Tweak modules interface
Minimize miniwindows space usage Implement easier minimap navigation Redesign inventory, minimap and healthinfo layout
This commit is contained in:
parent
c0c2411854
commit
ebc88b8354
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@ -82,8 +82,10 @@ MiniWindowContents < ScrollablePanel
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id: contentsPanel
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id: contentsPanel
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anchors.fill: parent
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anchors.fill: parent
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anchors.right: miniwindowScrollBar.left
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anchors.right: miniwindowScrollBar.left
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margin-top: 19
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margin-right: -1
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padding: 3 5 3 5
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margin-top: 21
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padding: 4
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padding-top: 2
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vertical-scrollbar: miniwindowScrollBar
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vertical-scrollbar: miniwindowScrollBar
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BorderlessGameWindow < UIWindow
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BorderlessGameWindow < UIWindow
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@ -32,14 +32,15 @@ function g_mouse.isPressed(button)
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return g_window.isMouseButtonPressed(button)
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return g_window.isMouseButtonPressed(button)
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end
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end
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function g_mouse.bindAutoPress(widget, callback)
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function g_mouse.bindAutoPress(widget, callback, delay)
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connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
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connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
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callback()
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local startTime = g_clock.millis()
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callback(widget, mousePos, mouseButton, 0)
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periodicalEvent(function()
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periodicalEvent(function()
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callback()
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callback(widget, g_window.getMousePosition(), mouseButton, g_clock.millis() - startTime)
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end, function()
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end, function()
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return widget:isPressed()
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return widget:isPressed()
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end, 30, 300)
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end, 30, delay)
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return true
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return true
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end })
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end })
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end
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end
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@ -246,3 +246,7 @@ function UIMiniWindow:saveParentIndex(parentId, index)
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selfSettings.index = index
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selfSettings.index = index
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self:setSettings(selfSettings)
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self:setSettings(selfSettings)
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end
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end
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function UIMiniWindow:disableResize()
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self:getChildById('bottomResizeBorder'):disable()
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end
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@ -44,6 +44,7 @@ function CombatControls.init()
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combatControlsButton = TopMenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', CombatControls.toggle)
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combatControlsButton = TopMenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', CombatControls.toggle)
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combatControlsButton:setOn(true)
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combatControlsButton:setOn(true)
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combatControlsWindow = g_ui.loadUI('combatcontrols.otui', GameInterface.getRightPanel())
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combatControlsWindow = g_ui.loadUI('combatcontrols.otui', GameInterface.getRightPanel())
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combatControlsWindow:disableResize()
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fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
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fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
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fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
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fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
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@ -134,9 +135,9 @@ function CombatControls.online()
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local player = g_game.getLocalPlayer()
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local player = g_game.getLocalPlayer()
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if(player) then
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if(player) then
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local char = player:getName()
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local char = player:getName()
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local lastCombatControls = g_settings.getNode('LastCombatControls')
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local lastCombatControls = g_settings.getNode('LastCombatControls')
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if(not table.empty(lastCombatControls)) then
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if(not table.empty(lastCombatControls)) then
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if(lastCombatControls[char]) then
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if(lastCombatControls[char]) then
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g_game.setFightMode(lastCombatControls[char].fightMode)
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g_game.setFightMode(lastCombatControls[char].fightMode)
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@ -145,7 +146,7 @@ function CombatControls.online()
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end
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end
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end
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end
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end
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end
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combatControlsWindow:setVisible(combatControlsButton:isOn())
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combatControlsWindow:setVisible(combatControlsButton:isOn())
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CombatControls.update()
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CombatControls.update()
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end
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end
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@ -155,16 +156,16 @@ function CombatControls.offline()
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if(not lastCombatControls) then
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if(not lastCombatControls) then
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lastCombatControls = {}
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lastCombatControls = {}
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end
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end
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local player = g_game.getLocalPlayer()
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local player = g_game.getLocalPlayer()
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if(player) then
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if(player) then
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local char = player:getName()
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local char = player:getName()
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lastCombatControls[char] = {
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lastCombatControls[char] = {
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fightMode = g_game.getFightMode(),
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fightMode = g_game.getFightMode(),
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chaseMode = g_game.getChaseMode(),
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chaseMode = g_game.getChaseMode(),
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safeFight = g_game.isSafeFight()
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safeFight = g_game.isSafeFight()
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}
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}
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-- save last combat control settings
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-- save last combat control settings
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g_settings.setNode('LastCombatControls', lastCombatControls)
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g_settings.setNode('LastCombatControls', lastCombatControls)
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end
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end
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@ -2,8 +2,11 @@ CombatBox < UICheckBox
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size: 20 20
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size: 20 20
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image-clip: 0 0 20 20
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image-clip: 0 0 20 20
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anchors.top: parent.top
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anchors.top: parent.top
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margin-left: 5
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margin: 0 4
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margin-right: 5
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$first:
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margin: 0 1
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$last:
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margin: 0 1
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$checked:
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$checked:
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image-clip: 0 20 20 20
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image-clip: 0 20 20 20
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@ -23,27 +26,28 @@ MiniWindow
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id: combatControlsWindow
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id: combatControlsWindow
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!text: tr('Combat Controls')
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!text: tr('Combat Controls')
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icon: combatcontrols.png
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icon: combatcontrols.png
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height: 64
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height: 48
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@onClose: CombatControls.onMiniWindowClose()
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@onClose: CombatControls.onMiniWindowClose()
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&save: true
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&save: true
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MiniWindowContents
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MiniWindowContents
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FightOffensiveBox
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FightOffensiveBox
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id: fightOffensiveBox
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id: fightOffensiveBox
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anchors.right: next.left
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anchors.left: parent.left
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anchors.top: next.top
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anchors.verticalCenter: parent.verticalCenter
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FightBalancedBox
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FightBalancedBox
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id: fightBalancedBox
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id: fightBalancedBox
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anchors.right: next.left
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anchors.left: prev.right
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anchors.top: next.top
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anchors.verticalCenter: parent.verticalCenter
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FightDefensiveBox
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FightDefensiveBox
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id: fightDefensiveBox
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id: fightDefensiveBox
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anchors.centerIn: parent
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anchors.left: prev.right
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anchors.verticalCenter: parent.verticalCenter
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ChaseModeBox
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ChaseModeBox
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id: chaseModeBox
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id: chaseModeBox
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anchors.left: prev.right
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anchors.right: next.left
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anchors.top: prev.top
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anchors.verticalCenter: parent.verticalCenter
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SafeFightBox
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SafeFightBox
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id: safeFightBox
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id: safeFightBox
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anchors.left: prev.right
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anchors.right: parent.right
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anchors.top: prev.top
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anchors.verticalCenter: parent.verticalCenter
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@ -30,7 +30,6 @@ ContainerWindow < MiniWindow
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padding-right: 0
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padding-right: 0
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layout:
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layout:
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type: grid
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type: grid
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cell-size: 40 40
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cell-size: 34 34
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flow: true
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flow: true
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cell-spacing: 0
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@ -26,7 +26,7 @@ local function onContainerOpen(container, previousContainer)
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-- this disables scrollbar auto hiding
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-- this disables scrollbar auto hiding
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local scrollbar = containerWindow:getChildById('miniwindowScrollBar')
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local scrollbar = containerWindow:getChildById('miniwindowScrollBar')
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scrollbar:mergeStyle({ ['$disabled'] = { ['width'] = scrollbar:getWidth() } })
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scrollbar:mergeStyle({ ['$!on'] = { }})
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local upButton = containerWindow:getChildById('upButton')
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local upButton = containerWindow:getChildById('upButton')
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upButton.onClick = function()
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upButton.onClick = function()
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@ -45,7 +45,7 @@ local function onContainerOpen(container, previousContainer)
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local itemWidget = g_ui.createWidget('Item', containerPanel)
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local itemWidget = g_ui.createWidget('Item', containerPanel)
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itemWidget:setId('item' .. slot)
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itemWidget:setId('item' .. slot)
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itemWidget:setItem(container:getItem(slot))
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itemWidget:setItem(container:getItem(slot))
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itemWidget:setMargin(3)
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itemWidget:setMargin(0)
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itemWidget.position = container:getSlotPosition(slot)
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itemWidget.position = container:getSlotPosition(slot)
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end
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end
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@ -28,18 +28,21 @@ local soulBar
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local healthLabel
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local healthLabel
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local manaLabel
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local manaLabel
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local soulLabel
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local soulLabel
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local capLabel
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-- public functions
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-- public functions
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function HealthInfo.init()
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function HealthInfo.init()
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connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
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connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
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onManaChange = HealthInfo.onManaChange,
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onManaChange = HealthInfo.onManaChange,
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onStatesChange = HealthInfo.onStatesChange,
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onStatesChange = HealthInfo.onStatesChange,
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onSoulChange = HealthInfo.onSoulChange })
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onSoulChange = HealthInfo.onSoulChange,
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onFreeCapacityChange = HealthInfo.onFreeCapacityChange })
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connect(g_game, { onGameEnd = HealthInfo.offline })
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connect(g_game, { onGameEnd = HealthInfo.offline })
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healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel())
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healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel())
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healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle)
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healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle)
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healthInfoWindow:disableResize()
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healthInfoButton:setOn(true)
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healthInfoButton:setOn(true)
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healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
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healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
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manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
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manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
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@ -47,6 +50,7 @@ function HealthInfo.init()
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manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
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manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
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soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
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soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
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soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
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soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
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capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
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if g_game.isOnline() then
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if g_game.isOnline() then
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local localPlayer = g_game.getLocalPlayer()
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local localPlayer = g_game.getLocalPlayer()
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@ -54,6 +58,7 @@ function HealthInfo.init()
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HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
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HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
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HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0)
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HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0)
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HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul())
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HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul())
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HealthInfo.onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
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end
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end
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end
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end
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@ -61,7 +66,8 @@ function HealthInfo.terminate()
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disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
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disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
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onManaChange = HealthInfo.onManaChange,
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onManaChange = HealthInfo.onManaChange,
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onStatesChange = HealthInfo.onStatesChange,
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onStatesChange = HealthInfo.onStatesChange,
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onSoulChange = HealthInfo.onSoulChange })
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onSoulChange = HealthInfo.onSoulChange,
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onFreeCapacityChange = HealthInfo.onFreeCapacityChange })
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disconnect(g_game, { onGameEnd = HealthInfo.offline })
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disconnect(g_game, { onGameEnd = HealthInfo.offline })
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@ -69,14 +75,15 @@ function HealthInfo.terminate()
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healthInfoButton:destroy()
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healthInfoButton:destroy()
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healthInfoWindow = nil
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healthInfoWindow = nil
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healthInfoButton = nil
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healthInfoButton = nil
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healthBar = nil
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healthBar = nil
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manaBar = nil
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manaBar = nil
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soulBar = nil
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soulBar = nil
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healthLabel = nil
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healthLabel = nil
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manaLabel = nil
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manaLabel = nil
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soulLabel = nil
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soulLabel = nil
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capLabel = nil
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HealthInfo = nil
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HealthInfo = nil
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end
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end
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@ -118,9 +125,14 @@ function HealthInfo.onManaChange(localPlayer, mana, maxMana)
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end
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end
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function HealthInfo.onSoulChange(localPlayer, soul)
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function HealthInfo.onSoulChange(localPlayer, soul)
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soulLabel:setText('Soul: ' .. soul)
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soulLabel:setText(tr('Soul') .. ': ' .. soul)
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end
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end
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function HealthInfo.onFreeCapacityChange(player, freeCapacity)
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capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
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end
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function HealthInfo.onStatesChange(localPlayer, now, old)
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function HealthInfo.onStatesChange(localPlayer, now, old)
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if now == old then return end
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if now == old then return end
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@ -5,7 +5,6 @@ HealthBar < ProgressBar
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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margin-top: 3
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ManaBar < ProgressBar
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ManaBar < ProgressBar
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id: manaBar
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id: manaBar
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@ -33,23 +32,33 @@ ManaLabel < GameLabel
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anchors.fill: manaBar
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anchors.fill: manaBar
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margin-top: 2
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margin-top: 2
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text: 0 / 0
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text: 0 / 0
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SoulLabel < GameLabel
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SoulLabel < GameLabel
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id: soulLabel
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id: soulLabel
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text-align: right
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color: white
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color: white
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text-align: center
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font: verdana-11px-rounded
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font: verdana-11px-rounded
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anchors.top: prev.bottom
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.left: parent.horizontalCenter
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margin-top: 5
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margin-top: 5
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text: Soul:
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text: Soul:
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CapLabel < GameLabel
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id: capLabel
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color: white
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font: verdana-11px-rounded
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.horizontalCenter
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margin-top: 5
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text: Cap:
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ConditionWidget < UIWidget
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ConditionWidget < UIWidget
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size: 18 18
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size: 18 18
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$!first:
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$!first:
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margin-left: 5
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margin-left: 2
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MiniWindow
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MiniWindow
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icon: healthinfo.png
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icon: healthinfo.png
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@ -68,9 +77,14 @@ MiniWindow
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id: conditionPanel
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id: conditionPanel
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layout:
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layout:
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type: horizontalBox
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type: horizontalBox
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fit-children: true
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height: 22
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height: 18
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margin-top: 4
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margin-top: 5
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padding: 2
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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anchors.horizontalcenter: parent.horizontalcenter
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anchors.left: parent.left
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anchors.right: parent.right
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border-width: 1
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border-color: #00000077
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background-color: #ffffff11
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SoulLabel
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SoulLabel
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CapLabel
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@ -2,6 +2,7 @@ GameSidePanel < UIMiniWindowContainer
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image-source: /images/sidepanel.png
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image-source: /images/sidepanel.png
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image-border: 4
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image-border: 4
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padding: 4
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padding: 4
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width: 198
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GameBottomPanel < Panel
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GameBottomPanel < Panel
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image-source: /images/bottompanel.png
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image-source: /images/bottompanel.png
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@ -34,7 +35,6 @@ UIWidget
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GameSidePanel
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GameSidePanel
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id: gameLeftPanel
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id: gameLeftPanel
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width: 190
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layout: verticalBox
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layout: verticalBox
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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@ -49,7 +49,6 @@ UIWidget
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GameSidePanel
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GameSidePanel
|
||||||
id: gameRightPanel
|
id: gameRightPanel
|
||||||
layout: verticalBox
|
layout: verticalBox
|
||||||
width: 190
|
|
||||||
anchors.right: parent.right
|
anchors.right: parent.right
|
||||||
anchors.top: parent.top
|
anchors.top: parent.top
|
||||||
anchors.bottom: parent.bottom
|
anchors.bottom: parent.bottom
|
||||||
|
|
|
@ -21,13 +21,13 @@ local inventoryButton
|
||||||
|
|
||||||
-- public functions
|
-- public functions
|
||||||
function Inventory.init()
|
function Inventory.init()
|
||||||
connect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange,
|
connect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange })
|
||||||
onFreeCapacityChange = Inventory.onFreeCapacityChange })
|
|
||||||
connect(g_game, { onGameStart = Inventory.refresh })
|
connect(g_game, { onGameStart = Inventory.refresh })
|
||||||
|
|
||||||
g_keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
|
g_keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
|
||||||
|
|
||||||
inventoryWindow = g_ui.loadUI('inventory.otui', GameInterface.getRightPanel())
|
inventoryWindow = g_ui.loadUI('inventory.otui', GameInterface.getRightPanel())
|
||||||
|
inventoryWindow:disableResize()
|
||||||
inventoryPanel = inventoryWindow:getChildById('contentsPanel')
|
inventoryPanel = inventoryWindow:getChildById('contentsPanel')
|
||||||
inventoryButton = TopMenu.addRightGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
|
inventoryButton = TopMenu.addRightGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
|
||||||
inventoryButton:setOn(true)
|
inventoryButton:setOn(true)
|
||||||
|
@ -36,8 +36,7 @@ function Inventory.init()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Inventory.terminate()
|
function Inventory.terminate()
|
||||||
disconnect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange,
|
disconnect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange })
|
||||||
onFreeCapacityChange = Inventory.onFreeCapacityChange })
|
|
||||||
disconnect(g_game, { onGameStart = Inventory.refresh })
|
disconnect(g_game, { onGameStart = Inventory.refresh })
|
||||||
|
|
||||||
g_keyboard.unbindKeyDown('Ctrl+I')
|
g_keyboard.unbindKeyDown('Ctrl+I')
|
||||||
|
@ -87,9 +86,3 @@ function Inventory.onInventoryChange(player, slot, item, oldItem)
|
||||||
itemWidget:setItem(nil)
|
itemWidget:setItem(nil)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Inventory.onFreeCapacityChange(player, freeCapacity)
|
|
||||||
local widget = inventoryPanel:getChildById('capacity')
|
|
||||||
widget:setText("Cap:\n" .. freeCapacity)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
|
@ -1,129 +1,77 @@
|
||||||
HeadSlot < Item
|
InventoryItem < Item
|
||||||
|
margin: 0 1
|
||||||
|
|
||||||
|
HeadSlot < InventoryItem
|
||||||
id: slot1
|
id: slot1
|
||||||
image-source: /game_inventory/slots/head.png
|
image-source: /game_inventory/slots/head.png
|
||||||
|
&position: {x=65535, y=1, z=0}
|
||||||
|
|
||||||
BodySlot < Item
|
BodySlot < InventoryItem
|
||||||
id: slot4
|
id: slot4
|
||||||
image-source: /game_inventory/slots/body.png
|
image-source: /game_inventory/slots/body.png
|
||||||
|
&position: {x=65535, y=4, z=0}
|
||||||
|
|
||||||
LegSlot < Item
|
LegSlot < InventoryItem
|
||||||
id: slot7
|
id: slot7
|
||||||
image-source: /game_inventory/slots/legs.png
|
image-source: /game_inventory/slots/legs.png
|
||||||
|
&position: {x=65535, y=7, z=0}
|
||||||
|
|
||||||
FeetSlot < Item
|
FeetSlot < InventoryItem
|
||||||
id: slot8
|
id: slot8
|
||||||
image-source: /game_inventory/slots/feet.png
|
image-source: /game_inventory/slots/feet.png
|
||||||
|
&position: {x=65535, y=8, z=0}
|
||||||
|
|
||||||
NeckSlot < Item
|
NeckSlot < InventoryItem
|
||||||
id: slot2
|
id: slot2
|
||||||
image-source: /game_inventory/slots/neck.png
|
image-source: /game_inventory/slots/neck.png
|
||||||
|
&position: {x=65535, y=2, z=0}
|
||||||
|
|
||||||
LeftSlot < Item
|
LeftSlot < InventoryItem
|
||||||
id: slot6
|
id: slot6
|
||||||
image-source: /game_inventory/slots/left-hand.png
|
image-source: /game_inventory/slots/left-hand.png
|
||||||
|
&position: {x=65535, y=6, z=0}
|
||||||
|
|
||||||
FingerSlot < Item
|
FingerSlot < InventoryItem
|
||||||
id: slot9
|
id: slot9
|
||||||
image-source: /game_inventory/slots/finger.png
|
image-source: /game_inventory/slots/finger.png
|
||||||
|
&position: {x=65535, y=9, z=0}
|
||||||
|
|
||||||
BackSlot < Item
|
BackSlot < InventoryItem
|
||||||
id: slot3
|
id: slot3
|
||||||
image-source: /game_inventory/slots/back.png
|
image-source: /game_inventory/slots/back.png
|
||||||
|
&position: {x=65535, y=3, z=0}
|
||||||
|
|
||||||
RightSlot < Item
|
RightSlot < InventoryItem
|
||||||
id: slot5
|
id: slot5
|
||||||
image-source: /game_inventory/slots/right-hand.png
|
image-source: /game_inventory/slots/right-hand.png
|
||||||
|
&position: {x=65535, y=5, z=0}
|
||||||
|
|
||||||
AmmoSlot < Item
|
AmmoSlot < InventoryItem
|
||||||
id: slot10
|
id: slot10
|
||||||
image-source: /game_inventory/slots/ammo.png
|
image-source: /game_inventory/slots/ammo.png
|
||||||
|
&position: {x=65535, y=10, z=0}
|
||||||
|
|
||||||
MiniWindow
|
MiniWindow
|
||||||
id: inventoryWindow
|
id: inventoryWindow
|
||||||
!text: tr('Inventory')
|
!text: tr('Inventory')
|
||||||
icon: inventory.png
|
icon: inventory.png
|
||||||
height: 180
|
height: 95
|
||||||
@onClose: Inventory.onMiniWindowClose()
|
@onClose: Inventory.onMiniWindowClose()
|
||||||
&save: true
|
&save: true
|
||||||
|
|
||||||
MiniWindowContents
|
MiniWindowContents
|
||||||
|
padding: 4 5
|
||||||
|
layout:
|
||||||
|
type: grid
|
||||||
|
flow: true
|
||||||
|
cell-size: 36 34
|
||||||
HeadSlot
|
HeadSlot
|
||||||
// head
|
|
||||||
anchors.top: parent.top
|
|
||||||
anchors.horizontalCenter: parent.horizontalCenter
|
|
||||||
margin-top: 4
|
|
||||||
&position: {x=65535, y=1, z=0}
|
|
||||||
|
|
||||||
BodySlot
|
BodySlot
|
||||||
// body
|
|
||||||
anchors.top: prev.bottom
|
|
||||||
anchors.horizontalCenter: prev.horizontalCenter
|
|
||||||
margin-top: 5
|
|
||||||
&position: {x=65535, y=4, z=0}
|
|
||||||
|
|
||||||
LegSlot
|
LegSlot
|
||||||
// legs
|
|
||||||
anchors.top: prev.bottom
|
|
||||||
anchors.horizontalCenter: prev.horizontalCenter
|
|
||||||
margin-top: 5
|
|
||||||
&position: {x=65535, y=7, z=0}
|
|
||||||
|
|
||||||
FeetSlot
|
FeetSlot
|
||||||
// feet
|
|
||||||
anchors.top: prev.bottom
|
|
||||||
anchors.horizontalCenter: prev.horizontalCenter
|
|
||||||
margin-top: 5
|
|
||||||
&position: {x=65535, y=8, z=0}
|
|
||||||
|
|
||||||
NeckSlot
|
|
||||||
// neck
|
|
||||||
anchors.top: parent.top
|
|
||||||
anchors.right: slot1.left
|
|
||||||
margin-top: 10
|
|
||||||
margin-right: 5
|
|
||||||
&position: {x=65535, y=2, z=0}
|
|
||||||
|
|
||||||
LeftSlot
|
|
||||||
// left hand
|
|
||||||
anchors.top: prev.bottom
|
|
||||||
anchors.horizontalCenter: prev.horizontalCenter
|
|
||||||
margin-top: 5
|
|
||||||
&position: {x=65535, y=6, z=0}
|
|
||||||
|
|
||||||
FingerSlot
|
|
||||||
// finger
|
|
||||||
anchors.top: prev.bottom
|
|
||||||
anchors.horizontalCenter: prev.horizontalCenter
|
|
||||||
margin-top: 5
|
|
||||||
&position: {x=65535, y=9, z=0}
|
|
||||||
|
|
||||||
BackSlot
|
|
||||||
// back
|
|
||||||
anchors.top: parent.top
|
|
||||||
anchors.left: slot1.right
|
|
||||||
margin-top: 10
|
|
||||||
margin-left: 5
|
|
||||||
&position: {x=65535, y=3, z=0}
|
|
||||||
|
|
||||||
RightSlot
|
RightSlot
|
||||||
// right hand
|
LeftSlot
|
||||||
anchors.top: prev.bottom
|
NeckSlot
|
||||||
anchors.horizontalCenter: prev.horizontalCenter
|
FingerSlot
|
||||||
margin-top: 5
|
BackSlot
|
||||||
&position: {x=65535, y=5, z=0}
|
|
||||||
|
|
||||||
AmmoSlot
|
AmmoSlot
|
||||||
// ammo
|
|
||||||
anchors.top: prev.bottom
|
|
||||||
anchors.horizontalCenter: prev.horizontalCenter
|
|
||||||
margin-top: 5
|
|
||||||
&position: {x=65535, y=10, z=0}
|
|
||||||
|
|
||||||
GameLabel
|
|
||||||
id: capacity
|
|
||||||
height: 30
|
|
||||||
anchors.top: slot10.bottom
|
|
||||||
anchors.left: slot10.left
|
|
||||||
margin-top: 5
|
|
||||||
text-align: center
|
|
||||||
text-auto-resize: true
|
|
||||||
|
|
|
@ -5,10 +5,15 @@ local minimapWidget
|
||||||
local minimapButton
|
local minimapButton
|
||||||
local minimapWindow
|
local minimapWindow
|
||||||
local DEFAULT_ZOOM = 60
|
local DEFAULT_ZOOM = 60
|
||||||
|
local navigating = false
|
||||||
minimapFirstLoad = true
|
minimapFirstLoad = true
|
||||||
|
|
||||||
-- private functions
|
-- private functions
|
||||||
function onMinimapMouseRelease(self, mousePosition, mouseButton)
|
function onMinimapMouseRelease(self, mousePosition, mouseButton)
|
||||||
|
if navigating then
|
||||||
|
navigating = false
|
||||||
|
return
|
||||||
|
end
|
||||||
local tile = self:getTile(mousePosition)
|
local tile = self:getTile(mousePosition)
|
||||||
if tile and mouseButton == MouseLeftButton and self:isPressed() then
|
if tile and mouseButton == MouseLeftButton and self:isPressed() then
|
||||||
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 127)
|
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 127)
|
||||||
|
@ -47,7 +52,9 @@ function Minimap.init()
|
||||||
|
|
||||||
minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())
|
minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())
|
||||||
|
|
||||||
|
|
||||||
minimapWidget = minimapWindow:recursiveGetChildById('minimap')
|
minimapWidget = minimapWindow:recursiveGetChildById('minimap')
|
||||||
|
g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick)
|
||||||
minimapWidget:setAutoViewMode(false)
|
minimapWidget:setAutoViewMode(false)
|
||||||
minimapWidget:setViewMode(1) -- mid view
|
minimapWidget:setViewMode(1) -- mid view
|
||||||
minimapWidget:setDrawMinimapColors(true)
|
minimapWidget:setDrawMinimapColors(true)
|
||||||
|
@ -109,7 +116,10 @@ function Minimap.isClickInRange(position, fromPosition, toPosition)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- hooked functions
|
-- hooked functions
|
||||||
function Minimap.compassClick(self, mousePos)
|
function Minimap.compassClick(self, mousePos, mouseButton, elapsed)
|
||||||
|
if elapsed < 300 then return end
|
||||||
|
|
||||||
|
navigating = true
|
||||||
local px = mousePos.x - self:getX()
|
local px = mousePos.x - self:getX()
|
||||||
local py = mousePos.y - self:getY()
|
local py = mousePos.y - self:getY()
|
||||||
local dx = px - self:getWidth()/2
|
local dx = px - self:getWidth()/2
|
||||||
|
|
|
@ -30,44 +30,22 @@ MiniWindow
|
||||||
@onClose: Minimap.onMiniWindowClose()
|
@onClose: Minimap.onMiniWindowClose()
|
||||||
&save: true
|
&save: true
|
||||||
|
|
||||||
|
Label
|
||||||
|
text: ?
|
||||||
|
text-align: center
|
||||||
|
phantom: false
|
||||||
|
!tooltip: tr('Hold left mouse button to navigate')
|
||||||
|
anchors.top: minimizeButton.top
|
||||||
|
anchors.right: minimizeButton.left
|
||||||
|
margin-right: 3
|
||||||
|
size: 14 14
|
||||||
|
|
||||||
MiniWindowContents
|
MiniWindowContents
|
||||||
padding: 3
|
padding: 2
|
||||||
UIMap
|
UIMap
|
||||||
id: minimap
|
id: minimap
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
|
|
||||||
UIButton
|
|
||||||
id: compass
|
|
||||||
image-source: /game_minimap/compass.png
|
|
||||||
image-smooth: true
|
|
||||||
color: #ffffff
|
|
||||||
anchors.left: parent.left
|
|
||||||
anchors.top: parent.top
|
|
||||||
size: 48 48
|
|
||||||
margin-top: 4
|
|
||||||
margin-left: 4
|
|
||||||
@onClick: function(...) Minimap.compassClick(...) end
|
|
||||||
|
|
||||||
UIButton
|
|
||||||
id: compassReset
|
|
||||||
text: R
|
|
||||||
font: verdana-11px-rounded
|
|
||||||
anchors.centerIn: compass
|
|
||||||
margin-top: 2
|
|
||||||
margin-right: 1
|
|
||||||
@onClick: function(...) Minimap.center(...) end
|
|
||||||
$pressed:
|
|
||||||
color: #eb9f4f88
|
|
||||||
|
|
||||||
$hover !pressed:
|
|
||||||
color: #eb9f4f
|
|
||||||
|
|
||||||
$!pressed !hover:
|
|
||||||
color: #ffffff
|
|
||||||
|
|
||||||
$disabled:
|
|
||||||
image-color: #ffffff88
|
|
||||||
|
|
||||||
FloorUpControl
|
FloorUpControl
|
||||||
id: floorUp
|
id: floorUp
|
||||||
anchors.right: parent.right
|
anchors.right: parent.right
|
||||||
|
@ -109,3 +87,12 @@ MiniWindow
|
||||||
enabled: true
|
enabled: true
|
||||||
@onClick: Minimap.onButtonClick(self:getId())
|
@onClick: Minimap.onButtonClick(self:getId())
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: reset
|
||||||
|
!text: tr('Center')
|
||||||
|
width: 44
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: parent.top
|
||||||
|
margin: 4
|
||||||
|
@onClick: Minimap.center()
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue