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@ -779,8 +779,6 @@ void Game::follow(const CreaturePtr& creature)
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if(!canPerformGameAction() || creature == m_localPlayer || creature == m_followingCreature)
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if(!canPerformGameAction() || creature == m_localPlayer || creature == m_followingCreature)
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return;
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return;
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m_localPlayer->lockWalk();
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if(creature && isAttacking())
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if(creature && isAttacking())
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cancelAttack();
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cancelAttack();
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