextAreaUpdate(virtualOffset, virtualSize, totalSize)
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function UITextEdit:onTextAreaUpdate(virtualOffset, virtualSize, totalSize)
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@ -288,6 +288,7 @@ function openPlayerReportRuleViolationWindow()
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g_game.talkChannel(MessageModes.RVRChannel, 0, text)
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g_game.talkChannel(MessageModes.RVRChannel, 0, text)
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violationReportTab = addTab(tr('Report Rule') .. '...', true)
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violationReportTab = addTab(tr('Report Rule') .. '...', true)
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addTabText(tr('Please wait patiently for a gamemaster to reply') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
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addTabText(tr('Please wait patiently for a gamemaster to reply') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
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addTabText(applyMessagePrefixies(g_game.getCharacterName(), 0, text), SpeakTypesSettings.say, violationReportTab, g_game.getCharacterName())
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violationReportTab.locked = true
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violationReportTab.locked = true
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violationWindow:destroy()
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violationWindow:destroy()
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violationWindow = nil
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violationWindow = nil
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@ -21,6 +21,8 @@ ConsolePhantomLabel < UILabel
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selection-background-color: #999999
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selection-background-color: #999999
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ConsoleTabBar < MoveableTabBar
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ConsoleTabBar < MoveableTabBar
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height: 28
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ConsoleTabBarPanel < MoveableTabBarPanel
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ConsoleTabBarPanel < MoveableTabBarPanel
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id: consoleTab
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id: consoleTab
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@ -64,7 +66,6 @@ Panel
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ConsoleTabBar
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ConsoleTabBar
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id: consoleTabBar
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id: consoleTabBar
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height: 28
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anchors.left: prev.right
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anchors.left: prev.right
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.right: next.left
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anchors.right: next.left
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@ -87,6 +87,7 @@ end
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function online()
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function online()
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loadMap(not preloaded)
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loadMap(not preloaded)
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updateCameraPosition()
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end
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end
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function offline()
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function offline()
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@ -128,6 +129,9 @@ end
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function updateCameraPosition()
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function updateCameraPosition()
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local player = g_game.getLocalPlayer()
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local player = g_game.getLocalPlayer()
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if not player then return end
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local pos = player:getPosition()
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if not pos then return end
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if not minimapWidget:isDragging() then
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if not minimapWidget:isDragging() then
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if not fullmapView then
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if not fullmapView then
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minimapWidget:setCameraPosition(player:getPosition())
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minimapWidget:setCameraPosition(player:getPosition())
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@ -153,7 +157,6 @@ function toggleFullMap()
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local zoom = oldZoom or 0
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local zoom = oldZoom or 0
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local pos = oldPos or minimapWidget:getCameraPosition()
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local pos = oldPos or minimapWidget:getCameraPosition()
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pos.z = 7
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oldZoom = minimapWidget:getZoom()
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oldZoom = minimapWidget:getZoom()
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oldPos = minimapWidget:getCameraPosition()
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oldPos = minimapWidget:getCameraPosition()
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minimapWidget:setZoom(zoom)
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minimapWidget:setZoom(zoom)
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@ -10,7 +10,7 @@ MiniWindow
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text: ?
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text: ?
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text-align: center
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text-align: center
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phantom: false
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phantom: false
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!tooltip: tr('Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks')
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!tooltip: tr('Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks\nPress Ctrl+Shift+M to view the entire game map')')
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anchors.top: minimizeButton.top
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anchors.top: minimizeButton.top
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anchors.right: minimizeButton.left
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anchors.right: minimizeButton.left
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margin-right: 3
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margin-right: 3
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@ -157,11 +157,6 @@ function ProtocolLogin:parseOpcode(opcode, msg)
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end
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end
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function ProtocolLogin:onError(msg, code)
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function ProtocolLogin:onError(msg, code)
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local text
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local text = translateNetworkError(code, self:isConnecting(), msg)
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if self:isConnecting() then
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text = tr('Unable to establish a connection. (err: %d)', code)
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else
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text = tr('Your connection has been lost. (err: %d)', code)
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end
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signalcall(self.onLoginError, self, text)
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signalcall(self.onLoginError, self, text)
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end
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end
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@ -34,6 +34,12 @@ function UIMinimap:onVisibilityChange()
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end
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end
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end
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end
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function UIMinimap:onCameraPositionChange(cameraPos)
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if self.cross then
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self:setCrossPosition(self.cross.pos)
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end
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end
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function UIMinimap:hideFloor()
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function UIMinimap:hideFloor()
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self.floorUpWidget:hide()
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self.floorUpWidget:hide()
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self.floorDownWidget:hide()
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self.floorDownWidget:hide()
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@ -91,6 +97,7 @@ function UIMinimap:setCrossPosition(pos)
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self.cross = cross
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self.cross = cross
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end
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end
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pos.z = self:getCameraPosition().z
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cross.pos = pos
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cross.pos = pos
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if pos then
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if pos then
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self:centerInPosition(cross, pos)
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self:centerInPosition(cross, pos)
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@ -106,7 +113,8 @@ function UIMinimap:addFlag(pos, icon, description)
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return
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return
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end
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end
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flag = g_ui.createWidget('MinimapFlag', self)
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flag = g_ui.createWidget('MinimapFlag')
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self:insertChild(1, flag)
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flag.pos = pos
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flag.pos = pos
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flag.description = description
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flag.description = description
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flag.icon = icon
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flag.icon = icon
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@ -130,7 +138,7 @@ function UIMinimap:setAlternativeWidgetsVisible(show)
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layout:disableUpdates()
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layout:disableUpdates()
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for _,widget in pairs(self.alternatives) do
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for _,widget in pairs(self.alternatives) do
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if show then
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if show then
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self:addChild(widget)
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self:insertChild(1, widget)
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self:centerInPosition(widget, widget.pos)
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self:centerInPosition(widget, widget.pos)
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else
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else
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self:removeChild(widget)
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self:removeChild(widget)
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@ -71,7 +71,6 @@ void ProtocolGame::onRecv(const InputMessagePtr& inputMessage)
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void ProtocolGame::onError(const boost::system::error_code& error)
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void ProtocolGame::onError(const boost::system::error_code& error)
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{
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{
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Protocol::onError(error);
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g_game.processConnectionError(error);
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g_game.processConnectionError(error);
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disconnect();
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}
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}
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@ -30,7 +30,7 @@ class Platform
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{
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{
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public:
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public:
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void processArgs(std::vector<std::string>& args);
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void processArgs(std::vector<std::string>& args);
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bool spawnProcess(const std::string& process, const std::vector<std::string>& args);
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bool spawnProcess(std::string process, const std::vector<std::string>& args);
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int getProcessId();
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int getProcessId();
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bool isProcessRunning(const std::string& name);
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bool isProcessRunning(const std::string& name);
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bool killProcess(const std::string& name);
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bool killProcess(const std::string& name);
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@ -35,7 +35,7 @@ void Platform::processArgs(std::vector<std::string>& args)
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//nothing todo, linux args are already utf8 encoded
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//nothing todo, linux args are already utf8 encoded
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}
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}
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bool Platform::spawnProcess(const std::string& process, const std::vector<std::string>& args)
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bool Platform::spawnProcess(std::string process, const std::vector<std::string>& args)
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{
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{
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struct stat sts;
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struct stat sts;
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if(stat(process.c_str(), &sts) == -1 && errno == ENOENT)
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if(stat(process.c_str(), &sts) == -1 && errno == ENOENT)
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@ -42,11 +42,16 @@ void Platform::processArgs(std::vector<std::string>& args)
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}
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}
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}
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}
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bool Platform::spawnProcess(const std::string& process, const std::vector<std::string>& args)
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bool Platform::spawnProcess(std::string process, const std::vector<std::string>& args)
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{
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{
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std::string commandLine;
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std::string commandLine;
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for(uint i = 0; i < args.size(); ++i)
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for(uint i = 0; i < args.size(); ++i)
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commandLine += stdext::format(" \"%s\"", args[i]);
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commandLine += stdext::format(" \"%s\"", args[i]);
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boost::replace_all(process, "/", "\\");
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if(!boost::ends_with(process, ".exe"))
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process += ".exe";
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std::wstring wfile = stdext::utf8_to_utf16(process);
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std::wstring wfile = stdext::utf8_to_utf16(process);
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std::wstring wcommandLine = stdext::utf8_to_utf16(commandLine);
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std::wstring wcommandLine = stdext::utf8_to_utf16(commandLine);
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@ -83,9 +88,12 @@ bool Platform::killProcess(const std::string& name)
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std::string Platform::getTempPath()
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std::string Platform::getTempPath()
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{
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{
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std::string ret;
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wchar_t path[MAX_PATH];
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wchar_t path[MAX_PATH];
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GetTempPathW(MAX_PATH, path);
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GetTempPathW(MAX_PATH, path);
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return stdext::utf16_to_utf8(path);
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ret = stdext::utf16_to_utf8(path);
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boost::replace_all(ret, "\\", "/");
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return ret;
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}
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}
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std::string Platform::getCurrentDir()
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std::string Platform::getCurrentDir()
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