diagonal walk improv
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@ -71,7 +71,7 @@ void Tile::draw(int x, int y)
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// own creature not walking
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if(creature->getWalkOffsetX() == 0 && creature->getWalkOffsetY() == 0 && xi == 0 && yi == 0)
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draw = true;
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// own creature walking west/east/north/south
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// own creature walking on any direction
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else if(xi == 0 && yi == 0 &&
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creature->getWalkOffsetX() <= 8 && creature->getWalkOffsetY() <= 8 &&
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creature->getWalkOffsetX() > -24 && creature->getWalkOffsetY() > -24)
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@ -83,8 +83,8 @@ void Tile::draw(int x, int y)
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else if(xi != 0 && yi == 0 && (creature->getWalkOffsetX() > 8 || creature->getWalkOffsetX() <= -24) && creature->getWalkOffsetY() == 0)
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draw = true;
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// creature walking in diagonal
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else if(xi != 0 && yi != 0 && (creature->getWalkOffsetY() > 8 || creature->getWalkOffsetY() <= -24) &&
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(creature->getWalkOffsetX() > 8 || creature->getWalkOffsetX() <= -24))
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else if(xi != 0 && yi != 0 && ((creature->getWalkOffsetY() > 8 || creature->getWalkOffsetY() <= -24) ||
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(creature->getWalkOffsetX() > 8 || creature->getWalkOffsetX() <= -24)))
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draw = true;
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if(draw)
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creature->draw(x - m_drawElevation + xi*32, y - m_drawElevation + yi*32);
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