Fix minimap desync, old issue #10
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				|  | @ -16,8 +16,8 @@ function init() | |||
|   connect(g_game, { | ||||
|     onGameStart = online, | ||||
|     onGameEnd = offline, | ||||
|     onForceWalk = center, | ||||
|   }) | ||||
|   connect(LocalPlayer, { onPositionChange = center }) | ||||
| 
 | ||||
|   g_keyboard.bindKeyDown('Ctrl+M', toggle) | ||||
| 
 | ||||
|  | @ -44,8 +44,8 @@ function terminate() | |||
|   disconnect(g_game, { | ||||
|     onGameStart = online, | ||||
|     onGameEnd = offline, | ||||
|     onForceWalk = center, | ||||
|   }) | ||||
|   disconnect(LocalPlayer, { onPositionChange = center }) | ||||
| 
 | ||||
|   if g_game.isOnline() then | ||||
|     saveMap() | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart