Minor changes

Update hovered widget when moving widget
Remove lockWalk from g_game.follow()
This commit is contained in:
Eduardo Bart 2012-08-03 03:08:56 -03:00
parent 325b711181
commit ec1d5aa260
2 changed files with 4 additions and 2 deletions

View File

@ -845,6 +845,10 @@ bool UIWidget::setRect(const Rect& rect)
m_updateEventScheduled = true; m_updateEventScheduled = true;
} }
// update hovered widget when moved behind mouse area
if(containsPoint(g_window.getMousePosition()))
g_ui.updateHoveredWidget();
return true; return true;
} }

View File

@ -779,8 +779,6 @@ void Game::follow(const CreaturePtr& creature)
if(!canPerformGameAction() || creature == m_localPlayer || creature == m_followingCreature) if(!canPerformGameAction() || creature == m_localPlayer || creature == m_followingCreature)
return; return;
m_localPlayer->lockWalk();
if(creature && isAttacking()) if(creature && isAttacking())
cancelAttack(); cancelAttack();