Minor changes

Update hovered widget when moving widget
Remove lockWalk from g_game.follow()
master
Eduardo Bart 12 years ago
parent 325b711181
commit ec1d5aa260

@ -845,6 +845,10 @@ bool UIWidget::setRect(const Rect& rect)
m_updateEventScheduled = true;
}
// update hovered widget when moved behind mouse area
if(containsPoint(g_window.getMousePosition()))
g_ui.updateHoveredWidget();
return true;
}

@ -779,8 +779,6 @@ void Game::follow(const CreaturePtr& creature)
if(!canPerformGameAction() || creature == m_localPlayer || creature == m_followingCreature)
return;
m_localPlayer->lockWalk();
if(creature && isAttacking())
cancelAttack();

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